<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: (fwd) Re: code for teleport --> <!--X-From-R13: f001tzhNabin.jevtug.rqh --> <!--X-Date: Wed, 08 Apr 1998 13:55:12 +0000 --> <!--X-Message-Id: Pine.PMDF.3.95.980408093323.543590541B-100000#nova,wright.edu --> <!--X-Content-Type: text/plain --> <!--X-Reference: Pine.LNX.3.96.980407214642.5099A-100000#shamen,cyberhighway.net --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: (fwd) Re: code for teleport</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:s001gmu#nova,wright.edu"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00067.html">Previous</a> | <a href="msg00069.html">Next</a> ] Thread: [ <a href="msg00066.html">Previous</a> | <a href="msg00101.html">Next</a> ] Index: [ <A HREF="author.html#00068">Author</A> | <A HREF="#00068">Date</A> | <A HREF="thread.html#00068">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: (fwd) Re: code for teleport</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: (fwd) Re: code for teleport</LI> <LI><em>From</em>: <A HREF="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</A></LI> <LI><em>Date</em>: Wed, 08 Apr 1998 09:54:42 -0400 (EDT)</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Tue, 7 Apr 1998, Ben Greear wrote: > On Tue, 7 Apr 1998 coder#ibm,net wrote: > > > An old post I'd meant to cross to the list but didn't: > > > > From: "Thomas D. Lowe" <dlowe#boxtopsoft,com> > > Newsgroups: rec.games.mud.admin > > Subject: Re: code for teleport > > Date: Mon, 25 Aug 1997 18:41:38 -0500 > > Reply-To: dlowe#boxtopsoft,com > > > > Greg Munt wrote: [gate spell rejection...] > > Note on this... > > > > On the mud I coded and am (still) working on, we scummed an idea off of > > Raymond E. Fiest's Riftwar trilogy. In every mage guild, there's a > > "pattern room," with various "patterns" inside. Mages cast teleport on a > > particular pattern (which is described by words like wavy, woven, etc. -- > > they have to figure out what goes to which) and are themselves teleported > > to another pattern room in another guild. Since teleport is on the > > upper-mid level range on our mud, it works out well for enabling > > transportation to different parts of the world, without actually putting > > them into a "zone for killing things and getting xp." Good books... It's been a long time since I read those... Anyway. We were planning on something along those lines... limited teleport, between cities/mage towers. "Unlimited" gate capabilities are fun, but can easily result in massive slaughter-fests. > I have spells that will open a portal to another PC, and which will > remain open for a short amount of time. It is a one-way path at mid > levels, but higher levels can open two-way portals. I got so caught up > in the coding that I didn't think too much about what this would do to > game play. However, I don't see it as disasterous.... Heh... famous last words. ;) Seriosuly, though, we had a 'gate' spell on EoD, way back when. I beleive it had to target a person. The version of DIKU that we used as our base had it coded so that if you put in a bum name, it opened a bum gate (heck, it'd sometimes do that anyway, if you didn't quite make that roll... >:-). Walking through the bum gate resulted in a very quickly dead character, with no corpse to go retrieve. A favorite use of this was in combination with a charm spell... > Charm bubba Bubba looks at you and smiles. Bubba now follows you. >cast gate hell An unstable looking gate opens. >say 'buh-bye bubba' You say, "buh-bye bubba" >order bubba enter gate Bubba walks into an unstable looking gate. Bubba screams in agony as his body disintigrates. Bubba no longer follows you. >chuckle You chuckle. Bubba tells you, "Grumble... yer goin down!" heheheh. Another popular one was charming a big, NASTY, aggresive mob, gating to a newbie area, and ordering the mob through, then closing the gate... Tiamat wandered the hallowed halls of the smurf village many a time. I have to say that the game changed a lot when gate was removed... people leveled slower, and it made the world seem a lot larger. The world looses scale rapidly if you can just gate to the mobs you need, slaughter them, and then gate home in time for tea. I dislike "unlimited" gate spells... at least the cheap ones. If it is unlimited, it should be TERRIBLY expensive (like, mages should only want to do it once in a LONG while). Restricted gate, however, is nice, and if used right, can keep players quite broke and always lookin for money. :) I recall discussing a similar thread late last year, in the context of the size of the mud world, and how hostile it is to the PCs. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00101" HREF="msg00101.html">Re: [MUD-Dev] Re: (fwd) Re: code for teleport</A></strong> <ul compact><li><em>From:</em> J C Lawrence <claw#under,engr.sgi.com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00066" HREF="msg00066.html">Re: [MUD-Dev] Re: (fwd) Re: code for teleport</A></STRONG> <UL><LI><EM>From:</EM> Ben Greear <greear#cyberhighway,net></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00067.html">Re: [MUD-Dev] META: The web presence and wot it ain't gonna be</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00069.html">Resisting Charm or you're cute and nice, but not to die for.</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00066.html">Re: [MUD-Dev] Re: (fwd) Re: code for teleport</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00101.html">Re: [MUD-Dev] Re: (fwd) Re: code for teleport</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00068"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00068"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00065" HREF="msg00065.html">Re: (fwd) Development of new code base</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 08 Apr 1998, 04:13 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00120" HREF="msg00120.html">Re: (fwd) Development of new code base</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Fri 10 Apr 1998, 16:16 GMT </LI> </UL> </LI> <LI><strong><A NAME="00064" HREF="msg00064.html">Re: (fwd) Re: code for teleport</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 08 Apr 1998, 03:54 GMT <UL> <LI><strong><A NAME="00066" HREF="msg00066.html">Re: [MUD-Dev] Re: (fwd) Re: code for teleport</A></strong>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Wed 08 Apr 1998, 04:51 GMT <UL> <LI><strong><A NAME="00068" HREF="msg00068.html">Re: (fwd) Re: code for teleport</A></strong>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Wed 08 Apr 1998, 13:55 GMT <UL> <LI><strong><A NAME="00101" HREF="msg00101.html">Re: [MUD-Dev] Re: (fwd) Re: code for teleport</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 09 Apr 1998, 21:12 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00062" HREF="msg00062.html">Re: [MUD-Dev] Re: [Fwd: MUD-Dev]</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 07 Apr 1998, 22:34 GMT <LI><strong><A NAME="00058" HREF="msg00058.html">META: The web presence and wot it ain't gonna be</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 07 Apr 1998, 22:08 GMT <UL> <LI><strong><A NAME="00067" HREF="msg00067.html">Re: [MUD-Dev] META: The web presence and wot it ain't gonna be</A></strong>, Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Wed 08 Apr 1998, 13:06 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>