.DT Discworld creator help clothes Discworld creator help .SH Name .SI 5 clothes - the damage values and chances for clothes .EI .SH Description .SP 5 5 These are the numbers to calculate the setup of a clothing garment (anything that falls under the .clo category). Please note that some items are exempted from the typical damage chance (please look at the end of this document). %^BOLD%^Type of Garment%^RESET%^ .EP .SO 5 17 16 16 -59 Small Sized Medium Sized Large Sized ----------- ------------ ----------- Shirt 1000 1200 1400 Skirt 800 1000 1200 Trousers 1400 1600 1800 Apron 1100 3000 5000 Dress 1800 2200 2600 Underwear 100 100 100 Belts 100 100 100 Boots 1000 1500 2000 Shoes 500 700 900 Coats 1500 3500 5500 Containers 500 800 1000 Corsets 800 800 800 Costumes 200 200 200 Gloves 80-200 80-200 80-200 Hats 700 800 900 Masks/Wigs/Misc 50-1000 50-1000 50-1000 Robes 1800 2200 2600 Socks 100 150 200 Towels 100 150 200 .EO .SO 5 20 15 20 -60 Type of Material Bonus Damage Chance ---------------- ----- ------------- Silk 50-150 30 Cotton 150-300 28 Wool 250-350 26 Synthetics 300-450 25 Linen 450-600 22 Rubber 600-750 20 Leather 750-1000 17 .EO .SP 5 5 ITEMS THAT ARE EXEMPTED FROM TYPICAL DAMAGE CHANCE (BUT NOT SETUP): .EP .SP 5 5 Socks: Damage chance of 1. Underwear: Damage chance of 2 (note: corsets included). Backpacks: Damage chance of 5 (note: satchels not included). Masks/Wigs/Misc: Damage change of 4 (note: scarves not included). .EP .SP 5 5 VALUES: .EP .SP 5 5 Values are subjective. .EP .SH Example .SI 5 You wish to make a dress. The setup number in a typical dress.clo file would be calculated as follows: Is the dress a small, mini type one? Yes. Then the basic setup is 1800. What material is this dress? Linen. Then 1800+500=2300 is the dress's setup. So you set : ::Setup::2300 The damage change for linen is 22. So you set : ::Damage Chance::22 .EI