<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: Some thoughts on languages and users - was: Ma --> <!--X-From-R13: ptNnzv-pt.UenlEntr.Sqzbagba.OP.QO (Quevf Uenl) --> <!--X-Date: Sat, 5 May 1998 22:33:20 -0700 --> <!--X-Message-Id: 9805060502.8x79@ami-cg.GraySage.Edmonton.AB.CA --> <!--X-Content-Type: text --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: Some thoughts on languages and users - was: Ma</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00416.html">Previous</a> | <a href="msg00418.html">Next</a> ] Thread: [ <a href="msg00508.html">Previous</a> | <a href="msg00329.html">Next</a> ] Index: [ <A HREF="author.html#00417">Author</A> | <A HREF="#00417">Date</A> | <A HREF="thread.html#00417">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: Some thoughts on languages and users - was: Ma</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Re: Some thoughts on languages and users - was: Ma</LI> <LI><em>From</em>: <A HREF="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</A> (Chris Gray)</LI> <LI><em>Date</em>: Tue, 5 May 98 22:02:19 MST</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: "Petidomo List Agent -- Kanga.Nu version" <<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> [Adam W:] :It seems that this would be a natural place to actually write the client's :interface itself in mud-language plus a few commands to pop up different :sorts of widgets, along the lines of tk/tcl perhaps. I did something like :this on my last commercial project. The game's map editor began as a :simple console where I could type commands and edit scripts (which were :similar to shell scripts - the regular list of commands for interacting :with the game map, plus a few conditionals/loops etc). When everyone but :me started whining for a mouse interface I coded up some simple slider, :dialog, and button types that could have an attached script. Thus it was :pretty easy to do favorites buttons, or bookmark holders, or whatever, :since each script could have its own local variables and such. This sounds interesting. It would be incompatible with my current server, unfortunately, but I do like the idea. I'll have to try to see if I can build the Java stuff in such a way that I can enable that kind of greater flexibility when the server is ready to support it. Hmm. Could work. Right now there are special MUD-code routines called up in the server (they are attached to the character) when certain user interface events happen (entering a command line, hitting a numeric keypad key, clicking on a "mouse button", clicking within a "mouse region"). That set could be arbitrarily expanded, by just having a way to identify the event (as specified by MUD-code that tells the client what interface elements to create), and then calling MUD-code specifically setup for that event. The only real difference to the server is that the classes are now MUD-code determined, rather than fixed. A client with that kind of generality could easily be temporarily restricted to just send the initial fixed set, until everything is up to speed. Sigh - more work! :-) -- Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA -- MUD-Dev: Advancing an unrealised future. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00416.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00418.html">[MUD-Dev] Re: regulating player-created objects</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00508.html">[MUD-Dev] Re: Some thoughts on languages and users - was: Ma</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00329.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00417"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00417"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] client UI written in server's language (was Re: Some thoughts...)</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="00414" HREF="msg00414.html">[MUD-Dev] client UI written in server's language (was Re: Some thoughts...)</A></strong>, Erik Ostrom <a href="mailto:eostrom#research,att.com">eostrom#research,att.com</a>, Wed 06 May 1998, 00:07 GMT </LI> </ul> <LI><strong><A NAME="00428" HREF="msg00428.html">[MUD-Dev] Re: Some thoughts on languages and users - was: Ma</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 06 May 1998, 18:53 GMT <UL> <LI><strong><A NAME="00432" HREF="msg00432.html">[MUD-Dev] Re: Some thoughts on languages and users - was: Ma</A></strong>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Wed 06 May 1998, 19:26 GMT <UL> <LI><strong><A NAME="00508" HREF="msg00508.html">[MUD-Dev] Re: Some thoughts on languages and users - was: Ma</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 11 May 1998, 22:53 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00417" HREF="msg00417.html">[MUD-Dev] Re: Some thoughts on languages and users - was: Ma</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 06 May 1998, 05:33 GMT </LI> </ul> </LI> <LI><strong><A NAME="00329" HREF="msg00329.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 02 May 1998, 17:17 GMT <UL> <LI><strong><A NAME="00368" HREF="msg00368.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A></strong>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Mon 04 May 1998, 13:23 GMT </LI> <LI><strong><A NAME="00429" HREF="msg00429.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 06 May 1998, 18:57 GMT </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00356" HREF="msg00356.html">[MUD-Dev] Re: (fwd) Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 04 May 1998, 08:29 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>