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<H1>Re: [MUD-Dev]  There can be.. only ONE!</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  There can be.. only ONE!</LI>
<LI><em>From</em>: Matt Chatterley &lt;<A HREF="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</A>&gt;</LI>
<LI><em>Date</em>: Sun, 12 Apr 1998 12:59:02 +0000 (GMT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:neddy#itl,net">neddy#itl,net</A></LI>
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<PRE>
On Sat, 11 Apr 1998, Caliban Tiresias Darklock wrote:
&gt; On 06:26 PM 4/11/98 +0000, I personally witnessed Matt Chatterley jumping
&gt; up to say:
&gt; &gt;
&gt; &gt;A PK-only game set in an arena [...] The only form of persistance in your 
&gt; &gt;character are the name (basically the fact that the character exists), and 
&gt; &gt;your score (number of kills, number of deaths, login time).
&gt; &gt;
&gt; &gt;Weapons are strewn throughout the arena, players pick them up and use them
&gt; &gt;as they run around maiming and generally destroying each other. When a
&gt; &gt;player dies, his equipment held is randomly redistributed around the
&gt; &gt;arena, and the player is placed in a 'safe' room until they choose to
&gt; &gt;re-enter the game.
&gt; 
&gt; This.... sounds.... very.... familiar....

Strangely, it's not as common as you might think. There are quite a few
PK-only games listed on the mud connector (perhaps two dozen), but of
these I only found one or two which take the above format to any real
degree - no NPCs, only players, in a specifically structured arena.

-- 
Regards,
	-Matt Chatterley
Spod: <A  HREF="http://user.super.net.uk/~neddy/spod/spod.html">http://user.super.net.uk/~neddy/spod/spod.html</A>


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<LI><STRONG><A NAME="00137" HREF="msg00137.html">Re: [MUD-Dev]  There can be.. only ONE!</A></STRONG>
<UL><LI><EM>From:</EM> Caliban Tiresias Darklock &lt;caliban#darklock,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00149" HREF="msg00149.html">META: Other mailing lists</A></strong>, 
Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Mon 13 Apr 1998, 15:33 GMT
<UL>
<LI><strong><A NAME="00169" HREF="msg00169.html">Re: [MUD-Dev] META: Other mailing lists</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 15 Apr 1998, 01:39 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00136" HREF="msg00136.html">There can be.. only ONE!</A></strong>, 
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Sun 12 Apr 1998, 01:06 GMT
<UL>
<LI><strong><A NAME="00137" HREF="msg00137.html">Re: [MUD-Dev]  There can be.. only ONE!</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sun 12 Apr 1998, 01:46 GMT
<UL>
<LI><strong><A NAME="00140" HREF="msg00140.html">Re: [MUD-Dev]  There can be.. only ONE!</A></strong>, 
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Sun 12 Apr 1998, 11:59 GMT
</LI>
</UL>
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<LI><strong><A NAME="00167" HREF="msg00167.html">Re: [MUD-Dev] There can be.. only ONE!</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 15 Apr 1998, 01:31 GMT
<UL>
<LI><strong><A NAME="00181" HREF="msg00181.html">Re: [MUD-Dev] There can be.. only ONE!</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Wed 15 Apr 1998, 18:03 GMT
<UL>
<LI><strong><A NAME="00184" HREF="msg00184.html">Re: [MUD-Dev] There can be.. only ONE!</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 15 Apr 1998, 21:24 GMT
<UL>
<LI><strong><A NAME="00189" HREF="msg00189.html">Re: [MUD-Dev] There can be.. only ONE!</A></strong>, 
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Thu 16 Apr 1998, 02:18 GMT
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