inherit "/std/races/base"; void create() { do_setup++; ::create(); do_setup--; set_desc( "a humanoid-type being. This should not be used since it is a " "base race" ); bits = ({ "head", "head", ({ 0, 40, 0, "left ear", "right ear", "left eye", "right eye", "nose", "scalp", "tongue", "skull" }), "left ear", "ear", ({ "head", 1, 0 }), "right ear", "ear", ({ "head", 1, 0 }), "left eye", "eye", ({ "head", 1, 0 }), "right eye", "eye", ({ "head", 1, 0 }), "nose", "nose", ({ "head", 1, 0 }), "scalp", "scalp", ({ "head", 3, 0 }), "tongue", "tongue", ({ "head", 2, 0 }), "skull", "skull", ({ "head", 20, 0, "teeth", "brain" }), "brain", "brain", ({ "skull", 40, 0 }), "teeth", "teeth", ({ "skull", 2, ({"/std/bit_set", 1}), "tooth" }), "tooth", "tooth", ({ "teeth", 1, ({"/std/bit", 32}) }), "left arm", "arm", ({ 0, 80, 0, "left hand" }), "right arm", "arm", ({ 0, 80, 0, "right hand" }), "torso", "torso", ({ 0, 400, 0, "heart", "liver", "left kidney", "right kidney", "left lung", "right lung", "spleen", "rib" }), "left hand", "hand", ({ "left arm", 15, 0, "left little finger", "left third finger", "left index finger", "left ring finger", "left thumb" }), "right hand", "hand", ({ "right arm", 15, 0, "right little finger", "right third finger", "right index finger", "right ring finger", "right thumb" }), "left little finger", "finger", ({ "left hand", 1, 0 }), "left third finger", "finger", ({ "left hand", 1, 0 }), "left index finger", "finger", ({ "left hand", 1, 0 }), "left ring finger", "finger", ({ "left hand", 1, 0 }), "left thumb", "thumb", ({ "left hand", 1, 0 }), "right little finger", "finger", ({ "right hand", 1, 0 }), "right third finger", "finger", ({ "right hand", 1, 0 }), "right index finger", "finger", ({ "right hand", 1, 0 }), "right ring finger", "finger", ({ "right hand", 1, 0 }), "right thumb", "thumb", ({ "right hand", 1, 0 }), "heart", "heart", ({ "torso", 10, 0 }), "liver", "liver", ({ "torso", 5, 0 }), "left kidney", "kidney", ({ "torso", 5, 0 }), "right kidney", "kidney", ({ "torso", 5, 0 }), "left lung", "lung", ({ "torso", 5, 0 }), "right lung", "lung", ({ "torso", 5, 0 }), "spleen", "spleen", ({ "torso", 5, 0 }), "rib", "rib", ({ "torso", 1, ({"/std/bit", 16}) }), "genitals", "genitals", ({ 0 , 5, ({"/std/bit_set", 1}), "genitals" }), "left leg", "leg", ({ 0, 300, 0, "left foot", "left femur" }), "right leg", "leg", ({ 0, 300, 0, "right foot", "right femur" }), "left femur", "femur", ({ "left leg", 1, 0 }), "right femur", "femur", ({ "right leg", 1, 0 }), "left foot", "foot", ({ "left leg", 50, 0, "left big toe", "left second toe", "left third toe", "left fourth toe", "left little toe" }), "right foot", "foot", ({ "right leg", 50, 0, "right big toe", "right second toe", "right third toe", "right fourth toe", "right little toe" }), "right little toe", "toe", ({ "right foot", 1, 0 }), "right second toe", "toe", ({ "right foot", 1, 0 }), "right third toe", "toe", ({ "right foot", 1, 0 }), "right fourth toe", "toe", ({ "right foot", 1, 0 }), "right big toe", "toe", ({ "right foot", 1, 0 }), "left little toe", "toe", ({ "left foot", 1, 0 }), "left second toe", "toe", ({ "left foot", 1, 0 }), "left third toe", "toe", ({ "left foot", 1, 0 }), "left fourth toe", "toe", ({ "left foot", 1, 0 }), "left big toe", "toe", ({ "left foot", 1, 0 }), "skin", "skin", ({ 0, 175, 0 }) }); inedible = ({ "skull", "teeth", "tooth", "rib", "left femur", "right femur" }); unrottable = ({ "skull", "teeth", "tooth", "rib", "left femur", "right femur" }); set_skin( "skin" ); if( !do_setup ) this_object()->setup(); } /* create() */ /** * So that all races that inherit this one are marked as humanoids. * @return 1 if the race is a humanoid, 0 if not */ int query_humanoid() { return 1; } /* query_humanoid() */ string *query_target_zones() { return ({ "head", "head", "neck", "chest", "chest", "chest", "chest", "back", "left arm", "left arm", "left hand", "stomach", "stomach", "stomach", "right arm", "right arm", "right hand", "left leg", "left leg", "left foot", "right leg", "right leg", "right foot"}); } string map_target_zone(string zone) { switch(zone) { case "abdomen": return "stomach"; case "arms": return (random(2) ? "left " : "right ") + "arm"; case "hands": return (random(2) ? "left " : "right ") + "hand"; case "legs": return (random(2) ? "left " : "right ") + "leg"; case "feet": return (random(2) ? "left " :"right ") + "foot"; default: return zone; } }