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<H1>Re: (fwd) Re: code for teleport</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: (fwd) Re: code for teleport</LI>
<LI><em>From</em>: <A HREF="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</A></LI>
<LI><em>Date</em>: Wed, 08 Apr 1998 09:54:42 -0400 (EDT)</LI>
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<PRE>


On Tue, 7 Apr 1998, Ben Greear wrote:

&gt; On Tue, 7 Apr 1998 coder#ibm,net wrote:
&gt; 
&gt; &gt; An old post I'd meant to cross to the list but didn't:
&gt; &gt; 
&gt; &gt; From: "Thomas D. Lowe" &lt;dlowe#boxtopsoft,com&gt;
&gt; &gt; Newsgroups: rec.games.mud.admin
&gt; &gt; Subject: Re: code for teleport
&gt; &gt; Date: Mon, 25 Aug 1997 18:41:38 -0500
&gt; &gt; Reply-To: dlowe#boxtopsoft,com
&gt; &gt; 
&gt; &gt; Greg Munt wrote:

[gate spell rejection...]

&gt; &gt; Note on this...
&gt; &gt; 
&gt; &gt; On the mud I coded and am (still) working on, we scummed an idea off of
&gt; &gt; Raymond E. Fiest's Riftwar trilogy.  In every mage guild, there's a
&gt; &gt; "pattern room," with various "patterns" inside.  Mages cast teleport on a
&gt; &gt; particular pattern (which is described by words like wavy, woven, etc. --
&gt; &gt; they have to figure out what goes to which) and are themselves teleported
&gt; &gt; to another pattern room in another guild. Since teleport is on the
&gt; &gt; upper-mid level range on our mud, it works out well for enabling
&gt; &gt; transportation to different parts of the world, without actually putting
&gt; &gt; them into a "zone for killing things and getting xp."

Good books... It's been a long time since I read those...  
Anyway.  We were planning on something along those lines... limited
teleport, between cities/mage towers.  "Unlimited" gate capabilities are
fun, but can easily result in massive slaughter-fests.

&gt; I have spells that will open a portal to another PC, and which will
&gt; remain open for a short amount of time.  It is a one-way path at mid 
&gt; levels, but higher levels can open two-way portals.  I got so caught up
&gt; in the coding that I didn't think too much about what this would do to 
&gt; game play.  However, I don't see it as disasterous....

Heh... famous last words.  ;)  Seriosuly, though, we had a 'gate' spell on
EoD, way back when.  I beleive it had to target a person.  The version of
DIKU that we used as our base had it coded so that if you put in a bum
name, it opened a bum gate (heck, it'd sometimes do that anyway, if you
didn't quite make that roll... &gt;:-).  Walking through the bum gate
resulted in a very quickly dead character, with no corpse to go retrieve.
A favorite use of this was in combination with a charm spell...

   &gt; Charm bubba
   Bubba looks at you and smiles.
   Bubba now follows you.

   &gt;cast gate hell
   An unstable looking gate opens.

   &gt;say 'buh-bye bubba'
   You say, "buh-bye bubba"

   &gt;order bubba enter gate
   Bubba walks into an unstable looking gate.
   Bubba screams in agony as his body disintigrates.
   Bubba no longer follows you.

   &gt;chuckle
   You chuckle.

   Bubba tells you, "Grumble... yer goin down!"

heheheh.  Another popular one was charming a big, NASTY, aggresive mob,
gating to a newbie area, and ordering the mob through, then closing the
gate... Tiamat wandered the hallowed halls of the smurf village many a
time.

I have to say that the game changed a lot when gate was removed...  people
leveled slower, and it made the world seem a lot larger.  The world looses
scale rapidly if you can just gate to the mobs you need, slaughter them,
and then gate home in time for tea.

I dislike "unlimited" gate spells... at least the cheap ones.  If it is
unlimited, it should be TERRIBLY expensive (like, mages should only want
to do it once in a LONG while).  Restricted gate, however, is nice, and if
used right, can keep players quite broke and always lookin for money.  :)

I recall discussing a similar thread late last year, in the context of the
size of the mud world, and how hostile it is to the PCs.


</PRE>

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<li><strong><A NAME="00101" HREF="msg00101.html">Re: [MUD-Dev] Re: (fwd) Re: code for teleport</A></strong>
<ul compact><li><em>From:</em> J C Lawrence &lt;claw#under,engr.sgi.com&gt;</li></ul>
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<LI><STRONG><A NAME="00066" HREF="msg00066.html">Re: [MUD-Dev]  Re: (fwd) Re: code for teleport</A></STRONG>
<UL><LI><EM>From:</EM> Ben Greear &lt;greear#cyberhighway,net&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00065" HREF="msg00065.html">Re: (fwd) Development of new code base</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 08 Apr 1998, 04:13 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00120" HREF="msg00120.html">Re: (fwd) Development of new code base</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Fri 10 Apr 1998, 16:16 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00064" HREF="msg00064.html">Re: (fwd) Re: code for teleport</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 08 Apr 1998, 03:54 GMT
<UL>
<LI><strong><A NAME="00066" HREF="msg00066.html">Re: [MUD-Dev]  Re: (fwd) Re: code for teleport</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Wed 08 Apr 1998, 04:51 GMT
<UL>
<LI><strong><A NAME="00068" HREF="msg00068.html">Re: (fwd) Re: code for teleport</A></strong>, 
s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Wed 08 Apr 1998, 13:55 GMT
<UL>
<LI><strong><A NAME="00101" HREF="msg00101.html">Re: [MUD-Dev] Re: (fwd) Re: code for teleport</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 09 Apr 1998, 21:12 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00062" HREF="msg00062.html">Re: [MUD-Dev] Re: [Fwd: MUD-Dev]</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 07 Apr 1998, 22:34 GMT
<LI><strong><A NAME="00058" HREF="msg00058.html">META: The web presence and wot it ain't gonna be</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 07 Apr 1998, 22:08 GMT
<UL>
<LI><strong><A NAME="00067" HREF="msg00067.html">Re: [MUD-Dev]  META: The web presence and wot it ain't gonna be</A></strong>, 
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Wed 08 Apr 1998, 13:06 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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