dw_fluffos_v2/
dw_fluffos_v2/fluffos-2.9-ds2.05/
dw_fluffos_v2/fluffos-2.9-ds2.05/ChangeLog.old/
dw_fluffos_v2/fluffos-2.9-ds2.05/Win32/
dw_fluffos_v2/fluffos-2.9-ds2.05/compat/
dw_fluffos_v2/fluffos-2.9-ds2.05/compat/simuls/
dw_fluffos_v2/fluffos-2.9-ds2.05/include/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/clone/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/command/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/data/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/etc/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/include/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/inherit/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/inherit/master/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/log/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/compiler/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/efuns/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/operators/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/u/
dw_fluffos_v2/fluffos-2.9-ds2.05/tmp/
dw_fluffos_v2/fluffos-2.9-ds2.05/windows/
dw_fluffos_v2/lib/
dw_fluffos_v2/lib/binaries/cmds/
dw_fluffos_v2/lib/binaries/cmds/creator/
dw_fluffos_v2/lib/binaries/cmds/living/
dw_fluffos_v2/lib/binaries/cmds/player/
dw_fluffos_v2/lib/binaries/d/admin/obj/
dw_fluffos_v2/lib/binaries/d/liaison/
dw_fluffos_v2/lib/binaries/global/virtual/
dw_fluffos_v2/lib/binaries/global/virtual/setup_compiler/
dw_fluffos_v2/lib/binaries/obj/handlers/autodoc/
dw_fluffos_v2/lib/binaries/obj/handlers/terrain_things/
dw_fluffos_v2/lib/binaries/obj/misc/
dw_fluffos_v2/lib/binaries/obj/misc/buckets/
dw_fluffos_v2/lib/binaries/obj/monster/
dw_fluffos_v2/lib/binaries/obj/reactions/
dw_fluffos_v2/lib/binaries/obj/reagents/
dw_fluffos_v2/lib/binaries/secure/cmds/creator/
dw_fluffos_v2/lib/binaries/secure/master/
dw_fluffos_v2/lib/binaries/std/
dw_fluffos_v2/lib/binaries/std/dom/
dw_fluffos_v2/lib/binaries/std/effects/object/
dw_fluffos_v2/lib/binaries/std/guilds/
dw_fluffos_v2/lib/binaries/std/languages/
dw_fluffos_v2/lib/binaries/std/races/
dw_fluffos_v2/lib/binaries/std/room/
dw_fluffos_v2/lib/binaries/std/room/basic/
dw_fluffos_v2/lib/binaries/std/shops/
dw_fluffos_v2/lib/binaries/std/shops/inherit/
dw_fluffos_v2/lib/binaries/www/
dw_fluffos_v2/lib/cmds/guild-race/
dw_fluffos_v2/lib/cmds/guild-race/crafts/
dw_fluffos_v2/lib/cmds/guild-race/other/
dw_fluffos_v2/lib/cmds/playtester/
dw_fluffos_v2/lib/cmds/playtester/senior/
dw_fluffos_v2/lib/d/admin/
dw_fluffos_v2/lib/d/admin/log/
dw_fluffos_v2/lib/d/admin/mapper/31-10-01/mapmaker/event/
dw_fluffos_v2/lib/d/admin/meetings/
dw_fluffos_v2/lib/d/admin/obj/
dw_fluffos_v2/lib/d/admin/room/we_care/
dw_fluffos_v2/lib/d/admin/save/
dw_fluffos_v2/lib/d/dist/
dw_fluffos_v2/lib/d/dist/mtf/
dw_fluffos_v2/lib/d/dist/pumpkin/
dw_fluffos_v2/lib/d/dist/pumpkin/chars/
dw_fluffos_v2/lib/d/dist/pumpkin/desert/
dw_fluffos_v2/lib/d/dist/pumpkin/gumboot/
dw_fluffos_v2/lib/d/dist/pumpkin/hospital/
dw_fluffos_v2/lib/d/dist/pumpkin/inherit/
dw_fluffos_v2/lib/d/dist/pumpkin/map/
dw_fluffos_v2/lib/d/dist/pumpkin/plain/
dw_fluffos_v2/lib/d/dist/pumpkin/pumpkin/
dw_fluffos_v2/lib/d/dist/pumpkin/save/
dw_fluffos_v2/lib/d/dist/pumpkin/squash/
dw_fluffos_v2/lib/d/dist/pumpkin/terrain/
dw_fluffos_v2/lib/d/dist/pumpkin/woods/
dw_fluffos_v2/lib/d/dist/start/
dw_fluffos_v2/lib/d/learning/TinyTown/buildings/
dw_fluffos_v2/lib/d/learning/TinyTown/map/
dw_fluffos_v2/lib/d/learning/TinyTown/roads/
dw_fluffos_v2/lib/d/learning/add_command/
dw_fluffos_v2/lib/d/learning/arms_and_weps/
dw_fluffos_v2/lib/d/learning/chars/
dw_fluffos_v2/lib/d/learning/cutnpaste/
dw_fluffos_v2/lib/d/learning/examples/npcs/
dw_fluffos_v2/lib/d/learning/examples/player_houses/npcs/
dw_fluffos_v2/lib/d/learning/examples/terrain_map/basic/
dw_fluffos_v2/lib/d/learning/functions/
dw_fluffos_v2/lib/d/learning/handlers/
dw_fluffos_v2/lib/d/learning/help_topics/npcs/
dw_fluffos_v2/lib/d/learning/help_topics/objects/
dw_fluffos_v2/lib/d/learning/help_topics/rcs_demo/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/crowd/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/situations/
dw_fluffos_v2/lib/d/learning/items/
dw_fluffos_v2/lib/d/learning/save/
dw_fluffos_v2/lib/d/liaison/
dw_fluffos_v2/lib/d/liaison/NEWBIE/doc/
dw_fluffos_v2/lib/d/liaison/NEWBIE/save/oldlog/
dw_fluffos_v2/lib/db/
dw_fluffos_v2/lib/doc/
dw_fluffos_v2/lib/doc/creator/
dw_fluffos_v2/lib/doc/creator/autodoc/include/reaction/
dw_fluffos_v2/lib/doc/creator/autodoc/include/ritual_system/
dw_fluffos_v2/lib/doc/creator/autodoc/include/talker/
dw_fluffos_v2/lib/doc/creator/autodoc/include/terrain_map/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/baggage/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/clock/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/clothing/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/cont_save/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/corpse/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/money/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/monster/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/scabbard/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/service_provider/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/state_changer/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/wand/
dw_fluffos_v2/lib/doc/creator/autodoc/std/book_dir/
dw_fluffos_v2/lib/doc/creator/autodoc/std/key/
dw_fluffos_v2/lib/doc/creator/autodoc/std/learning/
dw_fluffos_v2/lib/doc/creator/autodoc/std/map/
dw_fluffos_v2/lib/doc/creator/autodoc/std/race/
dw_fluffos_v2/lib/doc/creator/autodoc/std/weapon_logic/
dw_fluffos_v2/lib/doc/creator/files/
dw_fluffos_v2/lib/doc/creator/policy/
dw_fluffos_v2/lib/doc/creator/room/
dw_fluffos_v2/lib/doc/effects/
dw_fluffos_v2/lib/doc/ideas/
dw_fluffos_v2/lib/doc/known_command/
dw_fluffos_v2/lib/doc/lpc/basic_manual/
dw_fluffos_v2/lib/doc/lpc/intermediate/
dw_fluffos_v2/lib/doc/new/add_command/
dw_fluffos_v2/lib/doc/new/handlers/
dw_fluffos_v2/lib/doc/new/living/
dw_fluffos_v2/lib/doc/new/living/race/
dw_fluffos_v2/lib/doc/new/living/spells/
dw_fluffos_v2/lib/doc/new/player/
dw_fluffos_v2/lib/doc/new/room/guild/
dw_fluffos_v2/lib/doc/new/room/outside/
dw_fluffos_v2/lib/doc/new/room/storeroom/
dw_fluffos_v2/lib/doc/object/
dw_fluffos_v2/lib/doc/playtesters/
dw_fluffos_v2/lib/doc/policy/
dw_fluffos_v2/lib/doc/weapons/
dw_fluffos_v2/lib/global/handlers/
dw_fluffos_v2/lib/global/virtual/setup_compiler/
dw_fluffos_v2/lib/include/
dw_fluffos_v2/lib/include/cmds/
dw_fluffos_v2/lib/include/effects/
dw_fluffos_v2/lib/include/npc/
dw_fluffos_v2/lib/include/shops/
dw_fluffos_v2/lib/net/daemon/chars/
dw_fluffos_v2/lib/net/inherit/
dw_fluffos_v2/lib/net/intermud3/
dw_fluffos_v2/lib/net/intermud3/services/
dw_fluffos_v2/lib/net/obj/
dw_fluffos_v2/lib/net/save/
dw_fluffos_v2/lib/net/smnmp/
dw_fluffos_v2/lib/net/snmp/
dw_fluffos_v2/lib/obj/amulets/
dw_fluffos_v2/lib/obj/b_day/
dw_fluffos_v2/lib/obj/examples/
dw_fluffos_v2/lib/obj/food/alcohol/
dw_fluffos_v2/lib/obj/food/chocolates/
dw_fluffos_v2/lib/obj/food/fruits/
dw_fluffos_v2/lib/obj/food/meat/
dw_fluffos_v2/lib/obj/food/nuts/
dw_fluffos_v2/lib/obj/food/seafood/
dw_fluffos_v2/lib/obj/food/vegetables/
dw_fluffos_v2/lib/obj/fungi/
dw_fluffos_v2/lib/obj/furnitures/artwork/
dw_fluffos_v2/lib/obj/furnitures/bathroom/
dw_fluffos_v2/lib/obj/furnitures/beds/
dw_fluffos_v2/lib/obj/furnitures/cabinets/
dw_fluffos_v2/lib/obj/furnitures/chairs/
dw_fluffos_v2/lib/obj/furnitures/chests/
dw_fluffos_v2/lib/obj/furnitures/clocks/
dw_fluffos_v2/lib/obj/furnitures/crockery/
dw_fluffos_v2/lib/obj/furnitures/cupboards/
dw_fluffos_v2/lib/obj/furnitures/cushions/
dw_fluffos_v2/lib/obj/furnitures/fake_plants/
dw_fluffos_v2/lib/obj/furnitures/lamps/
dw_fluffos_v2/lib/obj/furnitures/mirrors/
dw_fluffos_v2/lib/obj/furnitures/outdoor/
dw_fluffos_v2/lib/obj/furnitures/safes/
dw_fluffos_v2/lib/obj/furnitures/shelves/
dw_fluffos_v2/lib/obj/furnitures/sideboards/
dw_fluffos_v2/lib/obj/furnitures/sofas/
dw_fluffos_v2/lib/obj/furnitures/stoves/
dw_fluffos_v2/lib/obj/furnitures/tables/
dw_fluffos_v2/lib/obj/furnitures/wardrobes/
dw_fluffos_v2/lib/obj/handlers/
dw_fluffos_v2/lib/obj/handlers/autodoc/
dw_fluffos_v2/lib/obj/jewellery/anklets/
dw_fluffos_v2/lib/obj/jewellery/bracelets/
dw_fluffos_v2/lib/obj/jewellery/earrings/
dw_fluffos_v2/lib/obj/jewellery/misc/
dw_fluffos_v2/lib/obj/jewellery/necklaces/
dw_fluffos_v2/lib/obj/jewellery/rings/
dw_fluffos_v2/lib/obj/media/
dw_fluffos_v2/lib/obj/misc/buckets/
dw_fluffos_v2/lib/obj/misc/jars/
dw_fluffos_v2/lib/obj/misc/papers/
dw_fluffos_v2/lib/obj/misc/player_shop/
dw_fluffos_v2/lib/obj/misc/shops/
dw_fluffos_v2/lib/obj/misc/traps/
dw_fluffos_v2/lib/obj/monster/
dw_fluffos_v2/lib/obj/monster/godmother/
dw_fluffos_v2/lib/obj/monster/transport/
dw_fluffos_v2/lib/obj/plants/inherit/
dw_fluffos_v2/lib/obj/potions/
dw_fluffos_v2/lib/open/boards/
dw_fluffos_v2/lib/save/autodoc/
dw_fluffos_v2/lib/save/bank_accounts/
dw_fluffos_v2/lib/save/boards/frog/
dw_fluffos_v2/lib/save/books/bed_catalog/
dw_fluffos_v2/lib/save/creators/
dw_fluffos_v2/lib/save/mail/
dw_fluffos_v2/lib/save/mail/p/
dw_fluffos_v2/lib/save/soul/data/
dw_fluffos_v2/lib/save/tasks/
dw_fluffos_v2/lib/save/vaults/
dw_fluffos_v2/lib/secure/cmds/lord/
dw_fluffos_v2/lib/secure/config/
dw_fluffos_v2/lib/secure/items/
dw_fluffos_v2/lib/secure/player/
dw_fluffos_v2/lib/soul/
dw_fluffos_v2/lib/soul/i/
dw_fluffos_v2/lib/soul/j/
dw_fluffos_v2/lib/soul/k/
dw_fluffos_v2/lib/soul/o/
dw_fluffos_v2/lib/soul/q/
dw_fluffos_v2/lib/soul/to_approve/
dw_fluffos_v2/lib/soul/u/
dw_fluffos_v2/lib/soul/v/
dw_fluffos_v2/lib/soul/wish_list/
dw_fluffos_v2/lib/soul/y/
dw_fluffos_v2/lib/soul/z/
dw_fluffos_v2/lib/std/creator/
dw_fluffos_v2/lib/std/effects/
dw_fluffos_v2/lib/std/effects/attached/
dw_fluffos_v2/lib/std/effects/external/
dw_fluffos_v2/lib/std/effects/fighting/
dw_fluffos_v2/lib/std/effects/other/
dw_fluffos_v2/lib/std/environ/
dw_fluffos_v2/lib/std/guilds/
dw_fluffos_v2/lib/std/hospital/
dw_fluffos_v2/lib/std/house/
dw_fluffos_v2/lib/std/house/onebedhouse/
dw_fluffos_v2/lib/std/house/onebedhut/
dw_fluffos_v2/lib/std/house/tworoomflat/
dw_fluffos_v2/lib/std/languages/
dw_fluffos_v2/lib/std/liquids/
dw_fluffos_v2/lib/std/nationality/
dw_fluffos_v2/lib/std/nationality/accents/
dw_fluffos_v2/lib/std/nationality/accents/national/
dw_fluffos_v2/lib/std/nationality/accents/regional/
dw_fluffos_v2/lib/std/npc/goals/
dw_fluffos_v2/lib/std/npc/goals/basic/
dw_fluffos_v2/lib/std/npc/goals/misc/
dw_fluffos_v2/lib/std/npc/inherit/
dw_fluffos_v2/lib/std/npc/plans/
dw_fluffos_v2/lib/std/npc/plans/basic/
dw_fluffos_v2/lib/std/outsides/
dw_fluffos_v2/lib/std/races/shadows/
dw_fluffos_v2/lib/std/room/basic/topography/
dw_fluffos_v2/lib/std/room/controller/
dw_fluffos_v2/lib/std/room/controller/topography/
dw_fluffos_v2/lib/std/room/furniture/games/
dw_fluffos_v2/lib/std/room/furniture/inherit/
dw_fluffos_v2/lib/std/room/inherit/carriage/
dw_fluffos_v2/lib/std/room/inherit/topography/
dw_fluffos_v2/lib/std/room/punishments/
dw_fluffos_v2/lib/std/room/topography/area/
dw_fluffos_v2/lib/std/room/topography/iroom/
dw_fluffos_v2/lib/std/room/topography/milestone/
dw_fluffos_v2/lib/std/shadows/
dw_fluffos_v2/lib/std/shadows/attached/
dw_fluffos_v2/lib/std/shadows/curses/
dw_fluffos_v2/lib/std/shadows/disease/
dw_fluffos_v2/lib/std/shadows/fighting/
dw_fluffos_v2/lib/std/shadows/room/
dw_fluffos_v2/lib/std/shops/controllers/
dw_fluffos_v2/lib/std/shops/objs/
dw_fluffos_v2/lib/std/shops/player_shop/
dw_fluffos_v2/lib/std/shops/player_shop/office_code/
dw_fluffos_v2/lib/std/socket/
dw_fluffos_v2/lib/www/
dw_fluffos_v2/lib/www/external/autodoc/
dw_fluffos_v2/lib/www/external/java/telnet/Documentation/
dw_fluffos_v2/lib/www/external/java/telnet/Documentation/images/
dw_fluffos_v2/lib/www/external/java/telnet/examples/
dw_fluffos_v2/lib/www/external/java/telnet/tools/
dw_fluffos_v2/lib/www/pics/
dw_fluffos_v2/lib/www/secure/creator/
dw_fluffos_v2/lib/www/secure/editors/
dw_fluffos_v2/lib/www/secure/survey_results/
dw_fluffos_v2/win32/
/*  -*- LPC -*-  */
/*
 * $Locker:  $
 * $Id: controlled_monster.c,v 1.1 1998/01/06 04:39:52 ceres Exp $
 * $Log: controlled_monster.c,v $
 * Revision 1.1  1998/01/06 04:39:52  ceres
 * Initial revision
 * 
*/
inherit "/std/effect_shadow";

int turn_chance;
object my_owner;
object my_enemy;
string leave_msg;
string enter_msg;   
int summoned;

int set_enemy( object enemy );

object query_owner() { return my_owner; }
object query_enemy() { return my_enemy; }
void set_leave_msg( string mess ) { leave_msg = mess; }
void set_enter_msg( string mess ) { enter_msg = mess; }
void set_summoned( int summ ) { summoned = summ; }

void init() {
   player->init();
   if( this_player() != my_owner )
      return;
   this_player()->add_command( "help", this_object(), "<direct:living:here>" );
   this_player()->add_command( "order", this_object(), 
                              "<direct:living:here> to {kill|attack} <indirect:living:here>" );
   this_player()->add_command( "order", this_object(), 
                              "<direct:living:here> to protect <indirect:living:here>" );
   this_player()->add_command( "order", this_object(), 
                              "<direct:living:here> to leave" );
}

int do_order( object *indir, string indir_match, string dir_match, 
             mixed *args, string pattern ) {
   if( this_player() != my_owner )
      return 0;
   if( pattern == "<direct:living:here> to leave" ) {
      my_owner->add_succeeded_mess( this_object(), 
                                   "$D smiles happily.\n", ({ }) );
      tell_object( my_owner,
                  (string)this_object()->the_short() +
		   " tells you: Thank you.\n");
      if ( summoned ) {
         call_out( "go_away", 1 );
      } else {
         my_owner = 0;
         call_out( "run_away", 1 );
      }
   } else if ( pattern == "<direct:living:here> to protect <indirect:living:here>" ) {
      if ( !indir ) {
         my_owner->add_failed_mess( this_object(), 
                                   "$D asks you: Who do you want me to protect?\n", ({ }) );
         return 0;
      }
      tell_object( indir[ 0 ], (string)this_object()->the_short() +" tells you:  "+ 
                  (string)my_owner->the_short() 
                  +" has asked me to protect you.\n" );
      tell_object( my_owner, (string)this_object()->the_short() 
                  +" tells you: Fine.\n" );
      this_player()->add_succeeded_mess( this_object(), 
                                        "$N $V $D to protect $I.\n ", ({ indir[ 0 ] }) );
      this_object()->do_command( "protect "+
				 (string)indir[ 0 ]->query_name() );
   } else {
      if ( !indir ) {
         my_owner->add_failed_mess( this_object(), 
                                   "$D asks you: Who do you want me to kill?\n", ({ }) );
         return 0;
      }
      if ( !set_enemy( indir[ 0 ] ) ) {
         my_owner->add_failed_mess( this_object(), 
                                   "$D tells you: There is no way you can force me to attack $I.\n", 
                                   ({ indir[ 0 ] }));
         return 0;
      };
      tell_object( my_enemy, (string)this_object()->the_short() +
		   " tells you:  "+ 
                  (string)my_owner->the_short() 
                  +" has asked me to kill you.\nPrepare to die!\n" );
      tell_object( my_owner, this_object()->the_short() +
		   " tells you: Fine.\n" );
   }
   return 1;
}

int do_help( object *indir, string indir_match, string dir_match, 
            mixed *args, string pattern ) {
   if ( this_player() != my_owner )
     return 0;
   this_player()->add_succeeded_mess( this_object(), 
                                     "You can \"order\" "+
				      this_object()->the_short() 
                                     +" to kill someone or to leave.\n ", ({ }) );
   return 1;
}

int set_enemy( object enemy ) {
   object *list;
   int i;
   
   my_enemy = enemy;
   
   if( my_enemy == my_owner ) {
      my_owner = 0;  /******* stop attacking owners foes ******/
      
      list = this_object()->query_attacker_list();
      for( i = 0; i < sizeof(list); i++ ) {
         this_object()->stop_fight( list[i] );
         (list[ i ])->stop_fight( this_object() );
         if ( !pk_check( list[ i ], my_enemy ) ) {
            (list[ i ])->attack_ob( my_enemy );
            my_enemy->attack_ob( list[ i ] );
            tell_object( list[ i ], (string)this_object()->the_short()
                        +" tells you: I will help you fight "+
                        (string)my_enemy->the_short() +".\n");
         }
      }
   } else {
      if ( pk_check( my_owner, my_enemy ) ) {
         if ( turn_chance )
           call_out( "set_enemy", 1, my_owner );
         else 
           call_out( "go_away", 1);
         return 0;
      }
   }   
   this_object()->attack_ob( my_enemy );
   call_out( "move_me", 1 );
   return 1;
}  /* set_enemy() */

int set_owner( object owner, int time, int turn) {
   if ( !owner ) return 0;
   my_owner = owner;
   turn_chance = turn;
   if ( summoned )
     call_out( "do_leave", time ) ;
   call_out( "move_me", 1 );
   return 1;
} /* set_owner() */

void event_dest_me( object ob ) {
   if ( ob == my_owner ) 
     call_out( "go_away", 0 );
   if ( ob == my_enemy ) {
      if ( !my_owner ) 
        call_out( "go_away", 0 );
      if ( my_enemy )
        tell_object( my_owner, (string)my_enemy->the_short() +" has left DiscWorld\n" );
      my_enemy = 0;
      call_out( "move_me",0);
   }
} /* event_dest_me() */
 
void event_death( object ob ) {
   if ( ob == my_enemy ) {
      if ( !my_owner ) call_out( "go_away", 0 );
      /* call_out to preven the monster from bragging 
       * before the death message */
      call_out( "do_tell", 0, my_owner, this_object()->query_short() +" tells you: "+
               my_enemy->the_short() +" has been killed!\n");
      my_enemy = 0;
      call_out( "move_me", 0 );
   }
} /* event_death() */

void do_tell( object ob, string str ) {
   tell_object( ob, str );
} /* do_tell() */

/*********************** Follow owner or enemy **********/
void move_me() {
   if ( my_enemy ) {
      if ( environment() == environment( my_enemy ) ) return;
      player->move( environment( my_enemy ), enter_msg, leave_msg );      
      tell_object( my_enemy, this_object()->the_short() +" says: You cannot escape me!\n" ); 
      return;
   }
   if ( my_owner ) {
      if ( environment() == environment( my_owner ) ) return;
      player->move( environment( my_owner ), enter_msg, leave_msg );     
      this_object()->do_command( "protect "+ (string)my_owner->query_name() );
      this_object()->do_command( "follow "+ (string)my_owner->query_name() );      
      return;
   }
   if ( summoned ) 
     call_out( "go_away", 0 );
   else
     call_out( "run_away", 1 );
} /* move_me() */

int do_leave() {
   if ( my_owner ) {
      tell_object( my_owner, this_object()->the_short()
                  +" tells you:  It is time for me to leave.\n" );
      say( this_object()->the_short() +" smiles happily.\n" );
   }
   call_out( "go_away", 2 );
   return 1;
} /* do_leave() */

/**************************** ATTACK / COMBAT ***************/
int attack_by( object ob ) {
   if ( summoned && !my_owner ) {
      say( this_object()->the_short()
	   +" says: I will not fight without an owner!\n");
      call_out("go_away",0);
      return 1; 
   }
   if ( interactive( my_owner ) ) {
      if ( (string) ob->query_guild_ob() == "/std/guilds/priest" ) {
         tell_object( my_owner, this_object()->the_short() +" tells you: "
                     "I do not wish to kill "+ ob->the_short()+".\n");
         
         if ( !turn_chance ) {
            call_out( "go_away", 1 );
            return 1;
         }
         if ( random( 100 ) < turn_chance ) {
            set_enemy( my_owner );
            return 1;
         }
      }
      if ( random( 100 ) < ( turn_chance / 5 ) ) {
         set_enemy( my_owner );
         return 1;
      }
   }
   return player->attack_by( ob );
} /* attack_by() */

void event_exit( object ob ) {
   if( ob != my_owner && ob != my_enemy ) return;
   call_out( "move_me", 1 );
} 

void go_away() {
  write( leave_msg );
  player->move( "/room/rubbish" );
} /* dest_me() */