#ifndef __SYS__TUNE #define __SYS__TUNE /* TIME_BETWEEN_HEAL is scaling factor to speed or slow the rate of healing. */ #define TIME_BETWEEN_HEAL 5 /* minimum time between guild changes - obsolete currently*/ #define MIN_TIME 2*60*60*60 /* tuning for cost of advanncing in guilds. STD_COST is a base and LEVEL_DIV is a gradient factor. Increasing STD_COST makes skills more expensive and decreasing LEVEL_DIV will increase the rate at which the skills increase in cost. LEVEL_DIV of 3 gives a rate of 1/3 */ #define STD_COST 125 #define LEVEL_DIV 3 #define DEFAULT_COST 10 #define COST_DIV 20 /* * The time_div define is how many xp per time unit is used in teaching * skills. This affects how long it takes to learn a skill. */ #define TIME_DIV 300 /* * Er, stuff to do with broadcast */ #define MAX_AL 10000 #define SHOUT_DISTANCE 1000 #endif /* __SYS__TUNE */