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<H1>[MUD-Dev] Re: stuff that makes me leave</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: stuff that makes me leave</LI>
<LI><em>From</em>: Richard Woolcock &lt;<A HREF="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</A>&gt;</LI>
<LI><em>Date</em>: Sun, 14 Jun 1998 23:52:50 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Dan Shiovitz wrote:
&gt; 
&gt; Have we already had a "stuff that makes me leave" thread? Now that
&gt; it's summer and I have more free time, I've been poking around for a
&gt; mud to play. Perhaps my standards are too high or something. I messed
&gt; around at Shattered Kingdoms (mud.vividnet.net 1996) and left because,
&gt; although the world and skill system were cool, the simulation was
&gt; lousy (eg, standard merc/diku combat where you can cut off your
&gt; opponent's arms and legs and it's still not dead). The simulation was

Merc/diku doesn't have limb-chopping at all, except for occasionally
when you kill someone, and it says "Bubba's head plops on the floor"
or something similar.  I don't see what is wrong with surviving missing
limbs either - on my mud there is only about a 50% chance of dying from 
loosing a limb (although the bleeding will kill you fairly quickly if you 
just carrying on wandering around).

&gt; much better at Forest's Edge (forestsedge.com 23) but there were so
&gt; few areas it was crowded and I kept getting pkilled by passing
&gt; strangers in the middle of town. So now I'm stuck again. Anyway, I
&gt; tried a few more places but didn't stay long for various reasons,
&gt; like:
&gt; - having too many races as initial choices (never seen a good mud that
&gt;   offered more than a dozen initial races. at least, not one where the
&gt;   races had any meaning besides points.)
&gt; 
&gt; - offering stupid races (kender. say no more.)

If its a DragonLance themed mud, I see no problem with Kender.

&gt; - not having a way to get help on the races or classes or stats before
&gt;   having to assign them (as Matt says, no help --&gt; I leave.)
&gt; 
&gt; - requiring too much detail to get started (Harshlands, eg, requires
&gt;   ridiculous amounts of detail to even get into the game considering I
&gt;   don't know if I want to play there or not yet)

I've tried Harshlands and liked it.  Yes, you have to enter a lot of
detail before you can play - but is that a bad thing?  Is it unreasonable
to expect players to spend a few minutes generating their character
before allowing them to play?

&gt; - wandering around a bit and finding out there's no clear pointer as
&gt;   to where to get started (this, I admit, is a little tricky. I don't
&gt;   want to end up in a "go north for mud school and the newbie zone!"
&gt;   sort of handholding situation, but I also don't want to get plopped
&gt;   down in the middle of the world with no guidance whatsoever.
&gt;   Forest's Edge hits the correct mid-point between these really well,
&gt;   with a guide that'll say "hi, if you're new, here are a few places
&gt;   to check out", but you can do whatever you want if those don't
&gt;   strike your fancy.)

I'll check it out.

KaVir.


</PRE>

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<ul>
<li><strong><A NAME="01107" HREF="msg01107.html">[MUD-Dev] Re: stuff that makes me leave</A></strong>
<ul compact><li><em>From:</em> Matt Chatterley &lt;matt#mpc,dyn.ml.org&gt;</li></ul>
<li><strong><A NAME="01043" HREF="msg01043.html">[MUD-Dev] Re: stuff that makes me leave</A></strong>
<ul compact><li><em>From:</em> Robert Woods &lt;rwoods#nebula,honors.unr.edu&gt;</li></ul>
<li><strong><A NAME="01041" HREF="msg01041.html">[MUD-Dev] Re: stuff that makes me leave</A></strong>
<ul compact><li><em>From:</em> Mike Sellers &lt;mike#bignetwork,com&gt;</li></ul>
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<LI><STRONG><A NAME="01037" HREF="msg01037.html">[MUD-Dev] stuff that makes me leave (was Re: In game bulletin...)</A></STRONG>
<UL><LI><EM>From:</EM> Dan Shiovitz &lt;dbs#cs,wisc.edu&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: In game bulletin boards vs. Web based.</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00944" HREF="msg00944.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></strong>, 
Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a>, Wed 10 Jun 1998, 20:49 GMT
<UL>
<LI><strong><A NAME="00949" HREF="msg00949.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Wed 10 Jun 1998, 23:14 GMT
</LI>
</UL>
</LI>
</ul>
</ul>
<LI><strong><A NAME="01031" HREF="msg01031.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></strong>, 
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Sun 14 Jun 1998, 12:29 GMT
<UL>
<LI><strong><A NAME="01037" HREF="msg01037.html">[MUD-Dev] stuff that makes me leave (was Re: In game bulletin...)</A></strong>, 
Dan Shiovitz <a href="mailto:dbs#cs,wisc.edu">dbs#cs,wisc.edu</a>, Sun 14 Jun 1998, 21:57 GMT
<UL>
<LI><strong><A NAME="01038" HREF="msg01038.html">[MUD-Dev] Re: stuff that makes me leave</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 14 Jun 1998, 22:51 GMT
<UL>
<LI><strong><A NAME="01041" HREF="msg01041.html">[MUD-Dev] Re: stuff that makes me leave</A></strong>, 
Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a>, Mon 15 Jun 1998, 01:04 GMT
</LI>
<LI><strong><A NAME="01043" HREF="msg01043.html">[MUD-Dev] Re: stuff that makes me leave</A></strong>, 
Robert Woods <a href="mailto:rwoods#nebula,honors.unr.edu">rwoods#nebula,honors.unr.edu</a>, Mon 15 Jun 1998, 04:43 GMT
</LI>
<LI><strong><A NAME="01107" HREF="msg01107.html">[MUD-Dev] Re: stuff that makes me leave</A></strong>, 
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Wed 17 Jun 1998, 15:06 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01039" HREF="msg01039.html">[MUD-Dev] Re: stuff that makes me leave (was Re: In game bulletin...)</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 14 Jun 1998, 23:37 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
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</LI>
</UL></BLOCKQUOTE>

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