.DT is_fighting_bottle_smashed Dead DW2 creator help is_fighting_bottle_smashed .SH Name .SP 5 5 is_fighting_bottle_smashed - This method checks to see if the person doing the drinking can hold onto their bottle without loosing it while in combat. .EP .SH Syntax .SI 5 int is_fighting_bottle_smashed(object player, object me) .EI .SH Parameters .SI 5 %^BOLD%^player%^RESET%^ - the player doing the drinking %^BOLD%^me%^RESET%^ - the object being drunk .EI .SH Returns .SI 5 1 if the bottle is stopped, 0 if it is not.EI .SH Defined in .SI 5 /obj/vessel.c .EI .SH Description .SP 5 5 This method checks to see if the person doing the drinking can hold onto their bottle without loosing it while in combat. Warning! This code may be used in other objects to deal with handling drinking while in combat. .EP