<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: You think users won't number crunch and statistise your MUD? --> <!--X-From-R13: "Fenivf E. Qnfrl" <rsvaqryNvb.pbz> --> <!--X-Date: Tue, 30 Jun 1998 12:13:51 -0700 --> <!--X-Message-Id: Pine.BSI.3.96.980630124436.1828B-100000#pentagon,io.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199806292055.NAA05580#under,engr.sgi.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: You think users won't number crunch and statisti</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:efindel#io,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01271.html">Previous</a> | <a href="msg01273.html">Next</a> ] Thread: [ <a href="msg01266.html">Previous</a> | <a href="msg01251.html">Next</a> ] Index: [ <A HREF="author.html#01272">Author</A> | <A HREF="#01272">Date</A> | <A HREF="thread.html#01272">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: You think users won't number crunch and statistise your MUD?</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Re: You think users won't number crunch and statistise your MUD?</LI> <LI><em>From</em>: "Travis S. Casey" <<A HREF="mailto:efindel#io,com">efindel#io,com</A>></LI> <LI><em>Date</em>: Tue, 30 Jun 1998 14:12:44 -0500 (CDT)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Mon, 29 Jun 1998, J C Lawrence wrote: > Have a look at: > > URL:<A HREF="http://uoss.stratics.com/index.html">http://uoss.stratics.com/index.html</A> > > It really doesn't matter if you are numberless or not... > > Have a look at: > > URL:<A HREF="http://uoss.stratics.com/itemsa.htm">http://uoss.stratics.com/itemsa.htm</A> > > For a representative sample. I think you're making an unwarranted conclusion here. I must admit that I haven't actually played UO, so I don't know how "numberless" they've tried to make the environment. Judging by what I can see on those pages, though, they haven't tried to hide the things that would normally appear on an RPG character sheet (except for equipment stats). To be specific, it looks like attributes and hit points are exposed, and like some kind of AR is shown, even if it's not the "true" AR. Having such data exposed makes reverse engineering numbers and formulas *much* easier. Further, from what little I could tell from the pages, UO doesn't seem to have gone to any great effort to try to hide other numbers. Figuring out the strength needed to wield a weapon, for example, merely requires making a character with a certain strength, trying to wield several weapons with it, making another character of higher strength and trying weapons with it, etc. There's no indication that the designers did anything beyond not giving the numbers to make it difficult to figure out the numbers. Again from what's visible on those pages, UO's systems are no more complicated than a medium-complexity paper RPG. Such systems should be fairly simple to reverse engineer. One of the things that appeals to me about a computer RPG is that systems can be much more complex than would be practical in a paper RPG; reasonably, a more complex system will be harder to reverse engineer in its entirety. Obviously, no matter what you do, someone sufficiently determined can eventually figure out your mechanics -- after all, people have managed to figure out the laws of mechanics for the real world, some of which are hidden behind far more variables than we're likely to use in any mud. Thus, the simple statement that "even if you try to hide numbers, people can figure them out" isn't of much use. Of more interest would be ideas on how to make the numbers harder to figure out, or on how people reverse engineer such numbers in practice. -- |\ _,,,---,,_ Travis S. Casey <efindel#io,com> ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me. |,4- ) )-,_..;\ ( `'-' '---''(_/--' `-'\_) </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="01252" HREF="msg01252.html">[MUD-Dev] You think users won't number crunch and statistise your MUD?</A></STRONG> <UL><LI><EM>From:</EM> J C Lawrence <claw#under,engr.sgi.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01271.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01273.html">[MUD-Dev] Rules of the Game: You don't always live twice Or... Take my life, Please</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01266.html">[MUD-Dev] Re: You think users won't number crunch and statistise your MUD?</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01251.html">[MUD-Dev] A variation on persistent store techniques with notes on distributedprocessing support</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01272"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01272"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="01254" HREF="msg01254.html">[MUD-Dev] RP definitional structure</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 29 Jun 1998, 21:35 GMT <LI><strong><A NAME="01252" HREF="msg01252.html">[MUD-Dev] You think users won't number crunch and statistise your MUD?</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 29 Jun 1998, 20:56 GMT <UL> <LI><strong><A NAME="01255" HREF="msg01255.html">[MUD-Dev] Re: You think users won't number crunch and statistise your MUD?</A></strong>, Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a>, Mon 29 Jun 1998, 22:02 GMT </LI> <LI><strong><A NAME="01266" HREF="msg01266.html">[MUD-Dev] Re: You think users won't number crunch and statistise your MUD?</A></strong>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Tue 30 Jun 1998, 12:58 GMT </LI> <LI><strong><A NAME="01272" HREF="msg01272.html">[MUD-Dev] Re: You think users won't number crunch and statistise your MUD?</A></strong>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Tue 30 Jun 1998, 19:13 GMT </LI> </UL> </LI> <LI><strong><A NAME="01251" HREF="msg01251.html">[MUD-Dev] A variation on persistent store techniques with notes on distributedprocessing support</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 29 Jun 1998, 20:34 GMT <LI><strong><A NAME="01237" HREF="msg01237.html">[MUD-Dev] the why of online worlds</A></strong>, Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a>, Mon 29 Jun 1998, 03:42 GMT <UL> <LI><strong><A NAME="01238" HREF="msg01238.html">[MUD-Dev] Re: the why of online worlds</A></strong>, Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Mon 29 Jun 1998, 05:10 GMT </LI> </UL> </LI> <LI><strong><A NAME="01236" HREF="msg01236.html">[MUD-Dev] Re: what's fun?</A></strong>, Richard Bartle <a href="mailto:76703.3042#compuserve,com">76703.3042#compuserve,com</a>, Sun 28 Jun 1998, 10:21 GMT </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>