#include "path.h"; inherit CITYROOM; void setup() { set_short("Gumboot Road"); set_long("This is the middle of Gumboot Road\n"); set_light( 80 ); add_exit("north", GUMBOOT + "gumboot2", "road"); add_exit("south", GUMBOOT + "gumboot4", "road"); add_exit("east", PATH + "armour_shop", "door"); set_monster(1, "city"); }