dw_fluffos_v2/
dw_fluffos_v2/fluffos-2.9-ds2.05/
dw_fluffos_v2/fluffos-2.9-ds2.05/ChangeLog.old/
dw_fluffos_v2/fluffos-2.9-ds2.05/Win32/
dw_fluffos_v2/fluffos-2.9-ds2.05/compat/
dw_fluffos_v2/fluffos-2.9-ds2.05/compat/simuls/
dw_fluffos_v2/fluffos-2.9-ds2.05/include/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/clone/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/command/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/data/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/etc/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/include/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/inherit/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/inherit/master/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/log/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/compiler/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/efuns/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/operators/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/u/
dw_fluffos_v2/fluffos-2.9-ds2.05/tmp/
dw_fluffos_v2/fluffos-2.9-ds2.05/windows/
dw_fluffos_v2/lib/
dw_fluffos_v2/lib/binaries/cmds/
dw_fluffos_v2/lib/binaries/cmds/creator/
dw_fluffos_v2/lib/binaries/cmds/living/
dw_fluffos_v2/lib/binaries/cmds/player/
dw_fluffos_v2/lib/binaries/d/admin/obj/
dw_fluffos_v2/lib/binaries/d/liaison/
dw_fluffos_v2/lib/binaries/global/virtual/
dw_fluffos_v2/lib/binaries/global/virtual/setup_compiler/
dw_fluffos_v2/lib/binaries/obj/handlers/autodoc/
dw_fluffos_v2/lib/binaries/obj/handlers/terrain_things/
dw_fluffos_v2/lib/binaries/obj/misc/
dw_fluffos_v2/lib/binaries/obj/misc/buckets/
dw_fluffos_v2/lib/binaries/obj/monster/
dw_fluffos_v2/lib/binaries/obj/reactions/
dw_fluffos_v2/lib/binaries/obj/reagents/
dw_fluffos_v2/lib/binaries/secure/cmds/creator/
dw_fluffos_v2/lib/binaries/secure/master/
dw_fluffos_v2/lib/binaries/std/
dw_fluffos_v2/lib/binaries/std/dom/
dw_fluffos_v2/lib/binaries/std/effects/object/
dw_fluffos_v2/lib/binaries/std/guilds/
dw_fluffos_v2/lib/binaries/std/languages/
dw_fluffos_v2/lib/binaries/std/races/
dw_fluffos_v2/lib/binaries/std/room/
dw_fluffos_v2/lib/binaries/std/room/basic/
dw_fluffos_v2/lib/binaries/std/shops/
dw_fluffos_v2/lib/binaries/std/shops/inherit/
dw_fluffos_v2/lib/binaries/www/
dw_fluffos_v2/lib/cmds/guild-race/
dw_fluffos_v2/lib/cmds/guild-race/crafts/
dw_fluffos_v2/lib/cmds/guild-race/other/
dw_fluffos_v2/lib/cmds/playtester/
dw_fluffos_v2/lib/cmds/playtester/senior/
dw_fluffos_v2/lib/d/admin/
dw_fluffos_v2/lib/d/admin/log/
dw_fluffos_v2/lib/d/admin/mapper/31-10-01/mapmaker/event/
dw_fluffos_v2/lib/d/admin/meetings/
dw_fluffos_v2/lib/d/admin/obj/
dw_fluffos_v2/lib/d/admin/room/we_care/
dw_fluffos_v2/lib/d/admin/save/
dw_fluffos_v2/lib/d/dist/
dw_fluffos_v2/lib/d/dist/mtf/
dw_fluffos_v2/lib/d/dist/pumpkin/
dw_fluffos_v2/lib/d/dist/pumpkin/chars/
dw_fluffos_v2/lib/d/dist/pumpkin/desert/
dw_fluffos_v2/lib/d/dist/pumpkin/gumboot/
dw_fluffos_v2/lib/d/dist/pumpkin/hospital/
dw_fluffos_v2/lib/d/dist/pumpkin/inherit/
dw_fluffos_v2/lib/d/dist/pumpkin/map/
dw_fluffos_v2/lib/d/dist/pumpkin/plain/
dw_fluffos_v2/lib/d/dist/pumpkin/pumpkin/
dw_fluffos_v2/lib/d/dist/pumpkin/save/
dw_fluffos_v2/lib/d/dist/pumpkin/squash/
dw_fluffos_v2/lib/d/dist/pumpkin/terrain/
dw_fluffos_v2/lib/d/dist/pumpkin/woods/
dw_fluffos_v2/lib/d/dist/start/
dw_fluffos_v2/lib/d/learning/TinyTown/buildings/
dw_fluffos_v2/lib/d/learning/TinyTown/map/
dw_fluffos_v2/lib/d/learning/TinyTown/roads/
dw_fluffos_v2/lib/d/learning/add_command/
dw_fluffos_v2/lib/d/learning/arms_and_weps/
dw_fluffos_v2/lib/d/learning/chars/
dw_fluffos_v2/lib/d/learning/cutnpaste/
dw_fluffos_v2/lib/d/learning/examples/npcs/
dw_fluffos_v2/lib/d/learning/examples/player_houses/npcs/
dw_fluffos_v2/lib/d/learning/examples/terrain_map/basic/
dw_fluffos_v2/lib/d/learning/functions/
dw_fluffos_v2/lib/d/learning/handlers/
dw_fluffos_v2/lib/d/learning/help_topics/npcs/
dw_fluffos_v2/lib/d/learning/help_topics/objects/
dw_fluffos_v2/lib/d/learning/help_topics/rcs_demo/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/crowd/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/situations/
dw_fluffos_v2/lib/d/learning/items/
dw_fluffos_v2/lib/d/learning/save/
dw_fluffos_v2/lib/d/liaison/
dw_fluffos_v2/lib/d/liaison/NEWBIE/doc/
dw_fluffos_v2/lib/d/liaison/NEWBIE/save/oldlog/
dw_fluffos_v2/lib/db/
dw_fluffos_v2/lib/doc/
dw_fluffos_v2/lib/doc/creator/
dw_fluffos_v2/lib/doc/creator/autodoc/include/reaction/
dw_fluffos_v2/lib/doc/creator/autodoc/include/ritual_system/
dw_fluffos_v2/lib/doc/creator/autodoc/include/talker/
dw_fluffos_v2/lib/doc/creator/autodoc/include/terrain_map/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/baggage/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/clock/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/clothing/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/cont_save/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/corpse/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/money/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/monster/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/scabbard/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/service_provider/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/state_changer/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/wand/
dw_fluffos_v2/lib/doc/creator/autodoc/std/book_dir/
dw_fluffos_v2/lib/doc/creator/autodoc/std/key/
dw_fluffos_v2/lib/doc/creator/autodoc/std/learning/
dw_fluffos_v2/lib/doc/creator/autodoc/std/map/
dw_fluffos_v2/lib/doc/creator/autodoc/std/race/
dw_fluffos_v2/lib/doc/creator/autodoc/std/weapon_logic/
dw_fluffos_v2/lib/doc/creator/files/
dw_fluffos_v2/lib/doc/creator/policy/
dw_fluffos_v2/lib/doc/creator/room/
dw_fluffos_v2/lib/doc/effects/
dw_fluffos_v2/lib/doc/ideas/
dw_fluffos_v2/lib/doc/known_command/
dw_fluffos_v2/lib/doc/lpc/basic_manual/
dw_fluffos_v2/lib/doc/lpc/intermediate/
dw_fluffos_v2/lib/doc/new/add_command/
dw_fluffos_v2/lib/doc/new/handlers/
dw_fluffos_v2/lib/doc/new/living/
dw_fluffos_v2/lib/doc/new/living/race/
dw_fluffos_v2/lib/doc/new/living/spells/
dw_fluffos_v2/lib/doc/new/player/
dw_fluffos_v2/lib/doc/new/room/guild/
dw_fluffos_v2/lib/doc/new/room/outside/
dw_fluffos_v2/lib/doc/new/room/storeroom/
dw_fluffos_v2/lib/doc/object/
dw_fluffos_v2/lib/doc/playtesters/
dw_fluffos_v2/lib/doc/policy/
dw_fluffos_v2/lib/doc/weapons/
dw_fluffos_v2/lib/global/handlers/
dw_fluffos_v2/lib/global/virtual/setup_compiler/
dw_fluffos_v2/lib/include/
dw_fluffos_v2/lib/include/cmds/
dw_fluffos_v2/lib/include/effects/
dw_fluffos_v2/lib/include/npc/
dw_fluffos_v2/lib/include/shops/
dw_fluffos_v2/lib/net/daemon/chars/
dw_fluffos_v2/lib/net/inherit/
dw_fluffos_v2/lib/net/intermud3/
dw_fluffos_v2/lib/net/intermud3/services/
dw_fluffos_v2/lib/net/obj/
dw_fluffos_v2/lib/net/save/
dw_fluffos_v2/lib/net/smnmp/
dw_fluffos_v2/lib/net/snmp/
dw_fluffos_v2/lib/obj/amulets/
dw_fluffos_v2/lib/obj/b_day/
dw_fluffos_v2/lib/obj/examples/
dw_fluffos_v2/lib/obj/food/alcohol/
dw_fluffos_v2/lib/obj/food/chocolates/
dw_fluffos_v2/lib/obj/food/fruits/
dw_fluffos_v2/lib/obj/food/meat/
dw_fluffos_v2/lib/obj/food/nuts/
dw_fluffos_v2/lib/obj/food/seafood/
dw_fluffos_v2/lib/obj/food/vegetables/
dw_fluffos_v2/lib/obj/fungi/
dw_fluffos_v2/lib/obj/furnitures/artwork/
dw_fluffos_v2/lib/obj/furnitures/bathroom/
dw_fluffos_v2/lib/obj/furnitures/beds/
dw_fluffos_v2/lib/obj/furnitures/cabinets/
dw_fluffos_v2/lib/obj/furnitures/chairs/
dw_fluffos_v2/lib/obj/furnitures/chests/
dw_fluffos_v2/lib/obj/furnitures/clocks/
dw_fluffos_v2/lib/obj/furnitures/crockery/
dw_fluffos_v2/lib/obj/furnitures/cupboards/
dw_fluffos_v2/lib/obj/furnitures/cushions/
dw_fluffos_v2/lib/obj/furnitures/fake_plants/
dw_fluffos_v2/lib/obj/furnitures/lamps/
dw_fluffos_v2/lib/obj/furnitures/mirrors/
dw_fluffos_v2/lib/obj/furnitures/outdoor/
dw_fluffos_v2/lib/obj/furnitures/safes/
dw_fluffos_v2/lib/obj/furnitures/shelves/
dw_fluffos_v2/lib/obj/furnitures/sideboards/
dw_fluffos_v2/lib/obj/furnitures/sofas/
dw_fluffos_v2/lib/obj/furnitures/stoves/
dw_fluffos_v2/lib/obj/furnitures/tables/
dw_fluffos_v2/lib/obj/furnitures/wardrobes/
dw_fluffos_v2/lib/obj/handlers/
dw_fluffos_v2/lib/obj/handlers/autodoc/
dw_fluffos_v2/lib/obj/jewellery/anklets/
dw_fluffos_v2/lib/obj/jewellery/bracelets/
dw_fluffos_v2/lib/obj/jewellery/earrings/
dw_fluffos_v2/lib/obj/jewellery/misc/
dw_fluffos_v2/lib/obj/jewellery/necklaces/
dw_fluffos_v2/lib/obj/jewellery/rings/
dw_fluffos_v2/lib/obj/media/
dw_fluffos_v2/lib/obj/misc/buckets/
dw_fluffos_v2/lib/obj/misc/jars/
dw_fluffos_v2/lib/obj/misc/papers/
dw_fluffos_v2/lib/obj/misc/player_shop/
dw_fluffos_v2/lib/obj/misc/shops/
dw_fluffos_v2/lib/obj/misc/traps/
dw_fluffos_v2/lib/obj/monster/
dw_fluffos_v2/lib/obj/monster/godmother/
dw_fluffos_v2/lib/obj/monster/transport/
dw_fluffos_v2/lib/obj/plants/inherit/
dw_fluffos_v2/lib/obj/potions/
dw_fluffos_v2/lib/open/boards/
dw_fluffos_v2/lib/save/autodoc/
dw_fluffos_v2/lib/save/bank_accounts/
dw_fluffos_v2/lib/save/boards/frog/
dw_fluffos_v2/lib/save/books/bed_catalog/
dw_fluffos_v2/lib/save/creators/
dw_fluffos_v2/lib/save/mail/
dw_fluffos_v2/lib/save/mail/p/
dw_fluffos_v2/lib/save/soul/data/
dw_fluffos_v2/lib/save/tasks/
dw_fluffos_v2/lib/save/vaults/
dw_fluffos_v2/lib/secure/cmds/lord/
dw_fluffos_v2/lib/secure/config/
dw_fluffos_v2/lib/secure/items/
dw_fluffos_v2/lib/secure/player/
dw_fluffos_v2/lib/soul/
dw_fluffos_v2/lib/soul/i/
dw_fluffos_v2/lib/soul/j/
dw_fluffos_v2/lib/soul/k/
dw_fluffos_v2/lib/soul/o/
dw_fluffos_v2/lib/soul/q/
dw_fluffos_v2/lib/soul/to_approve/
dw_fluffos_v2/lib/soul/u/
dw_fluffos_v2/lib/soul/v/
dw_fluffos_v2/lib/soul/wish_list/
dw_fluffos_v2/lib/soul/y/
dw_fluffos_v2/lib/soul/z/
dw_fluffos_v2/lib/std/creator/
dw_fluffos_v2/lib/std/effects/
dw_fluffos_v2/lib/std/effects/attached/
dw_fluffos_v2/lib/std/effects/external/
dw_fluffos_v2/lib/std/effects/fighting/
dw_fluffos_v2/lib/std/effects/other/
dw_fluffos_v2/lib/std/environ/
dw_fluffos_v2/lib/std/guilds/
dw_fluffos_v2/lib/std/hospital/
dw_fluffos_v2/lib/std/house/
dw_fluffos_v2/lib/std/house/onebedhouse/
dw_fluffos_v2/lib/std/house/onebedhut/
dw_fluffos_v2/lib/std/house/tworoomflat/
dw_fluffos_v2/lib/std/languages/
dw_fluffos_v2/lib/std/liquids/
dw_fluffos_v2/lib/std/nationality/
dw_fluffos_v2/lib/std/nationality/accents/
dw_fluffos_v2/lib/std/nationality/accents/national/
dw_fluffos_v2/lib/std/nationality/accents/regional/
dw_fluffos_v2/lib/std/npc/goals/
dw_fluffos_v2/lib/std/npc/goals/basic/
dw_fluffos_v2/lib/std/npc/goals/misc/
dw_fluffos_v2/lib/std/npc/inherit/
dw_fluffos_v2/lib/std/npc/plans/
dw_fluffos_v2/lib/std/npc/plans/basic/
dw_fluffos_v2/lib/std/outsides/
dw_fluffos_v2/lib/std/races/shadows/
dw_fluffos_v2/lib/std/room/basic/topography/
dw_fluffos_v2/lib/std/room/controller/
dw_fluffos_v2/lib/std/room/controller/topography/
dw_fluffos_v2/lib/std/room/furniture/games/
dw_fluffos_v2/lib/std/room/furniture/inherit/
dw_fluffos_v2/lib/std/room/inherit/carriage/
dw_fluffos_v2/lib/std/room/inherit/topography/
dw_fluffos_v2/lib/std/room/punishments/
dw_fluffos_v2/lib/std/room/topography/area/
dw_fluffos_v2/lib/std/room/topography/iroom/
dw_fluffos_v2/lib/std/room/topography/milestone/
dw_fluffos_v2/lib/std/shadows/
dw_fluffos_v2/lib/std/shadows/attached/
dw_fluffos_v2/lib/std/shadows/curses/
dw_fluffos_v2/lib/std/shadows/disease/
dw_fluffos_v2/lib/std/shadows/fighting/
dw_fluffos_v2/lib/std/shadows/room/
dw_fluffos_v2/lib/std/shops/controllers/
dw_fluffos_v2/lib/std/shops/objs/
dw_fluffos_v2/lib/std/shops/player_shop/
dw_fluffos_v2/lib/std/shops/player_shop/office_code/
dw_fluffos_v2/lib/std/socket/
dw_fluffos_v2/lib/www/
dw_fluffos_v2/lib/www/external/autodoc/
dw_fluffos_v2/lib/www/external/java/telnet/Documentation/
dw_fluffos_v2/lib/www/external/java/telnet/Documentation/images/
dw_fluffos_v2/lib/www/external/java/telnet/examples/
dw_fluffos_v2/lib/www/external/java/telnet/tools/
dw_fluffos_v2/lib/www/pics/
dw_fluffos_v2/lib/www/secure/creator/
dw_fluffos_v2/lib/www/secure/editors/
dw_fluffos_v2/lib/www/secure/survey_results/
dw_fluffos_v2/win32/
/*  -*- LPC -*-  */
/*
 * $Locker:  $
 * $Id: shut.c,v 1.8 2003/05/05 07:00:55 ceres Exp $
 * 
*/
/*
** Armageddon 3.0 is largely a rip off of the 2.4.5 version
** that most of us are familiar with. The original author
** left no credits, but the work is recognized.
** This version has a number of improvements, and hopefully,
** a neater finished product.
**
** To use, merely use the command:
**   call shut(##) /obj/shut
** where ## is the number of minutes till shutdown. Armageddon
** will then handle a nice shutdown.
**      Gordon
**  Bashed for our great mud by pinkfish.
**
**  Changed to use quit_alt on Fri Dec  6 10:35:04 WST 1996
**    -- Pinkfish.
*/

#include <network.h>

#define OFFLER_SHADOW "/std/shadows/misc/offler_shadow"

#undef CONVERTER
#undef AUTO_RESURRECT

inherit "/std/container";

int time_of_crash, time_of_last_shout;

void setup() {
/* This stops wizzes from cloning armageddon. He only needs to be loaded */
  if (file_name(this_object()) != "/obj/shut") {
    write("This object can't be cloned.\n");
    dest_me();
    return;
    }
  set_name("offler");
  set_living_name("offler");
  add_adjective( ({ "offler", "the", "crocodile" }));
  add_alias("god");
  enable_commands();
  set_short( "Offler" );
  add_property( "determinate", "" );
  set_long("The Crocodile God.  He looks big, green, and, well "+
           "like this really.\n");
  add_alias("shut");
  reset_get();
} /* setup() */

#define ishout(str) user_event("say", "%^BOLD%^%^RED%^Offler the Crocodile God shouts: "+str+"%^RESET%^\n", 0)

void heart_beat() {
   int time_to_crash;
   if (!time_of_crash) return;
   time_to_crash = time_of_crash - time();
   if (time_to_crash < 1) {
      call_out("end_it_all",0);
      set_heart_beat(0);
      return;
   }
   if (time_to_crash < 10)  {
      ishout( "Game weboot in "+ time_to_crash +" thecondth." );
      return;
   }
   if (time_to_crash < 60 && time_to_crash % 10 < 2) {
      ishout( "Game ith webooting in "+ time_to_crash +
            " thecondth.  Go away!" );
      return;
   }
   if (time_to_crash % 60 > 5)
      return;
   time_to_crash /= 60;
   if (time_to_crash == time_of_last_shout)
      return;
   time_of_last_shout = time_to_crash;
   if (time_to_crash > 30) {
      /* Give them at least 30 minutes warning... */
      return ;
   }
   if(time_to_crash == 1) {
      ishout( "Game ith webooting in one minute.  Quit now!" );
      return;
   }
   if (time_to_crash < 10 || !(time_to_crash % 10)) {
      ishout( "Game ith webooting in "+ time_to_crash +" minuteth." );
      return;
   }
} /* heart_beat() */

void shut(int minutes, string reason) {
   object *players;
   int i;
   string fname;
   if (!intp(minutes)) {
      write("Bad argument\n");
      return;
   }
   fname = file_name(previous_object());
   if (minutes <= 0) {
      write("No time given\n");
      return;
   }
#ifdef CONVERTER
   if (!CONVERTER->ok_to_shut()) {
      dest_me();
      return;
   }
#endif
   players = users();
   for (i=0;i<sizeof(players);i++) {
     if ( !players[ i ] )
       continue;
     if (players[i]->query_creator())
     tell_object(players[i], "%^BOLD%^%^RED%^Offler the Crocodile God wishes "
                 "you to know:  The mud is rebooting in "+
                 number_as_string( minutes ) + " minutes.%^RESET%^\n" );
   }
   set_long("He is firmly concentrating on counting.\n");
   if (time_of_crash)
     write( "There was already a reboot scheduled, set for "+
           (time_of_crash - time()) + " seconds.\n");

   move("/d/am/buildings/drum/mendeddrum",
      "Offler the Crocodile God appears in a puff of smoke.",
      "Offler the Crocodile God appears in a puff of smoke.");

   time_of_crash = time() + minutes*60;
   time_of_last_shout = minutes;
   set_heart_beat(1);
#ifdef AUTO_RESURRECT  
   call_out( "check_ghosts", 60 );
#endif
   
   if(file_name(previous_object()) == "/obj/handlers/garbage")
     log_file("REBOOT", "Shutdown requested automatically at "+ctime(time())+
              "\n");
   else if(this_player())
     log_file("REBOOT", "Shutdown at "+ctime(time())+" requested by " +
              this_player()->query_cap_name()+" for " + reason + "\n");
   else
     log_file("REBOOT", "Shutdown at "+ctime(time())+" requested by " +
              file_name(previous_object()) + " for " + reason + "\n");

} /* shut() */

string long(string str, int dark) {
  ::long(str, dark);
  if ( time_of_crash && this_player() && this_player()->query_creator() )
     return ::long(str,dark)+
            "Game reboot will be in " + ( time_of_crash - time() ) +
            " seconds.\n";
  return ::long(str,dark);
} /* long() */

void end_it_all() {
   int i;
   object *obs;
   
   ishout( "Thutdown now!" );
   obs = users();
   for (i=0;i<sizeof(obs);i++) {
      call_out("force_quit", i, obs[i]);
   }
   call_out("blue", 10);
} /* end_it_all() */

void force_quit( object ob ) {
   if ( !objectp( ob ) )
      return;
   ob->stop_all_fight();
   if(ob->query_login_ob()) {
     ob->dest_me();
     return;
   }
   if ( !environment( ob ) )
     ob->move( "/d/am/buildings/drum/mendeddrum" );
   /* Change it to use the quit_alt code. */
   if(environment(ob) &&
      file_name( environment( ob ) ) != "/room/departures" ) {
     ob->quit_alt();
   }
   /* If the quit_alt doesn't work.  Force a hard quit */
   if (environment(ob) && 
       file_name( environment( ob ) ) != "/room/departures" ) {
     ob->quit();
   }
} /* force_quit() */

/*
 * Check to see that everyone has been quit.  If we have taken
 * longer than 4 minutes to quit everyone, then we shutdown
 * anyway. -- Pinkfish
 */
void blue() {
  if (sizeof(users()) > 0 &&
      time() - time_of_crash < 240)
    call_out("blue", 10);
  else {
    SERVICES_D->eventShutdown(1);
    shutdown(0);
  }
} /* blue() */

int query_time_to_crash() {
   if ( !time_of_crash ) {
      call_out( "dest_me", 1 );
      return 9999;
   }
   set_heart_beat( 1 );
   return time_of_crash - time();
} /* query_time_to_crash() */

int query_unambushable() { return 1; }

void do_ambushed() {
   write( "Bad mistake...\n" );
   this_player()->run_away();
} /* do_ambushed() */

#ifdef AUTO_RESURRECT
void person_died( string word, int number ) {
   object thing;
   thing = find_player( word );
   if ( !thing )
      return;
   switch ( number ) {
      case 0 :
         break;
      case 1 :
         tell_object( thing, "$I$5=Offler tells you exclaiming: Well, "+
               "weally!  Thilly mortal, of all the timeth to die!\n" );
         break;
      case 2 :
         tell_object( thing, "$I$5=Offler tells you: Don't wowwy, I'll "+
               "welieve the chap with the thythe of you thith time.\n" );
         break;
      case 3 :
         thing->remove_ghost();
         clone_object( OFFLER_SHADOW )->setup_shadow( thing );
         break;
      default :
         tell_object( thing, "$I$5=Offler tells you exclaiming: And behave "+
               "yourthelf until I'm done, for goodneth' thake!\n" );
         return;
   }
   call_out( "person_died", 3, word, number + 1 );
} /* person_died() */

void person_dead( object thing, int number ) {
   if ( !thing )
      return;
   if ( thing->query_property( "noregen" ) ) {
      call_out( "person_dead", 3, thing, number );
      return;
   }
   switch ( number ) {
      case 0 :
         tell_object( thing, "$I$5=Offler tells you exclaiming: Well, "+
               "weally!  Can't have you wunning awound detheathed!\n" );
         break;
      case 1 :
         thing->remove_ghost();
         clone_object( OFFLER_SHADOW )->setup_shadow( thing );
         break;
      default :
         tell_object( thing, "$I$5=Offler tells you exclaiming: Now behave "+
               "yourthelf until I'm done, for goodneth' thake!\n" );
         return;
   }
   call_out( "person_dead", 3, thing, number + 1 );
} /* person_dead() */

void check_ghosts() {
   object thing;
   foreach( thing in users() ) {
      
      if ( !thing ) {
          continue;
      }
      if ( !thing->query_property( "dead" ) ) { 
         continue;
      }
      if ( (int)thing->query_deaths() > (int)thing->query_max_deaths() ) {
         continue;
      }
      call_out( "person_dead", 3, thing, 0 );
   }
} /* check_ghosts() */

#endif