.DT wander_handler Discworld Creator help wander_handler Name .SI 5 /obj/handlers/wander_handler.c - Handler for <desc> .EI Description .SP 5 5 This is the skeletal help for the wander_handler handler. <description missing> .EP Functions int start_move_after, .SI 5 mixed query_next_mover() .EI .SP 10 5 .EP .SI 5 int query_moving_monster(object ob) .EI .SP 10 5 .EP .SI 5 mixed query_route_monster() .EI .SP 10 5 .EP .SI 5 void add_moving_monster( class movmon newmove ) .EI .SP 10 5 .EP .SI 5 int move_me_please( int delay) .EI .SP 10 5 .EP .SI 5 void move_monsters() .EI .SP 10 5 .EP .SI 5 void add_move_after( class movaft newmove ) .EI .SP 10 5 .EP .SI 5 void move_after( int runaway ) .EI .SP 10 5 .EP .SI 5 void delete_move_after(object monster) .EI .SP 10 5 .EP .SI 5 int is_player_present(object dest) .EI .SP 10 5 .EP .SI 5 void do_wander(int running_away, class movaft mon) .EI .SP 10 5 .EP .SI 5 varargs int do_move_after( int running_away, object monster) .EI .SP 10 5 .EP