inherit "/obj/handlers/inherit/player_council"; #define NOMIC_SYSTEM_NO_CLASSES #include <nomic_system.h> //#define SAVE_FILE "/save/nomic/main.o" void load_me(); void save_me(); void create() { player_council::create(); load_me(); } /* create() */ void save_me() { unguarded( (: save_object(NOMIC_SYSTEM_SAVE_FILE) :) ); } /* save_me() */ void load_me() { unguarded( (: restore_object(NOMIC_SYSTEM_SAVE_FILE, 1) :) ); } /* load_me() */ void dest_me() { destruct(this_object()); } /* dest_me() */