#include <terrain_map.h> inherit TERRAIN_MAP_OUTSIDE_BASE; // Important that we return the pathname to our handler. string query_handler_path() { return __DIR__ + "field_handler"; } // A standard room setup. void setup() { set_short("field entrance"); set_long("You are at the entrance to a large grassy field.\n"); add_item("path", "Trampled down by the hooves of time."); add_item("field", "Large and grassy."); add_item("grass", "It's green, which should come as no surprise at all."); add_exit("north", __DIR__ + "path:2:0", "road"); }