<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: CGDC, a summary --> <!--X-From-R13: "Ybfgre, Dncu" <exbfgreNbevtva.rn.pbz> --> <!--X-Date: Thu, 21 May 1998 07:23:34 -0700 --> <!--X-Message-Id: 11A17AA2B9EAD111BCEA00A0C9B41793053F76@DHCP-98-2.origin.ea.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: CGDC, a summary</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:rkoster#origin,ea.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00748.html">Previous</a> | <a href="msg00750.html">Next</a> ] Thread: [ <a href="msg00748.html">Previous</a> | <a href="msg00752.html">Next</a> ] Index: [ <A HREF="author.html#00749">Author</A> | <A HREF="#00749">Date</A> | <A HREF="thread.html#00749">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: CGDC, a summary</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: [MUD-Dev] Re: CGDC, a summary</LI> <LI><em>From</em>: "Koster, Raph" <<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>></LI> <LI><em>Date</em>: Thu, 21 May 1998 09:22:20 -0500</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: "Petidomo List Agent -- Kanga.Nu version" <<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Thursday, May 21, 1998 12:33 AM s001gmu#nova,wright.edu [SMTP:s001gmu#nova,wright.edu] said: > On Mon, 18 May 1998, John Bertoglio wrote: > > From: Koster, Raph <rkoster#origin,ea.com> > > >I think in terms of three things when considering measures against the > > >PKs in a game: who determines who is a bad guy; who catches the bad guy; > > >who punishes the bad guy. In an ideal (virtual) world, I wish the answer > > >were "the players" to all three. But I am settling for "the players" for > > >the first two. To my mind, a playerkilling toggle model puts none of the > > >burden on the players at all, and that's a bad route to go down > > >admin-wise. > > > > It looks to me like the server flags #1 and the players take care of #2 and > > #3. Actually, I look at it this way: the server detects something that may be a "bad act." But the choice to flag the baddie is actually the players'. Thus putting that burden on them. Then the server helps out by remembering the people who have been flagged, and publicly displaying it. But again, it takes no action to apprehend the person--that must be done by a player too, when they kill him. Then the server obligingly slaps penalties on the character, since it is difficult for players to do so in any meaningful way. So, #1 player, #2 player, #3 server. Whereas UO's original notoriety system had the server flagging people automatically, then publicly displaying it--in other words, #1 was admin-driven instead of player-driven. And computers are lousy at judging intent... In the case of a PK switch, yeah, a player decides whether to be on one side or the other of the divide. But the server enforces this, detecting bad acts and blocking them automatically. Thus #1 is server. The admins must catch the bad guy when the flagging and blocking breaks down (as it inevitably will). And then the admins must also administer punishment. > > Which is proper since only the server can make an impartial ajudication > > of events. Allowing players to control #1 puts to much power in the hands > > of cliques. No doubt, lynching would become a common practice. > > And this is a Bad Thing(tm)? > > -Greg It can be, if the players can just flag anyone the heck they want. As a rule after all, bad guys tend to be more organized. They'd concoct a smear campaign and splatter someone nice just for the hell of it. Hence the initial prerequisite in UO's new system of a particular sort of action being committed. -Raph -- MUD-Dev: Advancing an unrealised future. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00752" HREF="msg00752.html">[MUD-Dev] Re: CGDC, a summary</A></strong> <ul compact><li><em>From:</em> s001gmu#nova,wright.edu</li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00748.html">[MUD-Dev] Re: CGDC, a summary</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00750.html">[MUD-Dev] Re: [MUD-Dev]World Size and The "Hot House" Factor Was Re: PK and my "Mobless MUD" idea</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00748.html">[MUD-Dev] Re: CGDC, a summary</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00752.html">[MUD-Dev] Re: CGDC, a summary</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00749"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00749"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: CGDC, a summary</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00682" HREF="msg00682.html">[MUD-Dev] Re: CGDC, a summary</A></strong>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Tue 19 May 1998, 02:51 GMT <UL> <LI><strong><A NAME="00742" HREF="msg00742.html">[MUD-Dev] Re: CGDC, a summary</A></strong>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Thu 21 May 1998, 05:33 GMT </LI> </UL> </LI> <LI><strong><A NAME="00743" HREF="msg00743.html">[MUD-Dev] Re: CGDC, a summary</A></strong>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Thu 21 May 1998, 05:59 GMT </LI> <LI><strong><A NAME="00748" HREF="msg00748.html">[MUD-Dev] Re: CGDC, a summary</A></strong>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Thu 21 May 1998, 09:56 GMT </LI> <LI><strong><A NAME="00749" HREF="msg00749.html">[MUD-Dev] Re: CGDC, a summary</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 21 May 1998, 14:23 GMT <UL> <LI><strong><A NAME="00752" HREF="msg00752.html">[MUD-Dev] Re: CGDC, a summary</A></strong>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Thu 21 May 1998, 14:58 GMT </LI> </UL> </LI> <LI><strong><A NAME="00751" HREF="msg00751.html">[MUD-Dev] Re: CGDC, a summary</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 21 May 1998, 14:40 GMT <UL> <LI><strong><A NAME="00795" HREF="msg00795.html">[MUD-Dev] Re: CGDC, a summary</A></strong>, Joel Kelso <a href="mailto:joel#ee,uwa.edu.au">joel#ee,uwa.edu.au</a>, Fri 22 May 1998, 02:20 GMT </LI> <LI><strong><A NAME="00800" HREF="msg00800.html">[MUD-Dev] Re: CGDC, a summary</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Sat 23 May 1998, 01:00 GMT </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>