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<H1>[MUD-Dev] Re: Prescience Rules?</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Prescience Rules?</LI>
<LI><em>From</em>: Vadim Tkachenko &lt;<A HREF="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</A>&gt;</LI>
<LI><em>Date</em>: Thu, 18 Jun 1998 23:06:28 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Richard Woolcock wrote:
&gt; 
&gt; Dan Shiovitz wrote:
&gt; &gt;
&gt; 
&gt; [snip]
&gt; 
&gt; &gt; I'd be curious to know how you implemented a "detect lie" skill that
&gt; &gt; works on other players without invoking OOC negotiation. Or telepathy,
&gt; &gt; for that matter.
&gt; 
&gt; Well I admit that they are not coded very well, however I will describe
&gt; them and then go on to describe how I would like to expand them.
&gt; 
&gt; Detect lie:  Players have access to an 'announce' command, which can be
&gt; followed by a couple of parameters.  For example:
&gt; 
&gt;    ]announce diab no
&gt;    You announce 'I have never committed diablerie'.
&gt; 
&gt; Then if someone examines your aura they get the message:
&gt; 
&gt;    Bubba has recently lied.

Which would be a perfect complement of an alignment system, for those
who cares. The artificial requirements for a paladin to be good and
lawful, for example, fit into this, as well as continue into the trial
system discussed a couple of months ago. 

Would 'claim' be the better term?

Also, cases of a stolen possession ('I claim you stole this sword from
me'), which is followed by the vendetta or a bounty.

&gt; I would like to (when I have the time) replace the announce command with
&gt; a parser to check through spoken strings and determine what the players is
&gt; actually saying, creating a 'TRUE/FALSE' lie detection accordingly.

Side note: make it external and pluggable, it may consume all the
processor power :-)

&gt; KaVir.

-- 
Still alive and smile stays on,
Vadim Tkachenko &lt;vt#freehold,crocodile.org&gt;
--
UNIX _is_ user friendly, he's just very picky about who his friends are


</PRE>

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<li><strong><A NAME="01139" HREF="msg01139.html">[MUD-Dev] Re: Prescience Rules?</A></strong>
<ul compact><li><em>From:</em> Richard Woolcock &lt;KaVir#dial,pipex.com&gt;</li></ul>
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<LI><STRONG><A NAME="01127" HREF="msg01127.html">[MUD-Dev] Re: Prescience Rules? [Previously submitted under wrong thread :(  ]</A></STRONG>
<UL><LI><EM>From:</EM> Dan Shiovitz &lt;dbs#cs,wisc.edu&gt;</LI></UL></LI>
<LI><STRONG><A NAME="01132" HREF="msg01132.html">[MUD-Dev] Re: Prescience Rules?</A></STRONG>
<UL><LI><EM>From:</EM> Richard Woolcock &lt;KaVir#dial,pipex.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Prescience Rules? [Previously submitted under wrong thread :(  ]</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="01120" HREF="msg01120.html">[MUD-Dev] Re: Prescience Rules? [Previously submitted under wrong thread :(  ]</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Wed 17 Jun 1998, 23:41 GMT
<UL>
<LI><strong><A NAME="01127" HREF="msg01127.html">[MUD-Dev] Re: Prescience Rules? [Previously submitted under wrong thread :(  ]</A></strong>, 
Dan Shiovitz <a href="mailto:dbs#cs,wisc.edu">dbs#cs,wisc.edu</a>, Thu 18 Jun 1998, 20:39 GMT
<UL>
<LI><strong><A NAME="01131" HREF="msg01131.html">[MUD-Dev] Re: Prescience Rules? [Previously submitted under wrong thread :(  ]</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Thu 18 Jun 1998, 23:31 GMT
</LI>
<LI><strong><A NAME="01132" HREF="msg01132.html">[MUD-Dev] Re: Prescience Rules?</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Fri 19 Jun 1998, 00:33 GMT
<UL>
<LI><strong><A NAME="01136" HREF="msg01136.html">[MUD-Dev] Re: Prescience Rules?</A></strong>, 
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Fri 19 Jun 1998, 04:10 GMT
<UL>
<LI><strong><A NAME="01139" HREF="msg01139.html">[MUD-Dev] Re: Prescience Rules?</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Fri 19 Jun 1998, 16:16 GMT
<UL>
<LI><strong><A NAME="01143" HREF="msg01143.html">[MUD-Dev] Re: Prescience Rules?</A></strong>, 
Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Fri 19 Jun 1998, 18:45 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="01122" HREF="msg01122.html">[MUD-Dev] Re: Prescience Rules?</A></strong>, 
Joel Kelso <a href="mailto:joel#ee,uwa.edu.au">joel#ee,uwa.edu.au</a>, Thu 18 Jun 1998, 01:42 GMT
</LI>
</ul>
</ul>
</LI>
<LI><strong><A NAME="01109" HREF="msg01109.html">[MUD-Dev] ADMIN: OS Wars</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Wed 17 Jun 1998, 15:44 GMT
</UL></BLOCKQUOTE>

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