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<H1>[MUD-Dev] Re: skill system</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: skill system</LI>
<LI><em>From</em>: Dan Shiovitz &lt;<A HREF="mailto:dbs#cs,wisc.edu">dbs#cs,wisc.edu</A>&gt;</LI>
<LI><em>Date</em>: Thu, 11 Jun 1998 21:29:55 -0500 (CDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Thu, 11 Jun 1998, Adam Wiggins wrote:
&gt; On Fri, 12 Jun 1998, Richard Woolcock wrote:
&gt; &gt; Katrina McClelan wrote:
[..]
&gt; &gt; ...although unknown to most, Bubba and Lord Kilgoth are one and the same
&gt; &gt; person...multiple identities, anyone coded such a feature?  It's something
&gt; &gt; I like the idea of but I'm not sure how well it would work in practice.
&gt; 
&gt; We sort of got this by default.  People can introduce themselves to those
&gt; that don't know them by any name they want.  This results in the 'Silke
&gt; effect' (cue search URL) of being known by different names in different
&gt; places.  (Note that you can also name others yourself if they don't
&gt; introduce themselves directly or if you don't believe/like the name they
&gt; gave, and you can introduce someone else to a third party as well.)
&gt; You can fail to recognize people if they look sufficiently different from
&gt; the last time you saw them, depending on how 'well' you knew them, how
&gt; long it's been since you last saw them, and so forth.  Thus if Bubba were
&gt; the master of disguise, he could slip on his false beard and his Kilgoth
&gt; outfit and everyone could know him by two names, or in fact, as many as he
&gt; liked.  Check out the book "The Legend of Nightfall" by M.Z. Reichert
[..]

Can someone else put on the false beard and the Kilgoth outfit and be
recognized as Kilgoth also? It seems like if you want to allow
impersonating other people, you have to allow this sort of thing, but
gets a little tricky, because different people wearing the same
disguise may still end up looking different.

&gt; Adam
-- 
(Dan Shiovitz) (dbs#cs,wisc.edu) (look, I have a new e-mail address)
(<A  HREF="http://www.cs.wisc.edu/~dbs">http://www.cs.wisc.edu/~dbs</A>) (and a new web page also)
(the content, of course, is the same)




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<li><strong><A NAME="01012" HREF="msg01012.html">[MUD-Dev] Re: skill system</A></strong>
<ul compact><li><em>From:</em> Adam Wiggins &lt;adam#angel,com&gt;</li></ul>
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<LI><STRONG><A NAME="00990" HREF="msg00990.html">[MUD-Dev] Re: skill system</A></STRONG>
<UL><LI><EM>From:</EM> Adam Wiggins &lt;adam#angel,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: skill system</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00982" HREF="msg00982.html">[MUD-Dev] Re: skill system</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Thu 11 Jun 1998, 22:25 GMT
</LI>
<LI><strong><A NAME="00984" HREF="msg00984.html">[MUD-Dev] Re: skill system</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Thu 11 Jun 1998, 23:09 GMT
<UL>
<LI><strong><A NAME="00986" HREF="msg00986.html">[MUD-Dev] Re: skill system</A></strong>, 
Katrina McClelan <a href="mailto:kitkat#the486,bradley.edu">kitkat#the486,bradley.edu</a>, Thu 11 Jun 1998, 23:53 GMT
</LI>
<LI><strong><A NAME="00990" HREF="msg00990.html">[MUD-Dev] Re: skill system</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Fri 12 Jun 1998, 00:59 GMT
<UL>
<LI><strong><A NAME="00991" HREF="msg00991.html">[MUD-Dev] Re: skill system</A></strong>, 
Dan Shiovitz <a href="mailto:dbs#cs,wisc.edu">dbs#cs,wisc.edu</a>, Fri 12 Jun 1998, 02:33 GMT
<LI><strong><A NAME="01012" HREF="msg01012.html">[MUD-Dev] Re: skill system</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Fri 12 Jun 1998, 23:51 GMT
<LI><strong><A NAME="01026" HREF="msg01026.html">[MUD-Dev] Re: skill system</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 14 Jun 1998, 10:46 GMT
<LI><strong><A NAME="01130" HREF="msg01130.html">[MUD-Dev] Re: skill system</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Thu 18 Jun 1998, 21:50 GMT
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<LI><strong><A NAME="00977" HREF="msg00977.html">[MUD-Dev] Mud-time vs real-time (was Re: skill system)</A></strong>, 
Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a>, Thu 11 Jun 1998, 21:44 GMT
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