#include <terrain_map.h> inherit TERRAIN_MAP_OUTSIDE_BASE; // Important that we return the pathname to our handler. string query_handler_path() { return __DIR__ + "field_handler"; } // A standard room setup. void setup() { set_short("trampled path"); set_long("This path meanders through a large grassy field.\n"); add_item("path", "Trampled down by the hooves of time."); add_item("field", "Large and grassy."); add_item("grass", "It's green, which should come as no surprise at all."); }