#include "path.h" inherit "/std/room"; object npc; void setup() { set_light(70); set_short( "room with a non-naked NPC" ); add_property( "determinate", "the " ); set_long( "We ought to clothe our NPCs and give them weapons, else how " "will the poor darlings survive the winter, and fend off attackers? " "The easiest way is to give them items which already exist on the MUD" " via the armoury.\n"); add_exit("backwards", PATH +"room4", "door"); add_exit("onwards", PATH +"room6", "door"); } void reset(){ if (!npc){ npc = clone_object( PATH +"macgrew" ); npc->move( this_object() ); } }