1998Q2/
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<H1>[MUD-Dev] Re: AR Mining System</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: AR Mining System</LI>
<LI><em>From</em>: Oliver Jowett &lt;<A HREF="mailto:oliver#jowett,manawatu.planet.co.nz">oliver#jowett,manawatu.planet.co.nz</A>&gt;</LI>
<LI><em>Date</em>: Thu, 14 May 1998 22:46:27 +1200 (NZST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: "Petidomo List Agent -- Kanga.Nu version" &lt;<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>&gt;</LI>
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<PRE>
On Thu, 14 May 1998, John Bertoglio wrote:

&gt; The following is the help text associated with the AR mining system.
&gt; Comments and improvments are sought.

&gt; Mining tools improve performance. Tools like picks and shovels when wielded
&gt; or held increase the amount of ore found each hour. High strength and will
&gt; power also increase the amount of ore mined. Mining skill determines the
&gt; quality of the ore found and has a small affect on the quanity of ore
&gt; found. Note that miners with low skill levels will deplete the mine at the
&gt; same rate as highly skilled ones despite the fact that their ore will
&gt; produce less of the targeted material.

I'd have thought that ore is ore is ore is ore, and there's the same
physical amount of raw mineral in a volume regardless of how it's been
collected.

Random thought: instead of using the mining skill directly to determine
ore quality, make mines big - really big - with ore very unevenly
distributed. Then the challenge is in finding where to extend your shafts
to find a rich vein - which is where the mining skill becomes sought
after.

Could lead to a more interesting system: is it better to hire one expert
miner and 50 grunts, then go to work with the expert directing operations? 
Or to hire 15 reasonably experienced miners? Or 200 grunts, and spend a
lot of time transporting worthless dirt around? Let someone else find a
rich vein then exploit the area yourself. etc.. 

I like the abandoned-shafts-become-infested idea (oops, too much
snipping). Devious. This is a nice way to auto-generate dungeons: let the
players do the work for other reasons, then steal it :)

-O


-- 
MUD-Dev: Advancing an unrealised future.

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<LI><STRONG><A NAME="00567" HREF="msg00567.html">[MUD-Dev] Re: AR Mining System</A></STRONG>
<UL><LI><EM>From:</EM> "John Bertoglio" &lt;alexb#internetcds,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: mudschools</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00658" HREF="msg00658.html">[MUD-Dev] Re: mudschools</A></strong>, 
jacob langthorn <a href="mailto:jlangthorn#towertechinc,com">jlangthorn#towertechinc,com</a>, Sun 17 May 1998, 22:27 GMT
<UL>
<LI><strong><A NAME="00659" HREF="msg00659.html">[MUD-Dev] Re: mudschools</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sun 17 May 1998, 22:46 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
<LI><strong><A NAME="00608" HREF="msg00608.html">[MUD-Dev] Onchat -- Java based chat room.</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 15 May 1998, 18:06 GMT
<LI><strong><A NAME="00567" HREF="msg00567.html">[MUD-Dev] Re: AR Mining System</A></strong>, 
John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Thu 14 May 1998, 08:16 GMT
<UL>
<LI><strong><A NAME="00572" HREF="msg00572.html">[MUD-Dev] Re: AR Mining System</A></strong>, 
Oliver Jowett <a href="mailto:oliver#jowett,manawatu.planet.co.nz">oliver#jowett,manawatu.planet.co.nz</a>, Thu 14 May 1998, 13:22 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00575" HREF="msg00575.html">[MUD-Dev] Re: AR Mining System</A></strong>, 
John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Thu 14 May 1998, 15:30 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00562" HREF="msg00562.html">[MUD-Dev] Is There a There in Cyberspace?</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 14 May 1998, 00:49 GMT
<UL>
<LI><strong><A NAME="00563" HREF="msg00563.html">[MUD-Dev] Re: Is There a There in Cyberspace?</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 14 May 1998, 05:37 GMT
<UL>
<LI><strong><A NAME="00615" HREF="msg00615.html">[MUD-Dev] Re: Is There a There in Cyberspace?</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 15 May 1998, 20:52 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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