dw_fluffos_v2/
dw_fluffos_v2/fluffos-2.9-ds2.05/
dw_fluffos_v2/fluffos-2.9-ds2.05/ChangeLog.old/
dw_fluffos_v2/fluffos-2.9-ds2.05/Win32/
dw_fluffos_v2/fluffos-2.9-ds2.05/compat/
dw_fluffos_v2/fluffos-2.9-ds2.05/compat/simuls/
dw_fluffos_v2/fluffos-2.9-ds2.05/include/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/clone/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/command/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/data/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/etc/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/include/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/inherit/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/inherit/master/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/log/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/compiler/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/efuns/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/operators/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/u/
dw_fluffos_v2/fluffos-2.9-ds2.05/tmp/
dw_fluffos_v2/fluffos-2.9-ds2.05/windows/
dw_fluffos_v2/lib/
dw_fluffos_v2/lib/binaries/cmds/
dw_fluffos_v2/lib/binaries/cmds/creator/
dw_fluffos_v2/lib/binaries/cmds/living/
dw_fluffos_v2/lib/binaries/cmds/player/
dw_fluffos_v2/lib/binaries/d/admin/obj/
dw_fluffos_v2/lib/binaries/d/liaison/
dw_fluffos_v2/lib/binaries/global/virtual/
dw_fluffos_v2/lib/binaries/global/virtual/setup_compiler/
dw_fluffos_v2/lib/binaries/obj/handlers/autodoc/
dw_fluffos_v2/lib/binaries/obj/handlers/terrain_things/
dw_fluffos_v2/lib/binaries/obj/misc/
dw_fluffos_v2/lib/binaries/obj/misc/buckets/
dw_fluffos_v2/lib/binaries/obj/monster/
dw_fluffos_v2/lib/binaries/obj/reactions/
dw_fluffos_v2/lib/binaries/obj/reagents/
dw_fluffos_v2/lib/binaries/secure/cmds/creator/
dw_fluffos_v2/lib/binaries/secure/master/
dw_fluffos_v2/lib/binaries/std/
dw_fluffos_v2/lib/binaries/std/dom/
dw_fluffos_v2/lib/binaries/std/effects/object/
dw_fluffos_v2/lib/binaries/std/guilds/
dw_fluffos_v2/lib/binaries/std/languages/
dw_fluffos_v2/lib/binaries/std/races/
dw_fluffos_v2/lib/binaries/std/room/
dw_fluffos_v2/lib/binaries/std/room/basic/
dw_fluffos_v2/lib/binaries/std/shops/
dw_fluffos_v2/lib/binaries/std/shops/inherit/
dw_fluffos_v2/lib/binaries/www/
dw_fluffos_v2/lib/cmds/guild-race/
dw_fluffos_v2/lib/cmds/guild-race/crafts/
dw_fluffos_v2/lib/cmds/guild-race/other/
dw_fluffos_v2/lib/cmds/playtester/
dw_fluffos_v2/lib/cmds/playtester/senior/
dw_fluffos_v2/lib/d/admin/
dw_fluffos_v2/lib/d/admin/log/
dw_fluffos_v2/lib/d/admin/mapper/31-10-01/mapmaker/event/
dw_fluffos_v2/lib/d/admin/meetings/
dw_fluffos_v2/lib/d/admin/obj/
dw_fluffos_v2/lib/d/admin/room/we_care/
dw_fluffos_v2/lib/d/admin/save/
dw_fluffos_v2/lib/d/dist/
dw_fluffos_v2/lib/d/dist/mtf/
dw_fluffos_v2/lib/d/dist/pumpkin/
dw_fluffos_v2/lib/d/dist/pumpkin/chars/
dw_fluffos_v2/lib/d/dist/pumpkin/desert/
dw_fluffos_v2/lib/d/dist/pumpkin/gumboot/
dw_fluffos_v2/lib/d/dist/pumpkin/hospital/
dw_fluffos_v2/lib/d/dist/pumpkin/inherit/
dw_fluffos_v2/lib/d/dist/pumpkin/map/
dw_fluffos_v2/lib/d/dist/pumpkin/plain/
dw_fluffos_v2/lib/d/dist/pumpkin/pumpkin/
dw_fluffos_v2/lib/d/dist/pumpkin/save/
dw_fluffos_v2/lib/d/dist/pumpkin/squash/
dw_fluffos_v2/lib/d/dist/pumpkin/terrain/
dw_fluffos_v2/lib/d/dist/pumpkin/woods/
dw_fluffos_v2/lib/d/dist/start/
dw_fluffos_v2/lib/d/learning/TinyTown/buildings/
dw_fluffos_v2/lib/d/learning/TinyTown/map/
dw_fluffos_v2/lib/d/learning/TinyTown/roads/
dw_fluffos_v2/lib/d/learning/add_command/
dw_fluffos_v2/lib/d/learning/arms_and_weps/
dw_fluffos_v2/lib/d/learning/chars/
dw_fluffos_v2/lib/d/learning/cutnpaste/
dw_fluffos_v2/lib/d/learning/examples/npcs/
dw_fluffos_v2/lib/d/learning/examples/player_houses/npcs/
dw_fluffos_v2/lib/d/learning/examples/terrain_map/basic/
dw_fluffos_v2/lib/d/learning/functions/
dw_fluffos_v2/lib/d/learning/handlers/
dw_fluffos_v2/lib/d/learning/help_topics/npcs/
dw_fluffos_v2/lib/d/learning/help_topics/objects/
dw_fluffos_v2/lib/d/learning/help_topics/rcs_demo/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/crowd/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/situations/
dw_fluffos_v2/lib/d/learning/items/
dw_fluffos_v2/lib/d/learning/save/
dw_fluffos_v2/lib/d/liaison/
dw_fluffos_v2/lib/d/liaison/NEWBIE/doc/
dw_fluffos_v2/lib/d/liaison/NEWBIE/save/oldlog/
dw_fluffos_v2/lib/db/
dw_fluffos_v2/lib/doc/
dw_fluffos_v2/lib/doc/creator/
dw_fluffos_v2/lib/doc/creator/autodoc/include/reaction/
dw_fluffos_v2/lib/doc/creator/autodoc/include/ritual_system/
dw_fluffos_v2/lib/doc/creator/autodoc/include/talker/
dw_fluffos_v2/lib/doc/creator/autodoc/include/terrain_map/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/baggage/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/clock/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/clothing/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/cont_save/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/corpse/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/money/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/monster/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/scabbard/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/service_provider/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/state_changer/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/wand/
dw_fluffos_v2/lib/doc/creator/autodoc/std/book_dir/
dw_fluffos_v2/lib/doc/creator/autodoc/std/key/
dw_fluffos_v2/lib/doc/creator/autodoc/std/learning/
dw_fluffos_v2/lib/doc/creator/autodoc/std/map/
dw_fluffos_v2/lib/doc/creator/autodoc/std/race/
dw_fluffos_v2/lib/doc/creator/autodoc/std/weapon_logic/
dw_fluffos_v2/lib/doc/creator/files/
dw_fluffos_v2/lib/doc/creator/policy/
dw_fluffos_v2/lib/doc/creator/room/
dw_fluffos_v2/lib/doc/effects/
dw_fluffos_v2/lib/doc/ideas/
dw_fluffos_v2/lib/doc/known_command/
dw_fluffos_v2/lib/doc/lpc/basic_manual/
dw_fluffos_v2/lib/doc/lpc/intermediate/
dw_fluffos_v2/lib/doc/new/add_command/
dw_fluffos_v2/lib/doc/new/handlers/
dw_fluffos_v2/lib/doc/new/living/
dw_fluffos_v2/lib/doc/new/living/race/
dw_fluffos_v2/lib/doc/new/living/spells/
dw_fluffos_v2/lib/doc/new/player/
dw_fluffos_v2/lib/doc/new/room/guild/
dw_fluffos_v2/lib/doc/new/room/outside/
dw_fluffos_v2/lib/doc/new/room/storeroom/
dw_fluffos_v2/lib/doc/object/
dw_fluffos_v2/lib/doc/playtesters/
dw_fluffos_v2/lib/doc/policy/
dw_fluffos_v2/lib/doc/weapons/
dw_fluffos_v2/lib/global/handlers/
dw_fluffos_v2/lib/global/virtual/setup_compiler/
dw_fluffos_v2/lib/include/
dw_fluffos_v2/lib/include/cmds/
dw_fluffos_v2/lib/include/effects/
dw_fluffos_v2/lib/include/npc/
dw_fluffos_v2/lib/include/shops/
dw_fluffos_v2/lib/net/daemon/chars/
dw_fluffos_v2/lib/net/inherit/
dw_fluffos_v2/lib/net/intermud3/
dw_fluffos_v2/lib/net/intermud3/services/
dw_fluffos_v2/lib/net/obj/
dw_fluffos_v2/lib/net/save/
dw_fluffos_v2/lib/net/smnmp/
dw_fluffos_v2/lib/net/snmp/
dw_fluffos_v2/lib/obj/amulets/
dw_fluffos_v2/lib/obj/b_day/
dw_fluffos_v2/lib/obj/examples/
dw_fluffos_v2/lib/obj/food/alcohol/
dw_fluffos_v2/lib/obj/food/chocolates/
dw_fluffos_v2/lib/obj/food/fruits/
dw_fluffos_v2/lib/obj/food/meat/
dw_fluffos_v2/lib/obj/food/nuts/
dw_fluffos_v2/lib/obj/food/seafood/
dw_fluffos_v2/lib/obj/food/vegetables/
dw_fluffos_v2/lib/obj/fungi/
dw_fluffos_v2/lib/obj/furnitures/artwork/
dw_fluffos_v2/lib/obj/furnitures/bathroom/
dw_fluffos_v2/lib/obj/furnitures/beds/
dw_fluffos_v2/lib/obj/furnitures/cabinets/
dw_fluffos_v2/lib/obj/furnitures/chairs/
dw_fluffos_v2/lib/obj/furnitures/chests/
dw_fluffos_v2/lib/obj/furnitures/clocks/
dw_fluffos_v2/lib/obj/furnitures/crockery/
dw_fluffos_v2/lib/obj/furnitures/cupboards/
dw_fluffos_v2/lib/obj/furnitures/cushions/
dw_fluffos_v2/lib/obj/furnitures/fake_plants/
dw_fluffos_v2/lib/obj/furnitures/lamps/
dw_fluffos_v2/lib/obj/furnitures/mirrors/
dw_fluffos_v2/lib/obj/furnitures/outdoor/
dw_fluffos_v2/lib/obj/furnitures/safes/
dw_fluffos_v2/lib/obj/furnitures/shelves/
dw_fluffos_v2/lib/obj/furnitures/sideboards/
dw_fluffos_v2/lib/obj/furnitures/sofas/
dw_fluffos_v2/lib/obj/furnitures/stoves/
dw_fluffos_v2/lib/obj/furnitures/tables/
dw_fluffos_v2/lib/obj/furnitures/wardrobes/
dw_fluffos_v2/lib/obj/handlers/
dw_fluffos_v2/lib/obj/handlers/autodoc/
dw_fluffos_v2/lib/obj/jewellery/anklets/
dw_fluffos_v2/lib/obj/jewellery/bracelets/
dw_fluffos_v2/lib/obj/jewellery/earrings/
dw_fluffos_v2/lib/obj/jewellery/misc/
dw_fluffos_v2/lib/obj/jewellery/necklaces/
dw_fluffos_v2/lib/obj/jewellery/rings/
dw_fluffos_v2/lib/obj/media/
dw_fluffos_v2/lib/obj/misc/buckets/
dw_fluffos_v2/lib/obj/misc/jars/
dw_fluffos_v2/lib/obj/misc/papers/
dw_fluffos_v2/lib/obj/misc/player_shop/
dw_fluffos_v2/lib/obj/misc/shops/
dw_fluffos_v2/lib/obj/misc/traps/
dw_fluffos_v2/lib/obj/monster/
dw_fluffos_v2/lib/obj/monster/godmother/
dw_fluffos_v2/lib/obj/monster/transport/
dw_fluffos_v2/lib/obj/plants/inherit/
dw_fluffos_v2/lib/obj/potions/
dw_fluffos_v2/lib/open/boards/
dw_fluffos_v2/lib/save/autodoc/
dw_fluffos_v2/lib/save/bank_accounts/
dw_fluffos_v2/lib/save/boards/frog/
dw_fluffos_v2/lib/save/books/bed_catalog/
dw_fluffos_v2/lib/save/creators/
dw_fluffos_v2/lib/save/mail/
dw_fluffos_v2/lib/save/mail/p/
dw_fluffos_v2/lib/save/soul/data/
dw_fluffos_v2/lib/save/tasks/
dw_fluffos_v2/lib/save/vaults/
dw_fluffos_v2/lib/secure/cmds/lord/
dw_fluffos_v2/lib/secure/config/
dw_fluffos_v2/lib/secure/items/
dw_fluffos_v2/lib/secure/player/
dw_fluffos_v2/lib/soul/
dw_fluffos_v2/lib/soul/i/
dw_fluffos_v2/lib/soul/j/
dw_fluffos_v2/lib/soul/k/
dw_fluffos_v2/lib/soul/o/
dw_fluffos_v2/lib/soul/q/
dw_fluffos_v2/lib/soul/to_approve/
dw_fluffos_v2/lib/soul/u/
dw_fluffos_v2/lib/soul/v/
dw_fluffos_v2/lib/soul/wish_list/
dw_fluffos_v2/lib/soul/y/
dw_fluffos_v2/lib/soul/z/
dw_fluffos_v2/lib/std/creator/
dw_fluffos_v2/lib/std/effects/
dw_fluffos_v2/lib/std/effects/attached/
dw_fluffos_v2/lib/std/effects/external/
dw_fluffos_v2/lib/std/effects/fighting/
dw_fluffos_v2/lib/std/effects/other/
dw_fluffos_v2/lib/std/environ/
dw_fluffos_v2/lib/std/guilds/
dw_fluffos_v2/lib/std/hospital/
dw_fluffos_v2/lib/std/house/
dw_fluffos_v2/lib/std/house/onebedhouse/
dw_fluffos_v2/lib/std/house/onebedhut/
dw_fluffos_v2/lib/std/house/tworoomflat/
dw_fluffos_v2/lib/std/languages/
dw_fluffos_v2/lib/std/liquids/
dw_fluffos_v2/lib/std/nationality/
dw_fluffos_v2/lib/std/nationality/accents/
dw_fluffos_v2/lib/std/nationality/accents/national/
dw_fluffos_v2/lib/std/nationality/accents/regional/
dw_fluffos_v2/lib/std/npc/goals/
dw_fluffos_v2/lib/std/npc/goals/basic/
dw_fluffos_v2/lib/std/npc/goals/misc/
dw_fluffos_v2/lib/std/npc/inherit/
dw_fluffos_v2/lib/std/npc/plans/
dw_fluffos_v2/lib/std/npc/plans/basic/
dw_fluffos_v2/lib/std/outsides/
dw_fluffos_v2/lib/std/races/shadows/
dw_fluffos_v2/lib/std/room/basic/topography/
dw_fluffos_v2/lib/std/room/controller/
dw_fluffos_v2/lib/std/room/controller/topography/
dw_fluffos_v2/lib/std/room/furniture/games/
dw_fluffos_v2/lib/std/room/furniture/inherit/
dw_fluffos_v2/lib/std/room/inherit/carriage/
dw_fluffos_v2/lib/std/room/inherit/topography/
dw_fluffos_v2/lib/std/room/punishments/
dw_fluffos_v2/lib/std/room/topography/area/
dw_fluffos_v2/lib/std/room/topography/iroom/
dw_fluffos_v2/lib/std/room/topography/milestone/
dw_fluffos_v2/lib/std/shadows/
dw_fluffos_v2/lib/std/shadows/attached/
dw_fluffos_v2/lib/std/shadows/curses/
dw_fluffos_v2/lib/std/shadows/disease/
dw_fluffos_v2/lib/std/shadows/fighting/
dw_fluffos_v2/lib/std/shadows/room/
dw_fluffos_v2/lib/std/shops/controllers/
dw_fluffos_v2/lib/std/shops/objs/
dw_fluffos_v2/lib/std/shops/player_shop/
dw_fluffos_v2/lib/std/shops/player_shop/office_code/
dw_fluffos_v2/lib/std/socket/
dw_fluffos_v2/lib/www/
dw_fluffos_v2/lib/www/external/autodoc/
dw_fluffos_v2/lib/www/external/java/telnet/Documentation/
dw_fluffos_v2/lib/www/external/java/telnet/Documentation/images/
dw_fluffos_v2/lib/www/external/java/telnet/examples/
dw_fluffos_v2/lib/www/external/java/telnet/tools/
dw_fluffos_v2/lib/www/pics/
dw_fluffos_v2/lib/www/secure/creator/
dw_fluffos_v2/lib/www/secure/editors/
dw_fluffos_v2/lib/www/secure/survey_results/
dw_fluffos_v2/win32/
/*  -*- LPC -*-  */
/*
 * $Locker:  $
 * $Id: quests.c,v 1.6 2000/07/29 15:40:43 laurana Exp $
 * $Log: quests.c,v $
 * Revision 1.6  2000/07/29 15:40:43  laurana
 * fixed my help
 *
 * Revision 1.4  2000/07/24 13:29:54  taffyd
 * Tightened use of protected/private.
 *
 * Revision 1.3  2000/07/24 13:27:41  taffyd
 * Fixed up the quests command so you can't get info unless you're allowed(tm).
 *
 * Revision 1.2  1999/05/20 01:07:54  ceres
 * Added support for active/inactive flag
 *
 * Revision 1.1  1998/01/06 05:29:21  ceres
 * Initial revision
 * 
*/
#include <quest_handler.h>

#define TEXTS_DIR "/save/quests/"

inherit "/cmds/base";

private string *names;
private mapping makers;

protected void create() {
   makers = ([ ]);
} /* create() */

private void print_info( int i ) {
   string text;
   text = read_file( TEXTS_DIR + replace( names[ i ], " ", "_" ) +".txt" );
   if ( !text )
      text = "There is no text file for this quest.\n";
   printf( "\nQuest %d of %d  \"%s\", level %d\n"
           "   title: %s\n   story: %s\n"
           "   Active: %s\n"
           "   completed %d times, last by %s\n\n"
           "%s\n",
           i + 1, sizeof( names ), names[ i ],
           (int)QUEST_HANDLER->query_quest_level( names[ i ] ),
           (string)QUEST_HANDLER->query_quest_title( names[ i ] ),
           (string)QUEST_HANDLER->query_quest_story( names[ i ] ),
           (int)QUEST_HANDLER->query_quest_status(names[i]) ? "Yes" : "No",
           (int)QUEST_HANDLER->query_quest_times( names[ i ] ),
           capitalize( (string)QUEST_HANDLER->query_quest_done( names[ i ] ) ),
           text );
} /* print_info() */


private void change_status( int i ) {
  
  switch(QUEST_HANDLER->change_quest_status(names[i])) {
  case 1:
    printf("Quest %s set to active.\n", names[i]);
    break;
  case 0:
    printf("Quest %s set to inactive.\n", names[i]);
    break;
  case -1:
    printf("No such quest: %s.\n", names[i]);
    break;
  }
}

void main_menu( string word ) {
   int number, which;
   string name;
   mixed *args;
   
   which = makers[ this_player() ][ 0 ];
   args = makers[ this_player() ][ 1 ];
   if ( !word || ( word == "" ) )
      word = " ";
   switch ( word[ 0 ] ) {
      case 'Q' :
      case 'q' :
         return;
      case 'N' :
      case 'n' :
         if ( which > sizeof( names ) - 2 ) {
            printf( "No more quests.\n" );
            which = sizeof( names ) - 1;
            break;
         }
         which++;
         print_info( which );
         break;
      case 'A':
      case 'a':
         change_status(which);
         break;
      case 'P' :
      case 'p' :
         if ( which < 1 ) {
            printf( "No previous quests.\n" );
            which = 0;
            break;
         }
         which--;
         print_info( which );
         break;
      case 'G' :
      case 'g' :
         if ( strlen( word ) < 3 ) {
            printf( "Syntax: G <number>\n" );
            break;
         }
         if ( sscanf( word[ 2 .. ], "%d", number ) != 1 ) {
            printf( "Syntax: G <number>\n" );
            break;
         }
         if ( ( number < 1 ) || ( number > sizeof( names ) ) ) {
            printf( "Number must be between 1 and %d.\n", sizeof( names ) );
            break;
         }
         which = number - 1;
         print_info( which );
         break;
      case 'C' :
      case 'c' :
         if ( strlen( word ) < 3 ) {
            printf( "Syntax: C <quest>\n" );
            break;
         }
         if ( args[ 0 ] < 1 ) {
            printf( "No quest level set.\n" );
            break;
         }
         if ( !stringp( args[ 1 ] ) ) {
            printf( "No quest title set.\n" );
            break;
         }
         if ( !stringp( args[ 2 ] ) ) {
            printf( "No quest story set.\n" );
            break;
         }
         word = word[ 2 .. ];
         if ( member_array( word, names ) != -1 ) {
            printf( "There is already a quest \""+ word +"\".\n" );
            break;
         }
         QUEST_HANDLER->add_quest( word, args[ 0 ], args[ 1 ], args[ 2 ] );
         names += ({ word });
         args = allocate( 3 );
         printf( "Quest \""+ word +"\" added.\n" );
         which = sizeof( names ) - 1;
         print_info( which );
         break;
      case 'L' :
      case 'l' :
         if ( strlen( word ) < 3 ) {
            printf( "Syntax: L <level>\n" );
            break;
         }
         if ( sscanf( word[ 2 .. ], "%d", number ) != 1 ) {
            printf( "Syntax: L <level>\n" );
            break;
         }
         if ( number < 1 ) {
            printf( "Level must be at least 1.\n" );
            break;
         }
         args[ 0 ] = number;
         printf( "Quest level set to "+ number +".\n" );
         break;
      case 'T' :
      case 't' :
         if ( strlen( word ) < 3 ) {
            printf( "Syntax: T <title>\n" );
            break;
         }
         word = word[ 2 .. ];
         if ( member_array( word, (string)QUEST_HANDLER->query_quest_titles() )
               != -1 ) {
            printf( "There is already a quest that gives the title \""+
                  word +"\".\n" );
            break;
         }
         args[ 1 ] = word;
         printf( "Quest title set to \""+ word +"\".\n" );
         break;
      case 'S' :
      case 's' :
         if ( strlen( word ) < 3 ) {
            printf( "Syntax: S <story>\n" );
            break;
         }
         word = word[ 2 .. ];
         if ( member_array( word, (string)QUEST_HANDLER->query_quest_stories() )
               != -1 ) {
            printf( "There is already a quest that has the story \""+
                  word +"\".\n" );
            break;
         }
         args[ 2 ] = word;
         printf( "Quest story set to \""+ word +"\".\n" );
         break;
      case 'R' :
      case 'r' :
         printf( "\nQuest data so far:\n" );
         if ( args[ 0 ] < 1 )
            word = "not set";
         else
            word = sprintf( "%d", args[ 0 ] );
         printf( "   level: %s\n", word );
         if ( !stringp( args[ 1 ] ) )
            word = "not set";
         else
            word = args[ 1 ];
         printf( "   title: %s\n", word );
         if ( !stringp( args[ 2 ] ) )
            word = "not set";
         else
            word = args[ 2 ];
         printf( "   story: %s\n\n", word );
         break;
      case 'E' :
      case 'e' :
         printf( "Editing the text file...\n"
               "The log will show that you edited this file; if you "
               "ruin it,\nyou will be hunted down and eviscerated.\n" );
         this_player()->do_edit( read_file( TEXTS_DIR +
               replace( names[ which ], " ", "_" ) +".txt" ),
               "end_edit" );
         return;
      case 'F' :
      case 'f' :
         if ( strlen( word ) < 3 ) {
            printf( "Syntax: F <word>\n" );
            break;
         }
         word = word[ 2 .. ];
         number = 0;
         foreach ( name in ( names[ which + 1 .. ] + names[ 0 .. which ] ) ) {
            which = ( which + 1 ) % sizeof( names );
            if ( strsrch( name, word ) != -1 ) {
               print_info( which );
               number = 1;
               break;
            }
            if ( strsrch( lower_case( (string)QUEST_HANDLER->
                  query_quest_title( name ) ), word ) != -1 ) {
               print_info( which );
               number = 1;
               break;
            }
            if ( strsrch( lower_case( (string)QUEST_HANDLER->
                  query_quest_story( name ) ), word ) != -1 ) {
               print_info( which );
               number = 1;
               break;
            }
         }
         if ( !number )
            printf( "\""+ word +"\" not found.\n" );
         break;
      case 'H' :
      case 'h' :
         printf( "\nQuest editor commands:\n\n"
               "Q          : quit the quest editor\n"
               "N          : go to the next quest\n"
               "P          : go to the previous quest\n"
               "G <number> : go to a particular quest by number\n"
               "A          : toggle a quests active/inactive flag\n"
               "C <quest>  : create a new quest\n"
               "L <level>  : set a new quest's level\n"
               "T <title>  : set a new quest's title\n"
               "S <story>  : set a new quest's story\n"
               "R          : review the new quest's data\n"
               "E          : edit the quest's text file\n"
               "F <word>   : find the next quest using that word\n"
               "H          : get this list of commands\n\n"
               "To create a new quest, set the level, title and \n"
               "story first, then use C to create the quest with \n"
               "the title that creators will see.\n\n"
               "No command will reprint the current quest.\n\n" );
         break;
      default :
         print_info( which );
   }
   makers[ this_player() ] = ({ which, args });
   printf( "Choose one of Q, N, P, G, C, L, T, S, R, E, F or H (for help) : " );
   input_to( "main_menu" );
} /* main_menu() */

void end_edit( string text ) {
   string name;
   if ( !text || ( text == "" ) ) {
      printf( "Aborted.\n" );
      main_menu( "Z" );
      return;
   }
   if ( text[ <1 ] != '\n' )
      text += "\n";
   name = names[ makers[ this_player() ][ 0 ] ];
   log_file( "QUESTS", ctime( time() ) +" "+
         (string)this_player()->query_name() +
         " changed text file for "+ name +"\n" );
   printf( "Writing file...\n" );
   unguarded( (: write_file, TEXTS_DIR + replace( name, " ", "_" ) +
         ".txt", text, 1 :) );
   main_menu( "Z" );
} /* end_edit() */

private int cmd() {
   names = (string *)QUEST_HANDLER->query_quest_names();
   makers[ this_player() ] = ({ 0, allocate( 3 ) });
   main_menu( "G 1" );
   return 1;
} /* cmd() */

/** 
 * @ignore yes
 */
public mixed *query_patterns() {
    return ({ "", (: cmd() :) });
} /* query_patterns() */