<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Re: MUD Development Digest --> <!--X-From-R13: ptNnzv-pt.UenlEntr.Sqzbagba.OP.QO (Quevf Uenl) --> <!--X-Date: Sat, 04 Apr 1998 23:21:46 +0000 --> <!--X-Message-Id: 9804041916.8wa1@ami-cg.GraySage.Edmonton.AB.CA --> <!--X-Content-Type: text --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Re: MUD Development Digest</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00019.html">Previous</a> | <a href="msg00021.html">Next</a> ] Thread: [ <a href="msg00038.html">Previous</a> | <a href="msg00017.html">Next</a> ] Index: [ <A HREF="author.html#00020">Author</A> | <A HREF="#00020">Date</A> | <A HREF="thread.html#00020">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Re: MUD Development Digest</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Re: MUD Development Digest</LI> <LI><em>From</em>: <A HREF="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</A> (Chris Gray)</LI> <LI><em>Date</em>: Sat, 4 Apr 98 12:16:27 MST</LI> <LI><em>>Received</em>: by ami-cg.GraySage.Edmonton.AB.CA (V1.17-beta/Amiga) id <8wa1#ami-cg,GraySage.Edmonton.AB.CA>; Sat, 4 Apr 98 12:16:27 MST</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> :I presume the comments about disk-based muds running faster than :memory-based ones are including the tacit assumption that one is talking :about muds that don't have the option of running on a machine with a :large surplus of RAM? It depends on what you want to do. If your servers are only at large central sites, then requiring a Gig of RAM for the server to have the whole of a very large world in memory can make sense. For hobby projects, however, the servers run on many different machines, so that may not be an option. I think many MUD writers dream of having a very large world, but actually don't. So, they do disk-based to keep the dream alive. That's me, anyway! : I also don't do a bunch :of dynamic stuff - I prefer to do all mallocs and loading of maps and :objects at startup, and keep it there. I always believe malloc and free :are the devil's tools for fragmenting heaps and bloating memory usage, :if used during runtime rather than only at startup and shutdown. Wow! You're almost more reactionary than me. My hobby programming started with CP/M systems, where trying to use malloc/free was kind of pointless. So, my compiler (a variant of which is still used to compile my MUD) on CP/M did no dynamic allocation, and neither did an Ultima-style system that I wrote. My current MUD does lots of it, but buffers itself from the system routines with a layer of its own. This allows it to be given a "maximum memory goal", which it will try to keep itself within, by removing things from various caches (e.g. the MUD-code cache) if needed. :Anyway, my server can currently handle over 150 people quite well with a :memory footprint of under 32 megabytes. Well, I soon should be getting a hot new machine, and it should be able to run that number of users. I doubt if it will use more than that amount of memory - likely a lot less. On Amiga's, I've seen my usage go up to about 3 Meg for a half-dozen users, but the increment per user is very small (really just a client structure, plus a shared copy of any agent program and whatever space it uses). I still have a disk-based system because I dream of having a huge world, and because I really, really like the whole notion of a persistent programming language driving a 100% persistent world. (Absolutely no information visible to a player is lost on a proper reboot.) -- Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00019.html">Re: [MUD-Dev] Persistant storage.... My current idea.</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00021.html">Re: [MUD-Dev] GRUMPS</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00038.html">Re: [MUD-Dev] GRUMPS</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00017.html">GRUMPS</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00020"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00020"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] GRUMPS</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00032" HREF="msg00032.html">Re: [MUD-Dev] GRUMPS</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 05 Apr 1998, 21:17 GMT </LI> <LI><strong><A NAME="00033" HREF="msg00033.html">Re: [MUD-Dev] GRUMPS</A></strong>, Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Sun 05 Apr 1998, 23:44 GMT <UL> <LI><strong><A NAME="00034" HREF="msg00034.html">Re: [MUD-Dev] GRUMPS</A></strong>, Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Mon 06 Apr 1998, 00:59 GMT </LI> </UL> </LI> <LI><strong><A NAME="00038" HREF="msg00038.html">Re: [MUD-Dev] GRUMPS</A></strong>, maddog <a href="mailto:maddog#best,com">maddog#best,com</a>, Mon 06 Apr 1998, 06:56 GMT </LI> </ul> </LI> <LI><strong><A NAME="00020" HREF="msg00020.html">Re: [MUD-Dev] Re: MUD Development Digest</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 04 Apr 1998, 23:21 GMT <LI><strong><A NAME="00017" HREF="msg00017.html">GRUMPS</A></strong>, maddog <a href="mailto:maddog#best,com">maddog#best,com</a>, Sat 04 Apr 1998, 21:14 GMT <UL> <LI><strong><A NAME="00023" HREF="msg00023.html">Re: [MUD-Dev] GRUMPS</A></strong>, Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Sun 05 Apr 1998, 02:30 GMT </LI> <LI><strong><A NAME="00077" HREF="msg00077.html">Re: [MUD-Dev] GRUMPS</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 08 Apr 1998, 22:43 GMT <UL> <LI><strong><A NAME="00087" HREF="msg00087.html">Re: [MUD-Dev] GRUMPS</A></strong>, maddog <a href="mailto:maddog#best,com">maddog#best,com</a>, Thu 09 Apr 1998, 05:50 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>