/* -*- LPC -*- */ /* * $Locker: $ * $Id: no_follow.c,v 1.1 1998/01/06 04:16:50 ceres Exp $ * $Log: no_follow.c,v $ * Revision 1.1 1998/01/06 04:16:50 ceres * Initial revision * */ /** * This is the effect skelton docs. This effect * has a classification of "npc.follow.no". * <p> * Describe the arguments in here. * <p> * This effect has a shadow associated with it. * @classification npc.follow.no * @see help::effects */ #include <effect.h> #include <route.h> #include <wander.h> #include "path.h" /* * This effect will make the cute little critters eat things. */ /** @ignore yes */ void beginning( object player, string dest, int id ) { player->do_command("lose everyone"); } /* beginning() */ /** @ignore yes */ int merge_effect( object player, int time1, int time2, int id ) { return time1; } /* merge_effect() */ /** @ignore yes */ string query_classification() { return "npc.follow.no"; } /** @ignore yes */ string query_shadow_ob() { return SHADOWS + "no_follow"; }