dw_fluffos_v2/
dw_fluffos_v2/fluffos-2.9-ds2.05/
dw_fluffos_v2/fluffos-2.9-ds2.05/ChangeLog.old/
dw_fluffos_v2/fluffos-2.9-ds2.05/Win32/
dw_fluffos_v2/fluffos-2.9-ds2.05/compat/
dw_fluffos_v2/fluffos-2.9-ds2.05/compat/simuls/
dw_fluffos_v2/fluffos-2.9-ds2.05/include/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/clone/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/command/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/data/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/etc/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/include/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/inherit/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/inherit/master/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/log/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/compiler/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/efuns/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/single/tests/operators/
dw_fluffos_v2/fluffos-2.9-ds2.05/testsuite/u/
dw_fluffos_v2/fluffos-2.9-ds2.05/tmp/
dw_fluffos_v2/fluffos-2.9-ds2.05/windows/
dw_fluffos_v2/lib/
dw_fluffos_v2/lib/binaries/cmds/
dw_fluffos_v2/lib/binaries/cmds/creator/
dw_fluffos_v2/lib/binaries/cmds/living/
dw_fluffos_v2/lib/binaries/cmds/player/
dw_fluffos_v2/lib/binaries/d/admin/obj/
dw_fluffos_v2/lib/binaries/d/liaison/
dw_fluffos_v2/lib/binaries/global/virtual/
dw_fluffos_v2/lib/binaries/global/virtual/setup_compiler/
dw_fluffos_v2/lib/binaries/obj/handlers/autodoc/
dw_fluffos_v2/lib/binaries/obj/handlers/terrain_things/
dw_fluffos_v2/lib/binaries/obj/misc/
dw_fluffos_v2/lib/binaries/obj/misc/buckets/
dw_fluffos_v2/lib/binaries/obj/monster/
dw_fluffos_v2/lib/binaries/obj/reactions/
dw_fluffos_v2/lib/binaries/obj/reagents/
dw_fluffos_v2/lib/binaries/secure/cmds/creator/
dw_fluffos_v2/lib/binaries/secure/master/
dw_fluffos_v2/lib/binaries/std/
dw_fluffos_v2/lib/binaries/std/dom/
dw_fluffos_v2/lib/binaries/std/effects/object/
dw_fluffos_v2/lib/binaries/std/guilds/
dw_fluffos_v2/lib/binaries/std/languages/
dw_fluffos_v2/lib/binaries/std/races/
dw_fluffos_v2/lib/binaries/std/room/
dw_fluffos_v2/lib/binaries/std/room/basic/
dw_fluffos_v2/lib/binaries/std/shops/
dw_fluffos_v2/lib/binaries/std/shops/inherit/
dw_fluffos_v2/lib/binaries/www/
dw_fluffos_v2/lib/cmds/guild-race/
dw_fluffos_v2/lib/cmds/guild-race/crafts/
dw_fluffos_v2/lib/cmds/guild-race/other/
dw_fluffos_v2/lib/cmds/playtester/
dw_fluffos_v2/lib/cmds/playtester/senior/
dw_fluffos_v2/lib/d/admin/
dw_fluffos_v2/lib/d/admin/log/
dw_fluffos_v2/lib/d/admin/mapper/31-10-01/mapmaker/event/
dw_fluffos_v2/lib/d/admin/meetings/
dw_fluffos_v2/lib/d/admin/obj/
dw_fluffos_v2/lib/d/admin/room/we_care/
dw_fluffos_v2/lib/d/admin/save/
dw_fluffos_v2/lib/d/dist/
dw_fluffos_v2/lib/d/dist/mtf/
dw_fluffos_v2/lib/d/dist/pumpkin/
dw_fluffos_v2/lib/d/dist/pumpkin/chars/
dw_fluffos_v2/lib/d/dist/pumpkin/desert/
dw_fluffos_v2/lib/d/dist/pumpkin/gumboot/
dw_fluffos_v2/lib/d/dist/pumpkin/hospital/
dw_fluffos_v2/lib/d/dist/pumpkin/inherit/
dw_fluffos_v2/lib/d/dist/pumpkin/map/
dw_fluffos_v2/lib/d/dist/pumpkin/plain/
dw_fluffos_v2/lib/d/dist/pumpkin/pumpkin/
dw_fluffos_v2/lib/d/dist/pumpkin/save/
dw_fluffos_v2/lib/d/dist/pumpkin/squash/
dw_fluffos_v2/lib/d/dist/pumpkin/terrain/
dw_fluffos_v2/lib/d/dist/pumpkin/woods/
dw_fluffos_v2/lib/d/dist/start/
dw_fluffos_v2/lib/d/learning/TinyTown/buildings/
dw_fluffos_v2/lib/d/learning/TinyTown/map/
dw_fluffos_v2/lib/d/learning/TinyTown/roads/
dw_fluffos_v2/lib/d/learning/add_command/
dw_fluffos_v2/lib/d/learning/arms_and_weps/
dw_fluffos_v2/lib/d/learning/chars/
dw_fluffos_v2/lib/d/learning/cutnpaste/
dw_fluffos_v2/lib/d/learning/examples/npcs/
dw_fluffos_v2/lib/d/learning/examples/player_houses/npcs/
dw_fluffos_v2/lib/d/learning/examples/terrain_map/basic/
dw_fluffos_v2/lib/d/learning/functions/
dw_fluffos_v2/lib/d/learning/handlers/
dw_fluffos_v2/lib/d/learning/help_topics/npcs/
dw_fluffos_v2/lib/d/learning/help_topics/objects/
dw_fluffos_v2/lib/d/learning/help_topics/rcs_demo/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/crowd/
dw_fluffos_v2/lib/d/learning/help_topics/rooms/situations/
dw_fluffos_v2/lib/d/learning/items/
dw_fluffos_v2/lib/d/learning/save/
dw_fluffos_v2/lib/d/liaison/
dw_fluffos_v2/lib/d/liaison/NEWBIE/doc/
dw_fluffos_v2/lib/d/liaison/NEWBIE/save/oldlog/
dw_fluffos_v2/lib/db/
dw_fluffos_v2/lib/doc/
dw_fluffos_v2/lib/doc/creator/
dw_fluffos_v2/lib/doc/creator/autodoc/include/reaction/
dw_fluffos_v2/lib/doc/creator/autodoc/include/ritual_system/
dw_fluffos_v2/lib/doc/creator/autodoc/include/talker/
dw_fluffos_v2/lib/doc/creator/autodoc/include/terrain_map/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/baggage/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/clock/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/clothing/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/cont_save/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/corpse/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/money/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/monster/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/scabbard/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/service_provider/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/state_changer/
dw_fluffos_v2/lib/doc/creator/autodoc/obj/wand/
dw_fluffos_v2/lib/doc/creator/autodoc/std/book_dir/
dw_fluffos_v2/lib/doc/creator/autodoc/std/key/
dw_fluffos_v2/lib/doc/creator/autodoc/std/learning/
dw_fluffos_v2/lib/doc/creator/autodoc/std/map/
dw_fluffos_v2/lib/doc/creator/autodoc/std/race/
dw_fluffos_v2/lib/doc/creator/autodoc/std/weapon_logic/
dw_fluffos_v2/lib/doc/creator/files/
dw_fluffos_v2/lib/doc/creator/policy/
dw_fluffos_v2/lib/doc/creator/room/
dw_fluffos_v2/lib/doc/effects/
dw_fluffos_v2/lib/doc/ideas/
dw_fluffos_v2/lib/doc/known_command/
dw_fluffos_v2/lib/doc/lpc/basic_manual/
dw_fluffos_v2/lib/doc/lpc/intermediate/
dw_fluffos_v2/lib/doc/new/add_command/
dw_fluffos_v2/lib/doc/new/handlers/
dw_fluffos_v2/lib/doc/new/living/
dw_fluffos_v2/lib/doc/new/living/race/
dw_fluffos_v2/lib/doc/new/living/spells/
dw_fluffos_v2/lib/doc/new/player/
dw_fluffos_v2/lib/doc/new/room/guild/
dw_fluffos_v2/lib/doc/new/room/outside/
dw_fluffos_v2/lib/doc/new/room/storeroom/
dw_fluffos_v2/lib/doc/object/
dw_fluffos_v2/lib/doc/playtesters/
dw_fluffos_v2/lib/doc/policy/
dw_fluffos_v2/lib/doc/weapons/
dw_fluffos_v2/lib/global/handlers/
dw_fluffos_v2/lib/global/virtual/setup_compiler/
dw_fluffos_v2/lib/include/
dw_fluffos_v2/lib/include/cmds/
dw_fluffos_v2/lib/include/effects/
dw_fluffos_v2/lib/include/npc/
dw_fluffos_v2/lib/include/shops/
dw_fluffos_v2/lib/net/daemon/chars/
dw_fluffos_v2/lib/net/inherit/
dw_fluffos_v2/lib/net/intermud3/
dw_fluffos_v2/lib/net/intermud3/services/
dw_fluffos_v2/lib/net/obj/
dw_fluffos_v2/lib/net/save/
dw_fluffos_v2/lib/net/smnmp/
dw_fluffos_v2/lib/net/snmp/
dw_fluffos_v2/lib/obj/amulets/
dw_fluffos_v2/lib/obj/b_day/
dw_fluffos_v2/lib/obj/examples/
dw_fluffos_v2/lib/obj/food/alcohol/
dw_fluffos_v2/lib/obj/food/chocolates/
dw_fluffos_v2/lib/obj/food/fruits/
dw_fluffos_v2/lib/obj/food/meat/
dw_fluffos_v2/lib/obj/food/nuts/
dw_fluffos_v2/lib/obj/food/seafood/
dw_fluffos_v2/lib/obj/food/vegetables/
dw_fluffos_v2/lib/obj/fungi/
dw_fluffos_v2/lib/obj/furnitures/artwork/
dw_fluffos_v2/lib/obj/furnitures/bathroom/
dw_fluffos_v2/lib/obj/furnitures/beds/
dw_fluffos_v2/lib/obj/furnitures/cabinets/
dw_fluffos_v2/lib/obj/furnitures/chairs/
dw_fluffos_v2/lib/obj/furnitures/chests/
dw_fluffos_v2/lib/obj/furnitures/clocks/
dw_fluffos_v2/lib/obj/furnitures/crockery/
dw_fluffos_v2/lib/obj/furnitures/cupboards/
dw_fluffos_v2/lib/obj/furnitures/cushions/
dw_fluffos_v2/lib/obj/furnitures/fake_plants/
dw_fluffos_v2/lib/obj/furnitures/lamps/
dw_fluffos_v2/lib/obj/furnitures/mirrors/
dw_fluffos_v2/lib/obj/furnitures/outdoor/
dw_fluffos_v2/lib/obj/furnitures/safes/
dw_fluffos_v2/lib/obj/furnitures/shelves/
dw_fluffos_v2/lib/obj/furnitures/sideboards/
dw_fluffos_v2/lib/obj/furnitures/sofas/
dw_fluffos_v2/lib/obj/furnitures/stoves/
dw_fluffos_v2/lib/obj/furnitures/tables/
dw_fluffos_v2/lib/obj/furnitures/wardrobes/
dw_fluffos_v2/lib/obj/handlers/
dw_fluffos_v2/lib/obj/handlers/autodoc/
dw_fluffos_v2/lib/obj/jewellery/anklets/
dw_fluffos_v2/lib/obj/jewellery/bracelets/
dw_fluffos_v2/lib/obj/jewellery/earrings/
dw_fluffos_v2/lib/obj/jewellery/misc/
dw_fluffos_v2/lib/obj/jewellery/necklaces/
dw_fluffos_v2/lib/obj/jewellery/rings/
dw_fluffos_v2/lib/obj/media/
dw_fluffos_v2/lib/obj/misc/buckets/
dw_fluffos_v2/lib/obj/misc/jars/
dw_fluffos_v2/lib/obj/misc/papers/
dw_fluffos_v2/lib/obj/misc/player_shop/
dw_fluffos_v2/lib/obj/misc/shops/
dw_fluffos_v2/lib/obj/misc/traps/
dw_fluffos_v2/lib/obj/monster/
dw_fluffos_v2/lib/obj/monster/godmother/
dw_fluffos_v2/lib/obj/monster/transport/
dw_fluffos_v2/lib/obj/plants/inherit/
dw_fluffos_v2/lib/obj/potions/
dw_fluffos_v2/lib/open/boards/
dw_fluffos_v2/lib/save/autodoc/
dw_fluffos_v2/lib/save/bank_accounts/
dw_fluffos_v2/lib/save/boards/frog/
dw_fluffos_v2/lib/save/books/bed_catalog/
dw_fluffos_v2/lib/save/creators/
dw_fluffos_v2/lib/save/mail/
dw_fluffos_v2/lib/save/mail/p/
dw_fluffos_v2/lib/save/soul/data/
dw_fluffos_v2/lib/save/tasks/
dw_fluffos_v2/lib/save/vaults/
dw_fluffos_v2/lib/secure/cmds/lord/
dw_fluffos_v2/lib/secure/config/
dw_fluffos_v2/lib/secure/items/
dw_fluffos_v2/lib/secure/player/
dw_fluffos_v2/lib/soul/
dw_fluffos_v2/lib/soul/i/
dw_fluffos_v2/lib/soul/j/
dw_fluffos_v2/lib/soul/k/
dw_fluffos_v2/lib/soul/o/
dw_fluffos_v2/lib/soul/q/
dw_fluffos_v2/lib/soul/to_approve/
dw_fluffos_v2/lib/soul/u/
dw_fluffos_v2/lib/soul/v/
dw_fluffos_v2/lib/soul/wish_list/
dw_fluffos_v2/lib/soul/y/
dw_fluffos_v2/lib/soul/z/
dw_fluffos_v2/lib/std/creator/
dw_fluffos_v2/lib/std/effects/
dw_fluffos_v2/lib/std/effects/attached/
dw_fluffos_v2/lib/std/effects/external/
dw_fluffos_v2/lib/std/effects/fighting/
dw_fluffos_v2/lib/std/effects/other/
dw_fluffos_v2/lib/std/environ/
dw_fluffos_v2/lib/std/guilds/
dw_fluffos_v2/lib/std/hospital/
dw_fluffos_v2/lib/std/house/
dw_fluffos_v2/lib/std/house/onebedhouse/
dw_fluffos_v2/lib/std/house/onebedhut/
dw_fluffos_v2/lib/std/house/tworoomflat/
dw_fluffos_v2/lib/std/languages/
dw_fluffos_v2/lib/std/liquids/
dw_fluffos_v2/lib/std/nationality/
dw_fluffos_v2/lib/std/nationality/accents/
dw_fluffos_v2/lib/std/nationality/accents/national/
dw_fluffos_v2/lib/std/nationality/accents/regional/
dw_fluffos_v2/lib/std/npc/goals/
dw_fluffos_v2/lib/std/npc/goals/basic/
dw_fluffos_v2/lib/std/npc/goals/misc/
dw_fluffos_v2/lib/std/npc/inherit/
dw_fluffos_v2/lib/std/npc/plans/
dw_fluffos_v2/lib/std/npc/plans/basic/
dw_fluffos_v2/lib/std/outsides/
dw_fluffos_v2/lib/std/races/shadows/
dw_fluffos_v2/lib/std/room/basic/topography/
dw_fluffos_v2/lib/std/room/controller/
dw_fluffos_v2/lib/std/room/controller/topography/
dw_fluffos_v2/lib/std/room/furniture/games/
dw_fluffos_v2/lib/std/room/furniture/inherit/
dw_fluffos_v2/lib/std/room/inherit/carriage/
dw_fluffos_v2/lib/std/room/inherit/topography/
dw_fluffos_v2/lib/std/room/punishments/
dw_fluffos_v2/lib/std/room/topography/area/
dw_fluffos_v2/lib/std/room/topography/iroom/
dw_fluffos_v2/lib/std/room/topography/milestone/
dw_fluffos_v2/lib/std/shadows/
dw_fluffos_v2/lib/std/shadows/attached/
dw_fluffos_v2/lib/std/shadows/curses/
dw_fluffos_v2/lib/std/shadows/disease/
dw_fluffos_v2/lib/std/shadows/fighting/
dw_fluffos_v2/lib/std/shadows/room/
dw_fluffos_v2/lib/std/shops/controllers/
dw_fluffos_v2/lib/std/shops/objs/
dw_fluffos_v2/lib/std/shops/player_shop/
dw_fluffos_v2/lib/std/shops/player_shop/office_code/
dw_fluffos_v2/lib/std/socket/
dw_fluffos_v2/lib/www/
dw_fluffos_v2/lib/www/external/autodoc/
dw_fluffos_v2/lib/www/external/java/telnet/Documentation/
dw_fluffos_v2/lib/www/external/java/telnet/Documentation/images/
dw_fluffos_v2/lib/www/external/java/telnet/examples/
dw_fluffos_v2/lib/www/external/java/telnet/tools/
dw_fluffos_v2/lib/www/pics/
dw_fluffos_v2/lib/www/secure/creator/
dw_fluffos_v2/lib/www/secure/editors/
dw_fluffos_v2/lib/www/secure/survey_results/
dw_fluffos_v2/win32/
/**
 * A saving room inheritable.  This handles rooms which save their inventory,
 * or more specifically part of their inventory.
 *
 * Which objects should be saved or not saved can be controlled by overriding
 * test_save.
 *
 * Containers in this room that need to cause it to save its inventory should
 * generate a save event.
 *
 * @see test_save
 * @see event_save
 *
 * @author ceres
 */
#include <move_failures.h>
#include <player.h>

inherit "/global/auto_load";

//#define DEBUG_SAVE

// This is the minimum time between saves.
#define SAVE_TIME 10

#if 0
#undef AUTO_LOAD_OB
#define AUTO_LOAD_OB "/global/auto_load_debug"
#endif

varargs void set_save_file( string file, object thing );
varargs void do_load(object thing);
mapping query_dynamic_auto_load();
void init_dynamic_arg(mapping bing);

private mapping details;
private nosave string _save_file, _ram_file;
private nosave object _effects;
private nosave int _inventory_loaded;
private nosave int _last_saved;
private nosave int _door_opened, _door_unlocked;

#ifdef DEBUG_SAVE
void debug_log(string fmt, mixed args ...) {
    debug_printf(fmt + "\n", args ...);
#ifdef DISABLED
  if(base_name(this_object()) == "/d/cwc/Bes_Pelargic/Shoo_Li/roads/pang_ho_street/housing/03flat") {
    log_file("HOUSING_DEBUG", "%s (%s): " + fmt + "\n", 
             ctime(time())[4..18], base_name(this_object()), args ...);
  }
#endif
}
#endif

/** @ignore yes */
void create() {
   _save_file = "";
   details = ([ ]);
   _last_saved = time();
} /* create() */

/**
 * Set the filename that this object should use to save its inventory to.
 * @param file The file.
 */
void set_save_file( string file) {
#ifdef USE_RAMDISK
  string *bits, fname;
  int i;
#endif

  _save_file = file;

#ifdef USE_RAMDISK
  if(strsrch(_save_file, "/save/player_housing") != -1) {
    _ram_file = replace_string(_save_file, "/save/player_housing",
                               "/save/ramdisk/player_housing");
    fname = "";
    bits = explode(_ram_file, "/");
    for(i=0; i<sizeof(bits)-1; i++) {
      fname += "/" + bits[i];
      if(file_size(fname) == -1) {
        debug_printf("Creating %s", fname);
        mkdir(fname);
      }
    }
  }
#endif
  
  do_load();
} /* set_save_file() */

/**
 * This method determines if a given object should be saved or not.  When
 * inheriting this room you should define your own test_save function and use
 * it to decide which parts of the inventory are saved and which are not.
 *
 * @param ob The object to be tested.
 * @return 1 for yes 0 for no.
 */
int test_save(object ob) { return 1; }

/**
 * This method returns the current save file for the object.
 * @return the current save file
 */
string query_save_file() {
   return _save_file;
} /* query_save_file() */

/**
 * Objects that need to make this room save such as containers in the room
 * should generate a save event to make the room save its inventory.
 * eg. event(environment(this_object()), "save");
 */
void event_save(object thing) {
  // Certain conditions must be met in order to generate a save callout.
  if(!thing || !_inventory_loaded || !_save_file || _save_file == "") {
    if(find_call_out("do_save") != -1)
      remove_call_out("do_save");
    return;
  }
  
  // If thing is empty or this object then save. Alternatively, if
  // it's something this room should save then do a save.
  if(thing == this_object() || base_name(thing) == "/std/room/basic/door" ||
     test_save(thing)) {
    // Figure out when to schedule the callout for if necessary.
    if (find_call_out("do_save") == -1)
      call_out("do_save", SAVE_TIME);
  }
}

/** @ignore yes */
/* The following functions attempt to prevent saving when someone opens
 * and then closes a door.
 */
void door_action() {
  if(_door_opened || _door_unlocked) {
    event_save(this_object());
#ifdef DEBUG_SAVE
    debug_log("saving opened %d unlocked %d", _door_opened, 
        _door_unlocked);
  } else {
    debug_log("not saving %s door has returned "
        "to original state.\n", base_name(this_object()));
#endif
  }
  _door_opened = 0;
  _door_unlocked = 0;
}

/** @ignore yes */
void event_open(object door, object opener) {
  _door_opened++;
  if(find_call_out("door_action") != -1)
    remove_call_out("door_action");
  call_out("door_action", 5);
}

/** @ignore yes */
void event_close(object door, object closer) {
  _door_opened--;
  if(find_call_out("door_action") != -1)
    remove_call_out("door_action");
  call_out("door_action", 5);
}

/** @ignore yes */
void event_unlock(object door, object unlocker) {
  debug_printf("Event unlock called %O", door);
  _door_unlocked++;
  if(find_call_out("door_action") != -1)
    remove_call_out("door_action");
  call_out("door_action", 5);
}

/** @ignore yes */
void event_lock(object door, object locker) {
  debug_printf("Event lock called %O", door);
  _door_unlocked--;
  if(find_call_out("door_action") != -1)
    remove_call_out("door_action");
  call_out("door_action", 5);
}

/** @ignore yes */
void do_save() {
  int saved;
  
#ifdef DEBUG_SAVE  
  object ob;
#endif
  
  remove_call_out("do_save");

  // No save file, no save.
  if(!_save_file || _save_file == "") {
#ifdef DEBUG_SAVE
    log_file("ROOM_SAVE", "%s no save file for %s\n", ctime(time())[4..18],
             base_name(this_object()));
#endif
    return;
  }
  
  details = ([ ]);
  details = query_dynamic_auto_load();

#ifdef USE_RAMDISK
  if(_ram_file)
    saved = unguarded((: save_object, _ram_file, 3 :));
  else
#endif
    saved = unguarded((: save_object, _save_file, 3 :));
  
#ifdef DEBUG_SAVE
  if (saved) {
    log_file("HOUSING_DEBUG",
             "%s %s saved.\n", ctime(time())[4..18],
             base_name(this_object()));
  } else {
    log_file("HOUSING_DEBUG",
             "%s %s failed to save.\n", ctime(time())[4..18],
             base_name(this_object()));
  }
#endif
  
#ifdef DEBUG_INVENTORY
  foreach(ob in all_inventory(this_object())) {
    if(test_save(ob))
      log_file(base_name(this_object()) + ".log",
               "%s %s contained %d items.\n", ctime(time())[4..18],
               ob->query_short(), sizeof(deep_inventory(ob)));
  }
#endif  
  _last_saved = time();
}

/**
 * @ignore yes
 * This causes the inventory to be loaded
 */
void do_load( object thing ) {
  mapping tmp;
  string fname;
  
  if(_save_file) {
    if(_ram_file &&
       (file_size(_ram_file + ".o.gz") > 0 || file_size(_ram_file + ".o") > 0))
      fname = _ram_file;
    else
      fname = _save_file;
    
    if(file_size(fname + ".o.gz") > 0 || file_size(fname + ".o") > 0) {
      tmp = this_object()->query_properties();
      unguarded((: restore_object, fname :));
      this_object()->set_properties(tmp);
      
      if ( sizeof( details ) ) {
        init_dynamic_arg( details );
      } else {
        // If there is no save file then set out inventory as loaded.
        _inventory_loaded = 1;
      }
    } else {
      // If there is no save file then set out inventory as loaded.
      _inventory_loaded = 1;
    }
  }
  // prevent us doing a save.
  _last_saved = time();
  remove_call_out("do_save");
  remove_call_out("door_action");
  _door_opened = 0;
  _door_unlocked = 0;
}

/**
 * @ignore yes
 * Makes sure furniture is removed from the save file
 * when its removed from this room.
 */
int test_remove(object thing, int flag, mixed dest) {
  if(test_save(thing))
    event(this_object(), "save", thing);
  return 1;
}

/**
 * @ignore yes
 * Makes sure furniture is saved when its put in this room.
 */
int test_add( object ob, int flag) {
  if(!query_auto_loading() && test_save(ob))
    event(this_object(), "save", ob);
  return 1;
}

/** @ignore yes
 * This container cannot be added into other containers.
 */
int query_prevent_insert() { return 1; }

/** @ignore yes */
mapping query_dynamic_auto_load() {
  mapping map;
  string *obs;

  map = ([ ]);

#ifdef DISABLED
  if ( _effects ) {
    if ( sizeof( (mixed *)_effects->query_effs() ) ) {
      _effects->effect_freeze();
      _effects->effects_saving();
      map += ([
               "effects" : ({
                 (mixed *)_effects->query_effs(),
                 (int *)_effects->query_eeq()
               })
      ]);
      _effects->effect_unfreeze();
    }
  }
#endif
  
  obs = filter(all_inventory(this_object()), "test_save");
  
  // Try the autoload object.
  catch(obs = AUTO_LOAD_OB->create_auto_load( obs, 0 ) );
  map["inv"] = obs;
  
  return map;
} /* query_dynamic_auto_load() */

/**
 * We make sure that receipts are set to 'no get' when moved into the room.
 */
private int move_to_dest(object ob) {
   if (base_name(ob) == PLAYER_RECEIPT) {
      ob->reset_get();
   }
   return ob->move(this_object());
}

/** @ignore yes */
void init_dynamic_arg( mapping bing ) {
#ifdef DEBUG_INVENTORY
  object ob;

  log_file(base_name(this_object()) + ".log",
           "%s Loading.\n", ctime(time())[4..18]);
#endif  
  if ( !mapp( bing ) ) {
#ifdef DEBUG_INVENTORY  
  log_file(base_name(this_object()) + ".log",
           "%s no mapping to load.\n", ctime(time())[4..18]);
#endif  
    return;
  }
  
  if ( bing[ "effects" ] ) {
    _effects->set_effs( bing[ "effects" ][ 0 ] );
    _effects->set_eeq( bing[ "effects" ][ 1 ] );
    if ( environment() && shadow( this_object(), 0 ) )
       move_object( environment() );
    _effects->init_after_save();
  }
  
#ifdef DEBUG_INVENTORY  
  log_file(base_name(this_object()) + ".log",
           "%s done effects.\n", ctime(time())[4..18]);
#endif  

  /*
   * Potential order of inventory generation problem here...  Where the
   * upper parts of the container don't initialise until after we
   * return...
   */
  if ( bing[ "inv" ] && !_inventory_loaded) {
#ifdef DEBUG_INVENTORY  
  log_file(base_name(this_object()) + ".log",
           "%s starting inventory.\n", ctime(time())[4..18]);
#endif  
    AUTO_LOAD_OB->load_auto_load_to_inventory( bing["inv"], this_object(),
                                               this_player(),
                                               (: move_to_dest($1) :) );
    _inventory_loaded = 1;
  } else {
#ifdef DEBUG_INVENTORY  
  log_file(base_name(this_object()) + ".log",
           "%s inventory_loaded already set.\n", ctime(time())[4..18]);
#endif  
  }
#ifdef DEBUG_INVENTORY
  log_file(base_name(this_object()) + ".log",
           "%s done inventory.\n", ctime(time())[4..18]);
  foreach(ob in all_inventory(this_object())) {
    if(test_save(ob))
      log_file(base_name(this_object()) + ".log",
               "%s %s contains %d items.\n", ctime(time())[4..18],
               ob->query_short(), sizeof(deep_inventory(ob)));
  }
  if(!sizeof(all_inventory(this_object())))
    log_file(base_name(this_object()) + ".log",
             "%s room has no inventory.\n", ctime(time())[4..18]);
    
#endif
} /* init_dynamic_arg() */


/** @ignore yes */
void check_euid() {   
  if ( previous_object() ) {
    seteuid( geteuid( previous_object() ) );
  }
} /* check_euid() */

/** @ignore yes
 * Cleanup could screw us up so we stay loaded.
 */
int query_keep_room_loaded() { return 1; }

/** @ignore yes
 * Do any outstanding saves.
 */
void dest_me() {
  if(find_call_out("do_save") != -1)
    do_save();
}

/** @ignore yes */
int query_inventory_loaded() { return _inventory_loaded; }