#ifndef __SYS__WEAPON #define __SYS__WEAPON #define W_ARRAY_SIZE 7 #define W_FLAG 0 #define W_CHANCE 1 #define W_BASE 2 #define W_HIT 3 #define W_DAM 4 #define W_TYPE 5 #define W_FUN 6 /* flags */ #define F_FIXED 0 #define F_NUM 1 #define F_DIE 2 #define F_RAND 1 /* armours are here too... confusing huh? */ #define A_ARRAY_SIZE 2 #define A_NAME 0 #define A_TYPE 1 #define A_AC 0 #endif /* __SYS__WEAPON */