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<H1>[MUD-Dev] Re: Combat  Was Re: Leaving characters in play</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Combat  Was Re: Leaving characters in play</LI>
<LI><em>From</em>: Adam Wiggins &lt;<A HREF="mailto:adam#angel,com">adam#angel,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 27 May 1998 16:31:44 -0700 (PDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Wed, 27 May 1998, Travis S. Casey wrote:
&gt; A ten-sided die was used, for an evenly distributed one through ten.
&gt; Thus, luck was the kind of thing that one might use once per adventure or
&gt; less often.
&gt; 
&gt; TS also had another optional rule -- "fame points".  They worked the same
&gt; way as fortune points except that they were earned through experience.
&gt; Thus, players knew how many fame points their characters had.  I didn't
&gt; find them to be as interesting a concept, since many games have similar
&gt; things.  An average character might gain one fame point every three to
&gt; four adventures, so they weren't something one could effectively build up
&gt; to high levels.

Shadowrun MUSH had something similar, under the name of "karma".  Your
character started with a certain (small) amount of karma decided by the
admin based on your character history.  Other players could give you their
karma points if they liked, or admin would assign it at proper points in
the story, depending on your character's actions.  These could be (I
believe, it's been a while) traded in same as the luck points above.  They
also usually fell in the 1-10 range, so it reminded me of that.

Adam




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<LI><STRONG><A NAME="00844" HREF="msg00844.html">[MUD-Dev] Re: Combat  Was Re: Leaving characters in play</A></STRONG>
<UL><LI><EM>From:</EM> "Travis S. Casey" &lt;efindel#io,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Off topic! But please help</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
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<LI><strong><A NAME="00933" HREF="msg00933.html">[MUD-Dev] Re: Off topic! But please help</A></strong>, 
Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a>, Wed 10 Jun 1998, 18:26 GMT
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<LI><strong><A NAME="00841" HREF="msg00841.html">[MUD-Dev] Re: Combat  Was Re: Leaving characters in play</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Wed 27 May 1998, 12:42 GMT
<UL>
<LI><strong><A NAME="00843" HREF="msg00843.html">[MUD-Dev] Re: Combat  Was Re: Leaving characters in play</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Wed 27 May 1998, 17:35 GMT
<UL>
<LI><strong><A NAME="00844" HREF="msg00844.html">[MUD-Dev] Re: Combat  Was Re: Leaving characters in play</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Wed 27 May 1998, 20:33 GMT
<UL>
<LI><strong><A NAME="00845" HREF="msg00845.html">[MUD-Dev] Re: Combat  Was Re: Leaving characters in play</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Wed 27 May 1998, 23:33 GMT
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<LI><strong><A NAME="00836" HREF="msg00836.html">[MUD-Dev] BIAP Chat/Chat Pro (fwd)</A></strong>, 
Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Tue 26 May 1998, 20:15 GMT
<UL>
<LI><strong><A NAME="00837" HREF="msg00837.html">[MUD-Dev] Re: BIAP Chat/Chat Pro (fwd)</A></strong>, 
Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a>, Tue 26 May 1998, 20:44 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00831" HREF="msg00831.html">[MUD-Dev] RE: UO's rep system, was: CGDC</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 25 May 1998, 22:24 GMT
<UL>
<LI><strong><A NAME="00852" HREF="msg00852.html">[MUD-Dev] Re: UO's rep system, was: CGDC</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 29 May 1998, 23:56 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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