#include <virtual.h> void dest_me() { destruct( this_object() ); } void create() { seteuid( (string)"/secure/master"->creator_file( file_name( this_object() ) ) ); } /* create() */ object create_virtual_ob() { object clone; clone = (object)SERVER->create_virtual_object( "/obj/weapon.c", 1 ); clone->add_property( VIRTUAL_NAME_PROP, "/obj/weapons/knives/klatchian_steel_dirk.wep#1" ); call_other( clone, "set_name", "dirk" ); call_other( clone, "set_short", "Klatchian steel dirk" ); call_other( clone, "add_adjective", ({ "klatchian", "steel" }) ); call_other( clone, "add_alias", "dagger" ); call_other( clone, "add_plural", "daggers" ); call_other( clone, "set_long", "This is a very long, curving knife with a wickedly sharp point. It is made of Klatchian steel.\n" ); call_other( clone, "set_weight", 12 ); call_other( clone, "set_length", 18 ); call_other( clone, "set_width", 3 ); call_other( clone, "set_material", "steel" ); call_other( clone, "set_value", 400 ); call_other( clone, "new_weapon", 32000 ); call_other( clone, "set_damage_chance", 5 ); call_other( clone, "add_attack", "slash", 75, ({ 10, 5, 20 }), "sharp", "sharp" ); call_other( clone, "add_attack", "stab", 50, ({ 10, 2, 27 }), "pierce", "pierce" ); return clone; } /* create_virtual_ob() */