1998Q2/
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<H1>[MUD-Dev] Re: skill system</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: skill system </LI>
<LI><em>From</em>: "Jon A. Lambert" &lt;<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 2 Jun 1998 23:36:32 -5</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On  2 Jun 98, J C Lawrence wrote:
&lt;snip&gt;
&gt;   b) What skill set do I need to likely accomplish XXX?
&lt;snip&gt; 
&gt;   Question: Is this level of skill web inter-connect valuable in a
&gt; game?
&gt; 
&gt; #B additionally allows a more insidious form of predictive play than
&gt; #A.  A player can now pre-determine his character-path in terms of
&gt; goals, find out what each goal requires in terms of skills, and from
&gt; there chart a mechanical course to wend the game to the various
&gt; inflection points of the requisite skill levels.
&gt;

Exactly.  Take Sid Meir's Civilization for instance.  The knowledge
advancement tree is virtually identical to a skill tree.  It even 
includes the unit/building capabilties upon achieve an advancement. I 
populated an MS-Project worksheet with the data and was easily able 
to compute the shortest possible paths to Gunpowder, to Nuclear 
weapons, to victory in the Space Game, etc.   

I think exposing a skill tree along with the requirements to achieve 
certain goals is generally a bad idea.  Of course I do prefer fuzzy
goals or goals that dynamically change.  Generally I think the only
player-types who would be upset by this are your game-only 
players.  Perhaps this is the source of the discontent with the 
hardwired class/skill systems, "I don't want to pick class A because 
I will not be able to do Y, yet if I pick class B, I can't do Z." or
more typically, "If I had known class A couldn't do X around 1000
hours or 50 levels ago, I wouldn't have picked class A".

--
--/*\ Jon A. Lambert - TychoMUD     Internet:jlsysinc#ix,netcom.com /*\--
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<li><strong><A NAME="00930" HREF="msg00930.html">[MUD-Dev] Off topic! But please help</A></strong>
<ul compact><li><em>From:</em> Marian Griffith &lt;gryphon#iaehv,nl&gt;</li></ul>
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<LI><STRONG><A NAME="00846" HREF="msg00846.html">[MUD-Dev] skill system</A></STRONG>
<UL><LI><EM>From:</EM> "Andrew C.M. McClintock" &lt;andrewm#tiger,hsc.edu&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00861" HREF="msg00861.html">[MUD-Dev] Re: skill system</A></STRONG>
<UL><LI><EM>From:</EM> J C Lawrence &lt;claw#under,engr.sgi.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: skill system</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00850" HREF="msg00850.html">[MUD-Dev] Re: skill system</A></strong>, 
Andrew C.M. McClintock <a href="mailto:andrewm#tiger,hsc.edu">andrewm#tiger,hsc.edu</a>, Fri 29 May 1998, 10:05 GMT
</LI>
<LI><strong><A NAME="00851" HREF="msg00851.html">[MUD-Dev] Re: skill system</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Fri 29 May 1998, 19:24 GMT
<UL>
<LI><strong><A NAME="00857" HREF="msg00857.html">[MUD-Dev] Re: skill system</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Mon 01 Jun 1998, 14:56 GMT
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="00861" HREF="msg00861.html">[MUD-Dev] Re: skill system</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 03 Jun 1998, 02:13 GMT
<UL>
<LI><strong><A NAME="00865" HREF="msg00865.html">[MUD-Dev] Re: skill system</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Wed 03 Jun 1998, 03:38 GMT
<UL>
<LI><strong><A NAME="00930" HREF="msg00930.html">[MUD-Dev] Off topic! But please help</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Wed 10 Jun 1998, 17:58 GMT
<UL>
<LI><strong><A NAME="00933" HREF="msg00933.html">[MUD-Dev] Re: Off topic! But please help</A></strong>, 
Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a>, Wed 10 Jun 1998, 18:26 GMT
</LI>
</UL>
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</UL>
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</UL>
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</ul>
</LI>
<LI><strong><A NAME="00841" HREF="msg00841.html">[MUD-Dev] Re: Combat  Was Re: Leaving characters in play</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Wed 27 May 1998, 12:42 GMT
<UL>
<LI><strong><A NAME="00843" HREF="msg00843.html">[MUD-Dev] Re: Combat  Was Re: Leaving characters in play</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Wed 27 May 1998, 17:35 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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