#include "path.h" inherit "/std/room/basic_room"; void setup() { set_short( "bedroom" ); set_long( "This is a small bedroom above the shop. There is a window " "in the north wall.\n"); set_light( 60 ); // This is usually calculated for you and only needed if you want the room // to be bigger than normal. set_room_size( 10 ); // set the movement zone. set_zone( "Tiny Town"); /* * lots of add_items are needed here to describe all the things in the * room. */ add_exit("window", PATH+"shop-ledge", "window"); add_exit("down", PATH +"item-shop", "stair" ); // make them move downwards 9feet when they go down the stairs modify_exit("down", ({ "downgrade", 9 })); }