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<H1>[MUD-Dev] Re: skill system</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: skill system</LI>
<LI><em>From</em>: Adam Wiggins &lt;<A HREF="mailto:adam#angel,com">adam#angel,com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 11 Jun 1998 10:26:43 -0700 (PDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Wed, 10 Jun 1998, John Bertoglio wrote:
&gt; From: Koster, Raph &lt;rkoster#origin,ea.com&gt;
&gt; &gt;&gt;    ]consider bubba
&gt; &gt;&gt;    Bubba would slaughter you in a fight!
&gt; &gt;&gt;
&gt; &gt;&gt; This could be added into my recognition code quite easily, ... [snip]
&gt; &gt;&gt;
&gt; &gt;I hate to ask, but how on earth do you guys manage to store all that
&gt; &gt;data? :)
&gt; 
&gt; It helps not having xx,000 paying users. ;)

Hrm, I don't think it's really out of reach.  Our system cost about 100
megs per 5,000 users with ideal decay times (you could crank up the decay
and seriously cut down the memory required, at the expense of loosing data
a little too quickly).  For a system with 100,000 users that's only a gig
of RAM, and I should certainly expect any serious server to have double
that.  Unless you do something silly like limiting yourself to the intel
architecture, which has problems over 512MB.

Adam




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<LI><STRONG><A NAME="00953" HREF="msg00953.html">[MUD-Dev] Re: skill system</A></STRONG>
<UL><LI><EM>From:</EM> "John Bertoglio" &lt;alexb#internetcds,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Mud-time vs real-time (was Re: skill system)</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00985" HREF="msg00985.html">[MUD-Dev] Re: Mud-time vs real-time (was Re: skill system)</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Thu 11 Jun 1998, 23:24 GMT
<UL>
<LI><strong><A NAME="00987" HREF="msg00987.html">[MUD-Dev] Re: Mud-time vs real-time (was Re: skill system)</A></strong>, 
Katrina McClelan <a href="mailto:kitkat#the486,bradley.edu">kitkat#the486,bradley.edu</a>, Fri 12 Jun 1998, 00:17 GMT
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<LI><strong><A NAME="00969" HREF="msg00969.html">[MUD-Dev] Re: skill system</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Thu 11 Jun 1998, 18:17 GMT
</LI>
</ul>
<LI><strong><A NAME="00953" HREF="msg00953.html">[MUD-Dev] Re: skill system</A></strong>, 
John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Thu 11 Jun 1998, 00:17 GMT
<UL>
<LI><strong><A NAME="00968" HREF="msg00968.html">[MUD-Dev] Re: skill system</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Thu 11 Jun 1998, 17:29 GMT
</LI>
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</LI>
<LI><strong><A NAME="00875" HREF="msg00875.html">[MUD-Dev] Administrative Meddling</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 04 Jun 1998, 04:12 GMT
<UL>
<LI><strong><A NAME="00877" HREF="msg00877.html">[MUD-Dev] Re: Administrative Meddling</A></strong>, 
Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a>, Thu 04 Jun 1998, 14:52 GMT
<UL>
<LI><strong><A NAME="00878" HREF="msg00878.html">[MUD-Dev] Re: Administrative Meddling</A></strong>, 
Matthew R. Sheahan <a href="mailto:chaos#crystal,palace.net">chaos#crystal,palace.net</a>, Thu 04 Jun 1998, 17:22 GMT
<UL>
<LI><strong><A NAME="00879" HREF="msg00879.html">[MUD-Dev] Re: Administrative Meddling</A></strong>, 
Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a>, Thu 04 Jun 1998, 19:25 GMT
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