// Gototh, 01/03/99 inherit "/std/races/rodent_base"; void setup() { set_name( "bat" ); set_long( "This is a small flying rodent." ); set_desc( "a small, flying rodent" ); set_height( 20 ); set_weight( 40 ); remove_bit( "torso" ); remove_bit( "left front leg" ); remove_bit( "right front leg" ); remove_bit( "left rear leg" ); remove_bit( "right rear leg" ); add_bit( "torso", "torso", ({ 0, 20, 0, "heart", "liver", "left kidney", "right kidney", "spleen", "right lung", "left lung", "right wing", "left wing" }) ); add_bit( "right wing", "wing", ({ "torso", 20, 0 }) ); add_bit( "left wing", "wing", ({ "torso", 20, 0 }) ); add_bit( "left leg", "leg", ({ 0, 5, 0 }) ); add_bit( "right leg", "leg", ({ 0, 5, 0 }) ); set_sight( ({ -20, 0, 80, 120 }) ); set_stats( ({ 0, 14, -4, -4, -6 }) ); } /* setup() */ void new_set_level( mixed *args ) { int level; object thing; if( sizeof(args) < 2 || !args[1] ) return; level = args[ 0 ]; thing = args[ 1 ]; thing->add_ac( "blunt", "blunt", level ); thing->add_ac( "sharp", "sharp", 2 + level ); thing->add_ac( "pierce", "pierce", 2 * level ); } /* new_set_level() */ void set_unarmed_attacks( object thing ) { int number; number = thing->query_skill_bonus( "fighting.combat.melee.unarmed" ); number = sqrt( number ) / 4; thing->remove_attack( "hands" ); thing->remove_attack( "feet" ); thing->remove_attack( "bite" ); thing->remove_attack( "claws" ); thing->add_attack( "bite", 75, ({ 0, 3, number }), "pierce", "unarmed", 0 ); thing->add_attack( "claws", 50, ({ 0, 5, number / 2 }), "sharp", "unarmed", 0 ); thing->tactics( "response dodge" ); } /* set_unarmed_attacks() */