1998Q2/
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<H1>[MUD-Dev] Re: Multi-Server games</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Multi-Server games</LI>
<LI><em>From</em>: MH &lt;<A HREF="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</A>&gt;</LI>
<LI><em>Date</em>: Fri, 26 Jun 1998 14:47:41 -0400</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Just keep the player/object on the original server until the new server
verifies that it has taken possession of the player/object.  Something
along the lines of:

The international highway:

You see a signpost here, marking where Bubbaland leaves off and
Boffoworld begins.

&gt; walk east  (to Boffoland)

&lt;remote server SEGV's&gt;
&lt;local server fails to recieve confirmation of remote server's
acceptance of player&gt;
&lt;local server puts player back where he/she was, takes necessary visual
steps&gt;

Suddenly, a great chasm appears between you and Boffoland.  You won't be
going *there* for a while...

&gt; curse
You swear angrily.



Jo Dillon wrote:
&gt; 
&gt; Doesn't work too well if you're walking along a road between two countries ;)
&gt; Weird forces are no problem if you're teleporting but being blasted into
&gt; your constituent atoms just because you're walking over a bridge or
&gt; through a valley might not go down to well. It would make dealing with
&gt; consistency issues a bit easier though...I might use something along those
&gt; lines if someone's teleporting from one node to another.
&gt; 
&gt; Ben Greear (greear#cyberhighway,net) spake thusly:
&gt; &gt;
&gt; &gt; On Wed, 24 Jun 1998, Jo Dillon wrote:
&gt; &gt;
&gt; &gt; &gt;   I haven't decided what to do if a server fails halfway through a transfer
&gt; &gt; &gt; yet; I'll probably have some system for recursive transfers which I'll
&gt; &gt;
&gt; &gt; I'd go for a different kind of atomic:  "A strange force of neither man
&gt; &gt; nor beast has disturbed the ether..  Your very atoms spread across the
&gt; &gt; cosmos into infinity.."
&gt; &gt; [click]
&gt; &gt;
&gt; &gt;
&gt; &gt; Travel is dangerous!
&gt; &gt;
&gt; &gt;
&gt; &gt; Ben Greear (greear#cyberhighway,net)  <A  HREF="http://www.primenet.com/~greear">http://www.primenet.com/~greear</A>
&gt; &gt; Author of ScryMUD:  mud.primenet.com 4444
&gt; &gt; <A  HREF="http://www.primenet.com/~greear/ScryMUD/scry.html">http://www.primenet.com/~greear/ScryMUD/scry.html</A>
&gt; &gt;
&gt; &gt;
&gt; &gt;
&gt; &gt; --
&gt; &gt; MUD-Dev: Advancing an unrealised future.
&gt; 
&gt; --
&gt; MUD-Dev: Advancing an unrealised future.

-- 
Michael Hohensee       michael#mainstream,net
<A  HREF="http://www.geocities.com/SiliconValley/Heights/9025/">http://www.geocities.com/SiliconValley/Heights/9025/</A>
      Finger me for my PGP Public Key, or use: 
<A  HREF="http://sparta.mainstream.net/michael/pgpkey.txt">http://sparta.mainstream.net/michael/pgpkey.txt</A>


</PRE>

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<li><strong><A NAME="01264" HREF="msg01264.html">[MUD-Dev] Re: Multi-Server games</A></strong>
<ul compact><li><em>From:</em> Vadim Tkachenko &lt;vt#freehold,crocodile.org&gt;</li></ul>
<li><strong><A NAME="01232" HREF="msg01232.html">[MUD-Dev] Re: Multi-Server games</A></strong>
<ul compact><li><em>From:</em> Jo Dillon &lt;emily#thelonious,new.ox.ac.uk&gt;</li></ul>
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<LI><STRONG><A NAME="01189" HREF="msg01189.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></STRONG>
<UL><LI><EM>From:</EM> Jo Dillon &lt;emily#thelonious,new.ox.ac.uk&gt;</LI></UL></LI>
<LI><STRONG><A NAME="01198" HREF="msg01198.html">[MUD-Dev] Re: Multi-Server games</A></STRONG>
<UL><LI><EM>From:</EM> Ben Greear &lt;greear#cyberhighway,net&gt;</LI></UL></LI>
<LI><STRONG><A NAME="01202" HREF="msg01202.html">[MUD-Dev] Re: Multi-Server games</A></STRONG>
<UL><LI><EM>From:</EM> Jo Dillon &lt;emily#thelonious,new.ox.ac.uk&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: In game bulletin boards vs. Web based.</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="01182" HREF="msg01182.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 23 Jun 1998, 23:49 GMT
<UL>
<LI><strong><A NAME="01189" HREF="msg01189.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></strong>, 
Jo Dillon <a href="mailto:emily#thelonious,new.ox.ac.uk">emily#thelonious,new.ox.ac.uk</a>, Wed 24 Jun 1998, 07:13 GMT
<UL>
<LI><strong><A NAME="01198" HREF="msg01198.html">[MUD-Dev] Re: Multi-Server games</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Thu 25 Jun 1998, 04:34 GMT
<UL>
<LI><strong><A NAME="01202" HREF="msg01202.html">[MUD-Dev] Re: Multi-Server games</A></strong>, 
Jo Dillon <a href="mailto:emily#thelonious,new.ox.ac.uk">emily#thelonious,new.ox.ac.uk</a>, Thu 25 Jun 1998, 06:43 GMT
<UL>
<LI><strong><A NAME="01227" HREF="msg01227.html">[MUD-Dev] Re: Multi-Server games</A></strong>, 
MH <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Fri 26 Jun 1998, 22:47 GMT
<UL>
<LI><strong><A NAME="01232" HREF="msg01232.html">[MUD-Dev] Re: Multi-Server games</A></strong>, 
Jo Dillon <a href="mailto:emily#thelonious,new.ox.ac.uk">emily#thelonious,new.ox.ac.uk</a>, Sat 27 Jun 1998, 11:19 GMT
<UL>
<LI><strong><A NAME="01233" HREF="msg01233.html">[MUD-Dev] Re: Multi-Server games</A></strong>, 
MH <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Sat 27 Jun 1998, 13:15 GMT
</LI>
<LI><strong><A NAME="01244" HREF="msg01244.html">[MUD-Dev] Re: Multi-Server games</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 29 Jun 1998, 17:34 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01264" HREF="msg01264.html">[MUD-Dev] Re: Multi-Server games</A></strong>, 
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Tue 30 Jun 1998, 04:47 GMT
</LI>
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