<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: Leaving characters in play --> <!--X-From-R13: "Xba O. Znzoreg" <wyflfvapNvk.argpbz.pbz> --> <!--X-Date: Thu, 17 May 1998 14:45:32 -0700 --> <!--X-Message-Id: 199805180411.XAA25656@dfw-ix14.ix.netcom.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: E0yZUCg-00050t-00#mail,kanga.nu --> <!--X-Reference: Pine.SGI.3.96.980514105638.2715A-100000#red,angel.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: Leaving characters in play</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:jlsysinc#ix,netcom.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00645.html">Previous</a> | <a href="msg00655.html">Next</a> ] Thread: [ <a href="msg00619.html">Previous</a> | <a href="msg00629.html">Next</a> ] Index: [ <A HREF="author.html#00653">Author</A> | <A HREF="#00653">Date</A> | <A HREF="thread.html#00653">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: Leaving characters in play</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Re: Leaving characters in play</LI> <LI><em>From</em>: "Jon A. Lambert" <<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>></LI> <LI><em>Date</em>: Mon, 18 May 1998 00:13:27 -5</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: "Petidomo List Agent -- Kanga.Nu version" <<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On 14 May 98, Adam Wiggins wrote: > On Tue, 12 May 1998, John Bertoglio wrote: > > > Would this scale down to a turn every XX seconds?. It might. Especially, if > > I think it was Jon (??) that was talking about doing a turn-based combat > system with orders, quite a while ago. I think his example went something > like: Aye. You've captured the part of the flavor of it with your example. [snip] > > I for one think this would be great. I've always love order-based combat > ala the computer RPG Wizardry. Esentially, it boils down to allowing > people to decide what they want to do at their leisure (which involves > second-guessing what your opponent(s) will do), and then watching the > mayhem ensue in "real time", thus recapturing some of the excitement of > realtime combat without making it so that the person with the best link > and typing speed always has a huge advantage. There are other aspects and reasons for this. While in-game combat can be modal, one can always break out of the combat. I've always hated how automated combat systems continue until one side or the other is dead. I've also dislike terminating combat by fleeing to another room or recalling to base. A great deal of wonderful role-play opportunities exist in situations where conflict has come to a head. The objective of combat is very rarely to take the life of the opponent. It is to achieve glory and honor. However there are generally no opportunities for players to mutually rest, to trade witty and provacative reparte between blows, to make called shots like cutting the cord holding up your opponents trousers, or calling it a draw and retiring for the day. Sure there's still a good chance for immediate or slow death, but there's also ample opportunities for final words or curses, and protracted death scenes. Why should an automated combat system force Sir Gawain to strike a blow on an unarmed combatant when he desires to wait for the opponent to retrieve the weapon? Also, there may be a great deal of OOC dialog between the parties before these sequences take place and also some OOC coordination during staging of the event. This is especially handy for larger free-for-alls. My game systems are complex enough to make manually refereeing such an event a real pain. And good gamemasters are hard to find when you are itching to settle a score. Once entering the state where blows are exchanged, players have implicitly consented to abide by the rules of the computer referee. This also allows any interested immortal time to respond and join into fray. > If all commands *are* orders, does that include everyone in the room, even > those not in combat? If not: Combat mode can be entered and exited by any member of a room. You are prompted whether you would like enter combat through any action including many socials that might cause "a rush of adrenaline". Thus any action is a potential combat starter and individual commands are resolved as actions really occurring. Bubba the loathesome troll kisses you. The stench of Bubba's breath is overpowering. You feel feint. Would you like to enter combat? Y/N > N Ok. > throw mug at Bubba You hurl your full mug of ale at Bubba striking him on the forehead. Bubba falls to the floor unconscious. > buy ale -- --/*\ Jon A. Lambert - TychoMUD Internet:jlsysinc#ix,netcom.com /*\-- --/*\ Mud Server Developer's Page <<A HREF="http://www.netcom.com/~jlsysinc">http://www.netcom.com/~jlsysinc</A>> /*\-- --/*\ "Everything that deceives may be said to enchant" - Plato /*\-- -- MUD-Dev: Advancing an unrealised future. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00531" HREF="msg00531.html">[MUD-Dev] Re: Leaving characters in play</A></STRONG> <UL><LI><EM>From:</EM> "John Bertoglio" <alexb#internetcds,com></LI></UL></LI> <LI><STRONG><A NAME="00580" HREF="msg00580.html">[MUD-Dev] Re: Leaving characters in play</A></STRONG> <UL><LI><EM>From:</EM> Adam Wiggins <adam#angel,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00645.html">[MUD-Dev] Re: MURKLE: Wot it is</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00655.html">[MUD-Dev] Combat Was Re: Leaving characters in play</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00619.html">[MUD-Dev] Re: Leaving characters in play</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00629.html">[MUD-Dev] Re: Leaving characters in play</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00653"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00653"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: Using HTML for a Mud character generator</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00822" HREF="msg00822.html">[MUD-Dev] Re: Using HTML for a Mud character generator</A></strong>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Mon 25 May 1998, 05:37 GMT </LI> </ul> </LI> <LI><strong><A NAME="00531" HREF="msg00531.html">[MUD-Dev] Re: Leaving characters in play</A></strong>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Wed 13 May 1998, 05:35 GMT <UL> <LI><strong><A NAME="00580" HREF="msg00580.html">[MUD-Dev] Re: Leaving characters in play</A></strong>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Thu 14 May 1998, 18:21 GMT <UL> <LI><strong><A NAME="00619" HREF="msg00619.html">[MUD-Dev] Re: Leaving characters in play</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Sat 16 May 1998, 01:03 GMT </LI> <LI><strong><A NAME="00653" HREF="msg00653.html">[MUD-Dev] Re: Leaving characters in play</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 17 May 1998, 21:45 GMT </LI> </UL> </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00629" HREF="msg00629.html">[MUD-Dev] Re: Leaving characters in play</A></strong>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Sat 16 May 1998, 09:47 GMT <UL> <LI><strong><A NAME="00714" HREF="msg00714.html">[MUD-Dev] Re: Leaving characters in play</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 19 May 1998, 20:14 GMT </LI> </UL> </LI> <LI><strong><A NAME="00648" HREF="msg00648.html">[MUD-Dev] Re: Leaving characters in play</A></strong>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Sun 17 May 1998, 21:15 GMT <UL> <LI><strong><A NAME="00671" HREF="msg00671.html">[MUD-Dev] Re: Leaving characters in play</A></strong>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Mon 18 May 1998, 19:56 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>