/** * This is specifically for creating rooms in the world map system, where * it just makes and passes out the room details. So it does not need to * include all the room crap. * @author Pinkfish * @started Fri Jun 28 16:14:19 PDT 2002 */ #include <terrain_map.h> inherit TERRAIN_MAP_FACTORY_BASE; void create() { ::create(); this_object()->setup(); } /* create() */