Polearms from "The Compendium of Weapons, Armour & Castles". Name Type Length Mass Dex Parry Dur Throw Dam ---- ---- ----- ---- --- ----- --- ----- --- fauchard CT 2.1 2.9 +2/+0 +2 80 +1 2d6 glaive CT 2.3 4.0 +2/+0 +2 85 +1 2d6 halberd CT 2.2 2.8 +2/+0 +2 85 +0 3d6 hoe C 1.3 1.4 +2/+0 +1 75 +0 1d8+2 pike T 5.5 6.5 +0/+0 +2 80 +1 1d8+2 pitch fork T 1.4 1.4 +2/+0 +1 75 +1 1d8+2 pole axe C 2.1 2.9 +2/+0 +1 80 +0 2d6 quarterstaff I 1.8 1.5 +2/+1 +1 80 +1 1d8+2 scythe CT 2.4 2.4 +2/+0 +1 80 +1 2d6 spade I 1.3 1.8 +2/+0 +1 80 +1 1d8+2 Types: Chop, Impact, Slice(Cut), Thrust Hands: All polearms require two hands to wield them. Length: meters Mass: kg Dex: How quick and easy it is to use. (first strike/other strikes) Parry: Ability to turn aside an attack and/or protect the hand. Dur: Percentage chance of remaining unbroken when put under severe stress Throw: How well the weapon can be thrown. Damage: How much damage the weapon inflicts. (#dice)d(#sides)