#include "path.h";
inherit PLAYER_HOUSE_OUTSIDE;
void setup() {
set_light(50);
set_theft_handler( HOSPITAL );
set_save_file("%savedir%/%N%garden");
/* DESCRIPTIONS */
set_orientation(%orientation%);
set_quit_handler(%out%);
set_short("small garden");
set_base_desc("a quiet and secluded garden");
add_surface("floor", "grass");
add_surface("%0% wall", "red brick" );
add_surface( "%2% wall", "red brick" );
add_surface( "%6% wall", "red brick" );
/* EXITS */
add_exit("%4%", PATH+"%N%familyroom", "door");
modify_exit("%4%", ({ "door short", "garden door" }));
//add_exit("%5% window", PATH+"%N%familyroom", "window");
add_exit("window", PATH+"%N%diningroom", "window");
}