/* * state_change.h - include file for /obj/handlers/state_change.c */ #ifndef __STATE_CHANGE_H #define __STATE_CHANGE_H class state_change { string result; // Path of result float factor; // Ratio of old amount to new amount function *func; // Array of function pointers for configuring // the result on-the-fly int playtester; // Whether the state change is restricted to // playtesters only. } #define STATE_CHANGE ("/obj/handlers/state_change") #endif