#include "path.h"; inherit CITYROOM; void setup() { set_short("north edge of Squash Square"); set_long("This is the north of Squash Square at the " "junction with Pumpkin Way.\n"); set_light( 80 ); add_exit("east", SQUASH + "squash3", "road"); add_exit("west", SQUASH + "squash1", "road"); add_exit("north", PUMPKIN + "pumpkin6", "road"); add_exit("south", SQUASH + "squash5", "road"); add_exit("southwest", SQUASH + "squash4", "hidden"); add_exit("southeast", SQUASH + "squash6", "hidden"); set_linker(({ PATH + "squash3", PATH + "squash1", PATH + "squash5", PATH + "squash4", PATH + "squash6" }), "into", "", "Squash Square"); set_zone("pumpkin"); set_monster(1, "city"); }