/* -*- LPC -*- */ /* * $Locker: $ * $Id: basic_trap.c,v 1.1 2000/06/08 01:48:53 pinkfish Exp $ * $Log: basic_trap.c,v $ * Revision 1.1 2000/06/08 01:48:53 pinkfish * Initial revision * * Revision 1.1 1998/01/06 04:40:23 ceres * Initial revision * */ inherit "/std/effect_shadow"; // type == "lock", "unlock" or "pick" // return 0 for ok, return 1 for failure int trap_lock(string type) { if(type != "pick") return 0; tell_object(this_player(), "Trap triggered.\n"); return 0; }