#include "path.h" #include <armoury.h> inherit "/std/room/stable"; void setup() { set_light(60); set_theft_handler( HOSPITAL ); set_short( "stables" ); add_property("determinate", "the "); set_long( "These are the Pumpkin Street stables, an ornate gate to the "+ "north opening onto the street. There are many stalls here, "+ "and some of them even have horses in them. Against one wall "+ "is a pile of hay and hanging on the walls are saddles and "+ "other horse riding equipment.\n"); add_exit( "east", PATH +"pumpkin4", "gate" ); add_item(({"horse", "horses"}), "There are a few horses here, but "+ "most of them seem to be in the carthorse mold, rather "+ "than being fine chargers.\n"); add_item(({"hay", "pile"}), "A big pile of hay (that's dead grass to you and me).\n"); add_item(({"saddle", "saddles", "riding equipment", "equipment"}), "Hanging on one wall are saddles, bridles, bits and other "+ "things that help you ride a horse.\n"); add_item("stalls", "Boxes where horses live!\n"); add_item("gate", "A large gate, made of wrought iron bent into intricate "+ "shapes. On the other side you can see Filigree Street.\n"); add_item(({"shape", "shapes"}), "There are many shapes and patterns "+ "to be found in the twists and turns of the iron gates, "+ "but you can't find any meaning in them. Maybe it's "+ "meant to be abstract?\n"); room_chat( ({ 50, 50, ({ "A horseman rides through the gates and dismounts. "+ "A stable boy rushes forward and leads the horse to a stall "+ "while the rider leaves.", "One of the horses rears up in its stall, but can't "+ "force the door open." }) }) ); set_zone("pumpkin stables"); set_save_directory("/d/dist/pumpkin/save/stables/"); add_stable_type("horse"); add_property("place", "Pumpkin"); } /* setup() */