inherit "/std/races/fish_base"; void setup() { set_name( "guppy" ); set_long( "Fish, yes. A fish. Nice generic standard fish thing.\n" ); set_height( 15 ); set_weight( 40 ); set_desc( "a beautiful looking guppy" ); set_stats( ({ -2, 14, -4, -4, -6 }) ); } /* setup() */ /* * Need to create a shadow to handle multipleing the armour class by * an obscene value when underwater... */ void start_player( object thing ) { ::start_player( thing ); // thing->add_effect( "/std/effects/other/fish_effect", ({ }) ); thing->add_property( "gills", 1 ); thing->tactics( "response dodge" ); } /* start_player() */ int lives_in_water() { return 1; }