dw_fluffos_v2/
dw_fluffos_v2/fluffos-2.9-ds2.05/
dw_fluffos_v2/fluffos-2.9-ds2.05/ChangeLog.old/
dw_fluffos_v2/fluffos-2.9-ds2.05/Win32/
dw_fluffos_v2/fluffos-2.9-ds2.05/compat/
dw_fluffos_v2/fluffos-2.9-ds2.05/compat/simuls/
dw_fluffos_v2/fluffos-2.9-ds2.05/include/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/clone/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/command/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/data/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/etc/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/include/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/inherit/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/inherit/master/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/log/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/compiler/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/efuns/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/operators/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/u/
dw_fluffos_v2/fluffos-2.9-ds2.05/tmp/
dw_fluffos_v2/fluffos-2.9-ds2.05/windows/
dw_fluffos_v2/lib/
dw_fluffos_v2/lib/binaries/cmds/
dw_fluffos_v2/lib/binaries/cmds/creator/
dw_fluffos_v2/lib/binaries/cmds/living/
dw_fluffos_v2/lib/binaries/cmds/player/
dw_fluffos_v2/lib/binaries/d/admin/obj/
dw_fluffos_v2/lib/binaries/d/liaison/
dw_fluffos_v2/lib/binaries/global/virtual/
dw_fluffos_v2/lib/binaries/global/virtual/setup_compiler/
dw_fluffos_v2/lib/binaries/obj/handlers/autodoc/
dw_fluffos_v2/lib/binaries/obj/handlers/terrain_things/
dw_fluffos_v2/lib/binaries/obj/misc/
dw_fluffos_v2/lib/binaries/obj/misc/buckets/
dw_fluffos_v2/lib/binaries/obj/monster/
dw_fluffos_v2/lib/binaries/obj/reactions/
dw_fluffos_v2/lib/binaries/obj/reagents/
dw_fluffos_v2/lib/binaries/secure/cmds/creator/
dw_fluffos_v2/lib/binaries/secure/master/
dw_fluffos_v2/lib/binaries/std/
dw_fluffos_v2/lib/binaries/std/dom/
dw_fluffos_v2/lib/binaries/std/effects/object/
dw_fluffos_v2/lib/binaries/std/guilds/
dw_fluffos_v2/lib/binaries/std/languages/
dw_fluffos_v2/lib/binaries/std/races/
dw_fluffos_v2/lib/binaries/std/room/
dw_fluffos_v2/lib/binaries/std/room/basic/
dw_fluffos_v2/lib/binaries/std/shops/
dw_fluffos_v2/lib/binaries/std/shops/inherit/
dw_fluffos_v2/lib/binaries/www/
dw_fluffos_v2/lib/cmds/guild-race/
dw_fluffos_v2/lib/cmds/guild-race/crafts/
dw_fluffos_v2/lib/cmds/guild-race/other/
dw_fluffos_v2/lib/cmds/playtester/
dw_fluffos_v2/lib/cmds/playtester/senior/
dw_fluffos_v2/lib/d/admin/
dw_fluffos_v2/lib/d/admin/log/
dw_fluffos_v2/lib/d/admin/mapper/31-10-01/mapmaker/event/
dw_fluffos_v2/lib/d/admin/meetings/
dw_fluffos_v2/lib/d/admin/obj/
dw_fluffos_v2/lib/d/admin/room/we_care/
dw_fluffos_v2/lib/d/admin/save/
dw_fluffos_v2/lib/d/dist/
dw_fluffos_v2/lib/d/dist/mtf/
dw_fluffos_v2/lib/d/dist/pumpkin/
dw_fluffos_v2/lib/d/dist/pumpkin/chars/
dw_fluffos_v2/lib/d/dist/pumpkin/desert/
dw_fluffos_v2/lib/d/dist/pumpkin/gumboot/
dw_fluffos_v2/lib/d/dist/pumpkin/hospital/
dw_fluffos_v2/lib/d/dist/pumpkin/inherit/
dw_fluffos_v2/lib/d/dist/pumpkin/map/
dw_fluffos_v2/lib/d/dist/pumpkin/plain/
dw_fluffos_v2/lib/d/dist/pumpkin/pumpkin/
dw_fluffos_v2/lib/d/dist/pumpkin/save/
dw_fluffos_v2/lib/d/dist/pumpkin/squash/
dw_fluffos_v2/lib/d/dist/pumpkin/terrain/
dw_fluffos_v2/lib/d/dist/pumpkin/woods/
dw_fluffos_v2/lib/d/dist/start/
dw_fluffos_v2/lib/d/learning/TinyTown/buildings/
dw_fluffos_v2/lib/d/learning/TinyTown/map/
dw_fluffos_v2/lib/d/learning/TinyTown/roads/
dw_fluffos_v2/lib/d/learning/add_command/
dw_fluffos_v2/lib/d/learning/arms_and_weps/
dw_fluffos_v2/lib/d/learning/chars/
dw_fluffos_v2/lib/d/learning/cutnpaste/
dw_fluffos_v2/lib/d/learning/examples/npcs/
dw_fluffos_v2/lib/d/learning/examples/player_houses/npcs/
dw_fluffos_v2/lib/d/learning/examples/terrain_map/basic/
dw_fluffos_v2/lib/d/learning/functions/
dw_fluffos_v2/lib/d/learning/handlers/
dw_fluffos_v2/lib/d/learning/help_topics/npcs/
dw_fluffos_v2/lib/d/learning/help_topics/objects/
dw_fluffos_v2/lib/d/learning/help_topics/rcs_demo/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/crowd/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/situations/
dw_fluffos_v2/lib/d/learning/items/
dw_fluffos_v2/lib/d/learning/save/
dw_fluffos_v2/lib/d/liaison/
dw_fluffos_v2/lib/d/liaison/NEWBIE/doc/
dw_fluffos_v2/lib/d/liaison/NEWBIE/save/oldlog/
dw_fluffos_v2/lib/db/
dw_fluffos_v2/lib/doc/
dw_fluffos_v2/lib/doc/creator/
dw_fluffos_v2/lib/doc/creator/autodoc/include/reaction/
dw_fluffos_v2/lib/doc/creator/autodoc/include/ritual_system/
dw_fluffos_v2/lib/doc/creator/autodoc/include/talker/
dw_fluffos_v2/lib/doc/creator/autodoc/include/terrain_map/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/baggage/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/clock/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/clothing/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/cont_save/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/corpse/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/money/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/monster/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/scabbard/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/service_provider/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/state_changer/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/wand/
dw_fluffos_v2/lib/doc/creator/autodoc/std/book_dir/
dw_fluffos_v2/lib/doc/creator/autodoc/std/key/
dw_fluffos_v2/lib/doc/creator/autodoc/std/learning/
dw_fluffos_v2/lib/doc/creator/autodoc/std/map/
dw_fluffos_v2/lib/doc/creator/autodoc/std/race/
dw_fluffos_v2/lib/doc/creator/autodoc/std/weapon_logic/
dw_fluffos_v2/lib/doc/creator/files/
dw_fluffos_v2/lib/doc/creator/policy/
dw_fluffos_v2/lib/doc/creator/room/
dw_fluffos_v2/lib/doc/effects/
dw_fluffos_v2/lib/doc/ideas/
dw_fluffos_v2/lib/doc/known_command/
dw_fluffos_v2/lib/doc/lpc/basic_manual/
dw_fluffos_v2/lib/doc/lpc/intermediate/
dw_fluffos_v2/lib/doc/new/add_command/
dw_fluffos_v2/lib/doc/new/handlers/
dw_fluffos_v2/lib/doc/new/living/
dw_fluffos_v2/lib/doc/new/living/race/
dw_fluffos_v2/lib/doc/new/living/spells/
dw_fluffos_v2/lib/doc/new/player/
dw_fluffos_v2/lib/doc/new/room/guild/
dw_fluffos_v2/lib/doc/new/room/outside/
dw_fluffos_v2/lib/doc/new/room/storeroom/
dw_fluffos_v2/lib/doc/object/
dw_fluffos_v2/lib/doc/playtesters/
dw_fluffos_v2/lib/doc/policy/
dw_fluffos_v2/lib/doc/weapons/
dw_fluffos_v2/lib/global/handlers/
dw_fluffos_v2/lib/global/virtual/setup_compiler/
dw_fluffos_v2/lib/include/
dw_fluffos_v2/lib/include/cmds/
dw_fluffos_v2/lib/include/effects/
dw_fluffos_v2/lib/include/npc/
dw_fluffos_v2/lib/include/shops/
dw_fluffos_v2/lib/net/daemon/chars/
dw_fluffos_v2/lib/net/inherit/
dw_fluffos_v2/lib/net/intermud3/
dw_fluffos_v2/lib/net/intermud3/services/
dw_fluffos_v2/lib/net/obj/
dw_fluffos_v2/lib/net/save/
dw_fluffos_v2/lib/net/smnmp/
dw_fluffos_v2/lib/net/snmp/
dw_fluffos_v2/lib/obj/amulets/
dw_fluffos_v2/lib/obj/b_day/
dw_fluffos_v2/lib/obj/examples/
dw_fluffos_v2/lib/obj/food/alcohol/
dw_fluffos_v2/lib/obj/food/chocolates/
dw_fluffos_v2/lib/obj/food/fruits/
dw_fluffos_v2/lib/obj/food/meat/
dw_fluffos_v2/lib/obj/food/nuts/
dw_fluffos_v2/lib/obj/food/seafood/
dw_fluffos_v2/lib/obj/food/vegetables/
dw_fluffos_v2/lib/obj/fungi/
dw_fluffos_v2/lib/obj/furnitures/artwork/
dw_fluffos_v2/lib/obj/furnitures/bathroom/
dw_fluffos_v2/lib/obj/furnitures/beds/
dw_fluffos_v2/lib/obj/furnitures/cabinets/
dw_fluffos_v2/lib/obj/furnitures/chairs/
dw_fluffos_v2/lib/obj/furnitures/chests/
dw_fluffos_v2/lib/obj/furnitures/clocks/
dw_fluffos_v2/lib/obj/furnitures/crockery/
dw_fluffos_v2/lib/obj/furnitures/cupboards/
dw_fluffos_v2/lib/obj/furnitures/cushions/
dw_fluffos_v2/lib/obj/furnitures/fake_plants/
dw_fluffos_v2/lib/obj/furnitures/lamps/
dw_fluffos_v2/lib/obj/furnitures/mirrors/
dw_fluffos_v2/lib/obj/furnitures/outdoor/
dw_fluffos_v2/lib/obj/furnitures/safes/
dw_fluffos_v2/lib/obj/furnitures/shelves/
dw_fluffos_v2/lib/obj/furnitures/sideboards/
dw_fluffos_v2/lib/obj/furnitures/sofas/
dw_fluffos_v2/lib/obj/furnitures/stoves/
dw_fluffos_v2/lib/obj/furnitures/tables/
dw_fluffos_v2/lib/obj/furnitures/wardrobes/
dw_fluffos_v2/lib/obj/handlers/
dw_fluffos_v2/lib/obj/handlers/autodoc/
dw_fluffos_v2/lib/obj/jewellery/anklets/
dw_fluffos_v2/lib/obj/jewellery/bracelets/
dw_fluffos_v2/lib/obj/jewellery/earrings/
dw_fluffos_v2/lib/obj/jewellery/misc/
dw_fluffos_v2/lib/obj/jewellery/necklaces/
dw_fluffos_v2/lib/obj/jewellery/rings/
dw_fluffos_v2/lib/obj/media/
dw_fluffos_v2/lib/obj/misc/buckets/
dw_fluffos_v2/lib/obj/misc/jars/
dw_fluffos_v2/lib/obj/misc/papers/
dw_fluffos_v2/lib/obj/misc/player_shop/
dw_fluffos_v2/lib/obj/misc/shops/
dw_fluffos_v2/lib/obj/misc/traps/
dw_fluffos_v2/lib/obj/monster/
dw_fluffos_v2/lib/obj/monster/godmother/
dw_fluffos_v2/lib/obj/monster/transport/
dw_fluffos_v2/lib/obj/plants/inherit/
dw_fluffos_v2/lib/obj/potions/
dw_fluffos_v2/lib/open/boards/
dw_fluffos_v2/lib/save/autodoc/
dw_fluffos_v2/lib/save/bank_accounts/
dw_fluffos_v2/lib/save/boards/frog/
dw_fluffos_v2/lib/save/books/bed_catalog/
dw_fluffos_v2/lib/save/creators/
dw_fluffos_v2/lib/save/mail/
dw_fluffos_v2/lib/save/mail/p/
dw_fluffos_v2/lib/save/soul/data/
dw_fluffos_v2/lib/save/tasks/
dw_fluffos_v2/lib/save/vaults/
dw_fluffos_v2/lib/secure/cmds/lord/
dw_fluffos_v2/lib/secure/config/
dw_fluffos_v2/lib/secure/items/
dw_fluffos_v2/lib/secure/player/
dw_fluffos_v2/lib/soul/
dw_fluffos_v2/lib/soul/i/
dw_fluffos_v2/lib/soul/j/
dw_fluffos_v2/lib/soul/k/
dw_fluffos_v2/lib/soul/o/
dw_fluffos_v2/lib/soul/q/
dw_fluffos_v2/lib/soul/to_approve/
dw_fluffos_v2/lib/soul/u/
dw_fluffos_v2/lib/soul/v/
dw_fluffos_v2/lib/soul/wish_list/
dw_fluffos_v2/lib/soul/y/
dw_fluffos_v2/lib/soul/z/
dw_fluffos_v2/lib/std/creator/
dw_fluffos_v2/lib/std/effects/
dw_fluffos_v2/lib/std/effects/attached/
dw_fluffos_v2/lib/std/effects/external/
dw_fluffos_v2/lib/std/effects/fighting/
dw_fluffos_v2/lib/std/effects/other/
dw_fluffos_v2/lib/std/environ/
dw_fluffos_v2/lib/std/guilds/
dw_fluffos_v2/lib/std/hospital/
dw_fluffos_v2/lib/std/house/
dw_fluffos_v2/lib/std/house/onebedhouse/
dw_fluffos_v2/lib/std/house/onebedhut/
dw_fluffos_v2/lib/std/house/tworoomflat/
dw_fluffos_v2/lib/std/languages/
dw_fluffos_v2/lib/std/liquids/
dw_fluffos_v2/lib/std/nationality/
dw_fluffos_v2/lib/std/nationality/accents/
dw_fluffos_v2/lib/std/nationality/accents/national/
dw_fluffos_v2/lib/std/nationality/accents/regional/
dw_fluffos_v2/lib/std/npc/goals/
dw_fluffos_v2/lib/std/npc/goals/basic/
dw_fluffos_v2/lib/std/npc/goals/misc/
dw_fluffos_v2/lib/std/npc/inherit/
dw_fluffos_v2/lib/std/npc/plans/
dw_fluffos_v2/lib/std/npc/plans/basic/
dw_fluffos_v2/lib/std/outsides/
dw_fluffos_v2/lib/std/races/shadows/
dw_fluffos_v2/lib/std/room/basic/topography/
dw_fluffos_v2/lib/std/room/controller/
dw_fluffos_v2/lib/std/room/controller/topography/
dw_fluffos_v2/lib/std/room/furniture/games/
dw_fluffos_v2/lib/std/room/furniture/inherit/
dw_fluffos_v2/lib/std/room/inherit/carriage/
dw_fluffos_v2/lib/std/room/inherit/topography/
dw_fluffos_v2/lib/std/room/punishments/
dw_fluffos_v2/lib/std/room/topography/area/
dw_fluffos_v2/lib/std/room/topography/iroom/
dw_fluffos_v2/lib/std/room/topography/milestone/
dw_fluffos_v2/lib/std/shadows/
dw_fluffos_v2/lib/std/shadows/attached/
dw_fluffos_v2/lib/std/shadows/curses/
dw_fluffos_v2/lib/std/shadows/disease/
dw_fluffos_v2/lib/std/shadows/fighting/
dw_fluffos_v2/lib/std/shadows/room/
dw_fluffos_v2/lib/std/shops/controllers/
dw_fluffos_v2/lib/std/shops/objs/
dw_fluffos_v2/lib/std/shops/player_shop/
dw_fluffos_v2/lib/std/shops/player_shop/office_code/
dw_fluffos_v2/lib/std/socket/
dw_fluffos_v2/lib/www/
dw_fluffos_v2/lib/www/external/autodoc/
dw_fluffos_v2/lib/www/external/java/telnet/Documentation/
dw_fluffos_v2/lib/www/external/java/telnet/Documentation/images/
dw_fluffos_v2/lib/www/external/java/telnet/examples/
dw_fluffos_v2/lib/www/external/java/telnet/tools/
dw_fluffos_v2/lib/www/pics/
dw_fluffos_v2/lib/www/secure/creator/
dw_fluffos_v2/lib/www/secure/editors/
dw_fluffos_v2/lib/www/secure/survey_results/
dw_fluffos_v2/win32/
/*  -*- LPC -*-  */
/*
 * $Locker:  $
 * $Id: twilight.c,v 1.2 2000/04/11 19:58:57 drakkos Exp $
 *
 *
 */

/*
 * $Locker:  $
 * $Id: twilight.c,v 1.2 2000/04/11 19:58:57 drakkos Exp $
 *
 * $Log: twilight.c,v $
 * Revision 1.2  2000/04/11 19:58:57  drakkos
 * Fixed an ugly typo.
 *
 * Revision 1.1  1998/11/01 12:02:03  terano
 * Initial revision
 *
 * Revision 1.1  1998/01/15 01:37:46  ceres
 * Initial revision
 *
*/
/*
 * $Locker:  $
 * $Id: twilight.c,v 1.2 2000/04/11 19:58:57 drakkos Exp $
 *
 * $Log: twilight.c,v $
 * Revision 1.2  2000/04/11 19:58:57  drakkos
 * Fixed an ugly typo.
 *
 * Revision 1.1  1998/11/01 12:02:03  terano
 * Initial revision
 *
 * Revision 1.1  1998/01/15 01:37:46  ceres
 * Initial revision
 *
*/
/*
 * $Locker:  $
 * $Id: twilight.c,v 1.2 2000/04/11 19:58:57 drakkos Exp $
 *
 * $Log: twilight.c,v $
 * Revision 1.2  2000/04/11 19:58:57  drakkos
 * Fixed an ugly typo.
 *
 * Revision 1.1  1998/11/01 12:02:03  terano
 * Initial revision
 *
 * Revision 1.1  1998/01/15 01:37:46  ceres
 * Initial revision
 *
*/
/*
 * $Locker:  $
 * $Id: twilight.c,v 1.2 2000/04/11 19:58:57 drakkos Exp $
 *
 * $Log: twilight.c,v $
 * Revision 1.2  2000/04/11 19:58:57  drakkos
 * Fixed an ugly typo.
 *
 * Revision 1.1  1998/11/01 12:02:03  terano
 * Initial revision
 *
 * Revision 1.1  1998/01/15 01:37:46  ceres
 * Initial revision
 *
*/
// This (hopefully) will cause the long of the room to work (correctly and
// constantly), along with appropriate add_items.
//
// Functions:
//   int add_day_item( mixed shorts, mixed desc, mixed no_plural ) 
//      These items are visible only by day.
//   int add_night_item( same as above )
//      These items are visible only by night.
//   void set_day_long( string long )
//      The long of the room during day.
//   void set_night_long( string long )
//      The long of the room during the night, and when the player has light
//      to see by.
//   void room_day_chat( mixed *chats ), room_night_chat( mixed *chats )
//      The chat that pops up during the day and night, respectively.
//      Either use these or use room_chat( mixed *chats ), BUT NOT BOTH!
//      IE:  No room_day_chat( chats ) and room_chat( chats ).  Bad stuff
//      happens.  (Well, not bad, but just not what you want.)
//   int query_time()
//      Returns last_updated.  0 = NIGHT, 1 = DAY.
//
// Functions to define in your room: (Optional)
//   void changing_to_day( int just_cloned ) {...}
//   void changing_to_night( int just_cloned ) {...}
//      These functions are called whenever day turns to night or night turns
//      to day.  Just_cloned is an integer which is always either 0 or 1.  
//      The only time that it's 1 is when the room is just cloned.  This helps
//      avoid silly messages: IE: If you have a room that has an NPC which is
//      to be in the room only during the day, you don't want a "The NPC 
//      leaves the room." message if the room is cloned during the night and
//      the changing_to_night() function is called.  Unfortunately, it takes
//      a second or two for this function to be called after the room is
//      created. 
//
// This function is handled by /std/outside.c and others...
//   add_item( string|string* item, string|string* desc, int noplural )
//      Works as normal.  These items will appear day or night.
//   set_dark_mess( string long )
//      The long of the room if it's too dark.
//   set_bright_mess( string long )
//      The long of the room if it's too bright.

#include <twilight.h>
#include <climate.h>

int last_updated;
mixed roomitems;
string *roomlong;
mixed roomchats;
object shadowed_obj;

void set_current_long();
string return_long( mixed desc );
void do_change();
void change( int time_now );

void create() {
  seteuid( (string)"/secure/master"->creator_file( file_name(
    this_object() ) ) );
}

void destruct_shadow( object thing ) {
  if( thing == this_object() )
    destruct( thing );
  else
    thing->destruct_shadow( thing );
}

void setup_shadow( object this_room ) {
  shadow( this_room, 1 );

  shadowed_obj = this_room;
  
  if( WEATHER_HANDLER->query_day() ) {
    call_out( "changing_to_day", 0, 1 );
    last_updated = DAY;
  } else {
    call_out( "changing_to_night", 0, 1 );
    last_updated = NIGHT;
  }
  roomitems = ({ ({ }), ({ }) });
  roomlong = allocate( 2 );
  roomlong = ({ 0, 0 });
  roomchats = allocate( 2 );
  // Tell the WEATHER_HANDLER that this room wants to be notified.
  WEATHER_HANDLER->weather_notify( this_room, NOTIFY_DAY );
}

// This is a possibly temporary thing to periodically look at the time.
void event_weather(int whats_changed) {
  if (WEATHER_HANDLER->query_day()) {
    if (last_updated == NIGHT) 
      change( DAY );
  } else if (last_updated == DAY)
    change( NIGHT );

  shadowed_obj->event_weather( whats_changed );
}

void change( int time_now ) {
  int i;
  
  /* Time to update the room. */
  last_updated = time_now;
  set_current_long();
  
  /* Turn on/off items */
  /* Changed by Presto 12/20/97 */
  for ( i = 0; i < sizeof( roomitems[ last_updated ] ); i += 2 )  {
    shadowed_obj->modify_item( roomitems[ last_updated ][ i ],
                               roomitems[ last_updated ][ i + 1 ] );
  }
  for ( i = 0; i < sizeof( roomitems[ 1 - last_updated ] ); i += 2 )  {
    if ( member_array( roomitems[ 1 - last_updated ][ i ],
                       roomitems[ last_updated ] ) == -1 )  {
      shadowed_obj->modify_item( roomitems[ 1 - last_updated ][ i ],
                                 "You can't see that now.\n" );
    }
  }
  
  /* New room chats */
  /* Changed by Presto 12/20/97 */
  shadowed_obj->stop_room_chats();
  if( sizeof(roomchats[last_updated]) )
    shadowed_obj->room_chat( roomchats[last_updated] );
  
  /* Tell the room that the time has changed. */
  if( last_updated == DAY )
    shadowed_obj->changing_to_day( 0 );
  else
    shadowed_obj->changing_to_night( 0 );
}

void set_day_long( string str ) {
  roomlong[DAY] = str;
  set_current_long();
}

void set_night_long( string str ) {
  roomlong[NIGHT] = str;
  set_current_long();
}

void set_current_long() {
  if (roomlong[last_updated] != 0 && roomlong[last_updated] != "")
    shadowed_obj->set_long( roomlong[last_updated] );
}

varargs int add_day_item( mixed shorts, mixed desc, mixed no_plural ) {
  string the_item;

  if( pointerp( shorts ) )
    the_item = shorts[0];
  else
    the_item = shorts;

  roomitems[DAY] += ({ the_item, return_long( desc ) });

  if( last_updated == DAY ) 
    return this_object()->add_item( shorts, desc, no_plural );
  
  return 1;
}

varargs int add_night_item( mixed shorts, mixed desc, mixed no_plural ) {
  string the_item;
  
  if( pointerp( shorts ) )
    the_item = shorts[0];
  else
    the_item = shorts;

  roomitems[NIGHT] += ({ the_item, return_long( desc ) });
    
  if( last_updated == NIGHT ) 
    return shadowed_obj->add_item( shorts, desc, no_plural );
  return 1;
}

void room_day_chat( mixed *args ) {
  roomchats[DAY] = args;
  if( last_updated == DAY )
    shadowed_obj->room_chat( args );
}

void room_night_chat( mixed *args ) {
  roomchats[NIGHT] = args;
  if( last_updated == NIGHT )
    shadowed_obj->room_chat( args );
}

/* Returns the long part of the description. */
string return_long( mixed desc ) {
  int ma;

  if( !pointerp( desc ) )
    return (string)desc;

  ma = member_array( "long", desc );
  if( ma < 0 )
    return "Error: No long found.";
  
  return (string)desc[ma+1];
}

int query_time() { return last_updated; }
mixed query_roomitems() { return roomitems; }
string *query_roomlong() { return roomlong; }
mixed query_roomchats() { return roomchats; }