#include <virtual.h> void dest_me() { destruct( this_object() ); } void create() { seteuid( (string)"/secure/master"->creator_file( file_name( this_object() ) ) ); } /* create() */ object create_virtual_ob() { object clone; clone = (object)SERVER->create_virtual_object( "/obj/weapon.c", 1 ); clone->add_property( VIRTUAL_NAME_PROP, "/obj/weapons/knives/meat_cleaver.wep#1" ); call_other( clone, "set_name", "cleaver" ); call_other( clone, "set_short", "meat cleaver" ); call_other( clone, "add_alias", ({ "utensil", "knife" }) ); call_other( clone, "add_adjective", "meat" ); call_other( clone, "set_main_plural", "meat cleavers" ); call_other( clone, "add_plural", ({ "utensils", "knives" }) ); call_other( clone, "set_long", "This is a butcher's implement for cutting animal carcasses into joints or pieces. It is a large, rectangular knife and is quite heavy.\n" ); call_other( clone, "set_weight", 16 ); call_other( clone, "set_length", 11 ); call_other( clone, "set_width", 5 ); call_other( clone, "set_material", "steel" ); call_other( clone, "set_value", 400 ); call_other( clone, "new_weapon", 750 ); call_other( clone, "set_damage_chance", 5 ); call_other( clone, "add_attack", "slash", 50, ({ 10, 4, 10 }), "sharp", "sharp", 0 ); call_other( clone, "add_attack", "hack", 90, ({ 20, 3, 20 }), "sharp", "sharp", 0 ); return clone; } /* create_virtual_ob() */