#include "path.h"; inherit PLAYER_HOUSE; void setup() { set_light(50); set_theft_handler( HOSPITAL ); set_save_file("%savedir%/%N%livingroom"); /* DESCRIPTIONS */ set_orientation(%orientation%); set_quit_handler(%out%); set_short("livingroom"); set_base_desc("a small cramped livingroom"); add_surface("floor", "stone paving" ); add_surface("ceiling", "roughly finished wood" ); add_surface("%0% wall", "roughly finished wood" ); add_surface("%2% wall", "roughly finished wood" ); add_surface("%4% wall", "roughly finished wood" ); add_surface("%6% wall", "roughly finished wood" ); /* EXITS */ add_exit("out", %out%, "door"); modify_exit("out", ({"door short", "front door", "exit mess", "$N leaves the hut.", "closed", 1, "enter mess", ({ 1, "$N enters from a hut.", "$N enter from a hut." }), }) ); add_exit("%0%", PATH+"%N%bed", "door"); modify_exit("%0%", ({"door short", "bedroom door"})); }