<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] RE: CGDC, a summary --> <!--X-From-R13: "Ybfgre, Dncu" <exbfgreNbevtva.rn.pbz> --> <!--X-Date: Mon, 11 May 1998 08:17:24 -0700 --> <!--X-Message-Id: c=US%a=_%p=EA%l=MOLACH-980511151523Z-108300#molach,origin.ea.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] RE: CGDC, a summary</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:rkoster#origin,ea.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00495.html">Previous</a> | <a href="msg00497.html">Next</a> ] Thread: [ <a href="msg00535.html">Previous</a> | <a href="msg00497.html">Next</a> ] Index: [ <A HREF="author.html#00496">Author</A> | <A HREF="#00496">Date</A> | <A HREF="thread.html#00496">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] RE: CGDC, a summary</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: [MUD-Dev] RE: CGDC, a summary</LI> <LI><em>From</em>: "Koster, Raph" <<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>></LI> <LI><em>Date</em>: Mon, 11 May 1998 10:15:23 -0500</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: "Petidomo List Agent -- Kanga.Nu version" <<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Sunday, May 10, 1998 2:14 AM Adam Wiggins [SMTP:adam#angel,com] said: > - Indocrination. Air Warrior has a training school he cited as being an > obviously retrofitted tack-on, and UO has nothing at all, but rather just > dumps you into the big bad world. I guess he wanted a Merc mud school :) An issue we have wrestled with a LOT. After all, even newbies tend to hate mud school. > - Rites of Passage. He said that this was something completely lacking in > Air Warrior when it came online, and the ones they tried to add later were > poor. The players ended up coming up with their own that were much better. > He also complained about UO since it's entirely skill based; there are > few-to-no 'platos' of accomplishment one reaches. Yep, an accurate criticism. We've discussed this here before. Amy Jo Kim also discusses rites of passage under "events" usually, though it sounds like her presentation got abbreviated and she wasn't able to cover that in much depth. While built-in rites of passage are important, one also has to acknowledge that players will make their own ANYWAY. Common ones on UO involve guild initiations, for example. A creating "pomp and ceremony" in code often fails. How many of us felt the "go back to town to your guild and gain" routine was actually a powerful ritual? Yet that is exactly the sort of thing that rites of passage means. More commentary on how to accomplish this would be welcomed by me on the list! > - Player vs Player. He stated baldly that no game should allow a player to > 'take away' something of value from another player. This PvP is "okay" for > games like Air Warrior where you only loose some pride when you get killed, > but completely unacceptable for games like RPGs where you "ruin" or > otherwise damage someone's character, whom they may have invested a lot of > time in. So he stated this, but then went on to say > that conflict is > essential, as it accelerates the bonds between those involved, and since > on-line communities have so much less time availible to them (since most people > play for a small fraction of their total real-life time), this acceleration is > necessary to form meaningful bonds in a reasonable amount of time. ? Interesting. I've made the same latter point myself many times, but I would argue that to the victim, the difference between being harassed and pkilled isn't that large, regardless of the "loss" factor. > The second and most interesting class I attended was a round table, hosted > by Amy Jo Kim, who seems to be in high regard with a few folks on this list. [snip] > 6. Events. This is the one topic she hit on that I don't think we've ever > discussed here in any depth (or at all?). She started by asking what > major community that has ever existed that didn't have regular, repeating > events - ie, holidays. They greatly enhance the sense of belonging to > those in the community, as well as offering a good chance for folks to > socialize. I found myself realizing that this particular topic is a lot > more important than I've ever considered it; the things that continuously > drew me back to the muds that I played the most were events. However, > I don't think I've ever played one with mud-wide events that repeated on a > regular basis. LegendMUD celebrates a number of holidays, including the annual April Fools' "change the mud around" day, the Easter egg hunt, Christmas, and many others, with special events. These have become very popular. We also have hosted quarterly trivia competitions, pk tourneys, etc. And I don't think Legend is particularly unique in this regard--many muds have run similar programs. Renegade Outpost used to do Chaos Nights, where the whole server was made PvP for a night and then the DB was rolled back the next day, so nothing counted. Meridian 59 lifted this idea and did something similar involving a blood red sky... > she said that UO recently implemented an internal calander which > displayed upcoming events, and allows guild leaders (?) to add their own > guild events to it. (I haven't seen this, but I'd like to.) Not internal. On the web: <A HREF="http://www.owo.com/calendar/curblockmonth.html">http://www.owo.com/calendar/curblockmonth.html</A> is the current calendar. Players submit events via email and we publicize them. -Raph -- MUD-Dev: Advancing an unrealised future. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00590" HREF="msg00590.html">[MUD-Dev] Re: CGDC, a summary</A></strong> <ul compact><li><em>From:</em> J C Lawrence <claw#under,engr.sgi.com></li></ul> <li><strong><A NAME="00497" HREF="msg00497.html">[MUD-Dev] Re: CGDC, a summary</A></strong> <ul compact><li><em>From:</em> Holly Sommer <hsommer#micro,ti.com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00495.html">[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00497.html">[MUD-Dev] Re: CGDC, a summary</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00535.html">[MUD-Dev] Re: On tanks...</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00497.html">[MUD-Dev] Re: CGDC, a summary</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00496"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00496"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: Attributes: Sanity</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00605" HREF="msg00605.html">[MUD-Dev] Re: Attributes: Sanity</A></strong>, Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a>, Fri 15 May 1998, 14:56 GMT </LI> </ul> </ul> </ul> </ul> </LI> <LI><strong><A NAME="00504" HREF="msg00504.html">[MUD-Dev] More on LetsSystems</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 11 May 1998, 19:56 GMT <LI><strong><A NAME="00501" HREF="msg00501.html">[MUD-Dev] On tanks...</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 11 May 1998, 18:10 GMT <UL> <LI><strong><A NAME="00535" HREF="msg00535.html">[MUD-Dev] Re: On tanks...</A></strong>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Wed 13 May 1998, 09:46 GMT </LI> </UL> </LI> <LI><strong><A NAME="00496" HREF="msg00496.html">[MUD-Dev] RE: CGDC, a summary</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 11 May 1998, 15:17 GMT <UL> <LI><strong><A NAME="00497" HREF="msg00497.html">[MUD-Dev] Re: CGDC, a summary</A></strong>, Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a>, Mon 11 May 1998, 16:02 GMT <UL> <LI><strong><A NAME="00500" HREF="msg00500.html">[MUD-Dev] Re: CGDC, a summary</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Mon 11 May 1998, 17:02 GMT <UL> <LI><strong><A NAME="00519" HREF="msg00519.html">[MUD-Dev] Mudschool</A></strong>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Tue 12 May 1998, 15:18 GMT <UL> <LI><strong><A NAME="00521" HREF="msg00521.html">[MUD-Dev] Re: Mudschool</A></strong>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Tue 12 May 1998, 18:21 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>