<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] (fwd) MOB or player? Re: Global Communications on Muds --> <!--X-From-R13: X Q Znjerapr <pynjNhaqre.rate.ftv.pbz> --> <!--X-Date: Tue, 28 Apr 1998 17:05:10 -0700 --> <!--X-Message-Id: 199804290004.RAA01764#under,engr.sgi.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] (fwd) MOB or player? Re: Global Communications on Mu</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:claw#under,engr.sgi.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00217.html">Previous</a> | <a href="msg00219.html">Next</a> ] Thread: [ <a href="msg00219.html">Previous</a> | <a href="msg00217.html">Next</a> ] Index: [ <A HREF="author.html#00218">Author</A> | <A HREF="#00218">Date</A> | <A HREF="thread.html#00218">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] (fwd) MOB or player? Re: Global Communications on Muds</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] (fwd) MOB or player? Re: Global Communications on Muds</LI> <LI><em>From</em>: J C Lawrence <<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>></LI> <LI><em>Date</em>: Tue, 28 Apr 1998 17:04:09 -0700 (PDT)</LI> <LI><em>Cc</em>: <A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A></LI> <LI><em>Delivery-date</em>: Tue Apr 28 17:05:12 1998</LI> <LI><em>Delivery-date</em>: Tue, 28 Apr 1998 17:05:12 -0700</LI> <LI><em>Envelope-to</em>: claw#kanga,nu</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: "Petidomo List Agent,,,," <<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> 'Twould seem relevant to the current PK rehash. From: Richard Woolcock <KaVir#dial,pipex.comNOSPAM> Newsgroups: rec.games.mud.diku,rec.games.mud.lp,rec.games.mud.admin,rec.games.mud.tiny Subject: MOB or player? Re: Global Communications on Muds Date: Tue, 28 Apr 1998 20:28:13 -0700 Arlie Stephens wrote: > [snip] > I also like my fellow players to be friendly. I don't want a world that > pits me against them, whether because some of us are "evil" or because of > some built in "war" or clan system. If that were my game, I'd log into > a straight PK mud. [snip] > As for "mindless killing" ... there's a big difference between diku-classic > (yawn) and interesting "mobs" that actually fight intelligently, react to > players, etc.. It's not "mindless" when I have to figure out how to kill > this particular individual NPC, and he summons friends, remembers my > habits of killing in his area (and reacts appropriately), and of course > behaves differently depending on his configuration. [snip] I am curious about your distinction between player and mob...which of the following would you fight? * Boffo the exp mob. He repops, people kill him, he repops, people kill him. *yawn*. * Boffo the tough mob. He's just a normal mob, but with lots of hp, hit and dam. Average fight takes several hours. *yawn*. * Boffo the smart mob. He'll fight back, he'll come after you if you flee, he'll kill your friends, steal your equipment, and torture your pet cat. If you don't find him first, he'll be sure to find you. * Boffo the really smart mob. He's programmed with complex AI, allowing him to respond to basic stuff like a player would. He'll be nice to you if you're nice to him. * Boffo the imm-controlled mob. He's just a regular mob, except that one of the imms has decided to switch into him. Now Boffo acts the same as any player would. * Bubba the newbie player. He is trying to find his way around mud school, and isn't bothering anyone. You know you could easily beat him. * Bubba the average player. He is wandering around, killing stuff. You could probably beat him without much difficulty. * Bubba the obnoxious player. He is shouting abusive stuff, and stealing your kills. You could probably beat him. * Bubba the mighty. He's mean, tough, and he's got a great sword that you want. It would require all of your skill to beat him, but you know the perfect trap to set. * Bubba the afk/linkdead. You could kill him and he'd never even know it was you! Good chance to restock your healing potions, too. * Bubba the trigger bot. He's just wandering around, casting spells and killing stuff. Laziness deserves punishment, and who better than you to carry out the punishment? Now imagine an introduction system, so mobs and players look the same. Imagine that players don't necessarily appear on the who list, and that dead mobs don't come back (instead, the mud spawns new types of mob). Is that goblin standing in the room a linkdead player, or just a regular mob? Is the dwarf charging around town a spec_prog or a bot? Was that guy you grouped with earlier really a player, or was it the imp's new AI mob? You said you enjoy killing clever mobs, but not killing players. My question to you is: Why? KaVir. -- J C Lawrence Internet: claw#null,net (Contractor) Internet: coder#ibm,net ---------(*) Internet: claw#under,engr.sgi.com ...Honourary Member of Clan McFud -- Teamer's Avenging Monolith... -- MUD-Dev: Advancing an unrealised future. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00217.html">[MUD-Dev] META: Membership authentication</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00219.html">[MUD-Dev] (fwd) Confusing?</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00219.html">[MUD-Dev] (fwd) Confusing?</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00217.html">[MUD-Dev] META: Membership authentication</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00218"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00218"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: PK and my "Mobless MUD" idea</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00816" HREF="msg00816.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sun 24 May 1998, 13:10 GMT <UL> <LI><strong><A NAME="00824" HREF="msg00824.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A></strong>, J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Mon 25 May 1998, 05:55 GMT <UL> <LI><strong><A NAME="00827" HREF="msg00827.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A></strong>, Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Mon 25 May 1998, 09:25 GMT </LI> </UL> </LI> </UL> </LI> </ul> </ul> </ul> </LI> <LI><strong><A NAME="00219" HREF="msg00219.html">[MUD-Dev] (fwd) Confusing?</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 29 Apr 1998, 00:07 GMT <LI><strong><A NAME="00218" HREF="msg00218.html">[MUD-Dev] (fwd) MOB or player? Re: Global Communications on Muds</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 29 Apr 1998, 00:05 GMT <LI><strong><A NAME="00217" HREF="msg00217.html">[MUD-Dev] META: Membership authentication</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 28 Apr 1998, 23:45 GMT <LI><strong><A NAME="00791" HREF="msg00791.html">[MUD-Dev] Re: PK's: A solution?</A></strong>, John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Tue 28 Apr 1998, 11:10 GMT <UL> <LI><strong><A NAME="00794" HREF="msg00794.html">[MUD-Dev] Re: PK's: A solution?</A></strong>, Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Tue 28 Apr 1998, 20:18 GMT <UL> <LI><strong><A NAME="00793" HREF="msg00793.html">[MUD-Dev] Re: PK's: A solution?</A></strong>, Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Tue 28 Apr 1998, 23:29 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>