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          <em><strong>MUD-Dev<br>mailing list archive</strong></em>
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      <p align="right"><strong>Index by date -- 1285 messages</strong>
      <br>Last updated: Mon 04 Oct 1999, 16:51</p>
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<ul>
<LI><STRONG>Wed 01 Jul 1998, 05:52 GMT</STRONG></LI>
<UL>      
<LI><A NAME="01284" HREF="msg01284.html">[MUD-Dev] Re: Multi-Server games</A>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a></LI>
<LI><A NAME="01283" HREF="msg01283.html">[MUD-Dev] Re: Embedded languages was Re: Databases: was Re: skill system</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
<LI><A NAME="01282" HREF="msg01282.html">[MUD-Dev] Re: Embedded languages was Re: Databases: was Re: skill system</A>, Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a></LI>
<LI><A NAME="01281" HREF="msg01281.html">[MUD-Dev] Re: Databases: was Re: skill system</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01280" HREF="msg01280.html">[MUD-Dev] Re: Databases: was Re: skill system</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01279" HREF="msg01279.html">[MUD-Dev] Re: skill system</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
</UL>                           
<LI><STRONG>Tue 30 Jun 1998, 23:41 GMT</STRONG></LI>
<UL>      
<LI><A NAME="01278" HREF="msg01278.html">[MUD-Dev] Re: darkness/visibility</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01277" HREF="msg01277.html">[MUD-Dev] Re: Nested Coordinate spaces.</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01276" HREF="msg01276.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01275" HREF="msg01275.html">[MUD-Dev] Sugarscape: A-Life variation with economic interests</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01274" HREF="msg01274.html">[MUD-Dev] Rules of the game: How Long Till You Die</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01273" HREF="msg01273.html">[MUD-Dev] Rules of the Game: You don't always live twice Or... Take my life, Please</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01272" HREF="msg01272.html">[MUD-Dev] Re: You think users won't number crunch and statistise your MUD?</A>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a></LI>
<LI><A NAME="01271" HREF="msg01271.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a></LI>
<LI><A NAME="01270" HREF="msg01270.html">[MUD-Dev] Re: roleplaying farmers?</A>, Mike L Kesl <a href="mailto:mlkesl#cpinternet,com">mlkesl#cpinternet,com</a></LI>
<LI><A NAME="01269" HREF="msg01269.html">[MUD-Dev] Re: Levelless MUDs</A>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a></LI>
<LI><A NAME="01268" HREF="msg01268.html">[MUD-Dev] Re: Combat intelligence</A>, Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a></LI>
<LI><A NAME="01267" HREF="msg01267.html">[MUD-Dev] Combat intelligence</A>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a></LI>
<LI><A NAME="01266" HREF="msg01266.html">[MUD-Dev] Re: You think users won't number crunch and statistise your MUD?</A>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a></LI>
<LI><A NAME="01265" HREF="msg01265.html">[MUD-Dev] Re: Databases: was Re: skill system</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="01264" HREF="msg01264.html">[MUD-Dev] Re: Multi-Server games</A>, Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a></LI>
<LI><A NAME="01263" HREF="msg01263.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A>, Joel Kelso <a href="mailto:joel#ee,uwa.edu.au">joel#ee,uwa.edu.au</a></LI>
<LI><A NAME="01262" HREF="msg01262.html">[MUD-Dev] Re: the why of online worlds.</A>, cat <a href="mailto:cat#bga,com">cat#bga,com</a></LI>
<LI><A NAME="01261" HREF="msg01261.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a></LI>
<LI><A NAME="01260" HREF="msg01260.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01259" HREF="msg01259.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A>, Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a></LI>
<LI><A NAME="01258" HREF="msg01258.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
</UL>                           
<LI><STRONG>Mon 29 Jun 1998, 23:48 GMT</STRONG></LI>
<UL>      
<LI><A NAME="01257" HREF="msg01257.html">[MUD-Dev] Re: Combat intelligence</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01256" HREF="msg01256.html">[MUD-Dev] Combat intelligence</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01255" HREF="msg01255.html">[MUD-Dev] Re: You think users won't number crunch and statistise your MUD?</A>, Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a></LI>
<LI><A NAME="01254" HREF="msg01254.html">[MUD-Dev] RP definitional structure</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01253" HREF="msg01253.html">[MUD-Dev] Re: stuff that makes me leave (was Re: In game bulletin...)</A>, Katrina McClelan <a href="mailto:kitkat#the486,bradley.edu">kitkat#the486,bradley.edu</a></LI>
<LI><A NAME="01252" HREF="msg01252.html">[MUD-Dev] You think users won't number crunch and statistise your MUD?</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01251" HREF="msg01251.html">[MUD-Dev] A variation on persistent store techniques with notes on distributedprocessing support</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01250" HREF="msg01250.html">[MUD-Dev] Re: Levelless MUDs</A>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a></LI>
<LI><A NAME="01249" HREF="msg01249.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="01248" HREF="msg01248.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a></LI>
<LI><A NAME="01247" HREF="msg01247.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="01246" HREF="msg01246.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="01245" HREF="msg01245.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A>, Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a></LI>
<LI><A NAME="01244" HREF="msg01244.html">[MUD-Dev] Re: Multi-Server games</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01243" HREF="msg01243.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A>, Dan Shiovitz <a href="mailto:dbs#cs,wisc.edu">dbs#cs,wisc.edu</a></LI>
<LI><A NAME="01242" HREF="msg01242.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="01241" HREF="msg01241.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="01240" HREF="msg01240.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="01239" HREF="msg01239.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A>, Maddy <a href="mailto:maddy#fysh,org">maddy#fysh,org</a></LI>
<LI><A NAME="01238" HREF="msg01238.html">[MUD-Dev] Re: the why of online worlds</A>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a></LI>
<LI><A NAME="01237" HREF="msg01237.html">[MUD-Dev] the why of online worlds</A>, Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a></LI>
</UL>                           
<LI><STRONG>Sun 28 Jun 1998, 10:21 GMT</STRONG></LI>
<UL>      
<LI><A NAME="01236" HREF="msg01236.html">[MUD-Dev] Re: what's fun?</A>, Richard Bartle <a href="mailto:76703.3042#compuserve,com">76703.3042#compuserve,com</a></LI>
</UL>                           
<LI><STRONG>Sat 27 Jun 1998, 19:46 GMT</STRONG></LI>
<UL>      
<LI><A NAME="01235" HREF="msg01235.html">[MUD-Dev] Re: Quotes from Marcus Ranum</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
<LI><A NAME="01234" HREF="msg01234.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
<LI><A NAME="01233" HREF="msg01233.html">[MUD-Dev] Re: Multi-Server games</A>, MH <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a></LI>
<LI><A NAME="01232" HREF="msg01232.html">[MUD-Dev] Re: Multi-Server games</A>, Jo Dillon <a href="mailto:emily#thelonious,new.ox.ac.uk">emily#thelonious,new.ox.ac.uk</a></LI>
<LI><A NAME="01231" HREF="msg01231.html">[MUD-Dev] Re: Quotes from Marcus Ranum</A>, Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a></LI>
<LI><A NAME="01230" HREF="msg01230.html">[MUD-Dev] Re: Levelless MUDs</A>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a></LI>
<LI><A NAME="01229" HREF="msg01229.html">[MUD-Dev] Re: Databases: was Re: skill system</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01228" HREF="msg01228.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A>, Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a></LI>
</UL>                           
<LI><STRONG>Fri 26 Jun 1998, 22:47 GMT</STRONG></LI>
<UL>      
<LI><A NAME="01227" HREF="msg01227.html">[MUD-Dev] Re: Multi-Server games</A>, MH <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a></LI>
<LI><A NAME="01226" HREF="msg01226.html">[MUD-Dev] Quotes from Marcus Ranum</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01225" HREF="msg01225.html">[MUD-Dev] Re: Levelless MUDs</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01224" HREF="msg01224.html">[MUD-Dev] Re: Technical C/C++ coding question</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01223" HREF="msg01223.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A>, Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a></LI>
<LI><A NAME="01222" HREF="msg01222.html">[MUD-Dev] Re: Analysis and specification - the dirty words o</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01221" HREF="msg01221.html">[MUD-Dev] Re: what's fun?</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01220" HREF="msg01220.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="01219" HREF="msg01219.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a></LI>
<LI><A NAME="01218" HREF="msg01218.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a></LI>
<LI><A NAME="01217" HREF="msg01217.html">[MUD-Dev] Re: Databases: was Re: skill system</A>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a></LI>
<LI><A NAME="01216" HREF="msg01216.html">[MUD-Dev] Re: I/O Event Handling Under Linux by Richard Gooch</A>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a></LI>
<LI><A NAME="01215" HREF="msg01215.html">[MUD-Dev] Re: Suggested theme</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
<LI><A NAME="01214" HREF="msg01214.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="01213" HREF="msg01213.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A>, Maddy <a href="mailto:maddy#fysh,org">maddy#fysh,org</a></LI>
<LI><A NAME="01212" HREF="msg01212.html">[MUD-Dev] Re: Databases: was Re: skill system</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01211" HREF="msg01211.html">[MUD-Dev] Re: Databases: was Re: skill system</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01210" HREF="msg01210.html">[MUD-Dev] Re: stuff that makes me leave (was Re: In game bulletin...)</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01209" HREF="msg01209.html">[MUD-Dev] Thread implementations...</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01208" HREF="msg01208.html">[MUD-Dev] I/O Event Handling Under Linux by Richard Gooch</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01207" HREF="msg01207.html">[MUD-Dev] Re: Suggested theme</A>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a></LI>
<LI><A NAME="01206" HREF="msg01206.html">[MUD-Dev] (fwd) Dantom's Universal Network Game (DUNG)</A>, Nathan Fenenga Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a></LI>
<LI><A NAME="01205" HREF="msg01205.html">[MUD-Dev] Re: Suggested theme</A>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a></LI>
</UL>                           
<LI><STRONG>Thu 25 Jun 1998, 08:32 GMT</STRONG></LI>
<UL>      
<LI><A NAME="01204" HREF="msg01204.html">[MUD-Dev] Re: mud websites</A>, Scatter <a href="mailto:scatter#thevortex,com">scatter#thevortex,com</a></LI>
<LI><A NAME="01203" HREF="msg01203.html">[MUD-Dev] Re: mud websites</A>, Scatter <a href="mailto:scatter#thevortex,com">scatter#thevortex,com</a></LI>
<LI><A NAME="01202" HREF="msg01202.html">[MUD-Dev] Re: Multi-Server games</A>, Jo Dillon <a href="mailto:emily#thelonious,new.ox.ac.uk">emily#thelonious,new.ox.ac.uk</a></LI>
<LI><A NAME="01201" HREF="msg01201.html">[MUD-Dev] ScryMUD:  Source release, version 1.4</A>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a></LI>
<LI><A NAME="01200" HREF="msg01200.html">[MUD-Dev] Re: Databases: was Re: skill system</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="01199" HREF="msg01199.html">[MUD-Dev] Re: Databases: was Re: skill system</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="01198" HREF="msg01198.html">[MUD-Dev] Re: Multi-Server games</A>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a></LI>
<LI><A NAME="01197" HREF="msg01197.html">[MUD-Dev] Re: darkness/visibility</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
<LI><A NAME="01196" HREF="msg01196.html">[MUD-Dev] Re: Suggested theme, was Re: WIRED: Kilers have more fun</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
</UL>                           
<LI><STRONG>Wed 24 Jun 1998, 23:39 GMT</STRONG></LI>
<UL>      
<LI><A NAME="01195" HREF="msg01195.html">[MUD-Dev] Re: Nested Coordinate spaces.</A>, Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a></LI>
<LI><A NAME="01194" HREF="msg01194.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a></LI>
<LI><A NAME="01193" HREF="msg01193.html">[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01192" HREF="msg01192.html">[MUD-Dev] Re: Databases: was Re: skill system</A>, jacob langthorn <a href="mailto:jlangthorn#towertechinc,com">jlangthorn#towertechinc,com</a></LI>
<LI><A NAME="01191" HREF="msg01191.html">[MUD-Dev] Re: Databases: was Re: skill system</A>, ##Make Nylander <a href="mailto:thenewt#use,usit.net">thenewt#use,usit.net</a></LI>
<LI><A NAME="01190" HREF="msg01190.html">[MUD-Dev] mud-related event: Dr. K...</A>, Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a></LI>
<LI><A NAME="01189" HREF="msg01189.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A>, Jo Dillon <a href="mailto:emily#thelonious,new.ox.ac.uk">emily#thelonious,new.ox.ac.uk</a></LI>
<LI><A NAME="01188" HREF="msg01188.html">[MUD-Dev] Re: Databases: was Re: skill system</A>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a></LI>
<LI><A NAME="01187" HREF="msg01187.html">[MUD-Dev] Re: skill system</A>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a></LI>
<LI><A NAME="01186" HREF="msg01186.html">[MUD-Dev] Re: darkness/visibility</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
<LI><A NAME="01185" HREF="msg01185.html">[MUD-Dev] Re: Suggested theme, was Re: WIRED: Kilers have more fun</A>, Dan Shiovitz <a href="mailto:dbs#cs,wisc.edu">dbs#cs,wisc.edu</a></LI>
<LI><A NAME="01184" HREF="msg01184.html">[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
</UL>                           
<LI><STRONG>Tue 23 Jun 1998, 23:55 GMT</STRONG></LI>
<UL>      
<LI><A NAME="01183" HREF="msg01183.html">[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01182" HREF="msg01182.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01181" HREF="msg01181.html">[MUD-Dev] Re: darkness/visibility</A>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a></LI>
<LI><A NAME="01180" HREF="msg01180.html">[MUD-Dev] Suggested theme, was Re: WIRED: Kilers have more fun</A>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a></LI>
<LI><A NAME="01179" HREF="msg01179.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A>, Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a></LI>
<LI><A NAME="01178" HREF="msg01178.html">[MUD-Dev] Re: Prescience Rules?</A>, Scatter <a href="mailto:scatter#thevortex,com">scatter#thevortex,com</a></LI>
<LI><A NAME="01177" HREF="msg01177.html">[MUD-Dev] Re: Nested Coordinate spaces.</A>, Elis Pomales <a href="mailto:pomales#caip,rutgers.edu">pomales#caip,rutgers.edu</a></LI>
<LI><A NAME="01176" HREF="msg01176.html">[MUD-Dev] Re: Mud websites</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
<LI><A NAME="01175" HREF="msg01175.html">[MUD-Dev] WWW/INN/news systems (Was: Re: mud websites)</A>, Petri Virkkula <a href="mailto:pvirkkul#cc,hut.fi">pvirkkul#cc,hut.fi</a></LI>
<LI><A NAME="01174" HREF="msg01174.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="01173" HREF="msg01173.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A>, Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a></LI>
<LI><A NAME="01172" HREF="msg01172.html">[MUD-Dev] Re: Databases: was Re: skill system</A>, T. Alexander Popiel <a href="mailto:popiel#beldin,snugharbor.com">popiel#beldin,snugharbor.com</a></LI>
<LI><A NAME="01171" HREF="msg01171.html">[MUD-Dev] Tron meets MUD meets the arcades.  Detonation expected.</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
</UL>                           
<LI><STRONG>Mon 22 Jun 1998, 23:46 GMT</STRONG></LI>
<UL>      
<LI><A NAME="01170" HREF="msg01170.html">[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01169" HREF="msg01169.html">[MUD-Dev] Re: darkness/visibility</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01168" HREF="msg01168.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="01167" HREF="msg01167.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="01166" HREF="msg01166.html">[MUD-Dev] Re: Mud websites</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01165" HREF="msg01165.html">[MUD-Dev] Re: Databases: was Re: skill system</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01164" HREF="msg01164.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A>, Dan Shiovitz <a href="mailto:dbs#cs,wisc.edu">dbs#cs,wisc.edu</a></LI>
<LI><A NAME="01163" HREF="msg01163.html">[MUD-Dev] Re: Databases: was Re: skill system</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01162" HREF="msg01162.html">[MUD-Dev] Re: darkness/visibility</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01161" HREF="msg01161.html">[MUD-Dev] Re: mud websites</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01160" HREF="msg01160.html">[MUD-Dev] Re: darkness/visibility</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01159" HREF="msg01159.html">[MUD-Dev] WIRED: One brave soul's UO diary.</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01158" HREF="msg01158.html">[MUD-Dev] WIRED: Kilers have more fun</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01157" HREF="msg01157.html">[MUD-Dev] RI Adventure Contest (fwd)</A>, Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a></LI>
</UL>                           
<LI><STRONG>Sun 21 Jun 1998, 16:30 GMT</STRONG></LI>
<UL>      
<LI><A NAME="01156" HREF="msg01156.html">[MUD-Dev] Re: Levelless MUDs</A>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a></LI>
</UL>                           
<LI><STRONG>Sat 20 Jun 1998, 22:51 GMT</STRONG></LI>
<UL>      
<LI><A NAME="01155" HREF="msg01155.html">[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?</A>, Bruce Mitchener <a href="mailto:ubmitche#mcs,drexel.edu">ubmitche#mcs,drexel.edu</a></LI>
<LI><A NAME="01154" HREF="msg01154.html">[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?</A>, T. Alexander Popiel <a href="mailto:popiel#snugharbor,com">popiel#snugharbor,com</a></LI>
<LI><A NAME="01153" HREF="msg01153.html">[MUD-Dev] Re: Databases: was Re: skill system</A>, Adam J. Thornton <a href="mailto:adam#phoenix,Princeton.EDU">adam#phoenix,Princeton.EDU</a></LI>
<LI><A NAME="01152" HREF="msg01152.html">[MUD-Dev] Re: Databases: was Re: skill system</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="01151" HREF="msg01151.html">[MUD-Dev] Re: mud websites</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01150" HREF="msg01150.html">[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
<LI><A NAME="01149" HREF="msg01149.html">[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?</A>, Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a></LI>
<LI><A NAME="01148" HREF="msg01148.html">[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?</A>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a></LI>
<LI><A NAME="01147" HREF="msg01147.html">[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01146" HREF="msg01146.html">[MUD-Dev] Re: skill system</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
</UL>                           
<LI><STRONG>Fri 19 Jun 1998, 23:10 GMT</STRONG></LI>
<UL>      
<LI><A NAME="01145" HREF="msg01145.html">[MUD-Dev] Biting the hand that feeds you</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01144" HREF="msg01144.html">[MUD-Dev] Re: Nested Coordinate spaces.</A>, Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a></LI>
<LI><A NAME="01143" HREF="msg01143.html">[MUD-Dev] Re: Prescience Rules?</A>, Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a></LI>
<LI><A NAME="01142" HREF="msg01142.html">[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01141" HREF="msg01141.html">[MUD-Dev] Re: MUDZilla -- commercial server base</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01140" HREF="msg01140.html">[MUD-Dev] Re: Nested Coordinate spaces.</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01139" HREF="msg01139.html">[MUD-Dev] Re: Prescience Rules?</A>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a></LI>
<LI><A NAME="01138" HREF="msg01138.html">[MUD-Dev] Re: Analysis and specification - the dirty words o</A>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a></LI>
<LI><A NAME="01137" HREF="msg01137.html">[MUD-Dev] bytecode results</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
<LI><A NAME="01136" HREF="msg01136.html">[MUD-Dev] Re: Prescience Rules?</A>, Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a></LI>
<LI><A NAME="01135" HREF="msg01135.html">[MUD-Dev] Re:(fwd) Re: Multiple currencies</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01134" HREF="msg01134.html">[MUD-Dev] Re: LDAP server as ...</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01133" HREF="msg01133.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01132" HREF="msg01132.html">[MUD-Dev] Re: Prescience Rules?</A>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a></LI>
</UL>                           
<LI><STRONG>Thu 18 Jun 1998, 23:31 GMT</STRONG></LI>
<UL>      
<LI><A NAME="01131" HREF="msg01131.html">[MUD-Dev] Re: Prescience Rules? [Previously submitted under wrong thread :(  ]</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="01130" HREF="msg01130.html">[MUD-Dev] Re: skill system</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="01129" HREF="msg01129.html">[MUD-Dev] OT: Ack!</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="01128" HREF="msg01128.html">[MUD-Dev] Re: Natural Language Parsing (Was: Re: darkness/visibility)</A>, Adam J. Thornton <a href="mailto:adam#phoenix,Princeton.EDU">adam#phoenix,Princeton.EDU</a></LI>
<LI><A NAME="01127" HREF="msg01127.html">[MUD-Dev] Re: Prescience Rules? [Previously submitted under wrong thread :(  ]</A>, Dan Shiovitz <a href="mailto:dbs#cs,wisc.edu">dbs#cs,wisc.edu</a></LI>
<LI><A NAME="01126" HREF="msg01126.html">[MUD-Dev] Natural Language Parsing (Was: Re: darkness/visibility)</A>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a></LI>
<LI><A NAME="01125" HREF="msg01125.html">[MUD-Dev] Re: Mud websites</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01124" HREF="msg01124.html">[MUD-Dev] Re: Levelless MUDs</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="01123" HREF="msg01123.html">[MUD-Dev] Re: Is worse better?</A>, Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a></LI>
<LI><A NAME="01122" HREF="msg01122.html">[MUD-Dev] Re: Prescience Rules?</A>, Joel Kelso <a href="mailto:joel#ee,uwa.edu.au">joel#ee,uwa.edu.au</a></LI>
<LI><A NAME="01121" HREF="msg01121.html">[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
</UL>                           
<LI><STRONG>Wed 17 Jun 1998, 23:41 GMT</STRONG></LI>
<UL>      
<LI><A NAME="01120" HREF="msg01120.html">[MUD-Dev] Re: Prescience Rules? [Previously submitted under wrong thread :(  ]</A>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a></LI>
<LI><A NAME="01119" HREF="msg01119.html">[MUD-Dev] Re: Levelless MUDs</A>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a></LI>
<LI><A NAME="01118" HREF="msg01118.html">[MUD-Dev] Re: Prescience Rules? [Previously submitted under wrong thread :(  ]</A>, Dan Shiovitz <a href="mailto:dbs#cs,wisc.edu">dbs#cs,wisc.edu</a></LI>
<LI><A NAME="01117" HREF="msg01117.html">[MUD-Dev] Re: Levelless MUDs</A>, D. B. Brown <a href="mailto:dbrown1#stny,lrun.com">dbrown1#stny,lrun.com</a></LI>
<LI><A NAME="01116" HREF="msg01116.html">[MUD-Dev] MySQL scalability</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01115" HREF="msg01115.html">[MUD-Dev] Re: Levelless MUDs</A>, Richard Woolcock <a href="mailto:KaVir#nospam,dial.pipex.com">KaVir#nospam,dial.pipex.com</a></LI>
<LI><A NAME="01114" HREF="msg01114.html">[MUD-Dev] Re: Levelless MUDs</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="01113" HREF="msg01113.html">[MUD-Dev] Prescience Rules? [Previously submitted under wrong thread :(  ]</A>, Larry Homer <a href="mailto:afn40452#afn,org">afn40452#afn,org</a></LI>
<LI><A NAME="01112" HREF="msg01112.html">[MUD-Dev] Re: Levelless MUDs</A>, Larry Homer <a href="mailto:afn40452#afn,org">afn40452#afn,org</a></LI>
<LI><A NAME="01111" HREF="msg01111.html">[MUD-Dev] Re: Levelless MUDs</A>, Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a></LI>
<LI><A NAME="01110" HREF="msg01110.html">[MUD-Dev] Re: Technical C/C++ coding question</A>, Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a></LI>
<LI><A NAME="01109" HREF="msg01109.html">[MUD-Dev] ADMIN: OS Wars</A>, J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a></LI>
<LI><A NAME="01108" HREF="msg01108.html">[MUD-Dev] Re: Technical C/C++ coding question</A>, Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a></LI>
<LI><A NAME="01107" HREF="msg01107.html">[MUD-Dev] Re: stuff that makes me leave</A>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a></LI>
<LI><A NAME="01106" HREF="msg01106.html">[MUD-Dev] RE: stuff that makes me leave (was Re: In game bulleti</A>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a></LI>
<LI><A NAME="01105" HREF="msg01105.html">[MUD-Dev] Re: OT: Announcement</A>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a></LI>
<LI><A NAME="01104" HREF="msg01104.html">[MUD-Dev] Re: Mud websites</A>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a></LI>
<LI><A NAME="01103" HREF="msg01103.html">[MUD-Dev] Re: Is worse better?</A>, Katrina McClelan <a href="mailto:kitkat#the486,bradley.edu">kitkat#the486,bradley.edu</a></LI>
<LI><A NAME="01102" HREF="msg01102.html">[MUD-Dev] Re: Is worse better?</A>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a></LI>
<LI><A NAME="01101" HREF="msg01101.html">[MUD-Dev] Re: [Fwd: Warfare on retromud.org 3000]</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
<LI><A NAME="01100" HREF="msg01100.html">[MUD-Dev] Re: OT: Announcement</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
<LI><A NAME="01099" HREF="msg01099.html">[MUD-Dev] Re: OT:Re: Is worse better?</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="01098" HREF="msg01098.html">[MUD-Dev] Re: OT:Re: Is worse better?</A>, Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a></LI>
<LI><A NAME="01097" HREF="msg01097.html">[MUD-Dev] Re: Is worse better?</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="01096" HREF="msg01096.html">[MUD-Dev] Re: Mozilla: unity of interface</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="01095" HREF="msg01095.html">[MUD-Dev] Re: Technical C/C++ coding question</A>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a></LI>
<LI><A NAME="01094" HREF="msg01094.html">[MUD-Dev] Re: Databases: was Re: skill system</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="01093" HREF="msg01093.html">[MUD-Dev] Re: Analysis and specification - the dirty words o</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="01092" HREF="msg01092.html">[MUD-Dev] Re: Technical C/C++ coding question</A>, Katrina McClelan <a href="mailto:kitkat#the486,bradley.edu">kitkat#the486,bradley.edu</a></LI>
<LI><A NAME="01091" HREF="msg01091.html">[MUD-Dev] Re: Technical C/C++ coding question</A>, Jon Leonard <a href="mailto:jleonard#divcom,slimy.com">jleonard#divcom,slimy.com</a></LI>
<LI><A NAME="01090" HREF="msg01090.html">[MUD-Dev] Re: Levelless MUDs</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="01089" HREF="msg01089.html">[MUD-Dev] Re: Technical C/C++ coding question</A>, Katrina McClelan <a href="mailto:kitkat#the486,bradley.edu">kitkat#the486,bradley.edu</a></LI>
</UL>                           
<LI><STRONG>Tue 16 Jun 1998, 23:52 GMT</STRONG></LI>
<UL>      
<LI><A NAME="01088" HREF="msg01088.html">[MUD-Dev] Re: Technical C/C++ coding question</A>, Jon Leonard <a href="mailto:jleonard#divcom,slimy.com">jleonard#divcom,slimy.com</a></LI>
<LI><A NAME="01087" HREF="msg01087.html">[MUD-Dev] Re: Levelless MUDs</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01086" HREF="msg01086.html">[MUD-Dev] Re: Levelless MUDs</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01085" HREF="msg01085.html">[MUD-Dev] Mozilla: unity of interface</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01084" HREF="msg01084.html">[MUD-Dev] Re: Is worse better?</A>, Katrina McClelan <a href="mailto:kitkat#the486,bradley.edu">kitkat#the486,bradley.edu</a></LI>
<LI><A NAME="01083" HREF="msg01083.html">[MUD-Dev] Is worse better?</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01082" HREF="msg01082.html">[MUD-Dev] Re: Levelless MUDs</A>, Katrina McClelan <a href="mailto:kitkat#the486,bradley.edu">kitkat#the486,bradley.edu</a></LI>
<LI><A NAME="01081" HREF="msg01081.html">[MUD-Dev] Re: Databases: was Re: skill system</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01080" HREF="msg01080.html">[MUD-Dev] Re: The great crusade....</A>, Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a></LI>
<LI><A NAME="01079" HREF="msg01079.html">[MUD-Dev] Re: Levelless MUDs</A>, Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a></LI>
<LI><A NAME="01078" HREF="msg01078.html">[MUD-Dev] [Fwd: Warfare on retromud.org 3000]</A>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a></LI>
<LI><A NAME="01077" HREF="msg01077.html">[MUD-Dev] Re: Levelless MUDs</A>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a></LI>
<LI><A NAME="01076" HREF="msg01076.html">[MUD-Dev] what's fun?</A>, Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a></LI>
<LI><A NAME="01075" HREF="msg01075.html">[MUD-Dev] Re: Databases: was Re: skill system</A>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a></LI>
<LI><A NAME="01074" HREF="msg01074.html">[MUD-Dev] Re: Databases: was Re: skill system</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01073" HREF="msg01073.html">[MUD-Dev] Re: The great crusade....</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01072" HREF="msg01072.html">[MUD-Dev] Re: Levelless MUDs</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="01071" HREF="msg01071.html">[MUD-Dev] Re: Levelless MUDs</A>, Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a></LI>
<LI><A NAME="01070" HREF="msg01070.html">[MUD-Dev] Re: Databases: was Re: skill system</A>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a></LI>
<LI><A NAME="01069" HREF="msg01069.html">[MUD-Dev] Re:(fwd) Re: Multiple currencies</A>, Michael.Willey <a href="mailto:Michael.Willey#abnamro,com">Michael.Willey#abnamro,com</a></LI>
<LI><A NAME="01068" HREF="msg01068.html">[MUD-Dev] Re: OT: Announcement</A>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a></LI>
<LI><A NAME="01067" HREF="msg01067.html">[MUD-Dev] Re: OT: Announcement</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
<LI><A NAME="01066" HREF="msg01066.html">[MUD-Dev] Re: Analysis and specification</A>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a></LI>
<LI><A NAME="01065" HREF="msg01065.html">[MUD-Dev] Re: The great crusade....</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="01064" HREF="msg01064.html">[MUD-Dev] Re: Levelless MUDs</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="01063" HREF="msg01063.html">[MUD-Dev] Re: Nested coorindate space model</A>, Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a></LI>
<LI><A NAME="01062" HREF="msg01062.html">[MUD-Dev] RE: The great crusade....</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="01061" HREF="msg01061.html">[MUD-Dev] Re: Nested coorindate space model</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01060" HREF="msg01060.html">[MUD-Dev] Re:(fwd) Re: Multiple currencies</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01059" HREF="msg01059.html">[MUD-Dev] The great crusade....</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
</UL>                           
<LI><STRONG>Mon 15 Jun 1998, 23:42 GMT</STRONG></LI>
<UL>      
<LI><A NAME="01058" HREF="msg01058.html">[MUD-Dev] Re: stuff that makes me leave (was Re: In game bulletin...)</A>, Katrina McClelan <a href="mailto:kitkat#the486,bradley.edu">kitkat#the486,bradley.edu</a></LI>
<LI><A NAME="01057" HREF="msg01057.html">[MUD-Dev] Re: darkness/visibility</A>, Katrina McClelan <a href="mailto:kitkat#the486,bradley.edu">kitkat#the486,bradley.edu</a></LI>
<LI><A NAME="01056" HREF="msg01056.html">[MUD-Dev] Re: stuff that makes me leave (was Re: In game bulletin...)</A>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a></LI>
<LI><A NAME="01055" HREF="msg01055.html">[MUD-Dev] Re: Levelless MUDs</A>, jacob langthorn <a href="mailto:jlangthorn#towertechinc,com">jlangthorn#towertechinc,com</a></LI>
<LI><A NAME="01054" HREF="msg01054.html">[MUD-Dev] Re: stuff that makes me leave (was Re: In game bulletin...)</A>, Katrina McClelan <a href="mailto:kitkat#the486,bradley.edu">kitkat#the486,bradley.edu</a></LI>
<LI><A NAME="01053" HREF="msg01053.html">[MUD-Dev] Re: Levelless MUDs</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="01052" HREF="msg01052.html">[MUD-Dev] Re: Levelless MUDs</A>, Benjamin D. Wiechel <a href="mailto:strycher#toast,net">strycher#toast,net</a></LI>
<LI><A NAME="01051" HREF="msg01051.html">[MUD-Dev] User Input Parser, was Re: darkness/visibility</A>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a></LI>
<LI><A NAME="01050" HREF="msg01050.html">[MUD-Dev] Re: Analysis and specification</A>, Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a></LI>
<LI><A NAME="01049" HREF="msg01049.html">[MUD-Dev] (fwd) Temporality and user actions in MUDs</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01048" HREF="msg01048.html">[MUD-Dev] Re: OT: Announcement</A>, Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a></LI>
<LI><A NAME="01047" HREF="msg01047.html">[MUD-Dev] OT: Announcement</A>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a></LI>
<LI><A NAME="01046" HREF="msg01046.html">[MUD-Dev] Re: Analysis and specification</A>, Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a></LI>
<LI><A NAME="01045" HREF="msg01045.html">[MUD-Dev] Re: Levelless MUDs</A>, Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a></LI>
<LI><A NAME="01044" HREF="msg01044.html">[MUD-Dev] Re: Analysis and specification - the dirty words of mud  development?</A>, Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a></LI>
<LI><A NAME="01043" HREF="msg01043.html">[MUD-Dev] Re: stuff that makes me leave</A>, Robert Woods <a href="mailto:rwoods#nebula,honors.unr.edu">rwoods#nebula,honors.unr.edu</a></LI>
<LI><A NAME="01042" HREF="msg01042.html">[MUD-Dev] Re: darkness/visibility</A>, T. Alexander Popiel <a href="mailto:popiel#snugharbor,com">popiel#snugharbor,com</a></LI>
<LI><A NAME="01041" HREF="msg01041.html">[MUD-Dev] Re: stuff that makes me leave</A>, Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a></LI>
<LI><A NAME="01040" HREF="msg01040.html">[MUD-Dev] Re: stuff that makes me leave (was Re: In game bulletin...)</A>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a></LI>
</UL>                           
<LI><STRONG>Sun 14 Jun 1998, 23:37 GMT</STRONG></LI>
<UL>      
<LI><A NAME="01039" HREF="msg01039.html">[MUD-Dev] Re: stuff that makes me leave (was Re: In game bulletin...)</A>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a></LI>
<LI><A NAME="01038" HREF="msg01038.html">[MUD-Dev] Re: stuff that makes me leave</A>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a></LI>
<LI><A NAME="01037" HREF="msg01037.html">[MUD-Dev] stuff that makes me leave (was Re: In game bulletin...)</A>, Dan Shiovitz <a href="mailto:dbs#cs,wisc.edu">dbs#cs,wisc.edu</a></LI>
<LI><A NAME="01036" HREF="msg01036.html">[MUD-Dev] Re: darkness/visibility</A>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a></LI>
<LI><A NAME="01035" HREF="msg01035.html">[MUD-Dev] Re: darkness/visibility</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
<LI><A NAME="01034" HREF="msg01034.html">[MUD-Dev] Re: Technical C/C++ coding question</A>, J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a></LI>
<LI><A NAME="01033" HREF="msg01033.html">[MUD-Dev] Re:Telepathy Rules</A>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a></LI>
<LI><A NAME="01032" HREF="msg01032.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a></LI>
<LI><A NAME="01031" HREF="msg01031.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a></LI>
<LI><A NAME="01030" HREF="msg01030.html">[MUD-Dev] Re: Levelless MUDs</A>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a></LI>
<LI><A NAME="01029" HREF="msg01029.html">[MUD-Dev] Re: Mud websites</A>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a></LI>
<LI><A NAME="01028" HREF="msg01028.html">[MUD-Dev] Re: Mud websites</A>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a></LI>
<LI><A NAME="01027" HREF="msg01027.html">[MUD-Dev] Re: Mud websites</A>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a></LI>
<LI><A NAME="01026" HREF="msg01026.html">[MUD-Dev] Re: skill system</A>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a></LI>
<LI><A NAME="01025" HREF="msg01025.html">[MUD-Dev] Re: darkness/visibility</A>, Richard Woolcock <a href="mailto:KaVir#nospam,dial.pipex.com">KaVir#nospam,dial.pipex.com</a></LI>
<LI><A NAME="01024" HREF="msg01024.html">[MUD-Dev] Re: Analysis and specification - the dirty words ofmud  development?</A>, Andrew C.M. McClintock <a href="mailto:andrewm#tiger,hsc.edu">andrewm#tiger,hsc.edu</a></LI>
<LI><A NAME="01023" HREF="msg01023.html">[MUD-Dev] Re: Technical C/C++ coding question</A>, Katrina McClelan <a href="mailto:kitkat#the486,bradley.edu">kitkat#the486,bradley.edu</a></LI>
<LI><A NAME="01022" HREF="msg01022.html">[MUD-Dev] Re: Analysis and specification - the dirty words of mu</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="01021" HREF="msg01021.html">[MUD-Dev] Technical C/C++ coding question</A>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a></LI>
<LI><A NAME="01020" HREF="msg01020.html">[MUD-Dev] Re: Off topic! But please help</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="01019" HREF="msg01019.html">[MUD-Dev] Re: Databases: was Re: skill system</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
</UL>                           
<LI><STRONG>Sat 13 Jun 1998, 14:19 GMT</STRONG></LI>
<UL>      
<LI><A NAME="01018" HREF="msg01018.html">[MUD-Dev] Re: Mud websites</A>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a></LI>
<LI><A NAME="01017" HREF="msg01017.html">[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
<LI><A NAME="01016" HREF="msg01016.html">[MUD-Dev] Re: darkness/visibility</A>, oliver <a href="mailto:oliver#jowett,manawatu.planet.co.nz">oliver#jowett,manawatu.planet.co.nz</a></LI>
<LI><A NAME="01015" HREF="msg01015.html">[MUD-Dev] Re: darkness/visibility</A>, Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a></LI>
<LI><A NAME="01014" HREF="msg01014.html">[MUD-Dev] META: The web is a live again!</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="01013" HREF="msg01013.html">[MUD-Dev] Re: darkness/visibility</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
</UL>                           
<LI><STRONG>Fri 12 Jun 1998, 23:51 GMT</STRONG></LI>
<UL>      
<LI><A NAME="01012" HREF="msg01012.html">[MUD-Dev] Re: skill system</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="01011" HREF="msg01011.html">[MUD-Dev] Away on a trip</A>, Bryce <a href="mailto:S006JBH#nova,wright.edu">S006JBH#nova,wright.edu</a></LI>
<LI><A NAME="01010" HREF="msg01010.html">[MUD-Dev] Re: Levelless MUDs</A>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a></LI>
<LI><A NAME="01009" HREF="msg01009.html">[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?</A>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a></LI>
<LI><A NAME="01008" HREF="msg01008.html">[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?</A>, Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a></LI>
<LI><A NAME="01007" HREF="msg01007.html">[MUD-Dev] Re: PC 99 standard Re: In game bulletin boards vs. Web based.</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="01006" HREF="msg01006.html">[MUD-Dev] Away on a trip</A>, Bryce <a href="mailto:S006JBH#nova,wright.edu">S006JBH#nova,wright.edu</a></LI>
<LI><A NAME="01005" HREF="msg01005.html">[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?</A>, Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a></LI>
<LI><A NAME="01004" HREF="msg01004.html">[MUD-Dev] Re: darkness/visibility</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="01003" HREF="msg01003.html">[MUD-Dev] Re: PC 99 standard Re: In game bulletin boards vs. Web based.</A>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a></LI>
<LI><A NAME="01002" HREF="msg01002.html">[MUD-Dev] Re: PC 99 standard Re: In game bulletin boards vs. Web based.</A>, Jo Dillon <a href="mailto:emily#thelonious,new.ox.ac.uk">emily#thelonious,new.ox.ac.uk</a></LI>
<LI><A NAME="01001" HREF="msg01001.html">[MUD-Dev] PC 99 standard Re: In game bulletin boards vs. Web based.</A>, Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a></LI>
<LI><A NAME="01000" HREF="msg01000.html">[MUD-Dev] Re: darkness/visibility</A>, Michael.Willey <a href="mailto:Michael.Willey#abnamro,com">Michael.Willey#abnamro,com</a></LI>
<LI><A NAME="00999" HREF="msg00999.html">[MUD-Dev] Re: darkness/visibility</A>, Benjamin D. Wiechel <a href="mailto:strycher#toast,net">strycher#toast,net</a></LI>
<LI><A NAME="00998" HREF="msg00998.html">[MUD-Dev] Re: darkness/visibility</A>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a></LI>
<LI><A NAME="00997" HREF="msg00997.html">[MUD-Dev] Re: darkness/visibility</A>, Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a></LI>
<LI><A NAME="00996" HREF="msg00996.html">[MUD-Dev] Re: darkness/visibility</A>, Andrew C.M. McClintock <a href="mailto:andrewm#tiger,hsc.edu">andrewm#tiger,hsc.edu</a></LI>
<LI><A NAME="00995" HREF="msg00995.html">[MUD-Dev] Re: darkness/visibility</A>, Benjamin D. Wiechel <a href="mailto:strycher#toast,net">strycher#toast,net</a></LI>
<LI><A NAME="00994" HREF="msg00994.html">[MUD-Dev] Re: darkness/visibility</A>, Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a></LI>
<LI><A NAME="00993" HREF="msg00993.html">[MUD-Dev] Re: darkness/visibility</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
<LI><A NAME="00992" HREF="msg00992.html">[MUD-Dev] Re: Mud websites</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
<LI><A NAME="00991" HREF="msg00991.html">[MUD-Dev] Re: skill system</A>, Dan Shiovitz <a href="mailto:dbs#cs,wisc.edu">dbs#cs,wisc.edu</a></LI>
<LI><A NAME="00990" HREF="msg00990.html">[MUD-Dev] Re: skill system</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="00989" HREF="msg00989.html">[MUD-Dev] Re: Off topic! ...</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00988" HREF="msg00988.html">[MUD-Dev] Re: Off topic! But please help</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00987" HREF="msg00987.html">[MUD-Dev] Re: Mud-time vs real-time (was Re: skill system)</A>, Katrina McClelan <a href="mailto:kitkat#the486,bradley.edu">kitkat#the486,bradley.edu</a></LI>
</UL>                           
<LI><STRONG>Thu 11 Jun 1998, 23:53 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00986" HREF="msg00986.html">[MUD-Dev] Re: skill system</A>, Katrina McClelan <a href="mailto:kitkat#the486,bradley.edu">kitkat#the486,bradley.edu</a></LI>
<LI><A NAME="00985" HREF="msg00985.html">[MUD-Dev] Re: Mud-time vs real-time (was Re: skill system)</A>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a></LI>
<LI><A NAME="00984" HREF="msg00984.html">[MUD-Dev] Re: skill system</A>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a></LI>
<LI><A NAME="00983" HREF="msg00983.html">[MUD-Dev] [Fwd: Re: Temporality and user actions in MUDs]</A>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a></LI>
<LI><A NAME="00982" HREF="msg00982.html">[MUD-Dev] Re: skill system</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="00981" HREF="msg00981.html">[MUD-Dev] Re: Mailing List Archives</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00980" HREF="msg00980.html">[MUD-Dev] Re: Mud-time vs real-time (was Re: skill system)</A>, T. Alexander Popiel <a href="mailto:popiel#beldin,snugharbor.com">popiel#beldin,snugharbor.com</a></LI>
<LI><A NAME="00979" HREF="msg00979.html">[MUD-Dev] Mailing List Archives</A>, Elis Pomales <a href="mailto:pomales#caip,rutgers.edu">pomales#caip,rutgers.edu</a></LI>
<LI><A NAME="00978" HREF="msg00978.html">[MUD-Dev] Re: Databases: was Re: skill system</A>, T. Alexander Popiel <a href="mailto:popiel#beldin,snugharbor.com">popiel#beldin,snugharbor.com</a></LI>
<LI><A NAME="00977" HREF="msg00977.html">[MUD-Dev] Mud-time vs real-time (was Re: skill system)</A>, Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a></LI>
<LI><A NAME="00976" HREF="msg00976.html">[MUD-Dev] Re: skill system</A>, Katrina McClelan <a href="mailto:kitkat#the486,bradley.edu">kitkat#the486,bradley.edu</a></LI>
<LI><A NAME="00975" HREF="msg00975.html">[MUD-Dev] Re: skill system</A>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a></LI>
<LI><A NAME="00974" HREF="msg00974.html">[MUD-Dev] Re: Databases: was Re: skill system</A>, Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a></LI>
<LI><A NAME="00973" HREF="msg00973.html">[MUD-Dev] Re: darkness/visibility</A>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a></LI>
<LI><A NAME="00972" HREF="msg00972.html">[MUD-Dev] Re: skill system</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="00971" HREF="msg00971.html">[MUD-Dev] Databases: was Re: skill system</A>, jacob langthorn <a href="mailto:jlangthorn#towertechinc,com">jlangthorn#towertechinc,com</a></LI>
<LI><A NAME="00970" HREF="msg00970.html">[MUD-Dev] Re: skill system</A>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a></LI>
<LI><A NAME="00969" HREF="msg00969.html">[MUD-Dev] Re: skill system</A>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a></LI>
<LI><A NAME="00968" HREF="msg00968.html">[MUD-Dev] Re: skill system</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="00967" HREF="msg00967.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A>, Jo Dillon <a href="mailto:emily#thelonious,new.ox.ac.uk">emily#thelonious,new.ox.ac.uk</a></LI>
<LI><A NAME="00966" HREF="msg00966.html">[MUD-Dev] Re: Mud websites</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="00965" HREF="msg00965.html">[MUD-Dev] Re: darkness/visibility</A>, Michael.Willey <a href="mailto:Michael.Willey#abnamro,com">Michael.Willey#abnamro,com</a></LI>
<LI><A NAME="00964" HREF="msg00964.html">[MUD-Dev] META: Quoting, again.</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00963" HREF="msg00963.html">[MUD-Dev] Re:Telepathy Rules</A>, Michael.Willey <a href="mailto:Michael.Willey#abnamro,com">Michael.Willey#abnamro,com</a></LI>
<LI><A NAME="00962" HREF="msg00962.html">[MUD-Dev] Re: darkness/visibility</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
<LI><A NAME="00961" HREF="msg00961.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A>, Michael.Willey <a href="mailto:Michael.Willey#abnamro,com">Michael.Willey#abnamro,com</a></LI>
<LI><A NAME="00960" HREF="msg00960.html">[MUD-Dev] Re: mud websites</A>, Oliver Jowett <a href="mailto:oliver#jowett,manawatu.planet.co.nz">oliver#jowett,manawatu.planet.co.nz</a></LI>
<LI><A NAME="00959" HREF="msg00959.html">[MUD-Dev] Re: mud websites</A>, Scatter <a href="mailto:scatter#thevortex,com">scatter#thevortex,com</a></LI>
<LI><A NAME="00958" HREF="msg00958.html">[MUD-Dev] Re: The lessons of Habitat's Dr Death repeated?</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00957" HREF="msg00957.html">[MUD-Dev] darkness/visibility</A>, Oliver Jowett <a href="mailto:oliver#jowett,manawatu.planet.co.nz">oliver#jowett,manawatu.planet.co.nz</a></LI>
<LI><A NAME="00956" HREF="msg00956.html">[MUD-Dev] Re: mud websites</A>, Oliver Jowett <a href="mailto:oliver#jowett,manawatu.planet.co.nz">oliver#jowett,manawatu.planet.co.nz</a></LI>
<LI><A NAME="00955" HREF="msg00955.html">[MUD-Dev] Re: skill system</A>, Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a></LI>
<LI><A NAME="00954" HREF="msg00954.html">[MUD-Dev] Re: Mud websites</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00953" HREF="msg00953.html">[MUD-Dev] Re: skill system</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00952" HREF="msg00952.html">[MUD-Dev] Re: skill system</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
</UL>                           
<LI><STRONG>Wed 10 Jun 1998, 23:43 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00951" HREF="msg00951.html">[MUD-Dev] Re: skill system</A>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a></LI>
<LI><A NAME="00950" HREF="msg00950.html">[MUD-Dev] Re: Analysis and specification - the dirty words  of mud development?</A>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a></LI>
<LI><A NAME="00949" HREF="msg00949.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a></LI>
<LI><A NAME="00948" HREF="msg00948.html">[MUD-Dev] Re: Mud websites</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00947" HREF="msg00947.html">[MUD-Dev] Re: skill system</A>, Katrina McClelan <a href="mailto:kitkat#the486,bradley.edu">kitkat#the486,bradley.edu</a></LI>
<LI><A NAME="00946" HREF="msg00946.html">[MUD-Dev] Re: mud websites</A>, Scatter <a href="mailto:scatter#thevortex,com">scatter#thevortex,com</a></LI>
<LI><A NAME="00945" HREF="msg00945.html">[MUD-Dev] Telepathy Rules</A>, Lawrence W. Homer <a href="mailto:afn40452#afn,org">afn40452#afn,org</a></LI>
<LI><A NAME="00944" HREF="msg00944.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A>, Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a></LI>
<LI><A NAME="00943" HREF="msg00943.html">[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?</A>, Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a></LI>
<LI><A NAME="00942" HREF="msg00942.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="00941" HREF="msg00941.html">[MUD-Dev] Re: skill system</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="00940" HREF="msg00940.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A>, Robert Woods <a href="mailto:rwoods#nebula,honors.unr.edu">rwoods#nebula,honors.unr.edu</a></LI>
<LI><A NAME="00939" HREF="msg00939.html">[MUD-Dev] Re: skill system</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00938" HREF="msg00938.html">[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?</A>, Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a></LI>
<LI><A NAME="00937" HREF="msg00937.html">[MUD-Dev] Re: Off topic! But please help</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00933" HREF="msg00933.html">[MUD-Dev] Re: Off topic! But please help</A>, Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a></LI>
<LI><A NAME="00932" HREF="msg00932.html">[MUD-Dev] Nested Coordinate spaces.</A>, Elis Pomales <a href="mailto:pomales#caip,rutgers.edu">pomales#caip,rutgers.edu</a></LI>
<LI><A NAME="00930" HREF="msg00930.html">[MUD-Dev] Off topic! But please help</A>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a></LI>
<LI><A NAME="00929" HREF="msg00929.html">[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?</A>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a></LI>
<LI><A NAME="00936" HREF="msg00936.html">[MUD-Dev] Re: skill system</A>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a></LI>
<LI><A NAME="00935" HREF="msg00935.html">[MUD-Dev] Re: Monthly FAQ Posting</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
<LI><A NAME="00934" HREF="msg00934.html">[MUD-Dev] Re: Analysis and specification - the dirty words of mud development?</A>, Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a></LI>
<LI><A NAME="00931" HREF="msg00931.html">[MUD-Dev] Re: MUDZilla -- commercial server base</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00928" HREF="msg00928.html">[MUD-Dev] LDAP server as ...</A>, Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a></LI>
<LI><A NAME="00927" HREF="msg00927.html">[MUD-Dev] Re:(fwd) Re: Multiple currencies</A>, T. Alexander Popiel <a href="mailto:popiel#beldin,snugharbor.com">popiel#beldin,snugharbor.com</a></LI>
<LI><A NAME="00926" HREF="msg00926.html">[MUD-Dev] Re: skill system</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00925" HREF="msg00925.html">[MUD-Dev] Re: Mud websites</A>, Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a></LI>
</UL>                           
<LI><STRONG>Tue 09 Jun 1998, 23:47 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00924" HREF="msg00924.html">[MUD-Dev] MUDZilla -- commercial server base</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00923" HREF="msg00923.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A>, Bruce Mitchener <a href="mailto:ubmitche#mcs,drexel.edu">ubmitche#mcs,drexel.edu</a></LI>
<LI><A NAME="00922" HREF="msg00922.html">[MUD-Dev] The lessons of Habitat's Dr Death repeated?</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00921" HREF="msg00921.html">[MUD-Dev] Re:(fwd) Re: Multiple currencies</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00920" HREF="msg00920.html">[MUD-Dev] RE: In game bulletin boards vs. Web based.</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="00919" HREF="msg00919.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A>, Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a></LI>
<LI><A NAME="00918" HREF="msg00918.html">[MUD-Dev] In game bulletin boards vs. Web based.</A>, Elis Pomales <a href="mailto:pomales#caip,rutgers.edu">pomales#caip,rutgers.edu</a></LI>
<LI><A NAME="00917" HREF="msg00917.html">[MUD-Dev] META: Erroneous bounce messages.</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00916" HREF="msg00916.html">[MUD-Dev] Re: Levelless MUDs</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="00915" HREF="msg00915.html">[MUD-Dev] Re: Mud websites</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="00914" HREF="msg00914.html">[MUD-Dev] Re: Mud websites</A>, Robert Woods <a href="mailto:rwoods#nebula,honors.unr.edu">rwoods#nebula,honors.unr.edu</a></LI>
<LI><A NAME="00913" HREF="msg00913.html">[MUD-Dev] Re: Mud websites</A>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a></LI>
<LI><A NAME="00912" HREF="msg00912.html">[MUD-Dev] Re: Mud websites</A>, Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a></LI>
<LI><A NAME="00911" HREF="msg00911.html">[MUD-Dev] RE: Mud websites</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="00909" HREF="msg00909.html">[MUD-Dev] Mud websites</A>, Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a></LI>
<LI><A NAME="00910" HREF="msg00910.html">[MUD-Dev] Analysis and specification - the dirty words of mud development?</A>, Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a></LI>
<LI><A NAME="00908" HREF="msg00908.html">[MUD-Dev] Re: Levelless MUDs</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="00907" HREF="msg00907.html">[MUD-Dev] Re: Monthly FAQ Posting</A>, Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a></LI>
<LI><A NAME="00906" HREF="msg00906.html">[MUD-Dev] Re: Levelless MUDs</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00905" HREF="msg00905.html">[MUD-Dev] Re: Monthly FAQ Posting</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00904" HREF="msg00904.html">[MUD-Dev] Re: Monthly FAQ Posting</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00903" HREF="msg00903.html">[MUD-Dev] Re: Levelless MUDs</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="00902" HREF="msg00902.html">[MUD-Dev] Re: Levelless MUDs</A>, Jon Leonard <a href="mailto:jleonard#divcom,slimy.com">jleonard#divcom,slimy.com</a></LI>
<LI><A NAME="00901" HREF="msg00901.html">[MUD-Dev] Re: Administrative Meddling</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00900" HREF="msg00900.html">[MUD-Dev] Re: Administrative Meddling</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
</UL>                           
<LI><STRONG>Mon 08 Jun 1998, 16:55 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00899" HREF="msg00899.html">[MUD-Dev] Levelless MUDs</A>, Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a></LI>
<LI><A NAME="00898" HREF="msg00898.html">[MUD-Dev] RE: META: Archives.</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
</UL>                           
<LI><STRONG>Sat 06 Jun 1998, 19:20 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00897" HREF="msg00897.html">[MUD-Dev] Re: Nested coorindate space model</A>, Jason Goodwin <a href="mailto:wgoodwin#iquest,net">wgoodwin#iquest,net</a></LI>
<LI><A NAME="00896" HREF="msg00896.html">[MUD-Dev] Re: Administrative Meddling</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00895" HREF="msg00895.html">[MUD-Dev] META: Archives.</A>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a></LI>
<LI><A NAME="00894" HREF="msg00894.html">[MUD-Dev] Re:(fwd) Re: Multiple currencies</A>, Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a></LI>
<LI><A NAME="00893" HREF="msg00893.html">[MUD-Dev] Re: Nested coorindate space model</A>, Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a></LI>
<LI><A NAME="00892" HREF="msg00892.html">[MUD-Dev] Re: CGDC, a summary</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="00891" HREF="msg00891.html">[MUD-Dev] Re: OT: ICQ hacks and exploits</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00890" HREF="msg00890.html">[MUD-Dev] Re: (fwd) Re: Multiple currencies</A>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a></LI>
</UL>                           
<LI><STRONG>Fri 05 Jun 1998, 22:57 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00889" HREF="msg00889.html">[MUD-Dev] META: membership list</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00888" HREF="msg00888.html">[MUD-Dev] Re:(fwd) Re: Multiple currencies</A>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a></LI>
<LI><A NAME="00887" HREF="msg00887.html">[MUD-Dev] Re:(fwd) Re: Multiple currencies</A>, Michael.Willey <a href="mailto:Michael.Willey#abnamro,com">Michael.Willey#abnamro,com</a></LI>
<LI><A NAME="00886" HREF="msg00886.html">[MUD-Dev] Re:(fwd) Re: Multiple currencies</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00885" HREF="msg00885.html">[MUD-Dev] Re: OT: ICQ hacks and exploits</A>, Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a></LI>
<LI><A NAME="00884" HREF="msg00884.html">[MUD-Dev] OT: ICQ hacks and exploits</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00883" HREF="msg00883.html">[MUD-Dev] Re: Administrative Meddling</A>, Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a></LI>
<LI><A NAME="00882" HREF="msg00882.html">[MUD-Dev] Re: Administrative Meddling</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
</UL>                           
<LI><STRONG>Thu 04 Jun 1998, 23:54 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00881" HREF="msg00881.html">[MUD-Dev] Re: MURKLE: Wot it is</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00880" HREF="msg00880.html">[MUD-Dev] Re: CGDC, a summary</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00879" HREF="msg00879.html">[MUD-Dev] Re: Administrative Meddling</A>, Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a></LI>
<LI><A NAME="00878" HREF="msg00878.html">[MUD-Dev] Re: Administrative Meddling</A>, Matthew R. Sheahan <a href="mailto:chaos#crystal,palace.net">chaos#crystal,palace.net</a></LI>
<LI><A NAME="00877" HREF="msg00877.html">[MUD-Dev] Re: Administrative Meddling</A>, Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a></LI>
<LI><A NAME="00876" HREF="msg00876.html">[MUD-Dev] Re: skill system</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00875" HREF="msg00875.html">[MUD-Dev] Administrative Meddling</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
</UL>                           
<LI><STRONG>Wed 03 Jun 1998, 22:01 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00874" HREF="msg00874.html">[MUD-Dev] Re:(fwd) Re: Multiple currencies</A>, Michael.Willey <a href="mailto:Michael.Willey#abnamro,com">Michael.Willey#abnamro,com</a></LI>
<LI><A NAME="00873" HREF="msg00873.html">[MUD-Dev] Exploring the guild phenomena</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00872" HREF="msg00872.html">[MUD-Dev] Re: [Mud-Dev] Playerkilling website</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00871" HREF="msg00871.html">[MUD-Dev] Re: [Mud-Dev] Playerkilling website</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00870" HREF="msg00870.html">[MUD-Dev] Re: CGDC, a summary</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00869" HREF="msg00869.html">[MUD-Dev] Re: Nested coorindate space model</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00868" HREF="msg00868.html">[MUD-Dev] Re: Nested coorindate space model</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00867" HREF="msg00867.html">[MUD-Dev] (fwd) Re: Multiple currencies</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00866" HREF="msg00866.html">[MUD-Dev] Re: MURKLE: Wot it is</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00865" HREF="msg00865.html">[MUD-Dev] Re: skill system</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00864" HREF="msg00864.html">[MUD-Dev] Re: CGDC, a summary</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00863" HREF="msg00863.html">[MUD-Dev] Re: MURKLE: Wot it is</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00862" HREF="msg00862.html">[MUD-Dev] Re: Nested coorindate space model</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00861" HREF="msg00861.html">[MUD-Dev] Re: skill system</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
</UL>                           
<LI><STRONG>Tue 02 Jun 1998, 17:12 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00860" HREF="msg00860.html">[MUD-Dev] Re: [Mud-Dev] Playerkilling website</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="00859" HREF="msg00859.html">[MUD-Dev] Re: [Mud-Dev] Playerkilling website</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
</UL>                           
<LI><STRONG>Mon 01 Jun 1998, 22:37 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00858" HREF="msg00858.html">[MUD-Dev] [Mud-Dev] Playerkilling website</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="00857" HREF="msg00857.html">[MUD-Dev] Re: skill system</A>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a></LI>
<LI><A NAME="00856" HREF="msg00856.html">[MUD-Dev] Re: CGDC, a summary</A>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a></LI>
</UL>                           
<LI><STRONG>Sun 31 May 1998, 13:32 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00855" HREF="msg00855.html">[MUD-Dev] Re: Nested coorindate space model</A>, Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a></LI>
</UL>                           
<LI><STRONG>Sat 30 May 1998, 20:07 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00854" HREF="msg00854.html">[MUD-Dev] Re: Nested coorindate space model</A>, Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a></LI>
<LI><A NAME="00853" HREF="msg00853.html">[MUD-Dev] Re: Nested coorindate space model</A>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a></LI>
</UL>                           
<LI><STRONG>Fri 29 May 1998, 23:56 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00852" HREF="msg00852.html">[MUD-Dev] Re: UO's rep system, was: CGDC</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00851" HREF="msg00851.html">[MUD-Dev] Re: skill system</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="00850" HREF="msg00850.html">[MUD-Dev] Re: skill system</A>, Andrew C.M. McClintock <a href="mailto:andrewm#tiger,hsc.edu">andrewm#tiger,hsc.edu</a></LI>
<LI><A NAME="00849" HREF="msg00849.html">[MUD-Dev] Re: skill system</A>, Jo Dillon <a href="mailto:emily#thelonious,new.ox.ac.uk">emily#thelonious,new.ox.ac.uk</a></LI>
</UL>                           
<LI><STRONG>Thu 28 May 1998, 18:47 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00848" HREF="msg00848.html">[MUD-Dev] Re: MURKLE: Wot it is</A>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a></LI>
<LI><A NAME="00847" HREF="msg00847.html">[MUD-Dev] Re: Nested coorindate space model</A>, Benjamin D. Wiechel <a href="mailto:strycher#toast,net">strycher#toast,net</a></LI>
<LI><A NAME="00846" HREF="msg00846.html">[MUD-Dev] skill system</A>, Andrew C.M. McClintock <a href="mailto:andrewm#tiger,hsc.edu">andrewm#tiger,hsc.edu</a></LI>
</UL>                           
<LI><STRONG>Wed 27 May 1998, 23:33 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00845" HREF="msg00845.html">[MUD-Dev] Re: Combat  Was Re: Leaving characters in play</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="00844" HREF="msg00844.html">[MUD-Dev] Re: Combat  Was Re: Leaving characters in play</A>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a></LI>
<LI><A NAME="00843" HREF="msg00843.html">[MUD-Dev] Re: Combat  Was Re: Leaving characters in play</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="00842" HREF="msg00842.html">[MUD-Dev] Re: Leaving characters in play</A>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a></LI>
<LI><A NAME="00841" HREF="msg00841.html">[MUD-Dev] Re: Combat  Was Re: Leaving characters in play</A>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a></LI>
<LI><A NAME="00840" HREF="msg00840.html">[MUD-Dev] Re: MURKLE: Wot it is</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00839" HREF="msg00839.html">[MUD-Dev] Re: Nested coorindate space model</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
</UL>                           
<LI><STRONG>Tue 26 May 1998, 22:56 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00838" HREF="msg00838.html">[MUD-Dev] Re: Leaving characters in play</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="00837" HREF="msg00837.html">[MUD-Dev] Re: BIAP Chat/Chat Pro (fwd)</A>, Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a></LI>
<LI><A NAME="00836" HREF="msg00836.html">[MUD-Dev] BIAP Chat/Chat Pro (fwd)</A>, Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a></LI>
<LI><A NAME="00835" HREF="msg00835.html">[MUD-Dev] Re: CGDC, a summary</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00834" HREF="msg00834.html">[MUD-Dev] Re: Tutorial for Multi-User Environments</A>, Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a></LI>
<LI><A NAME="00833" HREF="msg00833.html">[MUD-Dev] Tutorial for Multi-User Environments</A>, Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a></LI>
<LI><A NAME="00832" HREF="msg00832.html">[MUD-Dev] Re: Mudschool</A>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a></LI>
</UL>                           
<LI><STRONG>Mon 25 May 1998, 22:24 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00831" HREF="msg00831.html">[MUD-Dev] RE: UO's rep system, was: CGDC</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="00830" HREF="msg00830.html">[MUD-Dev] Re: OT: Java multithreading test source</A>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a></LI>
<LI><A NAME="00829" HREF="msg00829.html">[MUD-Dev] Re: mudschools</A>, Robert Woods <a href="mailto:rwoods#nebula,honors.unr.edu">rwoods#nebula,honors.unr.edu</a></LI>
<LI><A NAME="00828" HREF="msg00828.html">[MUD-Dev] Re: mudschools</A>, Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a></LI>
<LI><A NAME="00827" HREF="msg00827.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a></LI>
<LI><A NAME="00826" HREF="msg00826.html">[MUD-Dev] Re: mudschools</A>, Robert Woods <a href="mailto:rwoods#nebula,honors.unr.edu">rwoods#nebula,honors.unr.edu</a></LI>
<LI><A NAME="00825" HREF="msg00825.html">[MUD-Dev] Re: Using HTML for a Mud character generator</A>, Robert Woods <a href="mailto:rwoods#nebula,honors.unr.edu">rwoods#nebula,honors.unr.edu</a></LI>
<LI><A NAME="00824" HREF="msg00824.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a></LI>
<LI><A NAME="00823" HREF="msg00823.html">[MUD-Dev] Re: mudschools</A>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a></LI>
<LI><A NAME="00822" HREF="msg00822.html">[MUD-Dev] Re: Using HTML for a Mud character generator</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00821" HREF="msg00821.html">[MUD-Dev] Re: Using HTML for a Mud character generator</A>, Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a></LI>
<LI><A NAME="00820" HREF="msg00820.html">[MUD-Dev] mudschools</A>, Robert Woods <a href="mailto:rwoods#nebula,honors.unr.edu">rwoods#nebula,honors.unr.edu</a></LI>
</UL>                           
<LI><STRONG>Sun 24 May 1998, 21:25 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00819" HREF="msg00819.html">[MUD-Dev] Re: OT: Java multithreading test source</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00818" HREF="msg00818.html">[MUD-Dev] Re: OT: Java multithreading test source</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00817" HREF="msg00817.html">[MUD-Dev] Re: mudschools</A>, Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a></LI>
<LI><A NAME="00816" HREF="msg00816.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a></LI>
<LI><A NAME="00815" HREF="msg00815.html">[MUD-Dev] Re: mudschools</A>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a></LI>
<LI><A NAME="00814" HREF="msg00814.html">[MUD-Dev] Re: regulating player-created objects</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="00813" HREF="msg00813.html">[MUD-Dev] Re: OT: Java multithreading test source</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00812" HREF="msg00812.html">[MUD-Dev] Re: OT: Java multithreading test source</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00811" HREF="msg00811.html">[MUD-Dev] Re: OT: Java multithreading test source</A>, Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a></LI>
<LI><A NAME="00810" HREF="msg00810.html">[MUD-Dev] Re: regulating player-created objects</A>, Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a></LI>
</UL>                           
<LI><STRONG>Sat 23 May 1998, 22:51 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00809" HREF="msg00809.html">[MUD-Dev] Plug:  Got my java client to work using the java-plugin.</A>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a></LI>
<LI><A NAME="00808" HREF="msg00808.html">[MUD-Dev] Re: OT: Java multithreading test source</A>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a></LI>
<LI><A NAME="00807" HREF="msg00807.html">[MUD-Dev] Re: OT: Java multithreading test source</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00806" HREF="msg00806.html">[MUD-Dev] Re: OT: Java multithreading test source</A>, Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a></LI>
<LI><A NAME="00805" HREF="msg00805.html">[MUD-Dev] Re: OT: Java multithreading test source</A>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a></LI>
<LI><A NAME="00804" HREF="msg00804.html">[MUD-Dev] Re: MURKLE: Wot it is</A>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a></LI>
<LI><A NAME="00803" HREF="msg00803.html">[MUD-Dev] Re: Mud Tales</A>, Jo Dillon <a href="mailto:emily#thelonious,new.ox.ac.uk">emily#thelonious,new.ox.ac.uk</a></LI>
<LI><A NAME="00802" HREF="msg00802.html">[MUD-Dev] OT: Java multithreading test source</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00801" HREF="msg00801.html">[MUD-Dev] OT: Java multithreading test source</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00800" HREF="msg00800.html">[MUD-Dev] Re: CGDC, a summary</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00799" HREF="msg00799.html">[MUD-Dev] Re: MURKLE: Wot it is</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
</UL>                           
<LI><STRONG>Fri 22 May 1998, 22:40 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00798" HREF="msg00798.html">[MUD-Dev] META: New list features</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00797" HREF="msg00797.html">[MUD-Dev] A Metaphysics System</A>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a></LI>
<LI><A NAME="00796" HREF="msg00796.html">[MUD-Dev] Re: Combat in the Abandoned Realms</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00795" HREF="msg00795.html">[MUD-Dev] Re: CGDC, a summary</A>, Joel Kelso <a href="mailto:joel#ee,uwa.edu.au">joel#ee,uwa.edu.au</a></LI>
</UL>                           
<LI><STRONG>Thu 21 May 1998, 17:49 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00760" HREF="msg00760.html">[MUD-Dev] Sex in Games -- ya gotta, um, yeah</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00759" HREF="msg00759.html">[MUD-Dev] Re: MURKLE: Wot it is</A>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a></LI>
<LI><A NAME="00757" HREF="msg00757.html">[MUD-Dev] Re: Using HTML for a Mud character generator</A>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a></LI>
<LI><A NAME="00756" HREF="msg00756.html">[MUD-Dev] Re: Nested coorindate space model</A>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a></LI>
<LI><A NAME="00755" HREF="msg00755.html">[MUD-Dev] Re: CGDC, a summary</A>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a></LI>
<LI><A NAME="00754" HREF="msg00754.html">[MUD-Dev] Re: CGDC, a summary</A>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a></LI>
<LI><A NAME="00753" HREF="msg00753.html">[MUD-Dev] Re: Mud Tales</A>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a></LI>
<LI><A NAME="00752" HREF="msg00752.html">[MUD-Dev] Re: CGDC, a summary</A>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a></LI>
<LI><A NAME="00751" HREF="msg00751.html">[MUD-Dev] Re: CGDC, a summary</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="00750" HREF="msg00750.html">[MUD-Dev] Re: [MUD-Dev]World Size and The "Hot House" Factor Was Re: PK and my "Mobless MUD" idea</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="00749" HREF="msg00749.html">[MUD-Dev] Re: CGDC, a summary</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="00748" HREF="msg00748.html">[MUD-Dev] Re: CGDC, a summary</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00746" HREF="msg00746.html">[MUD-Dev] Re: MURKLE: Wot it is</A>, Oliver Jowett <a href="mailto:oliver#jowett,manawatu.planet.co.nz">oliver#jowett,manawatu.planet.co.nz</a></LI>
<LI><A NAME="00745" HREF="msg00745.html">[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00744" HREF="msg00744.html">[MUD-Dev] Re: world concept</A>, jacob langthorn <a href="mailto:jlangthorn#towertechinc,com">jlangthorn#towertechinc,com</a></LI>
<LI><A NAME="00743" HREF="msg00743.html">[MUD-Dev] Re: CGDC, a summary</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00742" HREF="msg00742.html">[MUD-Dev] Re: CGDC, a summary</A>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a></LI>
<LI><A NAME="00741" HREF="msg00741.html">[MUD-Dev] Re: Now For Something Completely Different: PK with style</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
</UL>                           
<LI><STRONG>Wed 20 May 1998, 20:33 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00740" HREF="msg00740.html">[MUD-Dev] Re: MURKLE: Wot it is</A>, jacob langthorn <a href="mailto:jlangthorn#towertechinc,com">jlangthorn#towertechinc,com</a></LI>
<LI><A NAME="00739" HREF="msg00739.html">[MUD-Dev] Re: MURKLE: Wot it is</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00738" HREF="msg00738.html">[MUD-Dev] Re: [MUD-Dev]World Size and The "Hot House" Factor Was Re: PK and my "Mobless MUD" idea</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00737" HREF="msg00737.html">[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00735" HREF="msg00735.html">[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Ada ms</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00734" HREF="msg00734.html">[MUD-Dev] Re: CGDC, a summary</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00733" HREF="msg00733.html">[MUD-Dev] Re: Leaving characters in play</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00732" HREF="msg00732.html">[MUD-Dev] Re: Using HTML for a Mud character generator</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00731" HREF="msg00731.html">[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00730" HREF="msg00730.html">[MUD-Dev] Nested coorindate space model</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00729" HREF="msg00729.html">[MUD-Dev] Re: MURKLE: Wot it is</A>, Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a></LI>
<LI><A NAME="00728" HREF="msg00728.html">[MUD-Dev] Re: MURKLE: Wot it is</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
<LI><A NAME="00727" HREF="msg00727.html">[MUD-Dev] Re: OT: Java multithreading performance</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
<LI><A NAME="00725" HREF="msg00725.html">[MUD-Dev] Re: Java multithreading test source</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
<LI><A NAME="00724" HREF="msg00724.html">[MUD-Dev] Re: Java multithreading test source</A>, Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a></LI>
<LI><A NAME="00723" HREF="msg00723.html">[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</A>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a></LI>
<LI><A NAME="00722" HREF="msg00722.html">[MUD-Dev] Re: Java multithreading test source</A>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a></LI>
</UL>                           
<LI><STRONG>Tue 19 May 1998, 22:20 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00721" HREF="msg00721.html">[MUD-Dev] Re: Java multithreading test source</A>, Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a></LI>
<LI><A NAME="00720" HREF="msg00720.html">[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</A>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a></LI>
<LI><A NAME="00719" HREF="msg00719.html">[MUD-Dev] Re: Leaving characters in play</A>, D. B. Brown <a href="mailto:dbrown1#stny,lrun.com">dbrown1#stny,lrun.com</a></LI>
<LI><A NAME="00718" HREF="msg00718.html">[MUD-Dev] Re: Mudschool</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00717" HREF="msg00717.html">[MUD-Dev] Re: Leaving characters in play</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00716" HREF="msg00716.html">[MUD-Dev] Re: MURKLE: Wot it is</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00714" HREF="msg00714.html">[MUD-Dev] Re: Leaving characters in play</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00713" HREF="msg00713.html">[MUD-Dev] Re: [MUD-Dev]World Size and The "Hot House" Factor Was Re: PK and my "Mobless MUD" idea</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00712" HREF="msg00712.html">[MUD-Dev] Re: Leaving characters in play</A>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a></LI>
<LI><A NAME="00711" HREF="msg00711.html">[MUD-Dev] Re: CGDC, a summary</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00710" HREF="msg00710.html">[MUD-Dev] Re: world concept</A>, Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a></LI>
<LI><A NAME="00709" HREF="msg00709.html">[MUD-Dev] Re: MURKLE: Wot it is</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00708" HREF="msg00708.html">[MUD-Dev] Re: Mud Tales</A>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a></LI>
<LI><A NAME="00707" HREF="msg00707.html">[MUD-Dev] Re: [MUD-Dev]World Size and The "Hot House" Factor Was Re: PK and my "Mobless MUD" idea</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00706" HREF="msg00706.html">[MUD-Dev] Re: world concept</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00705" HREF="msg00705.html">[MUD-Dev] Re: CGDC, a summary</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00703" HREF="msg00703.html">[MUD-Dev] Re: Mud Tales</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00702" HREF="msg00702.html">[MUD-Dev] Re: MURKLE: Wot it is</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00701" HREF="msg00701.html">[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00700" HREF="msg00700.html">[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00699" HREF="msg00699.html">[MUD-Dev] Re: Java multithreading test source</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00698" HREF="msg00698.html">[MUD-Dev] Re: Mudschool</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="00697" HREF="msg00697.html">[MUD-Dev] Re: Mudschool</A>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a></LI>
<LI><A NAME="00696" HREF="msg00696.html">[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By ErnestAdams</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="00695" HREF="msg00695.html">[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams</A>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a></LI>
<LI><A NAME="00693" HREF="msg00693.html">[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="00692" HREF="msg00692.html">[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams</A>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a></LI>
<LI><A NAME="00691" HREF="msg00691.html">[MUD-Dev] Re: Leaving characters in play</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00690" HREF="msg00690.html">[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00689" HREF="msg00689.html">[MUD-Dev] Java multithreading test source</A>, Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a></LI>
<LI><A NAME="00688" HREF="msg00688.html">[MUD-Dev] Re: OT: Java multithreading performance</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00687" HREF="msg00687.html">[MUD-Dev] Re: Using HTML for a Mud character generator</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00686" HREF="msg00686.html">[MUD-Dev] Re: Combat Was Re: Leaving characters in play</A>, J C Lawrence <a href="mailto:claw#greek,kanga.nu">claw#greek,kanga.nu</a></LI>
<LI><A NAME="00685" HREF="msg00685.html">[MUD-Dev] Re: OT: Java multithreading performance</A>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a></LI>
<LI><A NAME="00683" HREF="msg00683.html">[MUD-Dev] Re: Combat  Was Re: Leaving characters in play</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="00682" HREF="msg00682.html">[MUD-Dev] Re: CGDC, a summary</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00681" HREF="msg00681.html">[MUD-Dev] Re: Combat  Was Re: Leaving characters in play</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="00680" HREF="msg00680.html">[MUD-Dev] Re: Using HTML for a Mud character generator</A>, Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a></LI>
<LI><A NAME="00679" HREF="msg00679.html">[MUD-Dev] Re: Combat Was Re: Leaving characters in play</A>, Orion Henry <a href="mailto:orionZ#ix,netcom.com">orionZ#ix,netcom.com</a></LI>
<LI><A NAME="00678" HREF="msg00678.html">[MUD-Dev] Re: Combat  Was Re: Leaving characters in play</A>, Orion Henry <a href="mailto:orionZ#ix,netcom.com">orionZ#ix,netcom.com</a></LI>
<LI><A NAME="00677" HREF="msg00677.html">[MUD-Dev] Re: Bad Game Designer, No Twinkie! -- By Ernest Adams</A>, T. Alexander Popiel <a href="mailto:popiel#beldin,snugharbor.com">popiel#beldin,snugharbor.com</a></LI>
</UL>                           
<LI><STRONG>Mon 18 May 1998, 23:42 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00676" HREF="msg00676.html">[MUD-Dev] Bad Game Designer, No Twinkie! -- By Ernest Adams</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00673" HREF="msg00673.html">[MUD-Dev] Re: CGDC, a summary</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="00672" HREF="msg00672.html">[MUD-Dev] Re: CGDC, a summary</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="00671" HREF="msg00671.html">[MUD-Dev] Re: Leaving characters in play</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="00670" HREF="msg00670.html">[MUD-Dev] Re: regulating player-created objects</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="00669" HREF="msg00669.html">[MUD-Dev] Re: Combat Was Re: Leaving characters in play</A>, D. B. Brown <a href="mailto:dbrown1#stny,lrun.com">dbrown1#stny,lrun.com</a></LI>
<LI><A NAME="00668" HREF="msg00668.html">[MUD-Dev] Re: CGDC, a summary</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="00667" HREF="msg00667.html">[MUD-Dev] Re: OT: Java multithreading performance</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
<LI><A NAME="00666" HREF="msg00666.html">[MUD-Dev] Re: CGDC, a summary</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
<LI><A NAME="00665" HREF="msg00665.html">[MUD-Dev] RE: Titanic's demise (was Re: MURKLE: Wot it is)</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="00664" HREF="msg00664.html">[MUD-Dev] Re: CGDC, a summary</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="00662" HREF="msg00662.html">[MUD-Dev] Re: Combat  Was Re: Leaving characters in play</A>, Oliver Jowett <a href="mailto:oliver#jowett,manawatu.planet.co.nz">oliver#jowett,manawatu.planet.co.nz</a></LI>
<LI><A NAME="00646" HREF="msg00646.html">[MUD-Dev] META: Lost messages</A>, J C Lawrence <a href="mailto:claw#greek,kanga.nu">claw#greek,kanga.nu</a></LI>
<LI><A NAME="00661" HREF="msg00661.html">[MUD-Dev] Re: Combat  Was Re: Leaving characters in play</A>, Orion Henry <a href="mailto:orionZ#ix,netcom.com">orionZ#ix,netcom.com</a></LI>
</UL>                           
<LI><STRONG>Sun 17 May 1998, 23:44 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00660" HREF="msg00660.html">[MUD-Dev] Re: Combat  Was Re: Leaving characters in play</A>, Oliver Jowett <a href="mailto:oliver#jowett,manawatu.planet.co.nz">oliver#jowett,manawatu.planet.co.nz</a></LI>
<LI><A NAME="00659" HREF="msg00659.html">[MUD-Dev] Re: mudschools</A>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a></LI>
<LI><A NAME="00658" HREF="msg00658.html">[MUD-Dev] Re: mudschools</A>, jacob langthorn <a href="mailto:jlangthorn#towertechinc,com">jlangthorn#towertechinc,com</a></LI>
<LI><A NAME="00657" HREF="msg00657.html">[MUD-Dev] Re: Character creation, was: Mudschool</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00656" HREF="msg00656.html">[MUD-Dev] Re: CGDC, a summary</A>, Orion Henry <a href="mailto:orionZ#ix,netcom.com">orionZ#ix,netcom.com</a></LI>
<LI><A NAME="00655" HREF="msg00655.html">[MUD-Dev] Combat  Was Re: Leaving characters in play</A>, Orion Henry <a href="mailto:orionZ#ix,netcom.com">orionZ#ix,netcom.com</a></LI>
<LI><A NAME="00653" HREF="msg00653.html">[MUD-Dev] Re: Leaving characters in play</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00645" HREF="msg00645.html">[MUD-Dev] Re: MURKLE: Wot it is</A>, Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a></LI>
<LI><A NAME="00652" HREF="msg00652.html">[MUD-Dev] Titanic's demise (was Re: MURKLE: Wot it is)</A>, Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a></LI>
<LI><A NAME="00643" HREF="msg00643.html">[MUD-Dev] Re: MURKLE: Wot it is</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="00651" HREF="msg00651.html">[MUD-Dev] Re: CGDC, a summary</A>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a></LI>
<LI><A NAME="00650" HREF="msg00650.html">[MUD-Dev] Re: Leaving characters in play</A>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a></LI>
<LI><A NAME="00649" HREF="msg00649.html">[MUD-Dev] Re: Mudschool</A>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a></LI>
<LI><A NAME="00648" HREF="msg00648.html">[MUD-Dev] Re: Leaving characters in play</A>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a></LI>
<LI><A NAME="00647" HREF="msg00647.html">[MUD-Dev] Re: OT: Java multithreading performance</A>, Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a></LI>
<LI><A NAME="00642" HREF="msg00642.html">[MUD-Dev] Re: OT: Java multithreading performance</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
<LI><A NAME="00641" HREF="msg00641.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00640" HREF="msg00640.html">[MUD-Dev] Re: OT: Java multithreading performance</A>, Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a></LI>
<LI><A NAME="00639" HREF="msg00639.html">[MUD-Dev] Re: regulating player-created objects</A>, Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a></LI>
<LI><A NAME="00638" HREF="msg00638.html">[MUD-Dev] Re: OT: Java multithreading performance</A>, Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a></LI>
</UL>                           
<LI><STRONG>Sat 16 May 1998, 22:29 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00636" HREF="msg00636.html">[MUD-Dev] Re: regulating player-created objects</A>, Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a></LI>
<LI><A NAME="00635" HREF="msg00635.html">[MUD-Dev] Re: MURKLE: Wot it is</A>, Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a></LI>
<LI><A NAME="00634" HREF="msg00634.html">[MUD-Dev] Re: OT: Java multithreading performance</A>, J C Lawrence <a href="mailto:claw#greek,kanga.nu">claw#greek,kanga.nu</a></LI>
<LI><A NAME="00633" HREF="msg00633.html">[MUD-Dev] Re: world concept</A>, Jo Dillon <a href="mailto:emily#thelonious,new.ox.ac.uk">emily#thelonious,new.ox.ac.uk</a></LI>
<LI><A NAME="00632" HREF="msg00632.html">[MUD-Dev] Re: OT: Java multithreading performance</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
<LI><A NAME="00630" HREF="msg00630.html">[MUD-Dev] Re: OT: Java multithreading performance</A>, Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a></LI>
<LI><A NAME="00629" HREF="msg00629.html">[MUD-Dev] Re: Leaving characters in play</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00628" HREF="msg00628.html">[MUD-Dev] Re: CGDC, a summary</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
<LI><A NAME="00627" HREF="msg00627.html">[MUD-Dev] Re: MURKLE: Wot it is</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
<LI><A NAME="00626" HREF="msg00626.html">[MUD-Dev] Re: OT: Java multithreading performance</A>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a></LI>
<LI><A NAME="00625" HREF="msg00625.html">[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</A>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a></LI>
<LI><A NAME="00624" HREF="msg00624.html">[MUD-Dev] OT: Java multithreading performance</A>, Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a></LI>
<LI><A NAME="00623" HREF="msg00623.html">[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</A>, Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a></LI>
<LI><A NAME="00622" HREF="msg00622.html">[MUD-Dev] Re: [MUD-Dev]World Size and The "Hot House" Factor  Was Re: PK and my "Mobless MUD" idea</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00621" HREF="msg00621.html">[MUD-Dev] Re: MURKLE: Wot it is</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00619" HREF="msg00619.html">[MUD-Dev] Re: Leaving characters in play</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00618" HREF="msg00618.html">[MUD-Dev] world concept</A>, jacob langthorn <a href="mailto:jlangthorn#towertechinc,com">jlangthorn#towertechinc,com</a></LI>
<LI><A NAME="00617" HREF="msg00617.html">[MUD-Dev] Re: mudschools</A>, jacob langthorn <a href="mailto:jlangthorn#towertechinc,com">jlangthorn#towertechinc,com</a></LI>
</UL>                           
<LI><STRONG>Fri 15 May 1998, 20:58 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00616" HREF="msg00616.html">[MUD-Dev] Re: Mudschool</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00615" HREF="msg00615.html">[MUD-Dev] Re: Is There a There in Cyberspace?</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00613" HREF="msg00613.html">[MUD-Dev] Re: atomic functions</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00612" HREF="msg00612.html">[MUD-Dev] Re: atomic functions</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00611" HREF="msg00611.html">[MUD-Dev] Re: Mudschool</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="00610" HREF="msg00610.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00609" HREF="msg00609.html">[MUD-Dev] Re: regulating player-created objects</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="00608" HREF="msg00608.html">[MUD-Dev] Onchat -- Java based chat room.</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00607" HREF="msg00607.html">[MUD-Dev] Re: CGDC, a summary</A>, Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a></LI>
<LI><A NAME="00606" HREF="msg00606.html">[MUD-Dev] Re: MURKLE: Wot it is</A>, Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a></LI>
<LI><A NAME="00605" HREF="msg00605.html">[MUD-Dev] Re: Attributes: Sanity</A>, Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a></LI>
<LI><A NAME="00603" HREF="msg00603.html">[MUD-Dev] Re: Attributes: Sanity</A>, Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a></LI>
<LI><A NAME="00602" HREF="msg00602.html">[MUD-Dev] Re: Attributes: Sanity</A>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a></LI>
<LI><A NAME="00601" HREF="msg00601.html">[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</A>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a></LI>
<LI><A NAME="00600" HREF="msg00600.html">[MUD-Dev] Re: Attributes: Sanity</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="00599" HREF="msg00599.html">[MUD-Dev] Re: CGDC, a summary</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00598" HREF="msg00598.html">[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="00596" HREF="msg00596.html">[MUD-Dev] Re: FW: (Fwd) Bouncing mail</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00595" HREF="msg00595.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00594" HREF="msg00594.html">[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00593" HREF="msg00593.html">[MUD-Dev] Re: CGDC, a summary</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00592" HREF="msg00592.html">[MUD-Dev] Re: CGDC, a summary</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00591" HREF="msg00591.html">[MUD-Dev] Re: CGDC, a summary</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
</UL>                           
<LI><STRONG>Thu 14 May 1998, 23:56 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00590" HREF="msg00590.html">[MUD-Dev] Re: CGDC, a summary</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00589" HREF="msg00589.html">[MUD-Dev] Re: CGDC, a summary</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00588" HREF="msg00588.html">[MUD-Dev] Re: MURKLE: Wot it is</A>, Raph Koster <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="00587" HREF="msg00587.html">[MUD-Dev] Re: MURKLE: Wot it is</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00584" HREF="msg00584.html">[MUD-Dev] Re: atomic functions</A>, Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a></LI>
<LI><A NAME="00583" HREF="msg00583.html">[MUD-Dev] Re: Attributes: Sanity</A>, Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a></LI>
<LI><A NAME="00582" HREF="msg00582.html">[MUD-Dev] Re: Character creation, was: Mudschool</A>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a></LI>
<LI><A NAME="00581" HREF="msg00581.html">[MUD-Dev] Re: Attributes: Sanity</A>, Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a></LI>
<LI><A NAME="00580" HREF="msg00580.html">[MUD-Dev] Re: Leaving characters in play</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="00579" HREF="msg00579.html">[MUD-Dev] Re: Mudschool</A>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a></LI>
<LI><A NAME="00578" HREF="msg00578.html">[MUD-Dev] Re: Using HTML for a Mud character generator</A>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a></LI>
<LI><A NAME="00577" HREF="msg00577.html">[MUD-Dev] Re: Mudschool</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00575" HREF="msg00575.html">[MUD-Dev] Re: AR Mining System</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00574" HREF="msg00574.html">[MUD-Dev] Re: Using HTML for a Mud character generator</A>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a></LI>
<LI><A NAME="00573" HREF="msg00573.html">[MUD-Dev] Re: mudschools</A>, Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a></LI>
<LI><A NAME="00572" HREF="msg00572.html">[MUD-Dev] Re: AR Mining System</A>, Oliver Jowett <a href="mailto:oliver#jowett,manawatu.planet.co.nz">oliver#jowett,manawatu.planet.co.nz</a></LI>
<LI><A NAME="00571" HREF="msg00571.html">[MUD-Dev] Re: Mudschool</A>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a></LI>
<LI><A NAME="00570" HREF="msg00570.html">[MUD-Dev] Re: Mudschool</A>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a></LI>
<LI><A NAME="00569" HREF="msg00569.html">[MUD-Dev] Re: Attributes: Sanity</A>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a></LI>
<LI><A NAME="00568" HREF="msg00568.html">[MUD-Dev] Re: mudschools</A>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a></LI>
<LI><A NAME="00567" HREF="msg00567.html">[MUD-Dev] Re: AR Mining System</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00566" HREF="msg00566.html">[MUD-Dev] Re: atomic functions</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
<LI><A NAME="00564" HREF="msg00564.html">[MUD-Dev] Re: atomic functions</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
<LI><A NAME="00563" HREF="msg00563.html">[MUD-Dev] Re: Is There a There in Cyberspace?</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00562" HREF="msg00562.html">[MUD-Dev] Is There a There in Cyberspace?</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
</UL>                           
<LI><STRONG>Wed 13 May 1998, 23:31 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00561" HREF="msg00561.html">[MUD-Dev] [OT] Web Pages</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00560" HREF="msg00560.html">[MUD-Dev] Re: atomic functions</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00559" HREF="msg00559.html">[MUD-Dev] Re: atomic functions</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00558" HREF="msg00558.html">[MUD-Dev] Re: atomic functions</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00557" HREF="msg00557.html">[MUD-Dev] Re: atomic functions</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00556" HREF="msg00556.html">[MUD-Dev] Re: atomic functions</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00555" HREF="msg00555.html">[MUD-Dev] Re: Some essays I've written lately</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="00553" HREF="msg00553.html">[MUD-Dev] Natural Language Processing (NLP)</A>, Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a></LI>
<LI><A NAME="00552" HREF="msg00552.html">[MUD-Dev] Re: Mudschool</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00551" HREF="msg00551.html">[MUD-Dev] Re: atomic functions</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00550" HREF="msg00550.html">[MUD-Dev] Re: Some essays I've written lately</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00549" HREF="msg00549.html">Request "unsubscribe calvin#orinconhi,com mud-dev"</A>, Petidomo Mailing List Server <a href="mailto:mud-dev-request#kanga,nu">mud-dev-request#kanga,nu</a></LI>
<LI><A NAME="00548" HREF="msg00548.html">[MUD-Dev] Re: Some essays I've written lately</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00547" HREF="msg00547.html">[MUD-Dev] Re: Some essays I've written lately</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00546" HREF="msg00546.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00545" HREF="msg00545.html">[MUD-Dev] Re: Using HTML for a Mud character generator</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00543" HREF="msg00543.html">[MUD-Dev] Re: Character maintinence - expenditure of resources</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00542" HREF="msg00542.html">[MUD-Dev] Re: atomic functions</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00541" HREF="msg00541.html">[MUD-Dev] Re: atomic functions</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00540" HREF="msg00540.html">[MUD-Dev] Re: atomic functions</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00539" HREF="msg00539.html">[MUD-Dev] Re: Using HTML for a Mud character generator</A>, Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a></LI>
<LI><A NAME="00538" HREF="msg00538.html">[MUD-Dev] Re: Using HTML for a Mud character generator</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00537" HREF="msg00537.html">[MUD-Dev] Re: Using HTML for a Mud character generator</A>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a></LI>
<LI><A NAME="00536" HREF="msg00536.html">[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</A>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a></LI>
<LI><A NAME="00535" HREF="msg00535.html">[MUD-Dev] Re: On tanks...</A>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a></LI>
<LI><A NAME="00534" HREF="msg00534.html">[MUD-Dev] Re: Mudschool</A>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a></LI>
<LI><A NAME="00532" HREF="msg00532.html">[MUD-Dev] Re: Using HTML for a Mud character generator</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00531" HREF="msg00531.html">[MUD-Dev] Re: Leaving characters in play</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00530" HREF="msg00530.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00529" HREF="msg00529.html">[MUD-Dev] Re: Leaving characters in play</A>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a></LI>
<LI><A NAME="00528" HREF="msg00528.html">[MUD-Dev] Leaving characters in play</A>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a></LI>
<LI><A NAME="00527" HREF="msg00527.html">[MUD-Dev] Re: Leaving characters in play</A>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a></LI>
<LI><A NAME="00526" HREF="msg00526.html">[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</A>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a></LI>
<LI><A NAME="00525" HREF="msg00525.html">[MUD-Dev] Leaving characters in play</A>, Joel Kelso <a href="mailto:joel#ee,uwa.edu.au">joel#ee,uwa.edu.au</a></LI>
</UL>                           
<LI><STRONG>Tue 12 May 1998, 19:50 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00524" HREF="msg00524.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="00523" HREF="msg00523.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00521" HREF="msg00521.html">[MUD-Dev] Re: Mudschool</A>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a></LI>
<LI><A NAME="00520" HREF="msg00520.html">[MUD-Dev] Re: FW: (Fwd) Bouncing mail</A>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a></LI>
<LI><A NAME="00519" HREF="msg00519.html">[MUD-Dev] Mudschool</A>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a></LI>
<LI><A NAME="00518" HREF="msg00518.html">[MUD-Dev] Re: CGDC, a summary</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
<LI><A NAME="00517" HREF="msg00517.html">[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</A>, Dan Shiovitz <a href="mailto:dbs#cs,wisc.edu">dbs#cs,wisc.edu</a></LI>
<LI><A NAME="00516" HREF="msg00516.html">[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</A>, Dan Shiovitz <a href="mailto:dbs#cs,wisc.edu">dbs#cs,wisc.edu</a></LI>
<LI><A NAME="00514" HREF="msg00514.html">[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</A>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a></LI>
<LI><A NAME="00513" HREF="msg00513.html">[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</A>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a></LI>
<LI><A NAME="00512" HREF="msg00512.html">[MUD-Dev] Re: regulating player-created objects</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00511" HREF="msg00511.html">[MUD-Dev] Re: atomic functions</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00510" HREF="msg00510.html">[MUD-Dev] Re: FW: (Fwd) Bouncing mail</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00509" HREF="msg00509.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
</UL>                           
<LI><STRONG>Mon 11 May 1998, 22:53 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00508" HREF="msg00508.html">[MUD-Dev] Re: Some thoughts on languages and users - was: Ma</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00507" HREF="msg00507.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00505" HREF="msg00505.html">[MUD-Dev] Attributes: Sanity</A>, Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a></LI>
<LI><A NAME="00504" HREF="msg00504.html">[MUD-Dev] More on LetsSystems</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00503" HREF="msg00503.html">[MUD-Dev] Re: mudschools</A>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a></LI>
<LI><A NAME="00502" HREF="msg00502.html">[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</A>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a></LI>
<LI><A NAME="00501" HREF="msg00501.html">[MUD-Dev] On tanks...</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00500" HREF="msg00500.html">[MUD-Dev] Re: CGDC, a summary</A>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a></LI>
<LI><A NAME="00499" HREF="msg00499.html">[MUD-Dev] Re: CGDC, a summary</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="00497" HREF="msg00497.html">[MUD-Dev] Re: CGDC, a summary</A>, Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a></LI>
<LI><A NAME="00496" HREF="msg00496.html">[MUD-Dev] RE: CGDC, a summary</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="00495" HREF="msg00495.html">[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00494" HREF="msg00494.html">[MUD-Dev] How to handle log-outs in a totally dynamic world.</A>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a></LI>
</UL>                           
<LI><STRONG>Sun 10 May 1998, 23:04 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00493" HREF="msg00493.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a></LI>
<LI><A NAME="00492" HREF="msg00492.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a></LI>
<LI><A NAME="00491" HREF="msg00491.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a></LI>
<LI><A NAME="00488" HREF="msg00488.html">[MUD-Dev] Re: regulating player-created objects</A>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a></LI>
<LI><A NAME="00487" HREF="msg00487.html">[MUD-Dev] MUD mentation system</A>, Matthew R. Sheahan <a href="mailto:chaos#crystal,palace.net">chaos#crystal,palace.net</a></LI>
<LI><A NAME="00486" HREF="msg00486.html">[MUD-Dev] CGDC, a summary</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="00485" HREF="msg00485.html">[MUD-Dev] META: Search features of the MUD-Dev archive</A>, J C Lawrence <a href="mailto:claw#greek,kanga.nu">claw#greek,kanga.nu</a></LI>
<LI><A NAME="00484" HREF="msg00484.html">[MUD-Dev] Re: regulating player-created objects</A>, Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a></LI>
</UL>                           
<LI><STRONG>Sat 09 May 1998, 14:22 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00483" HREF="msg00483.html">[MUD-Dev] We're Tiny, we're Toonie, we're all a little Loonie!</A>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a></LI>
<LI><A NAME="00482" HREF="msg00482.html">[MUD-Dev] Re: regulating player-created objects</A>, Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a></LI>
<LI><A NAME="00481" HREF="msg00481.html">[MUD-Dev] Re: regulating player-created objects</A>, Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a></LI>
<LI><A NAME="00479" HREF="msg00479.html">[MUD-Dev] MURKLE: Wot it is</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
</UL>                           
<LI><STRONG>Fri 08 May 1998, 17:32 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00478" HREF="msg00478.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a></LI>
<LI><A NAME="00477" HREF="msg00477.html">[MUD-Dev] RE: Some essays I've written lately</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="00476" HREF="msg00476.html">[MUD-Dev] RE: Some essays I've written lately</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="00474" HREF="msg00474.html">[MUD-Dev] RE: Some essays I've written lately</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="00473" HREF="msg00473.html">[MUD-Dev] RE: Some essays I've written lately</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="00472" HREF="msg00472.html">[MUD-Dev] Frandel 3D (fwd)</A>, Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a></LI>
<LI><A NAME="00471" HREF="msg00471.html">[MUD-Dev] Some essays I've written lately</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="00470" HREF="msg00470.html">[MUD-Dev] Re: atomic functions</A>, Felix A. Croes <a href="mailto:felix#xs1,simplex.nl">felix#xs1,simplex.nl</a></LI>
<LI><A NAME="00469" HREF="msg00469.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00467" HREF="msg00467.html">[MUD-Dev] Re: Character maintinence - expenditure of resources</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
</UL>                           
<LI><STRONG>Thu 07 May 1998, 23:42 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00466" HREF="msg00466.html">[MUD-Dev] Re: Character maintinence - expenditure of resources</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00465" HREF="msg00465.html">[MUD-Dev] Re: Character maintinence - expenditure of resources</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="00464" HREF="msg00464.html">[MUD-Dev] Re: atomic functions</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00463" HREF="msg00463.html">[MUD-Dev] Re: Character maintinence - expenditure of resources</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00461" HREF="msg00461.html">[MUD-Dev] Re: quickie CGDC report</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="00460" HREF="msg00460.html">[MUD-Dev] Re: atomic functions</A>, Felix A. Croes <a href="mailto:felix#xs1,simplex.nl">felix#xs1,simplex.nl</a></LI>
<LI><A NAME="00459" HREF="msg00459.html">[MUD-Dev] Re: atomic functions</A>, Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a></LI>
<LI><A NAME="00457" HREF="msg00457.html">[MUD-Dev] Re: atomic functions</A>, Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a></LI>
<LI><A NAME="00456" HREF="msg00456.html">[MUD-Dev] Re: regulating player-created objects</A>, Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a></LI>
<LI><A NAME="00455" HREF="msg00455.html">[MUD-Dev] Re: atomic functions</A>, Felix A. Croes <a href="mailto:felix#xs1,simplex.nl">felix#xs1,simplex.nl</a></LI>
<LI><A NAME="00454" HREF="msg00454.html">[MUD-Dev] Re: atomic functions</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
<LI><A NAME="00453" HREF="msg00453.html">[MUD-Dev] Re: atomic functions</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
<LI><A NAME="00452" HREF="msg00452.html">[MUD-Dev] quickie CGDC report</A>, Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a></LI>
<LI><A NAME="00450" HREF="msg00450.html">[MUD-Dev] Re: Wired, UO, and Internet Gaming (was Re: OT:</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
</UL>                           
<LI><STRONG>Wed 06 May 1998, 23:25 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00449" HREF="msg00449.html">[MUD-Dev] Re: Supporting articles found for UOL play style</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00448" HREF="msg00448.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00447" HREF="msg00447.html">[MUD-Dev] Re: Wired, UO, and Internet Gaming (was Re: OT:</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00446" HREF="msg00446.html">[MUD-Dev] Re: atomic functions</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00445" HREF="msg00445.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="00444" HREF="msg00444.html">[MUD-Dev] Re: atomic functions</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00443" HREF="msg00443.html">[MUD-Dev] Re: atomic functions</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00442" HREF="msg00442.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="00440" HREF="msg00440.html">[MUD-Dev] META: Character of the list's membership</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00439" HREF="msg00439.html">[MUD-Dev] Re: regulating player-created objects</A>, Dan Shiovitz <a href="mailto:dbs#cs,wisc.edu">dbs#cs,wisc.edu</a></LI>
<LI><A NAME="00438" HREF="msg00438.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a></LI>
<LI><A NAME="00437" HREF="msg00437.html">[MUD-Dev] Re: atomic functions</A>, Felix A. Croes <a href="mailto:felix#xs1,simplex.nl">felix#xs1,simplex.nl</a></LI>
<LI><A NAME="00436" HREF="msg00436.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a></LI>
<LI><A NAME="00435" HREF="msg00435.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00434" HREF="msg00434.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00433" HREF="msg00433.html">[MUD-Dev] Re: atomic functions</A>, Felix A. Croes <a href="mailto:felix#xs1,simplex.nl">felix#xs1,simplex.nl</a></LI>
<LI><A NAME="00432" HREF="msg00432.html">[MUD-Dev] Re: Some thoughts on languages and users - was: Ma</A>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a></LI>
<LI><A NAME="00430" HREF="msg00430.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00429" HREF="msg00429.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00428" HREF="msg00428.html">[MUD-Dev] Re: Some thoughts on languages and users - was: Ma</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00427" HREF="msg00427.html">[MUD-Dev] Re: atomic functions</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00426" HREF="msg00426.html">[MUD-Dev] Re: Some thoughts on languages and users - was: Ma</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00425" HREF="msg00425.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00424" HREF="msg00424.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00423" HREF="msg00423.html">[MUD-Dev] Re: FW: (Fwd) Bouncing mail</A>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a></LI>
<LI><A NAME="00421" HREF="msg00421.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00420" HREF="msg00420.html">[MUD-Dev] Re: atomic functions</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00419" HREF="msg00419.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00418" HREF="msg00418.html">[MUD-Dev] Re: regulating player-created objects</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00417" HREF="msg00417.html">[MUD-Dev] Re: Some thoughts on languages and users - was: Ma</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
<LI><A NAME="00416" HREF="msg00416.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
<LI><A NAME="00415" HREF="msg00415.html">[MUD-Dev] Re: There can be.. only ONE! (fwd)</A>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a></LI>
<LI><A NAME="00414" HREF="msg00414.html">[MUD-Dev] client UI written in server's language (was Re: Some thoughts...)</A>, Erik Ostrom <a href="mailto:eostrom#research,att.com">eostrom#research,att.com</a></LI>
</UL>                           
<LI><STRONG>Tue 05 May 1998, 19:33 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00411" HREF="msg00411.html">[MUD-Dev] Re: atomic functions</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="00410" HREF="msg00410.html">[MUD-Dev] Re: atomic functions</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="00409" HREF="msg00409.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Playe</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00408" HREF="msg00408.html">[MUD-Dev] Re: regulating player-created objects</A>, Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a></LI>
<LI><A NAME="00407" HREF="msg00407.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00406" HREF="msg00406.html">[MUD-Dev] Re: atomic functions</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00405" HREF="msg00405.html">[MUD-Dev] Re: regulating player-created objects</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00404" HREF="msg00404.html">[MUD-Dev] Re: atomic functions</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00403" HREF="msg00403.html">[MUD-Dev] Re: Motivations (was something else...)</A>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a></LI>
<LI><A NAME="00401" HREF="msg00401.html">[MUD-Dev] Motivations (was something else...)</A>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a></LI>
<LI><A NAME="00400" HREF="msg00400.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="00399" HREF="msg00399.html">[MUD-Dev] Re: atomic functions</A>, Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a></LI>
<LI><A NAME="00398" HREF="msg00398.html">[MUD-Dev] Re: FW: (Fwd) Bouncing mail</A>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a></LI>
<LI><A NAME="00397" HREF="msg00397.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A>, Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a></LI>
<LI><A NAME="00396" HREF="msg00396.html">[MUD-Dev] Re: There can be.. only ONE! (fwd)</A>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a></LI>
<LI><A NAME="00394" HREF="msg00394.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a></LI>
<LI><A NAME="00393" HREF="msg00393.html">[MUD-Dev] Re: META -- membership</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00392" HREF="msg00392.html">[MUD-Dev] RE: META -- membership</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="00391" HREF="msg00391.html">[MUD-Dev] META -- membership</A>, Jay Sax <a href="mailto:cimri1#gte,net">cimri1#gte,net</a></LI>
<LI><A NAME="00390" HREF="msg00390.html">[MUD-Dev] Re: Motivations for Creating Mud-Like Worlds and Servers</A>, Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a></LI>
<LI><A NAME="00389" HREF="msg00389.html">[MUD-Dev] Re: Character development [was Re: ]</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="00388" HREF="msg00388.html">[MUD-Dev] Re: atomic functions</A>, Joel Dillon <a href="mailto:emily#cornholio,new.ox.ac.uk">emily#cornholio,new.ox.ac.uk</a></LI>
<LI><A NAME="00386" HREF="msg00386.html">[MUD-Dev] Re: atomic functions</A>, Felix A. Croes <a href="mailto:felix#xs1,simplex.nl">felix#xs1,simplex.nl</a></LI>
</UL>                           
<LI><STRONG>Mon 04 May 1998, 23:31 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00385" HREF="msg00385.html">[MUD-Dev] Re: Character development [was Re: ]</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00384" HREF="msg00384.html">[MUD-Dev] Re: FW: (Fwd) Bouncing mail</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00383" HREF="msg00383.html">[MUD-Dev] Re: atomic functions</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00382" HREF="msg00382.html">[MUD-Dev] Re: There can be.. only ONE! (fwd)</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00381" HREF="msg00381.html">[MUD-Dev] Re: FW: (Fwd) Bouncing mail</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00380" HREF="msg00380.html">[MUD-Dev] Re: Character maintinence - expenditure of resources</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="00379" HREF="msg00379.html">[MUD-Dev] RE: Character development [was Re: ]</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00377" HREF="msg00377.html">[MUD-Dev] Re: Character development [was Re: ]</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00376" HREF="msg00376.html">[MUD-Dev] Re: atomic functions</A>, Felix A. Croes <a href="mailto:felix#xs1,simplex.nl">felix#xs1,simplex.nl</a></LI>
<LI><A NAME="00375" HREF="msg00375.html">[MUD-Dev] Re: Character maintinence - expenditure of resources</A>, Dan Shiovitz <a href="mailto:dbs#cs,wisc.edu">dbs#cs,wisc.edu</a></LI>
<LI><A NAME="00374" HREF="msg00374.html">[MUD-Dev] Re: Motivations for Creating Mud-Like Worllds and Servers | Was: Re:  whitestar Crossfire MUD</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00373" HREF="msg00373.html">[MUD-Dev] Character maintinence - expenditure of resources</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="00372" HREF="msg00372.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="00371" HREF="msg00371.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="00370" HREF="msg00370.html">[MUD-Dev] Re: Some thoughts on languages and users - was: Ma</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="00368" HREF="msg00368.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="00367" HREF="msg00367.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a></LI>
<LI><A NAME="00366" HREF="msg00366.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a></LI>
<LI><A NAME="00365" HREF="msg00365.html">[MUD-Dev] Asheron's Call Interview with Toby Ragaini, Lead Designer, and Jon Grande, Product Planner.</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00364" HREF="msg00364.html">[MUD-Dev] Preview of Asheron's Call</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00363" HREF="msg00363.html">[MUD-Dev] Re: PK's: A solution?</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00362" HREF="msg00362.html">[MUD-Dev] Re: There can be.. only ONE! (fwd)</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00361" HREF="msg00361.html">[MUD-Dev] Re: There can be.. only ONE! (fwd)</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00359" HREF="msg00359.html">[MUD-Dev] Re: regulating player-created objects</A>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a></LI>
<LI><A NAME="00358" HREF="msg00358.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</A>, Jay Sax <a href="mailto:cimri1#gte,net">cimri1#gte,net</a></LI>
<LI><A NAME="00357" HREF="msg00357.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="00356" HREF="msg00356.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="00355" HREF="msg00355.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="00354" HREF="msg00354.html">[MUD-Dev] Re: Supporting articles found for UOL play style</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="00353" HREF="msg00353.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="00352" HREF="msg00352.html">[MUD-Dev] Re: Wired, UO, and Internet Gaming (was Re: OT:</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="00350" HREF="msg00350.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a></LI>
</UL>                           
<LI><STRONG>Sun 03 May 1998, 23:14 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00349" HREF="msg00349.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00348" HREF="msg00348.html">[MUD-Dev] OT: Supporting articles found for UOL play style</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00347" HREF="msg00347.html">[MUD-Dev] Re: Wired, UO, and Internet Gaming (was Re: OT:</A>, Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a></LI>
<LI><A NAME="00339" HREF="msg00339.html">[MUD-Dev] Re: atomic functions</A>, Felix A. Croes <a href="mailto:felix#xs1,simplex.nl">felix#xs1,simplex.nl</a></LI>
<LI><A NAME="00338" HREF="msg00338.html">[MUD-Dev] Re: atomic functions</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
<LI><A NAME="00345" HREF="msg00345.html">[MUD-Dev] Re: atomic functions</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00344" HREF="msg00344.html">[MUD-Dev] Re: atomic functions</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00343" HREF="msg00343.html">[MUD-Dev] Re: OT: CGDC</A>, Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a></LI>
<LI><A NAME="00342" HREF="msg00342.html">[MUD-Dev] Re: Wired, UO, and Internet Gaming (was Re: OT: Birth announcement )</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00341" HREF="msg00341.html">[MUD-Dev] Wired, UO, and Internet Gaming (was Re: OT: Birth announcement )</A>, Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a></LI>
<LI><A NAME="00340" HREF="msg00340.html">[MUD-Dev] LIST: The "MUD-DEV" MUD Development mailing list</A>, J C Lawrence <a href="mailto:claw#greek,kanga.nu">claw#greek,kanga.nu</a></LI>
<LI><A NAME="00336" HREF="msg00336.html">[MUD-Dev] Re: atomic functions</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
</UL>                           
<LI><STRONG>Sat 02 May 1998, 23:26 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00335" HREF="msg00335.html">[MUD-Dev] Re: atomic functions</A>, Felix A. Croes <a href="mailto:felix#xs1,simplex.nl">felix#xs1,simplex.nl</a></LI>
<LI><A NAME="00334" HREF="msg00334.html">[MUD-Dev] Re: atomic functions</A>, Felix A. Croes <a href="mailto:felix#xs1,simplex.nl">felix#xs1,simplex.nl</a></LI>
<LI><A NAME="00333" HREF="msg00333.html">[MUD-Dev] Re: atomic functions</A>, Felix A. Croes <a href="mailto:felix#xs1,simplex.nl">felix#xs1,simplex.nl</a></LI>
<LI><A NAME="00332" HREF="msg00332.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a></LI>
<LI><A NAME="00331" HREF="msg00331.html">[MUD-Dev] Re: atomic functions</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00330" HREF="msg00330.html">[MUD-Dev] Re: Some thoughts on languages and users - was: Ma</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
<LI><A NAME="00329" HREF="msg00329.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
<LI><A NAME="00328" HREF="msg00328.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfi</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00327" HREF="msg00327.html">[MUD-Dev] Re: There can be.. only ONE! (fwd)</A>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a></LI>
<LI><A NAME="00324" HREF="msg00324.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a></LI>
<LI><A NAME="00323" HREF="msg00323.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a></LI>
<LI><A NAME="00322" HREF="msg00322.html">[MUD-Dev] Re: atomic functions</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00321" HREF="msg00321.html">[MUD-Dev] Re: Supporting articles found for UOL play style</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00320" HREF="msg00320.html">[MUD-Dev] Re: META: Mail archives and MIME attachments</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00319" HREF="msg00319.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00318" HREF="msg00318.html">[MUD-Dev] Re: Some thoughts on languages and users - was: Ma</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00317" HREF="msg00317.html">[MUD-Dev] Re: regulating player-created objects</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="00316" HREF="msg00316.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="00314" HREF="msg00314.html">[MUD-Dev] Re: OT: Birth announcement</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00313" HREF="msg00313.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="00312" HREF="msg00312.html">[MUD-Dev] Re: Supporting articles found for UOL play style</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00311" HREF="msg00311.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00310" HREF="msg00310.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
</UL>                           
<LI><STRONG>Fri 01 May 1998, 22:44 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00309" HREF="msg00309.html">[MUD-Dev] Re: regulating player-created objects</A>, Dan Shiovitz <a href="mailto:dbs#cs,wisc.edu">dbs#cs,wisc.edu</a></LI>
<LI><A NAME="00308" HREF="msg00308.html">[MUD-Dev] Re: There can be.. only ONE! (fwd)</A>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a></LI>
<LI><A NAME="00307" HREF="msg00307.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="00306" HREF="msg00306.html">[MUD-Dev] Re: Mud-Client, and specifically, COOLMud and SFWhite</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00305" HREF="msg00305.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00303" HREF="msg00303.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00302" HREF="msg00302.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a></LI>
<LI><A NAME="00301" HREF="msg00301.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="00300" HREF="msg00300.html">[MUD-Dev] OT: CGDC</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="00299" HREF="msg00299.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00298" HREF="msg00298.html">[MUD-Dev] Re: atomic functions</A>, Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a></LI>
<LI><A NAME="00297" HREF="msg00297.html">[MUD-Dev] Monthly FAQ Posting</A>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a></LI>
<LI><A NAME="00296" HREF="msg00296.html">[MUD-Dev] Re: atomic functions</A>, Felix A. Croes <a href="mailto:felix#xs1,simplex.nl">felix#xs1,simplex.nl</a></LI>
<LI><A NAME="00295" HREF="msg00295.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar</A>, Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a></LI>
<LI><A NAME="00294" HREF="msg00294.html">[MUD-Dev] Re: PK's: A solution?</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00292" HREF="msg00292.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar</A>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a></LI>
<LI><A NAME="00291" HREF="msg00291.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Playe</A>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a></LI>
</UL>                           
<LI><STRONG>Thu 30 Apr 1998, 23:50 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00290" HREF="msg00290.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Playe</A>, Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a></LI>
<LI><A NAME="00289" HREF="msg00289.html">[MUD-Dev] META: Filtering suggestions</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00288" HREF="msg00288.html">[MUD-Dev] Re: There can be.. only ONE! (fwd)</A>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a></LI>
<LI><A NAME="00287" HREF="msg00287.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar</A>, Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a></LI>
<LI><A NAME="00286" HREF="msg00286.html">[MUD-Dev] Re: MUD Development Digest</A>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a></LI>
<LI><A NAME="00285" HREF="msg00285.html">[MUD-Dev] Re: PK's: A solution?</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00284" HREF="msg00284.html">[MUD-Dev] Re: PK's: A solution?</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00283" HREF="msg00283.html">[MUD-Dev] Re: MUD Development Digest</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00281" HREF="msg00281.html">[MUD-Dev] Re: META: mud-dev#null,net is now decommissioned.</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00280" HREF="msg00280.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Playe</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00279" HREF="msg00279.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar</A>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a></LI>
<LI><A NAME="00278" HREF="msg00278.html">[MUD-Dev] Re: atomic functions</A>, Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a></LI>
<LI><A NAME="00277" HREF="msg00277.html">[MUD-Dev] RE: DOOM Gets a Storyline?</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="00276" HREF="msg00276.html">[MUD-Dev] Re: There can be.. only ONE! (fwd)</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="00275" HREF="msg00275.html">[MUD-Dev] Re: regulating player-created objects</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="00274" HREF="msg00274.html">[MUD-Dev] DOOM Gets a Storyline?</A>, Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a></LI>
<LI><A NAME="00273" HREF="msg00273.html">[MUD-Dev] RE: UO in Wired, was OT: Birth announcement</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="00272" HREF="msg00272.html">[MUD-Dev] Re: Supporting articles found for UOL play style</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="00270" HREF="msg00270.html">[MUD-Dev] Re: There can be.. only ONE! (fwd)</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00269" HREF="msg00269.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar</A>, Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a></LI>
<LI><A NAME="00268" HREF="msg00268.html">[MUD-Dev] Re: PK's: A solution?</A>, Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a></LI>
<LI><A NAME="00267" HREF="msg00267.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</A>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a></LI>
<LI><A NAME="00266" HREF="msg00266.html">[MUD-Dev] Re: There can be.. only ONE! (fwd)</A>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a></LI>
<LI><A NAME="00265" HREF="msg00265.html">[MUD-Dev] Re: There can be.. only ONE! (fwd)</A>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a></LI>
<LI><A NAME="00264" HREF="msg00264.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</A>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a></LI>
<LI><A NAME="00263" HREF="msg00263.html">[MUD-Dev] Re: OT: Birth announcement</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00262" HREF="msg00262.html">[MUD-Dev] Re: Supporting articles found for UOL play style</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00261" HREF="msg00261.html">[MUD-Dev] Re: PK's: A solution?</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00259" HREF="msg00259.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</A>, Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a></LI>
<LI><A NAME="00258" HREF="msg00258.html">[MUD-Dev] regulating player-created objects</A>, Dan Shiovitz <a href="mailto:dbs#cs,wisc.edu">dbs#cs,wisc.edu</a></LI>
<LI><A NAME="00257" HREF="msg00257.html">[MUD-Dev] Re: Mud-Client, and specifically, COOLMud and SFWhite</A>, Dan Root <a href="mailto:dar#thekeep,org">dar#thekeep,org</a></LI>
<LI><A NAME="00256" HREF="msg00256.html">[MUD-Dev] atomic functions</A>, Felix A. Croes <a href="mailto:felix#xs1,simplex.nl">felix#xs1,simplex.nl</a></LI>
<LI><A NAME="00255" HREF="msg00255.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</A>, Jay Sax <a href="mailto:cimri1#gte,net">cimri1#gte,net</a></LI>
<LI><A NAME="00252" HREF="msg00252.html">[MUD-Dev] Re: PK's: A solution?</A>, Katrina McClelan <a href="mailto:kitkat#the486,bradley.edu">kitkat#the486,bradley.edu</a></LI>
<LI><A NAME="00254" HREF="msg00254.html">[MUD-Dev] Re: Mud-Client, and specifically, COOLMud and SFWhite</A>, Jay Sax <a href="mailto:cimri1#gte,net">cimri1#gte,net</a></LI>
<LI><A NAME="00253" HREF="msg00253.html">[MUD-Dev] Supporting articles found for UOL play style</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00251" HREF="msg00251.html">[MUD-Dev] Re: OT: Birth announcement</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00250" HREF="msg00250.html">[MUD-Dev] Re: (fwd) [DESIGN] Macro semi-language</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00248" HREF="msg00248.html">[MUD-Dev] Reuters: Cheaters Never Prosper</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00247" HREF="msg00247.html">[MUD-Dev] Re: Java for Mud Client (Crossfire MUD topic)</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00246" HREF="msg00246.html">[MUD-Dev] Re: Java for Mud Client (Crossfire MUD topic)</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00245" HREF="msg00245.html">[MUD-Dev] Re: Java for Mud Client (Crossfire MUD topic)</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
</UL>                           
<LI><STRONG>Wed 29 Apr 1998, 23:52 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00244" HREF="msg00244.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00243" HREF="msg00243.html">[MUD-Dev] Re: fwd [MUD-DEV] Re: Room descriptions, was Re: Roleplaying</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00242" HREF="msg00242.html">[MUD-Dev] Re: How to represent a 3d object...</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00241" HREF="msg00241.html">[MUD-Dev] Correction</A>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a></LI>
<LI><A NAME="00240" HREF="msg00240.html">[MUD-Dev] Re: There can be.. only ONE! (fwd)</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00239" HREF="msg00239.html">[MUD-Dev] Re: There can be.. only ONE! (fwd)</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00237" HREF="msg00237.html">[MUD-Dev] Re: There can be.. only ONE! (fwd)</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00236" HREF="msg00236.html">[MUD-Dev] Bio of John Bertoglio</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00235" HREF="msg00235.html">[MUD-Dev] Re: PK's: A solution?</A>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a></LI>
<LI><A NAME="00234" HREF="msg00234.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a></LI>
<LI><A NAME="00232" HREF="msg00232.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
<LI><A NAME="00230" HREF="msg00230.html">[MUD-Dev] Re: (fwd) Confusing?</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
<LI><A NAME="00228" HREF="msg00228.html">[MUD-Dev] Re: Some thoughts on languages and users - was: Macro semi</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
<LI><A NAME="00233" HREF="msg00233.html">[MUD-Dev] Re: (fwd) MOB or player? Re: Global Communications on Muds</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00231" HREF="msg00231.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a></LI>
<LI><A NAME="00229" HREF="msg00229.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00226" HREF="msg00226.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00225" HREF="msg00225.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00224" HREF="msg00224.html">[MUD-Dev] META: Mail archives and MIME attachments</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00223" HREF="msg00223.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a></LI>
<LI><A NAME="00222" HREF="msg00222.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a></LI>
<LI><A NAME="00221" HREF="msg00221.html">[MUD-Dev] re: PK and my "Mobless MUD" idea</A>, Jay Sax <a href="mailto:cimri1#gte,net">cimri1#gte,net</a></LI>
<LI><A NAME="00220" HREF="msg00220.html">[MUD-Dev] (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00219" HREF="msg00219.html">[MUD-Dev] (fwd) Confusing?</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00218" HREF="msg00218.html">[MUD-Dev] (fwd) MOB or player? Re: Global Communications on Muds</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
</UL>                           
<LI><STRONG>Tue 28 Apr 1998, 23:45 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00217" HREF="msg00217.html">[MUD-Dev] META: Membership authentication</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00793" HREF="msg00793.html">[MUD-Dev] Re: PK's: A solution?</A>, Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a></LI>
<LI><A NAME="00792" HREF="msg00792.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a></LI>
<LI><A NAME="00794" HREF="msg00794.html">[MUD-Dev] Re: PK's: A solution?</A>, Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a></LI>
<LI><A NAME="00791" HREF="msg00791.html">[MUD-Dev] Re: PK's: A solution?</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00790" HREF="msg00790.html">[MUD-Dev] Some thoughts on languages and users - was: Macro semi</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00789" HREF="msg00789.html">[MUD-Dev] Re: Group mechanics/Leadership [was: Room descriptions]</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00788" HREF="msg00788.html">[MUD-Dev] Re: MUD Development Digest</A>, Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a></LI>
<LI><A NAME="00785" HREF="msg00785.html">[MUD-Dev] Re: Java for Mud Client (Crossfire MUD topic)</A>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a></LI>
<LI><A NAME="00783" HREF="msg00783.html">[MUD-Dev] Re: META: mud-dev#null,net is now decommissioned.</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00782" HREF="msg00782.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Playe</A>, Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a></LI>
<LI><A NAME="00781" HREF="msg00781.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A>, Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a></LI>
</UL>                           
<LI><STRONG>Mon 27 Apr 1998, 23:13 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00780" HREF="msg00780.html">[MUD-Dev] Re: OT: Birth announcement</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="00787" HREF="msg00787.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Playe</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00786" HREF="msg00786.html">[MUD-Dev] Re: OT: Birth announcement</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00779" HREF="msg00779.html">[MUD-Dev] Re: OT: Birth announcement</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00775" HREF="msg00775.html">[MUD-Dev] (fwd) [DESIGN] Macro semi-language</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00776" HREF="msg00776.html">[MUD-Dev] (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00778" HREF="msg00778.html">[MUD-Dev] Re: OT: Birth announcement</A>, Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a></LI>
<LI><A NAME="00777" HREF="msg00777.html">[MUD-Dev] OT: Birth announcement</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="00774" HREF="msg00774.html">[MUD-Dev] META: mud-dev#null,net is now decommissioned.</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00772" HREF="msg00772.html">[MUD-Dev] Group mechanics/Leadership [was: Room descriptions]</A>, Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a></LI>
<LI><A NAME="00771" HREF="msg00771.html">[MUD-Dev] Re: Java for Mud Client (Crossfire MUD topic)</A>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a></LI>
<LI><A NAME="00770" HREF="msg00770.html">[MUD-Dev] Re: Java for Mud Client (Crossfire MUD topic)</A>, Joel Dillon <a href="mailto:emily#cornholio,new.ox.ac.uk">emily#cornholio,new.ox.ac.uk</a></LI>
<LI><A NAME="00769" HREF="msg00769.html">[MUD-Dev] Re: Java for Mud Client (Crossfire MUD topic)</A>, Justin McKinnerney <a href="mailto:xymox#toon,org">xymox#toon,org</a></LI>
<LI><A NAME="00768" HREF="msg00768.html">[MUD-Dev] Re: Java for Mud Client (Crossfire MUD topic)</A>, Joel Dillon <a href="mailto:emily#cornholio,new.ox.ac.uk">emily#cornholio,new.ox.ac.uk</a></LI>
<LI><A NAME="00767" HREF="msg00767.html">[MUD-Dev] RE:  How to represent a 3d object...</A>, Justin McKinnerney <a href="mailto:xymox#toon,org">xymox#toon,org</a></LI>
<LI><A NAME="00766" HREF="msg00766.html">[MUD-Dev] Re: MUD Development Digest</A>, Justin McKinnerney <a href="mailto:xymox#toon,org">xymox#toon,org</a></LI>
<LI><A NAME="00765" HREF="msg00765.html">[MUD-Dev] RE: Java for Mud Client (Crossfire MUD topic)</A>, Justin McKinnerney <a href="mailto:xymox#toon,org">xymox#toon,org</a></LI>
</UL>                           
<LI><STRONG>Sun 26 Apr 1998, 21:56 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00763" HREF="msg00763.html">[MUD-Dev] Re: fwd [MUD-DEV] Re: Room descriptions, was Re: Roleplaying</A>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a></LI>
<LI><A NAME="00761" HREF="msg00761.html">[MUD-Dev] Re: Room descriptions, was Re: Roleplaying</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00764" HREF="msg00764.html">[MUD-Dev] Re: Room descriptions, was Re: Roleplaying</A>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a></LI>
<LI><A NAME="00758" HREF="msg00758.html">[MUD-Dev] Re: fwd [MUD-DEV] Re: Room descriptions, was Re: Roleplaying</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
<LI><A NAME="00747" HREF="msg00747.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
<LI><A NAME="00736" HREF="msg00736.html">[MUD-Dev] fwd [MUD-DEV] Re: Room descriptions, was Re: Roleplaying</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00726" HREF="msg00726.html">[MUD-Dev] Re: How to represent a 3d object...</A>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a></LI>
</UL>                           
<LI><STRONG>Sat 25 Apr 1998, 13:14 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00715" HREF="msg00715.html">[MUD-Dev] Re: (fwd) SERVER: Re: New Code Base in VB Started</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00704" HREF="msg00704.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</A>, Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a></LI>
<LI><A NAME="00694" HREF="msg00694.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
<LI><A NAME="00654" HREF="msg00654.html">[MUD-Dev] How to represent a 3d object...</A>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a></LI>
<LI><A NAME="00644" HREF="msg00644.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</A>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a></LI>
<LI><A NAME="00663" HREF="msg00663.html">[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00684" HREF="msg00684.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</A>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a></LI>
<LI><A NAME="00675" HREF="msg00675.html">[MUD-Dev] Re: How to represent a 3d object...</A>, Oliver Jowett <a href="mailto:oliver#jowett,manawatu.planet.co.nz">oliver#jowett,manawatu.planet.co.nz</a></LI>
</UL>                           
<LI><STRONG>Fri 24 Apr 1998, 22:41 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00637" HREF="msg00637.html">[MUD-Dev] Re: (fwd) AD: [custom graphical] whitestar Crossfire MUD</A>, Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a></LI>
<LI><A NAME="00631" HREF="msg00631.html">[MUD-Dev] Re: MUD Development Digest</A>, Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a></LI>
<LI><A NAME="00620" HREF="msg00620.html">[MUD-Dev] (fwd) AD: [custom graphical] whitestar Crossfire MUD</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00614" HREF="msg00614.html">[MUD-Dev] Re: There can be.. only ONE!  (fwd)</A>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a></LI>
<LI><A NAME="00597" HREF="msg00597.html">[MUD-Dev] Re: There can be.. only ONE!  (fwd)</A>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a></LI>
<LI><A NAME="00604" HREF="msg00604.html">[MUD-Dev] Re: There can be.. only ONE!  (fwd)</A>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a></LI>
<LI><A NAME="00554" HREF="msg00554.html">[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map coordinates</A>, Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a></LI>
<LI><A NAME="00544" HREF="msg00544.html">[MUD-Dev] Re: MUD Development Digest</A>, Justin McKinnerney <a href="mailto:xymox#toon,org">xymox#toon,org</a></LI>
<LI><A NAME="00533" HREF="msg00533.html">[MUD-Dev] Re: MUD Development Digest</A>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a></LI>
<LI><A NAME="00586" HREF="msg00586.html">[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from  map</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00515" HREF="msg00515.html">[MUD-Dev] Re: MUD Development Digest</A>, Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a></LI>
<LI><A NAME="00506" HREF="msg00506.html">[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map</A>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a></LI>
<LI><A NAME="00498" HREF="msg00498.html">[MUD-Dev] Re: MUD Development Digest</A>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a></LI>
<LI><A NAME="00576" HREF="msg00576.html">[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00565" HREF="msg00565.html">[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00490" HREF="msg00490.html">[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00522" HREF="msg00522.html">[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
</UL>                           
<LI><STRONG>Thu 23 Apr 1998, 22:31 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00468" HREF="msg00468.html">[MUD-Dev] Re: Systems you use</A>, Katrina McClelan <a href="mailto:kitkat#the486,bradley.edu">kitkat#the486,bradley.edu</a></LI>
<LI><A NAME="00480" HREF="msg00480.html">[MUD-Dev] (fwd) CODE RELEASE: [client] Jcrossclient - java client to "crossfire"</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00475" HREF="msg00475.html">[MUD-Dev] Re: Systems you use</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00462" HREF="msg00462.html">[MUD-Dev] Re: Systems you use</A>, Katrina McClelan <a href="mailto:kitkat#the486,bradley.edu">kitkat#the486,bradley.edu</a></LI>
<LI><A NAME="00458" HREF="msg00458.html">[MUD-Dev] Re: Systems you use</A>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a></LI>
<LI><A NAME="00451" HREF="msg00451.html">[MUD-Dev] Re: Gentle Reminder</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00441" HREF="msg00441.html">[MUD-Dev] Re: Teamwork</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00431" HREF="msg00431.html">[MUD-Dev] Re: Systems you use</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00422" HREF="msg00422.html">[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map coordinates</A>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a></LI>
<LI><A NAME="00413" HREF="msg00413.html">[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map coordinates</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00402" HREF="msg00402.html">[MUD-Dev] Re: Systems you use</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00395" HREF="msg00395.html">[MUD-Dev] Teamwork</A>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a></LI>
<LI><A NAME="00387" HREF="msg00387.html">[MUD-Dev] Re: MUD Development Digest</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
<LI><A NAME="00378" HREF="msg00378.html">[MUD-Dev] Re: Systems you use</A>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a></LI>
<LI><A NAME="00369" HREF="msg00369.html">[MUD-Dev] Systems you use</A>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a></LI>
<LI><A NAME="00360" HREF="msg00360.html">[MUD-Dev] Re: MUD Development Digest</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00351" HREF="msg00351.html">[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map coordinates</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
<LI><A NAME="00346" HREF="msg00346.html">[MUD-Dev] Re: MUD Development Digest</A>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a></LI>
<LI><A NAME="00326" HREF="msg00326.html">[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map coordinates</A>, Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a></LI>
<LI><A NAME="00315" HREF="msg00315.html">[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map coordinates</A>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a></LI>
<LI><A NAME="00304" HREF="msg00304.html">[MUD-Dev] Re: MAPPING: Creating a bitmaped graphic from map coordinates</A>, Jon Leonard <a href="mailto:jleonard#divcom,umop-ap.com">jleonard#divcom,umop-ap.com</a></LI>
<LI><A NAME="00293" HREF="msg00293.html">[MUD-Dev] MAPPING: Creating a bitmaped graphic from map coordinates</A>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
</UL>                           
<LI><STRONG>Wed 22 Apr 1998, 23:29 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00282" HREF="msg00282.html">[MUD-Dev] Re: Persistant storage.... My current idea.</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00271" HREF="msg00271.html">[MUD-Dev] Persistant storage.... My current idea.</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00260" HREF="msg00260.html">[MUD-Dev] Re:  Re: MUD Development Digest</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00337" HREF="msg00337.html">[MUD-Dev] Re: MUD Development Digest</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00249" HREF="msg00249.html">[MUD-Dev] (fwd) Sea of Blood Graphical MUD</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00238" HREF="msg00238.html">[MUD-Dev] Graphical MUD project (Sea Of Blood)</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00227" HREF="msg00227.html">[MUD-Dev] (fwd) SERVER: Re: New Code Base in VB Started</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00216" HREF="msg00216.html">[MUD-Dev] Re: There can be.. only ONE!</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00784" HREF="msg00784.html">[MUD-Dev] Re: There can be.. only ONE!</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00773" HREF="msg00773.html">[MUD-Dev] Re: [Fwd: Re: Grids and curvature of a sphere]</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00762" HREF="msg00762.html">[MUD-Dev] Re: MUD Development Digest</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00674" HREF="msg00674.html">[MUD-Dev] Re: [Fwd: Re: Grids and curvature of a sphere]</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00585" HREF="msg00585.html">[MUD-Dev] Re: There can be.. only ONE!</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00489" HREF="msg00489.html">[MUD-Dev] Re: Character development [was Re: ]</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
</UL>                           
<LI><STRONG>Tue 21 Apr 1998, 22:12 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00412" HREF="msg00412.html">[MUD-Dev] SfD: AI and muds; several approaches</A>, Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a></LI>
<LI><A NAME="00325" HREF="msg00325.html">[MUD-Dev] (fwd) Mudlib Design</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00215" HREF="msg00215.html">[MUD-Dev] META: We have moved.</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
</UL>                           
<LI><STRONG>Mon 20 Apr 1998, 18:54 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00214" HREF="msg00214.html">Re: [MUD-Dev] META: Archive searching now works...</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
</UL>                           
<LI><STRONG>Sun 19 Apr 1998, 15:01 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00213" HREF="msg00213.html">Re: [MUD-Dev] There can be.. only ONE!</A>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a></LI>
<LI><A NAME="00212" HREF="msg00212.html">Re: [MUD-Dev] There can be.. only ONE!</A>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a></LI>
<LI><A NAME="00211" HREF="msg00211.html">Re: [MUD-Dev] There can be.. only ONE!</A>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a></LI>
<LI><A NAME="00210" HREF="msg00210.html">Re: [MUD-Dev]  [Fwd: Re: Grids and curvature of a sphere]</A>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a></LI>
<LI><A NAME="00209" HREF="msg00209.html">[Fwd: Re: Grids and curvature of a sphere]</A>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a></LI>
</UL>                           
<LI><STRONG>Sat 18 Apr 1998, 00:20 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00208" HREF="msg00208.html">Re: [MUD-Dev] There can be.. only ONE!</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
</UL>                           
<LI><STRONG>Fri 17 Apr 1998, 22:33 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00207" HREF="msg00207.html">Re: [MUD-Dev] There can be.. only ONE!</A>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a></LI>
<LI><A NAME="00206" HREF="msg00206.html">Re: Fw: [DESIGN] Combat system</A>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a></LI>
<LI><A NAME="00205" HREF="msg00205.html">Re: [MUD-Dev] Character development [was Re: ]</A>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a></LI>
<LI><A NAME="00204" HREF="msg00204.html">Re: [MUD-Dev] Character development [was Re: ]</A>, Alex Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a></LI>
</UL>                           
<LI><STRONG>Thu 16 Apr 1998, 22:50 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00203" HREF="msg00203.html">RE: [MUD-Dev] Character development [was Re: ]</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="00202" HREF="msg00202.html">Re: [MUD-Dev]  META: Archive searching now works...</A>, Bruce Mitchener <a href="mailto:ubmitche#mcs,drexel.edu">ubmitche#mcs,drexel.edu</a></LI>
<LI><A NAME="00201" HREF="msg00201.html">META: Archive searching now works...</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00200" HREF="msg00200.html">3D evaluation?</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00199" HREF="msg00199.html">(fwd) Re: equipment</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00198" HREF="msg00198.html">Re: [MUD-Dev] There can be.. only ONE!</A>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a></LI>
<LI><A NAME="00197" HREF="msg00197.html">Re: [MUD-Dev] META: Web site backgrounds and readability</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00196" HREF="msg00196.html">Re: [MUD-Dev] There can be.. only ONE!</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00195" HREF="msg00195.html">Re: [MUD-Dev] There can be.. only ONE!</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00194" HREF="msg00194.html">META: Archive message format</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00193" HREF="msg00193.html">Re: [MUD-Dev]  Character development [was Re: ]</A>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a></LI>
<LI><A NAME="00192" HREF="msg00192.html">Re: [MUD-Dev]  META: Web site backgrounds and readability</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00191" HREF="msg00191.html">Re: [MUD-Dev] There can be.. only ONE!</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00190" HREF="msg00190.html">Re: [MUD-Dev] There can be.. only ONE!</A>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a></LI>
<LI><A NAME="00189" HREF="msg00189.html">Re: [MUD-Dev] There can be.. only ONE!</A>, Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a></LI>
<LI><A NAME="00188" HREF="msg00188.html">Re: [MUD-Dev] There can be.. only ONE!</A>, Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a></LI>
<LI><A NAME="00187" HREF="msg00187.html">Re: [MUD-Dev]  Character development [was Re: ]</A>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a></LI>
<LI><A NAME="00186" HREF="msg00186.html">Re: [MUD-Dev] There can be.. only ONE!</A>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a></LI>
<LI><A NAME="00185" HREF="msg00185.html">Re: [MUD-Dev]  META: Web site backgrounds and readability</A>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a></LI>
</UL>                           
<LI><STRONG>Wed 15 Apr 1998, 21:24 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00184" HREF="msg00184.html">Re: [MUD-Dev] There can be.. only ONE!</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00183" HREF="msg00183.html">Re: [MUD-Dev] There can be.. only ONE!</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00182" HREF="msg00182.html">[MUD-Dev] Personality modelling</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00181" HREF="msg00181.html">Re: [MUD-Dev] There can be.. only ONE!</A>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a></LI>
<LI><A NAME="00180" HREF="msg00180.html">Re: [MUD-Dev]  META: Web site backgrounds and readability</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00179" HREF="msg00179.html">Re: [MUD-Dev] Character development [was Re: ]</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00178" HREF="msg00178.html">Re: [MUD-Dev] META: Web site backgrounds and readability</A>, Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a></LI>
<LI><A NAME="00177" HREF="msg00177.html">Re: [MUD-Dev] META: Web site backgrounds and readability</A>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a></LI>
<LI><A NAME="00176" HREF="msg00176.html">Re: [MUD-Dev]  Character development [was Re: ]</A>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a></LI>
<LI><A NAME="00175" HREF="msg00175.html">Re: [MUD-Dev]  Character development [was Re: ]</A>, Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a></LI>
<LI><A NAME="00174" HREF="msg00174.html">Re: [MUD-Dev]  META: Web site backgrounds and readability</A>, Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a></LI>
<LI><A NAME="00173" HREF="msg00173.html">Re: [MUD-Dev]  Character development [was Re: ]</A>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a></LI>
<LI><A NAME="00172" HREF="msg00172.html">Re: [MUD-Dev]  Character development [was Re: ]</A>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a></LI>
<LI><A NAME="00171" HREF="msg00171.html">Character development [was Re: ]</A>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a></LI>
<LI><A NAME="00170" HREF="msg00170.html">Re: [MUD-Dev] Character development [was Re: ]</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00169" HREF="msg00169.html">Re: [MUD-Dev] META: Other mailing lists</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00168" HREF="msg00168.html">Re: [MUD-Dev] META: Web site backgrounds and readability</A>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a></LI>
<LI><A NAME="00167" HREF="msg00167.html">Re: [MUD-Dev] There can be.. only ONE!</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00166" HREF="msg00166.html">Re: [MUD-Dev] Personality modelling</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00165" HREF="msg00165.html">Re: [MUD-Dev]  META: Web site backgrounds and readability</A>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a></LI>
<LI><A NAME="00164" HREF="msg00164.html">Re: [MUD-Dev]  META: Web site backgrounds and readability</A>, Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a></LI>
<LI><A NAME="00163" HREF="msg00163.html">Re: [MUD-Dev] Character development [was Re: ]</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
</UL>                           
<LI><STRONG>Tue 14 Apr 1998, 23:56 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00162" HREF="msg00162.html">[MUD-Dev]  META: Web site backgrounds and readability</A>, plateau <a href="mailto:plateau#mail,tcbi.com">plateau#mail,tcbi.com</a></LI>
<LI><A NAME="00161" HREF="msg00161.html">Re: [MUD-Dev] META: Web site backgrounds and readability</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00160" HREF="msg00160.html">Re: [MUD-Dev] META: Web site backgrounds and readability</A>, Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a></LI>
<LI><A NAME="00159" HREF="msg00159.html">Re: [MUD-Dev]  META: Web site backgrounds and readability</A>, Cimri <a href="mailto:nospam#gte,net">nospam#gte,net</a></LI>
<LI><A NAME="00158" HREF="msg00158.html">Re: [MUD-Dev] META: Web site backgrounds and readability</A>, Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a></LI>
<LI><A NAME="00157" HREF="msg00157.html">META: Web site backgrounds and readability</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
</UL>                           
<LI><STRONG>Mon 13 Apr 1998, 23:58 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00156" HREF="msg00156.html">Re: [MUD-Dev] Character development [was Re: ]</A>, Cimri <a href="mailto:cimri1#gte,net">cimri1#gte,net</a></LI>
<LI><A NAME="00155" HREF="msg00155.html">Re: [MUD-Dev] META: membership</A>, Katrina McClelan <a href="mailto:kitkat#the486,bradley.edu">kitkat#the486,bradley.edu</a></LI>
<LI><A NAME="00154" HREF="msg00154.html">Re: [MUD-Dev] Seductions of Sim: Policy as a Simulation</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00153" HREF="msg00153.html">Re: [MUD-Dev] Character development [was Re: ]</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00152" HREF="msg00152.html">Re: [MUD-Dev] Unreal</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00151" HREF="msg00151.html">Re: [MUD-Dev] META: membership</A>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a></LI>
<LI><A NAME="00150" HREF="msg00150.html">Re: [MUD-Dev] META: membership</A>, Cimri <a href="mailto:cimri1#gte,net">cimri1#gte,net</a></LI>
<LI><A NAME="00149" HREF="msg00149.html">META: Other mailing lists</A>, Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a></LI>
<LI><A NAME="00148" HREF="msg00148.html">Re: [MUD-Dev] META: membership</A>, Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a></LI>
<LI><A NAME="00147" HREF="msg00147.html">Re: [MUD-Dev]  OT: Caballah [was Character development]</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00146" HREF="msg00146.html">Re: [MUD-Dev]  OT: Caballah [was Character development]</A>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a></LI>
<LI><A NAME="00145" HREF="msg00145.html">Re: [MUD-Dev] Character development [was Re: ]</A>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a></LI>
<LI><A NAME="00144" HREF="msg00144.html">Re: [MUD-Dev]  Character development [was Re: ]</A>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a></LI>
<LI><A NAME="00143" HREF="msg00143.html">Character development [was Re: ]</A>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a></LI>
</UL>                           
<LI><STRONG>Sun 12 Apr 1998, 17:46 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00142" HREF="msg00142.html">Re: [MUD-Dev]  OT: Caballah [was Character development]</A>, Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a></LI>
<LI><A NAME="00141" HREF="msg00141.html">Re: [MUD-Dev]  OT: Caballah [was Character development]</A>, Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a></LI>
<LI><A NAME="00140" HREF="msg00140.html">Re: [MUD-Dev]  There can be.. only ONE!</A>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a></LI>
<LI><A NAME="00139" HREF="msg00139.html">Re: [MUD-Dev]  OT: Caballah [was Character development]</A>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a></LI>
<LI><A NAME="00138" HREF="msg00138.html">OT: Caballah [was Character development]</A>, Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a></LI>
<LI><A NAME="00137" HREF="msg00137.html">Re: [MUD-Dev]  There can be.. only ONE!</A>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a></LI>
<LI><A NAME="00136" HREF="msg00136.html">There can be.. only ONE!</A>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a></LI>
<LI><A NAME="00135" HREF="msg00135.html">Personality modelling</A>, Oliver Jowett <a href="mailto:oliver#jowett,manawatu.planet.co.nz">oliver#jowett,manawatu.planet.co.nz</a></LI>
</UL>                           
<LI><STRONG>Sat 11 Apr 1998, 22:04 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00134" HREF="msg00134.html">META: Web futures and the demise of MUD civilisation as we know it.</A>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a></LI>
<LI><A NAME="00133" HREF="msg00133.html">Re: [MUD-Dev] Character development [was Re: ]</A>, Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a></LI>
<LI><A NAME="00132" HREF="msg00132.html">Re: [MUD-Dev]  GRUMPS</A>, Joel Dillon <a href="mailto:emily#cornholio,new.ox.ac.uk">emily#cornholio,new.ox.ac.uk</a></LI>
<LI><A NAME="00131" HREF="msg00131.html">Re: [MUD-Dev] Character development [was Re: ]</A>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a></LI>
<LI><A NAME="00130" HREF="msg00130.html">Re: [MUD-Dev] Resisting Charm or you're cute and nice, but not t</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00129" HREF="msg00129.html">Re: [MUD-Dev]  META: membership (was a fruitful exchange on clas</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00128" HREF="msg00128.html">Re: [MUD-Dev] Character development [was Re: ]</A>, Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a></LI>
<LI><A NAME="00127" HREF="msg00127.html">Re: [MUD-Dev] Character development [was Re: ]</A>, Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a></LI>
<LI><A NAME="00126" HREF="msg00126.html">Re: [MUD-Dev]  META: membership (was a fruitful exchange on classlessness in r.g.m.admin)</A>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a></LI>
</UL>                           
<LI><STRONG>Fri 10 Apr 1998, 19:33 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00125" HREF="msg00125.html">Re: [MUD-Dev] Re: MUD Development Digest</A>, Jon Leonard <a href="mailto:jleonard#divcom,umop-ap.com">jleonard#divcom,umop-ap.com</a></LI>
<LI><A NAME="00124" HREF="msg00124.html">Re: [MUD-Dev] GRUMPS</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00123" HREF="msg00123.html">Re: [MUD-Dev] Re: MUD Development Digest</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
<LI><A NAME="00122" HREF="msg00122.html">Seductions of Sim: Policy as a Simulation</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00121" HREF="msg00121.html">GRUMPS</A>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a></LI>
<LI><A NAME="00120" HREF="msg00120.html">Re: (fwd) Development of new code base</A>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a></LI>
<LI><A NAME="00119" HREF="msg00119.html">Re: [MUD-Dev]  Unreal</A>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a></LI>
<LI><A NAME="00118" HREF="msg00118.html">Re: [MUD-Dev] GRUMPS</A>, maddog <a href="mailto:maddog#best,com">maddog#best,com</a></LI>
<LI><A NAME="00117" HREF="msg00117.html">Re: [MUD-Dev]  META: membership (was a fruitful exchange on classlessness in r.g.m.admin)</A>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a></LI>
<LI><A NAME="00116" HREF="msg00116.html">Re: [MUD-Dev]  Unreal</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00115" HREF="msg00115.html">Re: [MUD-Dev] Character development [was Re: ]</A>, Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a></LI>
<LI><A NAME="00114" HREF="msg00114.html">Re: [MUD-Dev] Character development [was Re: ]</A>, Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a></LI>
<LI><A NAME="00113" HREF="msg00113.html">Re: [MUD-Dev]  a fruitful exchange on classlessness in r.g.m.admin</A>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a></LI>
<LI><A NAME="00112" HREF="msg00112.html">Re: [MUD-Dev] GRUMPS</A>, Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a></LI>
<LI><A NAME="00111" HREF="msg00111.html">Re: [MUD-Dev] Character development [was Re: ]</A>, Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a></LI>
<LI><A NAME="00110" HREF="msg00110.html">Re: [MUD-Dev] GRUMPS</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00109" HREF="msg00109.html">Re: [MUD-Dev]  META: Archive of Megami/Wout's list's traffic?  Archive of</A>, Wout Mertens <a href="mailto:Wout.Mertens#rug,ac.be">Wout.Mertens#rug,ac.be</a></LI>
<LI><A NAME="00108" HREF="msg00108.html">Re: [MUD-Dev] GRUMPS</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
</UL>                           
<LI><STRONG>Thu 09 Apr 1998, 23:40 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00107" HREF="msg00107.html">MAGE 2 MAGE v. 0.88</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00106" HREF="msg00106.html">a fruitful exchange on classlessness in r.g.m.admin</A>, Cimri <a href="mailto:cimri1#gte,net">cimri1#gte,net</a></LI>
<LI><A NAME="00105" HREF="msg00105.html">RE: [MUD-Dev]  Unreal</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="00104" HREF="msg00104.html">Re: [MUD-Dev] Resisting Charm or you're cute and nice, but not to die for.</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00103" HREF="msg00103.html">Re: [MUD-Dev]  RGMA</A>, Katrina McClelan <a href="mailto:kitkat#the486,bradley.edu">kitkat#the486,bradley.edu</a></LI>
<LI><A NAME="00102" HREF="msg00102.html">Re: [MUD-Dev]  RGMA</A>, Katrina McClelan <a href="mailto:kitkat#the486,bradley.edu">kitkat#the486,bradley.edu</a></LI>
<LI><A NAME="00101" HREF="msg00101.html">Re: [MUD-Dev] Re: (fwd) Re: code for teleport</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00100" HREF="msg00100.html">Re: [MUD-Dev] META: That bloke Yaltec.</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00099" HREF="msg00099.html">[MUD-Dev] META: That bloke Yaltec.</A>, Khan one <a href="mailto:Khanone#aol,com">Khanone#aol,com</a></LI>
<LI><A NAME="00098" HREF="msg00098.html">Re: [MUD-Dev] Character development [was Re: ]</A>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a></LI>
<LI><A NAME="00097" HREF="msg00097.html">META: The web archives are up for review (alpha 1)</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00096" HREF="msg00096.html">Unreal</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00095" HREF="msg00095.html">Re: [MUD-Dev] Character development [was Re: ]</A>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a></LI>
<LI><A NAME="00094" HREF="msg00094.html">Re: [MUD-Dev]  RGMA</A>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a></LI>
<LI><A NAME="00093" HREF="msg00093.html">RE: [MUD-Dev] Character development [was Re: ]</A>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a></LI>
<LI><A NAME="00092" HREF="msg00092.html">Re: [MUD-Dev] GRUMPS</A>, Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a></LI>
<LI><A NAME="00091" HREF="msg00091.html">Re: [MUD-Dev] Character development [was Re: ]</A>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a></LI>
<LI><A NAME="00090" HREF="msg00090.html">RGMA</A>, Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a></LI>
<LI><A NAME="00089" HREF="msg00089.html">Re: [MUD-Dev]  META: Archive of Megami/Wout's list's traffic?  Archive of</A>, Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a></LI>
<LI><A NAME="00088" HREF="msg00088.html">Re: [MUD-Dev] Re: MUD Development Digest</A>, Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a></LI>
<LI><A NAME="00087" HREF="msg00087.html">Re: [MUD-Dev] GRUMPS</A>, maddog <a href="mailto:maddog#best,com">maddog#best,com</a></LI>
<LI><A NAME="00086" HREF="msg00086.html">Re: [MUD-Dev] Re: MUD Development Digest</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00085" HREF="msg00085.html">Re: [MUD-Dev]  Resisting Charm or you're cute and nice, but not</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00084" HREF="msg00084.html">Re: [MUD-Dev] GRUMPS</A>, maddog <a href="mailto:maddog#best,com">maddog#best,com</a></LI>
<LI><A NAME="00083" HREF="msg00083.html">Re: [MUD-Dev] [Fwd: MUD-Dev]</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00082" HREF="msg00082.html">Re: [MUD-Dev] Re: MUD Development Digest</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00081" HREF="msg00081.html">Re: [MUD-Dev] Re: MUD Development Digest</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00080" HREF="msg00080.html">Re: [MUD-Dev] GRUMPS</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
</UL>                           
<LI><STRONG>Wed 08 Apr 1998, 23:56 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00079" HREF="msg00079.html">Re: [MUD-Dev] Character development [was Re: ]</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00078" HREF="msg00078.html">Re: [MUD-Dev] caved in: Algorithms for for storing free space.</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00077" HREF="msg00077.html">Re: [MUD-Dev] GRUMPS</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00076" HREF="msg00076.html">Re: [MUD-Dev]  Resisting Charm or you're cute and nice, but not to die for.</A>, Katrina McClelan <a href="mailto:kitkat#the486,bradley.edu">kitkat#the486,bradley.edu</a></LI>
<LI><A NAME="00075" HREF="msg00075.html">Re: [MUD-Dev] Re: MUD Development Digest</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00074" HREF="msg00074.html">Genetic Algorithms</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00073" HREF="msg00073.html">Re: [MUD-Dev] Re: MUD Development Digest</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00072" HREF="msg00072.html">Re: [MUD-Dev] META: The web presence and wot it ain't gonna be</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00071" HREF="msg00071.html">META: Archive of Megami/Wout's list's traffic?  Archive ofthe CC: list?</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00070" HREF="msg00070.html">Re: [MUD-Dev]  Resisting Charm or you're cute and nice,but not to die for.</A>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a></LI>
<LI><A NAME="00069" HREF="msg00069.html">Resisting Charm or you're cute and nice, but not to die for.</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00068" HREF="msg00068.html">Re: (fwd) Re: code for teleport</A>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a></LI>
<LI><A NAME="00067" HREF="msg00067.html">Re: [MUD-Dev]  META: The web presence and wot it ain't gonna be</A>, Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a></LI>
<LI><A NAME="00066" HREF="msg00066.html">Re: [MUD-Dev]  Re: (fwd) Re: code for teleport</A>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a></LI>
<LI><A NAME="00065" HREF="msg00065.html">Re: (fwd) Development of new code base</A>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a></LI>
<LI><A NAME="00064" HREF="msg00064.html">Re: (fwd) Re: code for teleport</A>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a></LI>
<LI><A NAME="00063" HREF="msg00063.html">Re: [MUD-Dev] Persistant storage.... My current idea.</A>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a></LI>
</UL>                           
<LI><STRONG>Tue 07 Apr 1998, 22:34 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00062" HREF="msg00062.html">Re: [MUD-Dev] Re: [Fwd: MUD-Dev]</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00061" HREF="msg00061.html">Re: [MUD-Dev] Meta: who dat guy, wot dat web?</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00060" HREF="msg00060.html">META: The web presence and wot it ain't gonna be</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00059" HREF="msg00059.html">Re: [MUD-Dev] Re: [Fwd: MUD-Dev]</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00058" HREF="msg00058.html">META: The web presence and wot it ain't gonna be</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00057" HREF="msg00057.html">Re: [MUD-Dev]  Re: [Fwd: MUD-Dev]</A>, maddog <a href="mailto:maddog#best,com">maddog#best,com</a></LI>
<LI><A NAME="00056" HREF="msg00056.html">Re: [MUD-Dev]  [META] Mailing lists</A>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a></LI>
<LI><A NAME="00055" HREF="msg00055.html">Re: [MUD-Dev]  Meta: who dat guy, wot dat web?</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00054" HREF="msg00054.html">Re: [MUD-Dev]  Re: [Fwd: MUD-Dev]</A>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a></LI>
<LI><A NAME="00053" HREF="msg00053.html">[Fwd: Re: MUD-Dev]</A>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a></LI>
<LI><A NAME="00052" HREF="msg00052.html">[META] Mailing lists</A>, Katrina McClelan <a href="mailto:kitkat#the486,bradley.edu">kitkat#the486,bradley.edu</a></LI>
<LI><A NAME="00051" HREF="msg00051.html">Re: [MUD-Dev]  Meta: who dat guy, wot dat web?</A>, Katrina McClelan <a href="mailto:kitkat#the486,bradley.edu">kitkat#the486,bradley.edu</a></LI>
<LI><A NAME="00050" HREF="msg00050.html">Re: [MUD-Dev]  Re: [Fwd: MUD-Dev]</A>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a></LI>
<LI><A NAME="00049" HREF="msg00049.html">Re: [MUD-Dev] Persistant storage.... My current idea.</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00048" HREF="msg00048.html">Re: [MUD-Dev] Meta: who dat guy, wot dat web?</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00047" HREF="msg00047.html">Meta: who dat guy, wot dat web?</A>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a></LI>
<LI><A NAME="00046" HREF="msg00046.html">Re: [MUD-Dev]  Meta: who dat guy, wot dat web?</A>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a></LI>
<LI><A NAME="00045" HREF="msg00045.html">Re: [MUD-Dev]  Re: [Fwd: MUD-Dev]</A>, Katrina McClelan <a href="mailto:kitkat#the486,bradley.edu">kitkat#the486,bradley.edu</a></LI>
<LI><A NAME="00044" HREF="msg00044.html">Re: [Fwd: MUD-Dev]</A>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a></LI>
<LI><A NAME="00043" HREF="msg00043.html">Re: [MUD-Dev]  [Fwd: MUD-Dev]</A>, Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a></LI>
<LI><A NAME="00042" HREF="msg00042.html">Re: [MUD-Dev]  [Fwd: MUD-Dev]</A>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a></LI>
<LI><A NAME="00041" HREF="msg00041.html">[Fwd: MUD-Dev]</A>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a></LI>
</UL>                           
<LI><STRONG>Mon 06 Apr 1998, 17:09 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00040" HREF="msg00040.html">[MUD-Dev] Re: MUD Development Digest</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00039" HREF="msg00039.html">RE: [MUD-Dev]  Re: MUD Development Digest</A>, Justin McKinnerney <a href="mailto:xymox#toon,org">xymox#toon,org</a></LI>
<LI><A NAME="00038" HREF="msg00038.html">Re: [MUD-Dev]  GRUMPS</A>, maddog <a href="mailto:maddog#best,com">maddog#best,com</a></LI>
<LI><A NAME="00037" HREF="msg00037.html">Re: [MUD-Dev]  Re: MUD Development Digest</A>, Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a></LI>
<LI><A NAME="00036" HREF="msg00036.html">[MUD-Dev] GRUPMS?</A>, Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a></LI>
<LI><A NAME="00035" HREF="msg00035.html">Re: [MUD-Dev]  caved in:  Algorithms for for storing free space.</A>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a></LI>
<LI><A NAME="00034" HREF="msg00034.html">Re: [MUD-Dev]  GRUMPS</A>, Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a></LI>
</UL>                           
<LI><STRONG>Sun 05 Apr 1998, 23:44 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00033" HREF="msg00033.html">Re: [MUD-Dev]  GRUMPS</A>, Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a></LI>
<LI><A NAME="00032" HREF="msg00032.html">Re: [MUD-Dev]  GRUMPS</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
<LI><A NAME="00031" HREF="msg00031.html">Re: [MUD-Dev]  caved in:  Algorithms for for storing free space.</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
<LI><A NAME="00030" HREF="msg00030.html">Re: [MUD-Dev] internet connections</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
<LI><A NAME="00029" HREF="msg00029.html">Re: [MUD-Dev]  caved in:  Algorithms for for storing free space.</A>, Cimri <a href="mailto:cimri1#gte,net">cimri1#gte,net</a></LI>
<LI><A NAME="00028" HREF="msg00028.html">Re: [MUD-Dev]  GRUMPS</A>, maddog <a href="mailto:maddog#best,com">maddog#best,com</a></LI>
<LI><A NAME="00027" HREF="msg00027.html">Re: [MUD-Dev]  GRUMPS</A>, maddog <a href="mailto:maddog#best,com">maddog#best,com</a></LI>
<LI><A NAME="00026" HREF="msg00026.html">Re: [MUD-Dev]  (fwd) Re: Roleplaying</A>, Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a></LI>
<LI><A NAME="00025" HREF="msg00025.html">Re: [MUD-Dev] Character development [was Re: ]</A>, Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a></LI>
<LI><A NAME="00024" HREF="msg00024.html">caved in:  Algorithms for for storing free space.</A>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a></LI>
<LI><A NAME="00023" HREF="msg00023.html">Re: [MUD-Dev]  GRUMPS</A>, Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a></LI>
<LI><A NAME="00022" HREF="msg00022.html">Re: [MUD-Dev] Persistant storage.... My current idea.</A>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a></LI>
</UL>                           
<LI><STRONG>Sat 04 Apr 1998, 23:30 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00021" HREF="msg00021.html">Re: [MUD-Dev]  GRUMPS</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
<LI><A NAME="00020" HREF="msg00020.html">Re: [MUD-Dev]  Re: MUD Development Digest</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
<LI><A NAME="00019" HREF="msg00019.html">Re: [MUD-Dev] Persistant storage.... My current idea.</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
<LI><A NAME="00018" HREF="msg00018.html">Re: [MUD-Dev] Persistant storage.... My current idea.</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
<LI><A NAME="00017" HREF="msg00017.html">GRUMPS</A>, maddog <a href="mailto:maddog#best,com">maddog#best,com</a></LI>
<LI><A NAME="00016" HREF="msg00016.html">RE: [MUD-Dev]  Re: MUD Development Digest</A>, Justin McKinnerney <a href="mailto:xymox#toon,org">xymox#toon,org</a></LI>
<LI><A NAME="00015" HREF="msg00015.html">Re: MUD Development Digest</A>, Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a></LI>
<LI><A NAME="00014" HREF="msg00014.html">OT: This is a test of a system config change.</A>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a></LI>
<LI><A NAME="00013" HREF="msg00013.html">Re: [MUD-Dev] Persistant storage.... My current idea.</A>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a></LI>
<LI><A NAME="00012" HREF="msg00012.html">Re: [MUD-Dev] Persistant storage.... My current idea.</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
</UL>                           
<LI><STRONG>Fri 03 Apr 1998, 23:42 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00011" HREF="msg00011.html">[MUD-Dev] Persistant storage.... My current idea.</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00010" HREF="msg00010.html">Re: [MUD-Dev] Persistant storage.... My current idea.</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00009" HREF="msg00009.html">Re: [MUD-Dev] Persistant storage.... My current idea.</A>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a></LI>
</UL>                           
<LI><STRONG>Thu 02 Apr 1998, 14:27 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00008" HREF="msg00008.html">Monthly FAQ Posting</A>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a></LI>
</UL>                           
<LI><STRONG>Wed 01 Apr 1998, 22:58 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00007" HREF="msg00007.html">Re: [MUD-Dev] Persistant storage.... My current idea.</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00006" HREF="msg00006.html">Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00005" HREF="msg00005.html">Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00004" HREF="msg00004.html">Re: [MUD-Dev] (fwd) Re: Roleplaying</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00003" HREF="msg00003.html">Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00002" HREF="msg00002.html">Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??</A>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a></LI>
<LI><A NAME="00001" HREF="msg00001.html">Re: [MUD-Dev] META: Broken mail headers</A>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a></LI>
</UL>                           
<LI><STRONG>Thu 12 Feb 1998, 02:19 GMT</STRONG></LI>
<UL>      
<LI><A NAME="00000" HREF="msg00000.html">Re: [MUD-Dev]  Clients</A>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a></LI>
</UL>                           
</UL>
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