dw_fluffos_v2/
dw_fluffos_v2/fluffos-2.9-ds2.05/
dw_fluffos_v2/fluffos-2.9-ds2.05/ChangeLog.old/
dw_fluffos_v2/fluffos-2.9-ds2.05/Win32/
dw_fluffos_v2/fluffos-2.9-ds2.05/compat/
dw_fluffos_v2/fluffos-2.9-ds2.05/compat/simuls/
dw_fluffos_v2/fluffos-2.9-ds2.05/include/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/clone/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/command/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/data/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/etc/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/include/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/inherit/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/inherit/master/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/log/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/compiler/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/efuns/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/operators/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/u/
dw_fluffos_v2/fluffos-2.9-ds2.05/tmp/
dw_fluffos_v2/fluffos-2.9-ds2.05/windows/
dw_fluffos_v2/lib/
dw_fluffos_v2/lib/binaries/cmds/
dw_fluffos_v2/lib/binaries/cmds/creator/
dw_fluffos_v2/lib/binaries/cmds/living/
dw_fluffos_v2/lib/binaries/cmds/player/
dw_fluffos_v2/lib/binaries/d/admin/obj/
dw_fluffos_v2/lib/binaries/d/liaison/
dw_fluffos_v2/lib/binaries/global/virtual/
dw_fluffos_v2/lib/binaries/global/virtual/setup_compiler/
dw_fluffos_v2/lib/binaries/obj/handlers/autodoc/
dw_fluffos_v2/lib/binaries/obj/handlers/terrain_things/
dw_fluffos_v2/lib/binaries/obj/misc/
dw_fluffos_v2/lib/binaries/obj/misc/buckets/
dw_fluffos_v2/lib/binaries/obj/monster/
dw_fluffos_v2/lib/binaries/obj/reactions/
dw_fluffos_v2/lib/binaries/obj/reagents/
dw_fluffos_v2/lib/binaries/secure/cmds/creator/
dw_fluffos_v2/lib/binaries/secure/master/
dw_fluffos_v2/lib/binaries/std/
dw_fluffos_v2/lib/binaries/std/dom/
dw_fluffos_v2/lib/binaries/std/effects/object/
dw_fluffos_v2/lib/binaries/std/guilds/
dw_fluffos_v2/lib/binaries/std/languages/
dw_fluffos_v2/lib/binaries/std/races/
dw_fluffos_v2/lib/binaries/std/room/
dw_fluffos_v2/lib/binaries/std/room/basic/
dw_fluffos_v2/lib/binaries/std/shops/
dw_fluffos_v2/lib/binaries/std/shops/inherit/
dw_fluffos_v2/lib/binaries/www/
dw_fluffos_v2/lib/cmds/guild-race/
dw_fluffos_v2/lib/cmds/guild-race/crafts/
dw_fluffos_v2/lib/cmds/guild-race/other/
dw_fluffos_v2/lib/cmds/playtester/
dw_fluffos_v2/lib/cmds/playtester/senior/
dw_fluffos_v2/lib/d/admin/
dw_fluffos_v2/lib/d/admin/log/
dw_fluffos_v2/lib/d/admin/mapper/31-10-01/mapmaker/event/
dw_fluffos_v2/lib/d/admin/meetings/
dw_fluffos_v2/lib/d/admin/obj/
dw_fluffos_v2/lib/d/admin/room/we_care/
dw_fluffos_v2/lib/d/admin/save/
dw_fluffos_v2/lib/d/dist/
dw_fluffos_v2/lib/d/dist/mtf/
dw_fluffos_v2/lib/d/dist/pumpkin/
dw_fluffos_v2/lib/d/dist/pumpkin/chars/
dw_fluffos_v2/lib/d/dist/pumpkin/desert/
dw_fluffos_v2/lib/d/dist/pumpkin/gumboot/
dw_fluffos_v2/lib/d/dist/pumpkin/hospital/
dw_fluffos_v2/lib/d/dist/pumpkin/inherit/
dw_fluffos_v2/lib/d/dist/pumpkin/map/
dw_fluffos_v2/lib/d/dist/pumpkin/plain/
dw_fluffos_v2/lib/d/dist/pumpkin/pumpkin/
dw_fluffos_v2/lib/d/dist/pumpkin/save/
dw_fluffos_v2/lib/d/dist/pumpkin/squash/
dw_fluffos_v2/lib/d/dist/pumpkin/terrain/
dw_fluffos_v2/lib/d/dist/pumpkin/woods/
dw_fluffos_v2/lib/d/dist/start/
dw_fluffos_v2/lib/d/learning/TinyTown/buildings/
dw_fluffos_v2/lib/d/learning/TinyTown/map/
dw_fluffos_v2/lib/d/learning/TinyTown/roads/
dw_fluffos_v2/lib/d/learning/add_command/
dw_fluffos_v2/lib/d/learning/arms_and_weps/
dw_fluffos_v2/lib/d/learning/chars/
dw_fluffos_v2/lib/d/learning/cutnpaste/
dw_fluffos_v2/lib/d/learning/examples/npcs/
dw_fluffos_v2/lib/d/learning/examples/player_houses/npcs/
dw_fluffos_v2/lib/d/learning/examples/terrain_map/basic/
dw_fluffos_v2/lib/d/learning/functions/
dw_fluffos_v2/lib/d/learning/handlers/
dw_fluffos_v2/lib/d/learning/help_topics/npcs/
dw_fluffos_v2/lib/d/learning/help_topics/objects/
dw_fluffos_v2/lib/d/learning/help_topics/rcs_demo/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/crowd/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/situations/
dw_fluffos_v2/lib/d/learning/items/
dw_fluffos_v2/lib/d/learning/save/
dw_fluffos_v2/lib/d/liaison/
dw_fluffos_v2/lib/d/liaison/NEWBIE/doc/
dw_fluffos_v2/lib/d/liaison/NEWBIE/save/oldlog/
dw_fluffos_v2/lib/db/
dw_fluffos_v2/lib/doc/
dw_fluffos_v2/lib/doc/creator/
dw_fluffos_v2/lib/doc/creator/autodoc/include/reaction/
dw_fluffos_v2/lib/doc/creator/autodoc/include/ritual_system/
dw_fluffos_v2/lib/doc/creator/autodoc/include/talker/
dw_fluffos_v2/lib/doc/creator/autodoc/include/terrain_map/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/baggage/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/clock/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/clothing/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/cont_save/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/corpse/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/money/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/monster/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/scabbard/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/service_provider/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/state_changer/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/wand/
dw_fluffos_v2/lib/doc/creator/autodoc/std/book_dir/
dw_fluffos_v2/lib/doc/creator/autodoc/std/key/
dw_fluffos_v2/lib/doc/creator/autodoc/std/learning/
dw_fluffos_v2/lib/doc/creator/autodoc/std/map/
dw_fluffos_v2/lib/doc/creator/autodoc/std/race/
dw_fluffos_v2/lib/doc/creator/autodoc/std/weapon_logic/
dw_fluffos_v2/lib/doc/creator/files/
dw_fluffos_v2/lib/doc/creator/policy/
dw_fluffos_v2/lib/doc/creator/room/
dw_fluffos_v2/lib/doc/effects/
dw_fluffos_v2/lib/doc/ideas/
dw_fluffos_v2/lib/doc/known_command/
dw_fluffos_v2/lib/doc/lpc/basic_manual/
dw_fluffos_v2/lib/doc/lpc/intermediate/
dw_fluffos_v2/lib/doc/new/add_command/
dw_fluffos_v2/lib/doc/new/handlers/
dw_fluffos_v2/lib/doc/new/living/
dw_fluffos_v2/lib/doc/new/living/race/
dw_fluffos_v2/lib/doc/new/living/spells/
dw_fluffos_v2/lib/doc/new/player/
dw_fluffos_v2/lib/doc/new/room/guild/
dw_fluffos_v2/lib/doc/new/room/outside/
dw_fluffos_v2/lib/doc/new/room/storeroom/
dw_fluffos_v2/lib/doc/object/
dw_fluffos_v2/lib/doc/playtesters/
dw_fluffos_v2/lib/doc/policy/
dw_fluffos_v2/lib/doc/weapons/
dw_fluffos_v2/lib/global/handlers/
dw_fluffos_v2/lib/global/virtual/setup_compiler/
dw_fluffos_v2/lib/include/
dw_fluffos_v2/lib/include/cmds/
dw_fluffos_v2/lib/include/effects/
dw_fluffos_v2/lib/include/npc/
dw_fluffos_v2/lib/include/shops/
dw_fluffos_v2/lib/net/daemon/chars/
dw_fluffos_v2/lib/net/inherit/
dw_fluffos_v2/lib/net/intermud3/
dw_fluffos_v2/lib/net/intermud3/services/
dw_fluffos_v2/lib/net/obj/
dw_fluffos_v2/lib/net/save/
dw_fluffos_v2/lib/net/smnmp/
dw_fluffos_v2/lib/net/snmp/
dw_fluffos_v2/lib/obj/amulets/
dw_fluffos_v2/lib/obj/b_day/
dw_fluffos_v2/lib/obj/examples/
dw_fluffos_v2/lib/obj/food/alcohol/
dw_fluffos_v2/lib/obj/food/chocolates/
dw_fluffos_v2/lib/obj/food/fruits/
dw_fluffos_v2/lib/obj/food/meat/
dw_fluffos_v2/lib/obj/food/nuts/
dw_fluffos_v2/lib/obj/food/seafood/
dw_fluffos_v2/lib/obj/food/vegetables/
dw_fluffos_v2/lib/obj/fungi/
dw_fluffos_v2/lib/obj/furnitures/artwork/
dw_fluffos_v2/lib/obj/furnitures/bathroom/
dw_fluffos_v2/lib/obj/furnitures/beds/
dw_fluffos_v2/lib/obj/furnitures/cabinets/
dw_fluffos_v2/lib/obj/furnitures/chairs/
dw_fluffos_v2/lib/obj/furnitures/chests/
dw_fluffos_v2/lib/obj/furnitures/clocks/
dw_fluffos_v2/lib/obj/furnitures/crockery/
dw_fluffos_v2/lib/obj/furnitures/cupboards/
dw_fluffos_v2/lib/obj/furnitures/cushions/
dw_fluffos_v2/lib/obj/furnitures/fake_plants/
dw_fluffos_v2/lib/obj/furnitures/lamps/
dw_fluffos_v2/lib/obj/furnitures/mirrors/
dw_fluffos_v2/lib/obj/furnitures/outdoor/
dw_fluffos_v2/lib/obj/furnitures/safes/
dw_fluffos_v2/lib/obj/furnitures/shelves/
dw_fluffos_v2/lib/obj/furnitures/sideboards/
dw_fluffos_v2/lib/obj/furnitures/sofas/
dw_fluffos_v2/lib/obj/furnitures/stoves/
dw_fluffos_v2/lib/obj/furnitures/tables/
dw_fluffos_v2/lib/obj/furnitures/wardrobes/
dw_fluffos_v2/lib/obj/handlers/
dw_fluffos_v2/lib/obj/handlers/autodoc/
dw_fluffos_v2/lib/obj/jewellery/anklets/
dw_fluffos_v2/lib/obj/jewellery/bracelets/
dw_fluffos_v2/lib/obj/jewellery/earrings/
dw_fluffos_v2/lib/obj/jewellery/misc/
dw_fluffos_v2/lib/obj/jewellery/necklaces/
dw_fluffos_v2/lib/obj/jewellery/rings/
dw_fluffos_v2/lib/obj/media/
dw_fluffos_v2/lib/obj/misc/buckets/
dw_fluffos_v2/lib/obj/misc/jars/
dw_fluffos_v2/lib/obj/misc/papers/
dw_fluffos_v2/lib/obj/misc/player_shop/
dw_fluffos_v2/lib/obj/misc/shops/
dw_fluffos_v2/lib/obj/misc/traps/
dw_fluffos_v2/lib/obj/monster/
dw_fluffos_v2/lib/obj/monster/godmother/
dw_fluffos_v2/lib/obj/monster/transport/
dw_fluffos_v2/lib/obj/plants/inherit/
dw_fluffos_v2/lib/obj/potions/
dw_fluffos_v2/lib/open/boards/
dw_fluffos_v2/lib/save/autodoc/
dw_fluffos_v2/lib/save/bank_accounts/
dw_fluffos_v2/lib/save/boards/frog/
dw_fluffos_v2/lib/save/books/bed_catalog/
dw_fluffos_v2/lib/save/creators/
dw_fluffos_v2/lib/save/mail/
dw_fluffos_v2/lib/save/mail/p/
dw_fluffos_v2/lib/save/soul/data/
dw_fluffos_v2/lib/save/tasks/
dw_fluffos_v2/lib/save/vaults/
dw_fluffos_v2/lib/secure/cmds/lord/
dw_fluffos_v2/lib/secure/config/
dw_fluffos_v2/lib/secure/items/
dw_fluffos_v2/lib/secure/player/
dw_fluffos_v2/lib/soul/
dw_fluffos_v2/lib/soul/i/
dw_fluffos_v2/lib/soul/j/
dw_fluffos_v2/lib/soul/k/
dw_fluffos_v2/lib/soul/o/
dw_fluffos_v2/lib/soul/q/
dw_fluffos_v2/lib/soul/to_approve/
dw_fluffos_v2/lib/soul/u/
dw_fluffos_v2/lib/soul/v/
dw_fluffos_v2/lib/soul/wish_list/
dw_fluffos_v2/lib/soul/y/
dw_fluffos_v2/lib/soul/z/
dw_fluffos_v2/lib/std/creator/
dw_fluffos_v2/lib/std/effects/
dw_fluffos_v2/lib/std/effects/attached/
dw_fluffos_v2/lib/std/effects/external/
dw_fluffos_v2/lib/std/effects/fighting/
dw_fluffos_v2/lib/std/effects/other/
dw_fluffos_v2/lib/std/environ/
dw_fluffos_v2/lib/std/guilds/
dw_fluffos_v2/lib/std/hospital/
dw_fluffos_v2/lib/std/house/
dw_fluffos_v2/lib/std/house/onebedhouse/
dw_fluffos_v2/lib/std/house/onebedhut/
dw_fluffos_v2/lib/std/house/tworoomflat/
dw_fluffos_v2/lib/std/languages/
dw_fluffos_v2/lib/std/liquids/
dw_fluffos_v2/lib/std/nationality/
dw_fluffos_v2/lib/std/nationality/accents/
dw_fluffos_v2/lib/std/nationality/accents/national/
dw_fluffos_v2/lib/std/nationality/accents/regional/
dw_fluffos_v2/lib/std/npc/goals/
dw_fluffos_v2/lib/std/npc/goals/basic/
dw_fluffos_v2/lib/std/npc/goals/misc/
dw_fluffos_v2/lib/std/npc/inherit/
dw_fluffos_v2/lib/std/npc/plans/
dw_fluffos_v2/lib/std/npc/plans/basic/
dw_fluffos_v2/lib/std/outsides/
dw_fluffos_v2/lib/std/races/shadows/
dw_fluffos_v2/lib/std/room/basic/topography/
dw_fluffos_v2/lib/std/room/controller/
dw_fluffos_v2/lib/std/room/controller/topography/
dw_fluffos_v2/lib/std/room/furniture/games/
dw_fluffos_v2/lib/std/room/furniture/inherit/
dw_fluffos_v2/lib/std/room/inherit/carriage/
dw_fluffos_v2/lib/std/room/inherit/topography/
dw_fluffos_v2/lib/std/room/punishments/
dw_fluffos_v2/lib/std/room/topography/area/
dw_fluffos_v2/lib/std/room/topography/iroom/
dw_fluffos_v2/lib/std/room/topography/milestone/
dw_fluffos_v2/lib/std/shadows/
dw_fluffos_v2/lib/std/shadows/attached/
dw_fluffos_v2/lib/std/shadows/curses/
dw_fluffos_v2/lib/std/shadows/disease/
dw_fluffos_v2/lib/std/shadows/fighting/
dw_fluffos_v2/lib/std/shadows/room/
dw_fluffos_v2/lib/std/shops/controllers/
dw_fluffos_v2/lib/std/shops/objs/
dw_fluffos_v2/lib/std/shops/player_shop/
dw_fluffos_v2/lib/std/shops/player_shop/office_code/
dw_fluffos_v2/lib/std/socket/
dw_fluffos_v2/lib/www/
dw_fluffos_v2/lib/www/external/autodoc/
dw_fluffos_v2/lib/www/external/java/telnet/Documentation/
dw_fluffos_v2/lib/www/external/java/telnet/Documentation/images/
dw_fluffos_v2/lib/www/external/java/telnet/examples/
dw_fluffos_v2/lib/www/external/java/telnet/tools/
dw_fluffos_v2/lib/www/pics/
dw_fluffos_v2/lib/www/secure/creator/
dw_fluffos_v2/lib/www/secure/editors/
dw_fluffos_v2/lib/www/secure/survey_results/
dw_fluffos_v2/win32/
/**
 * The main skills header file.  This contains the skill tree and any bits
 * relating to the skill tree.
 * @author Pinkfish
 * @see /std/skills.c
 * @see /std/living/skills.c
 */
#ifndef __SYS__SKILLS
/** @ignore yes */
#define __SYS__SKILLS

/** The index corresponding to the skill name in the skill array. */
#define SKILL_NAM 0
/** The index corresponding to the skill level in the skill array. */
#define SKILL_LVL 1
/** The index corresponding to the skill exp in the skill array. */
#define SKILL_EXP 2
/** The index corresponding to the array of sub skills in the skill array. */
#define SKILL_BIT 3
/** The size of the skill array. */
#define SKILL_ARR_SIZE 4
/** The skill handling object. */
#define SKILL_OB "/std/skills"
/** The maximum level that you can teach someone else too. */
#define SKILL_MAX_TEACH 600

/*
 * These are used in /std/living/skills.c for the training/learning of skills.
 */
/** @ignore yes */
#define O_SKILL 0
/** @ignore yes */
#define O_NUM 1
/** @ignore yes */
#define O_LVL 2
/** @ignore yes */
#define O_XP 3
/** @ignore yes */
#define O_OTHER_PER 4

/** @ignore yes */
#define STD_SKILLS_COVERT ({ \
        "covert", 0, 0, ({ \
            "stealth", 0, 0, ({ \
                "inside", 0, 0, ({ }), \
                "outside", 0, 0, ({ }), \
                "underwater", 0, 0, ({ }), \
            }), \
            "hiding", 0, 0, ({ \
               "person", 0, 0, ({ }), \
               "object", 0, 0, ({ }), \
            }), \
            "lockpick", 0, 0, ({ \
                "doors", 0, 0, ({ }), \
                "safes", 0, 0, ({ }), \
                "traps", 0, 0, ({ }), \
            }), \
            "manipulation", 0, 0, ({ \
                "palming", 0, 0, ({ }), \
                "passing", 0, 0, ({ }), \
                "sleight-of-hand", 0, 0, ({ }), \
                "stealing", 0, 0, ({ }), \
            }), \
            "casing", 0, 0, ({ \
                "person", 0, 0, ({ }), \
                "place", 0, 0, ({ }), \
            }), \
            "items", 0, 0, ({ \
                "poisons", 0, 0, ({ }), \
                "traps", 0, 0, ({ }), \
                "weapons", 0, 0, ({ }), \
            }), \
            "points", 0, 0, ({ }), \
        }), \
    })

/** @ignore yes */
#define STD_SKILLS_CRAFTS ({ \
        "crafts", 0, 0, ({ \
            "smithing", 0, 0, ({ \
                "gold", 0, 0, ({ }), \
                "silver", 0, 0, ({ }), \
                "black", 0, 0, ({ \
                    "tools", 0, 0, ({ }), \
                    "weapons", 0, 0, ({ }), \
                    "armour", 0, 0, ({ }), \
                }), \
                "gem", 0, 0, ({ \
                    "cutting", 0, 0, ({ }), \
                    "polishing", 0, 0, ({ }), \
                    "setting", 0, 0, ({ }), \
                }), \
                "locks", 0, 0, ({ }), \
            }), \
            "mining", 0, 0, ({ \
                "gem", 0, 0, ({ }), \
                "ore", 0, 0, ({ \
                    "panning", 0, 0, ({ }), \
                }), \
                "mineral", 0, 0, ({ }), \
            }), \
            "hunting", 0, 0, ({ \
                "tracking", 0, 0, ({ }), \
                "fishing", 0, 0, ({ }), \
                "trapping", 0, 0, ({ }), \
                "foraging", 0, 0, ({ }), \
            }), \
            "carpentry", 0, 0, ({ \
                "furniture", 0, 0, ({ }), \
                "coopering", 0, 0, ({ }), \
                "turning", 0, 0, ({ }), \
                "whittling", 0, 0, ({ }), \
            }), \
            "pottery", 0, 0, ({ \
                "forming", 0, 0, ({ \
                    "throwing", 0, 0, ({ }), \
                    "shaping", 0, 0, ({ }), \
                }), \
                "glazing", 0, 0, ({ }), \
                "staining", 0, 0, ({ }), \
                "firing", 0, 0, ({ }), \
            }), \
            "materials", 0, 0, ({ \
                "tanning", 0, 0, ({ }), \
                "leatherwork", 0, 0, ({ }), \
                "weaving", 0, 0, ({ }), \
                "spinning", 0, 0, ({ }), \
                "needlework", 0, 0, ({ }), \
                "dyeing", 0, 0, ({ }), \
            }), \
            "husbandry", 0, 0, ({ \
                "plant", 0, 0, ({ \
                    "edible", 0, 0, ({ }), \
                    "herbal", 0, 0, ({ }), \
                    "milling", 0, 0, ({ }), \
                    "tree", 0, 0, ({ }), \
                }), \
                "animal", 0, 0, ({ \
                    "grooming", 0, 0, ({ }), \
                    "breeding", 0, 0, ({ }), \
                    "slaughtering", 0, 0, ({ }), \
                }), \
            }), \
            "culinary", 0, 0, ({ \
                "cooking", 0, 0, ({ }), \
                "baking", 0, 0, ({ }), \
                "butchering", 0, 0, ({ }), \
                "preserving", 0, 0, ({ }), \
                "brewing", 0, 0, ({ }), \
                "distilling", 0, 0, ({ }), \
            }), \
            "arts", 0, 0, ({ \
                "design", 0, 0, ({ }), \
                "calligraphy", 0, 0, ({ }), \
                "drawing", 0, 0, ({ }), \
                "painting", 0, 0, ({ }), \
                "printing", 0, 0, ({ }), \
                "sculpture", 0, 0, ({ }), \
            }), \
            "music", 0, 0, ({ \
                "instruments", 0, 0, ({ \
                    "percussion", 0, 0, ({ }), \
                    "wind", 0, 0, ({ }), \
                    "stringed", 0, 0, ({ }), \
                    "keyboard", 0, 0, ({ }), \
                    "vocal", 0, 0, ({ }), \
                }), \
                "special", 0, 0, ({ }), \
                "theory", 0, 0, ({ }), \
                "performance", 0, 0, ({ }), \
            }), \
            "points", 0, 0, ({ }), \
        }), \
    })

/** @ignore yes */
#define STD_SKILLS_FAITH ({ \
        "faith", 0, 0, ({ \
            "rituals", 0, 0, ({ \
                "offensive", 0, 0, ({ \
                    "area", 0, 0, ({ }), \
                    "target", 0, 0, ({ }), \
                }), \
                "defensive", 0, 0, ({ \
                    "area", 0, 0, ({ }), \
                    "self", 0, 0, ({ }), \
                    "target", 0, 0, ({ }), \
                }), \
                "curing", 0, 0, ({ \
                    "self", 0, 0, ({ }), \
                    "target", 0, 0, ({ }), \
                }), \
                "misc", 0, 0, ({ \
                    "area", 0, 0, ({ }), \
                    "self", 0, 0, ({ }), \
                    "target", 0, 0, ({ }), \
                }), \
                "special", 0, 0, ({ }), \
            }), \
            "items", 0, 0, ({ \
                "rod", 0, 0, ({ }), \
                "scroll", 0, 0, ({ }), \
            }), \
            "points", 0, 0, ({ }), \
        }), \
    })
/** @ignore yes */
#define STD_SKILLS_FIGHTING ({ \
        "fighting", 0, 0, ({ \
            "combat", 0, 0, ({ \
                "melee", 0, 0, ({ \
                    "sharp", 0, 0, ({ }), \
                    "pierce", 0, 0, ({ }), \
                    "blunt", 0, 0, ({ }), \
                    "unarmed", 0, 0, ({ }), \
                }), \
                "range", 0, 0, ({ \
                    "thrown", 0, 0, ({ }), \
                    "fired", 0, 0, ({ }), \
                }), \
                "parry", 0, 0, ({ \
                    "melee", 0, 0, ({ }), \
                    "range", 0, 0, ({ }), \
                }), \
                "dodging", 0, 0, ({ \
                    "melee", 0, 0, ({ }), \
                    "range", 0, 0, ({ }), \
                }), \
                "special", 0, 0, ({ \
                    "weapon", 0, 0, ({ }), \
                    "unarmed", 0, 0, ({ }), \
                    "tactics", 0, 0, ({ }), \
              }), \
            }), \
            "points", 0, 0, ({ }), \
        }), \
    })
/** @ignore yes */
#define STD_SKILLS_MAGIC ({ \
        "magic", 0, 0, ({ \
            "spells", 0, 0, ({ \
                "offensive", 0, 0, ({ }), \
                "defensive", 0, 0, ({ }), \
                "misc", 0, 0, ({ }), \
                "special", 0, 0, ({ }), \
            }), \
            "methods", 0, 0, ({ \
                "elemental", 0, 0, ({ \
                    "air", 0, 0, ({ }), \
                    "earth", 0, 0, ({ }), \
                    "fire", 0, 0, ({ }), \
                    "water", 0, 0, ({ }), \
                }), \
                "mental", 0, 0, ({ \
                    "animating", 0, 0, ({ }), \
                    "channeling", 0, 0, ({ }), \
                    "charming", 0, 0, ({ }), \
                    "convoking", 0, 0, ({ }), \
                    "cursing", 0, 0, ({ }), \
                }), \
                "physical", 0, 0, ({ \
                    "binding", 0, 0, ({ }), \
                    "brewing", 0, 0, ({ }), \
                    "chanting", 0, 0, ({ }), \
                    "dancing", 0, 0, ({ }), \
                    "enchanting", 0, 0, ({ }), \
                    "evoking", 0, 0, ({ }), \
                    "healing", 0, 0, ({ }), \
                    "scrying", 0, 0, ({ }), \
                }), \
                "spiritual", 0, 0, ({ \
                    "abjuring", 0, 0, ({ }), \
                    "banishing", 0, 0, ({ }), \
                    "conjuring", 0, 0, ({ }), \
                    "divining", 0, 0, ({ }), \
                    "summoning", 0, 0, ({ }), \
                }), \
            }), \
            "items", 0, 0, ({ \
                "held", 0, 0, ({ \
                    "wand", 0, 0, ({ }), \
                    "rod", 0, 0, ({ }), \
                    "staff", 0, 0, ({ }), \
                    "broom", 0, 0, ({ }), \
                }), \
                "worn", 0, 0, ({ \
                    "amulet", 0, 0, ({ }), \
                    "ring", 0, 0, ({ }), \
                }), \
                "scroll", 0, 0, ({ }), \
                "talisman", 0, 0, ({ }), \
            }), \
            "points", 0, 0, ({ }), \
        }), \
    })

/** @ignore yes */
#define STD_SKILLS_OTHER ({ \
        "other", 0, 0, ({ \
            "trading", 0, 0, ({ \
                 "buying", 0, 0, ({ }), \
                 "selling", 0, 0, ({ }), \
                 "valueing", 0, 0, ({ \
                    "gems", 0, 0, ({ }), \
                    "jewellery", 0, 0, ({ }), \
                    "weapons", 0, 0, ({ }), \
                    "armour", 0, 0, ({ }), \
                }), \
            }), \
            "movement", 0, 0, ({ \
                 "swimming", 0, 0, ({ }), \
                 "riding", 0, 0, ({ \
                     "horse", 0, 0, ({ }), \
                     "camel", 0, 0, ({ }), \
                 }), \
                 "climbing", 0, 0, ({ \
                     "tree", 0, 0, ({ }), \
                     "rock", 0, 0, ({ }), \
                     "rope", 0, 0, ({ }), \
                 }), \
                 "sailing", 0, 0, ({ }), \
            }), \
            "acrobatics", 0, 0, ({ \
                 "tumbling", 0, 0, ({ }), \
                 "vaulting", 0, 0, ({ }), \
                 "balancing", 0, 0, ({ }), \
            }), \
            "evaluating", 0, 0, ({ \
                "weapons", 0, 0, ({ }), \
                "armour", 0, 0, ({ }), \
            }), \
            "culture", 0, 0, ({ \
                "ankh-morporkian", 0, 0, ({ }), \
                "djelian", 0, 0, ({ }), \
                "ephebian", 0, 0, ({ }), \
                "agatean", 0, 0, ({ }), \
            }), \
            "perception", 0, 0, ({ }), \
            "direction", 0, 0, ({ }), \
            "health", 0, 0, ({ }), \
            "points", 0, 0, ({ }), \
        }), \
    })

/**
 * The complete standard skill tree.  This should be avoided being used
 * if possible.
 * @see /std/skills.c
 * @see /std/living/skills.c
 */
#define STD_SKILLS ( STD_SKILLS_COVERT + STD_SKILLS_CRAFTS + STD_SKILLS_FAITH + STD_SKILLS_FIGHTING + STD_SKILLS_MAGIC + STD_SKILLS_OTHER )
#endif /* __SYS__SKILLS */