.DT implement.c DW_wibble autodoc help implement.c .SH Description .SP 5 5 This is a generic held implement used for cutlery, lockpicks, tissues, basically anything you could hold in your hand but which would not be a weapon. Now of course you could try and fight someone with a dessert spoon but it would be pretty silly so use this instead of a weapon. Best way to use this is via the .imp virtual object. .EP .SP 10 5 Written by Ceres .EP .SH Inherits .SP 5 5 This class inherits the following classes /std/basic/holdable and /std/object. .EP .SH Includes .SP 5 5 This class includes the following files /include/money.h, /include/virtual.h, /include/move_failures.h and /include/shops/bank.h. .EP .SH Public Functions .SP 5 5 These are functions that everyone can access. .EP .SI 3 * %^BOLD%^init_dynamic_arg%^RESET%^ .EI .SI 5 void init_dynamic_arg(mapping map, object) .EI .SI 3 * %^BOLD%^init_static_arg%^RESET%^ .EI .SI 5 void init_static_arg(mapping map) .EI .SI 3 * %^BOLD%^int_query_static_auto_load%^RESET%^ .EI .SI 5 mapping int_query_static_auto_load() .EI .SI 3 * %^BOLD%^player_wield%^RESET%^ .EI .SI 5 void player_wield(int pos) .EI .SI 3 * %^BOLD%^query_dynamic_auto_load%^RESET%^ .EI .SI 5 mapping query_dynamic_auto_load() .EI .SI 3 * %^BOLD%^query_static_auto_load%^RESET%^ .EI .SI 5 mapping query_static_auto_load() .EI